Mayor

Zedekiel's page

97 posts. Alias of Artemis Moonstar.


Full Name

Zedekiel

Race

Aasimar (Angel-Kin)

Classes/Levels

Expert 2 / HP [4/10] / AC 14 / CMD 13 / Fort -1 / Ref +2 / Will +5 / Darkvision 30ft / Perception +9 / Init +2

Gender

Male

Size

Medium, 6' 6", 175 lbs

Age

75

Alignment

Neutral Evil

Deity

Arlachramas

Languages

Common, Draconic, Elven, Dwarven

Occupation

Physician

Strength 14
Dexterity 14
Constitution 9
Intelligence 16
Wisdom 14
Charisma 14

About Zedekiel

Statistics:
Male Aasimar Expert 2 (into Plaguewright)
NE Medium Outsider (Native)
Inititive: +2; Senses: Perception +9, Darkvision 30ft.
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Defense
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AC: 14, touch 12, flat 12
HP: 10/10
Fort -1; Ref+2; Will+5
Resistance: 5 acid, 5 cold, 5 electric
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Offense
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Speed: 30ft

Melee:
-Unarmed Strike: +3 (B) 1d3+2 20x2
-Club: +3 (B) 1d6+2, 20x2

Ranged:
-Improvised Weapon: +3 To Hit, +2 Damage if thrown

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Statistics
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Str 14; Dex 14; Con 9; Int 16; Wis 14; Cha 14

BAB: +1; CMB: +3; CMD 13

Traits: Fraud (+2 Bluff, Bluff is Class Skill); Innocent (No one can believe someone as pure as you could be deceptive in any way. You have an air of innocence about you, and people have a hard time believing you could ever do anyone harm. When you make a Bluff check to tell a lie, your target always wants to believe you, granting you the standard +5 bonus on your Bluff check. This bonus only applies if the lie you tell is either believable or unlikely.)

Feats:
-The Bitten: You have been bitten by a vampire and infected with the curse of undeath. As you sicken, your senses heighten and you become profoundly aware that every day, you are changing into something both more and less than mortal. You have only begun your transformation into the living dead. Prerequisites: You must be bitten by a vampire. Benefits: You gain darkvision 30 ft. and the alertness feat, however your Constitution score is lowered by two permanently.
-Alertness: You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Skills (ACP marked with *; Class Skills marked with ^; format is total +bonus, number of ranks):
^*Acrobatic +4, 1
^Appraise +7, 1
^Bluff +9, 2
^*Climb +4, 1
Craft Alchemy +5, 2
^Diplomacy +7, 2
^Disguise +6, 1
^Heal +9, 2
Knowledge Planes +6, 1
^Perception +9, 2
Profession Physician +3, 1
^Sense Motive +9, 2
^*Sleight of Hand +5, 2
^*Stealth +5, 2

Special Abilities:

Halo: Some aasimars possess the ability to manifest halos. An aasimar with this racial trait can create light centered on her head at will as a spell-like ability. When using her halo, she gains a +2 circumstance bonus on Intimidate checks against evil creatures and on saving throws against becoming blinded or dazzled. This racial trait replaces the darkvision standard racial trait.

Spell Like Ability: Alter Self (1/day, caster level = character level)

Scion of Humanity: Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.

Gear/Posessions:

Club
Chain Shirt

Appearance:
Zedekiel is a tall but slender man, standing at 6' 6", weighing a simple 175lbs. He seems to have a sickly pale cast to otherwise perfectly porcelain colored skin. His long hair is pitch black, his digits were unnaturally long, his ears pointed, and his eyes colored like pale sapphires. Usually, he likes to dress in dark finery, with a long white coat.

More or less this

Background:
Zedekiel was born on one of Mitra's high holy days, to a pair of simple but devout commoners in one of the lower class districts. His father was a seamstress, his mother, a carpenter. Born with a glowing halo, it was blatantly obvious he was something special. A traveling monk of the Mitran priesthood confirmed that he had the heritage of the angels.
As one can imagine, his community immediately heralded him as a champion for Mitra. As a child, he was dragged around to his mother's job sites so that he could touch the foundation stones, and 'bless' them. The church found out about this, and was sent to investigate. His mother had been charging extra for a so called Mitran blessing, and made a small fortune off of it.
She was found guilty of fraud for how much she had fleeced the peasants, and even a few minor nobles. All of their money was confiscated, the house his mother built, and even a good portion of his father's stock. They were left penniless and destitute... His father found comfort in the bottom of a bottle.
The rest of his adolescent life was very much an unhappy one. He watched his father deteriorate into a drunkard, the fellow children and even the adults treated him as if he were some devil spawn, the only way he ate with any regularity was to steal it.
Eventually, he came across a wandering physician, a man known as the Pale Doctor, who would treat the common folk for free. It was almost miraculous, those that he treated got well very quickly, and some even seemed healthier than they were before. Others... Well, they died.
Zedekiel had the brilliant idea to mug the man during one of his operations. When he burst into the room through the window, he found the physician's teeth attached to the patient's throat. No, not teeth, fangs.
Zedekiel does not remember what happened next very clearly. He can recall a feeling of fuzzy contentedness coming across him. He remembers the patient being injected with some kind of water, and several vertbrae being removed. He then remembers being picked up by the Doctor, and taken out by the window. Then, everything goes black.
When he woke up, all was revealed. The Pale Doctor was a vampire, one in need of an assistant. Turns out, he traveled the land, getting his feeding from the terminally ill patients that would never had made it otherwise, and heals those who could have made it in any case. Oh, and, to make sure that Zedekiel wouldn't run off and inform the authorities, The Pale Doctor bit him so that he would turn into one of his spawn.
Thus, Zedekiel was brought into the web of deception and death the Pale Doctor had woven. Not that he minded, he was already filled with bitter resentment and hatred. As the Pale Doctor's apprentice, he learned additional tricks for survival. How to lie to people, how to get them to like you, how to look like someone else. He learned how to fix people, and started leaning how to brew simple antitoxins and antivenoms, along with the occasional drug to 'encourage' unsuspecting clientele.
Then, some years later, the Pale Doctor was found out. The Mitran order hunted him down, and put him to the stake. Zedekiel watched him burn with a twisted sense of pleasure and regret. After all, he had just lost the only father figure he really had after his mother's imprisonment.... Then again, he was the one who tipped off the Mitran order as to the Pale Doctor's true identity.
Over the next years, Zedekiel put the Pale Doctor's teachings to good use. He would be a wandering street physician, healing the sick and wounded for nothing more than the price of a small meal... And liberating his patients of the occasional shiny bauble or two.
Along his travels, he came across an obscure text referencing a daemonic harbinger, Arlachramas, lord of dehumanization, disposal, and euthanasia. The text made perfect sense to him. Within a very short order, Arlachramas had another worshipper, even if Zedekiel burned the text after reading it.
It was then that Zedekiel took on a common moniker. Kavor Krian, street physician, healer of the sick and injured. He continued his original training, healing and fleecing people of whatever he could, silently encouraging sickness in others. From then on, however, he had decided that those who were, in his opinion, too frail, feeble, or weak, needed to be put down.... After all, if anyone couldn't stop him, they didn't quite deserve to be called 'human', now did they?
He'd racked up quite a body count over the next few years, at least three or four a month, oftentimes more. He kept all valuables of the deceased, as per the agreement he would make before 'treatment'. Of course, when he tried that on a low-level noble's grandmother, it didn't quite work out. The damn brat only had to stay out of the room for a few moments more, and he'd have put her down. The old woman lived, and the exorbitant amount of gold he asked for in payment was used as the primary factor in the charge against him.
Thus, he was found guilty, and sent to prison with a smile. That was fine... He could feel himself changing slowly day by day. He'd wind up changing soon, even if his celestial blood seemed to have kept it at bay for years. He was nearly immortal, and he'd be immortal soon in any case... He had time...
Unless he was killed... Time was the one thing he did have.