Foxy Quickpaw's - Shattered Star AP

Game Master Foxy Quickpaw

Sheila Heidmarch sends the heros after the Shattered Star.

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We have the imprisoned guy's key. Did you kill the medusa?


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Yep. We found her taking a bath. Still didn't go too well, but in the end she was turned into a splat on the ground. As no one is around cleaning up after us, you can probably still see the result."


Go back over old locations it seems.


Kitsune Game Master

A short skimming through the pages of her journal Gwenhwyfar suggests some places where to look. "Did you make a proper search of the chamber the ugly guy was in? If Ardathanatus has a room we don't know. So the Medusa would offer herself for further investigation, but if she had a room we also don't know. But there was one room on the first floor that suggested that someone took it over. Had some strange books in it."

I'm not sure you actually visited this room
The ugly guys room (D5). This chamber is furnished with a bed, a table, and a cabinet—like the tapestries that hang on the wall, all are gray and colorless, giving the bedroom a gloomy feel. To the west, a short alcove ends at a three-foot-diameter circular window in the wall that shimmers with energy as it looks out over the sea.

Besides some clothes and shoes set identical to those worn by Zolerim, the chest of drawers contains Zolerim’s spellbook, an exquisite statuette of Nethys made of ebony and ivory worth 120 gp, a golden paper knife with a ruby in the pommel worth 1,150 gp, a silver mirror worth 100 gp, and a leather bag containing 320 gp.

A red leather book sits on a nightstand near the bed. Entitled My Lady’s Fire recognizable for those able to read Thassilonian.

The other room 1st floor.
This rectangular room is almost completely lined in wood and furnished with a round table with a single chair, several stools near a large fireplace, and two tall bookcases flanking a window with flowery stained-glass designs.

The bookcases beside the window are almost empty, and contain just a few books of obscure poetry and litanies written in Aklo and Abyssal. On the table is a small book of poems in Abyssal dedicated to the demon lords of Golarion.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

While Spugnoir collects the valueables Darius checks the room for hidden compartments or notes, that fell under the bed and such.

Perception: 1d20 + 11 ⇒ (19) + 11 = 30


Kitsune Game Master

Darius finds nothing that looks like a code or a combination in Zolerim's room.

So off to the first floor it is, to check the other room.


Spugnoir knows Abyssal and checks out the poem book.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I can't read any of this, should we look downstairs at the first floor?


Sounds like a good idea.


Kitsune Game Master

Spugnoir reads into some of the poems and they are horrible. At least the content. If read in soothing tone to someone not proficient in the language they'd sound rather nice.

The inside back cover of this book has been used to add a short poem that is not part of the original copy.
See handout on maps.


Spugnoir tells Varsk the poem. So the combination to the Doomsday Door no doubt.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius looks over the alchemists shoulder. "Is West left or right?"


Left.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Have we seen any statues or painting of any of the characters in the poem? I just wonder if the other parts of the poem mean anything.

If nobody has seen anything, Grergof leads the other down to the first floor to search for that key the medusa may have had.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"We fought a hag here. Don't know if there is a connection. The other stuff makes no sense to me at all."


I'm guessing that there will be pictures on the door we need to unlock and we turn the key towards the pictures.


Kitsune Game Master

As the books are mostly in strange unknown - to the party - languages, the room becomes boring quickly. So the long walk back to the lower basement is due. Half way down Abomentolor remembers that they are still lacking the second key. Luckily Gwenhwyfar has it. No need to complicate things further by having it on Tauriel in Magnimar.

Down at the door again it shows, that there are no pics of hags or banshees or such on the lock. In fact there are no hint, markings or signs of any kind. Just the Groetus like skull with the opening for the key in the open 'mouth'.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

There was. Another stairway we didn’t try.
Maybe there are more hints down there? I worry we won’t get this right.


Were there more hags in here? Maybe there are statues or pictures.


Kitsune Game Master

With no other clues matching the poem in anybody's mind, Grergof's suggestion is the best plan.

Stepping down the stairs, you hear unexpected noises. The churning waters of a sea cave fill this grotto with the sound of the surf. A few steep-sided rocks protrude from the waters like islands. To the south, a ten-foot-high ledge rises from the water. A rusted chest sits high up on this ledge, surrounded by a small mound of gold coins and silver dinnerware. A flock of sea drakes frolic in the cave and hiss at the intruders.


That chest looks Sus.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Agree. Samething bad will happen if we get close. But we probably have to do that anyway.

Anyone have anything to help us here?
I assume we need to either fly, walk on water or go under the water here.


Kitsune Game Master

Init:
Init Grergof: 1d20 + 3 ⇒ (1) + 3 = 4
Init Darius: 1d20 + 3 ⇒ (6) + 3 = 9
Init Spugnoir: 1d20 + 6 ⇒ (13) + 6 = 19
Init Abomentolor: 1d20 + 13 ⇒ (14) + 13 = 27

Sea Drake: 1d20 + 8 ⇒ (11) + 8 = 19
Sea Drake: 1d20 + 8 ⇒ (4) + 8 = 12
Sea Drake: 1d20 + 8 ⇒ (11) + 8 = 19
Sea Drake: 1d20 + 8 ⇒ (11) + 8 = 19
Sea Drake: 1d20 + 8 ⇒ (17) + 8 = 25
Sea Drake: 1d20 + 8 ⇒ (17) + 8 = 25

Abomentolor <--
Sea Drake, Sea Drake, Sea Drake, Sea Drake, Sea Drake
Spugnoir
Sea Drake
Grergof, Darius


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Guys, you really think the chest is the problem?"


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Well The sea Drakes are probably not happy, but I'm guessing there may be a mama dragon that we have to deal with when we get close.


Well we can try to scare them off.


Kitsune Game Master

The sea drakes are indeed not happy, and you are too close already as becomes painfully obvious pretty fast. One of the drakes, the size you would expect to be able to sink a fisher boat, spits a ball of lightning at Grergof. From there it arcs to all the others.

Who/Electricity DC19: 1d4 ⇒ 36d6 ⇒ (1, 4, 3, 3, 2, 6) = 19


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Reflex: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28
Abomentolor grabs the others and dimdoors all back up the stairs.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Reflex - LD: 1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 14

Hmmm. Territorial aren’t they. We clearly need something to protect us from lightning. To fly and swim if we want to get to the chest. . Grergof says as sparks continue to jump off his armor.


Reflex: 1d20 + 12 ⇒ (7) + 12 = 19

Unfortunately, I don't have any protection extracts made right now


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Neither do I." Abomentolor admits. "I can do invisibility. And maybe it would be possible to take the chest with us when I magic us away."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

If you want to sneak in, I'm not the right person for that...


I can sneak and have invisibility


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Do you think you can carry a chest full of stuff? Because if not, our escape plan won't work." Abomentolor ponders.


Probably not. We could just go in and wipe them out.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"That's the kind of plan I like. But they're in water. Water doesn't burn. And Grergof doesn't swim - no offense."


I have frost bombs to freeze them.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Reflex: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20
Darius channels positive energy to heal the lightning damage.
CPE: 2d6 ⇒ (5, 4) = 9

"Then let's try again."

He casts air walk on Grergof.


Kitsune Game Master

Init:
Init Grergof: 1d20 + 3 ⇒ (4) + 3 = 7
Init Darius: 1d20 + 3 ⇒ (16) + 3 = 19
Init Spugnoir: 1d20 + 6 ⇒ (1) + 6 = 7
Init Abomentolor: 1d20 + 13 ⇒ (12) + 13 = 25

Drake: 1d20 + 8 ⇒ (7) + 8 = 15
Drake: 1d20 + 8 ⇒ (19) + 8 = 27
Drake: 1d20 + 8 ⇒ (14) + 8 = 22
Drake: 1d20 + 8 ⇒ (19) + 8 = 27
Drake: 1d20 + 8 ⇒ (2) + 8 = 10
Drake: 1d20 + 8 ⇒ (16) + 8 = 24

The sea drakes are really quick and great the group with more lightning.

Lightning DC19: 6d6 ⇒ (2, 2, 6, 4, 4, 3) = 21
Lightning DC19: 6d6 ⇒ (6, 5, 3, 5, 5, 2) = 26

Sea Drake, Sea Drake,
Abomentolor <--
Sea Drake, Sea Drake
Darius
Sea Drake, Sea Drake
Grergof, Spugnoir


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Before returning to the drakes, Abomentolor slaps everyone with a protection from Energy spell.

I missed that one, when searching for 'resistance'.

Reflex: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29
As the lightning has no effect, Abomentolor grins, and starts his own energy attack, trying to get as many drakes as possible.

Emp. Fireball DC21: 15d6 ⇒ (6, 4, 2, 1, 6, 4, 2, 2, 2, 1, 6, 5, 6, 5, 4) = 56


Kitsune Game Master

Reflex: 1d20 + 9 ⇒ (11) + 9 = 20
Reflex: 1d20 + 9 ⇒ (12) + 9 = 21
Reflex: 1d20 + 9 ⇒ (14) + 9 = 23
Reflex: 1d20 + 9 ⇒ (14) + 9 = 23

All drakes, that are above the water are roasted by the fire.
Two move over to attack.

@Grergof
Bite: 1d20 + 12 ⇒ (18) + 12 = 301d8 + 6 ⇒ (6) + 6 = 121d6 ⇒ 4

@Darius
Bite: 1d20 + 12 ⇒ (10) + 12 = 221d8 + 6 ⇒ (3) + 6 = 91d6 ⇒ 5

Sea Drake(56), Sea Drake(28),
Abomentolor
Sea Drake(28), Sea Drake
Darius <--
Sea Drake(28), Sea Drake
Grergof, Spugnoir


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius swings his sword.

Sword: 1d20 + 11 ⇒ (10) + 11 = 211d8 + 2 ⇒ (7) + 2 = 9
Sword: 1d20 + 6 ⇒ (13) + 6 = 191d8 + 2 ⇒ (3) + 2 = 5


Kitsune Game Master

Darius cuts the drake.

Two more sea drakes spit ball lightning.

Lightning DC19: 6d6 ⇒ (5, 3, 4, 2, 3, 1) = 18
Lightning DC19: 6d6 ⇒ (3, 1, 3, 6, 2, 2) = 17

Sea Drake(56), Sea Drake(28),
Abomentolor
Sea Drake(28), Sea Drake
Darius
Sea Drake(28), Sea Drake(14)
Grergof, Spugnoir <--


HP 109/110
AC 17/12/15 (21/14/19 with Mutagen)
Saves F13/R13/W9 9 Fear Poison Immune
Weapon in hand:
Special effects:Heroism(+2 attack/skills/saves) Level drain(-2 attack, skills,Saves),See invisible (150 minutes),Countless Eyes (15 hours)
Bombs:20/21

120 points protection
Reflex 1: 1d20 + 13 ⇒ (20) + 13 = 33
110 Points protection

Reflex 2: 1d20 + 13 ⇒ (5) + 13 = 18
84 points protection
Reflex 3: 1d20 + 13 ⇒ (4) + 13 = 17
66 points protection
Reflex 4: 1d20 + 13 ⇒ (15) + 13 = 28
58 points protection

Spugnoir throws a fire bomb at the most beaten looking drake
Fire bomb: 1d20 + 15 ⇒ (2) + 15 = 178d6 + 6 ⇒ (3, 6, 2, 3, 5, 2, 6, 3) + 6 = 36

The golem tosses a bomb at the same target, switching if the first falls
Bomb: 1d20 + 15 ⇒ (16) + 15 = 318d6 ⇒ (2, 2, 5, 2, 6, 4, 4, 1) = 26
bomb type: 1d4 ⇒ 3 Electric


Kitsune Game Master

Spugnoir ends a drake. The bomb from the golem has no effect.

Sea Drake(RIP), Sea Drake(28),
Abomentolor
Sea Drake(28), Sea Drake
Darius
Sea Drake(28), Sea Drake(14)
Spugnoir
Grergof <--


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Since we knew these are drakes, Grergof flips back to his Flail and does a divine bond on the Flail. He also casts deadly Juggernaught on himeself. That means the AC is down to 27 which means I got bit.

Reflex - LD: 1d20 + 12 - 2 ⇒ (13) + 12 - 2 = 23
110 pro left
Reflex - LD: 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 19
97 pro left
Reflex - LD: 1d20 + 12 - 2 ⇒ (3) + 12 - 2 = 13
79 pro left
Reflex - LD: 1d20 + 12 - 2 ⇒ (3) + 12 - 2 = 13
62 pro left

Grergof uses his flail to smash the drake that came up to him.
Flail + DB - PA + FF - LD: 1d20 + 24 + 4 - 4 + 4 - 2 ⇒ (12) + 24 + 4 - 4 + 4 - 2 = 38
Damage + DB + PA: 1d10 + 11 + 4 + 12 ⇒ (3) + 11 + 4 + 12 = 30

Flail + DB - PA - LD: 1d20 + 19 + 4 - 4 - 2 ⇒ (11) + 19 + 4 - 4 - 2 = 28
Damage + DB + PA: 1d10 + 11 + 4 + 12 ⇒ (3) + 11 + 4 + 12 = 30

Flail + DB - PA - LD: 1d20 + 14 + 4 - 4 - 2 ⇒ (3) + 14 + 4 - 4 - 2 = 15
Damage + DB + PA: 1d10 + 11 + 4 + 12 ⇒ (4) + 11 + 4 + 12 = 31


Kitsune Game Master

Grergof almost ends another drake but it evades the last swing.

@Grergof
Bite: 1d20 + 12 ⇒ (11) + 12 = 231d8 + 6 ⇒ (7) + 6 = 131d6 ⇒ 2
Tail Slap: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 3 ⇒ (7) + 3 = 10

Sea Drake(28),
Abomentolor <--
Sea Drake(28), Sea Drake(60)
Darius
Sea Drake(28), Sea Drake(14)
Spugnoir, Grergof


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

As it didn't work too bad, Abomentolor spends another fireball.

Int. Fire DC21: 13d6 ⇒ (3, 5, 6, 3, 2, 5, 2, 2, 6, 4, 2, 1, 5) = 46

Spells used: 6th(2), 5th(2), 4(2), 3(4)


Kitsune Game Master

Reflex: 1d20 + 11 ⇒ (4) + 11 = 15
Reflex: 1d20 + 11 ⇒ (14) + 11 = 25
Reflex: 1d20 + 11 ⇒ (13) + 11 = 24
Reflex: 1d20 + 11 ⇒ (7) + 11 = 18

@Spugnoir
Bite: 1d20 + 12 ⇒ (12) + 12 = 241d8 + 6 ⇒ (8) + 6 = 141d6 ⇒ 4

@Grergof
Bite: 1d20 + 12 ⇒ (20) + 12 = 321d8 + 6 ⇒ (3) + 6 = 91d6 ⇒ 5
Tail: 1d20 + 7 ⇒ (1) + 7 = 81d8 + 3 ⇒ (5) + 3 = 8

@Darius
Bite: 1d20 + 12 ⇒ (17) + 12 = 291d8 + 6 ⇒ (1) + 6 = 71d6 ⇒ 3
Tail: 1d20 + 7 ⇒ (7) + 7 = 141d8 + 3 ⇒ (2) + 3 = 5
Bite: 1d20 + 12 ⇒ (13) + 12 = 251d8 + 6 ⇒ (2) + 6 = 81d6 ⇒ 1

Sea Drake(74),
Abomentolor
Sea Drake(51), Sea Drake(83)
Sea Drake(74), Sea Drake(14)
Darius, Spugnoir, Grergof <--


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

What is the 1d6 after each of the bites

Grergof accepts another bite and continues to lay about himself with the flail on the two that are near him.

Flail + DB - PA + FF - LD: 1d20 + 24 + 4 - 4 + 4 - 2 ⇒ (19) + 24 + 4 - 4 + 4 - 2 = 45
Damage + DB + PA: 1d10 + 11 + 4 + 12 ⇒ (6) + 11 + 4 + 12 = 33
Confirm Crit: 1d20 + 24 + 4 - 4 + 4 - 2 ⇒ (13) + 24 + 4 - 4 + 4 - 2 = 39
Crit Damage: 1d10 + 11 + 4 + 12 ⇒ (2) + 11 + 4 + 12 = 29

Flail + DB - PA - LD: 1d20 + 19 + 4 - 4 - 2 ⇒ (9) + 19 + 4 - 4 - 2 = 26
Damage + DB + PA: 1d10 + 11 + 4 + 12 ⇒ (5) + 11 + 4 + 12 = 32

Flail + DB - PA - LD: 1d20 + 14 + 4 - 4 - 2 ⇒ (8) + 14 + 4 - 4 - 2 = 20
Damage + DB + PA: 1d10 + 11 + 4 + 12 ⇒ (5) + 11 + 4 + 12 = 32

Note if a strike kills one of the Drakes, then all further attacks get +1 to attack and damage from Deadly Juggernaut.

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