Foxy Quickpaw's - Shattered Star AP

Game Master Foxy Quickpaw

Sheila Heidmarch sends the heros after the Shattered Star.

Battle Maps
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Last Battle Map


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Kitsune Game Master

A short examination reveals that it is a circular maze.

The walls, floor, and ceiling of this curving corridor are sheathed in rusty plates of iron that have been bolted in place. Scorch marks mar this armor plating at periodic intervals, and the gnawed fragments of blackened bones are scattered here and there. Row after row of tiny runes have been etched into each iron plate.

Knowledge(Arcana) DC20 + reading thassilonian:
the entire chamber is built to be some sort of device to focus planar energies, with the layout of the walls and their rune-infused iron plates designed to create
a thin spot between the planes at the center of the maze. The entire thing is known as a rift siphon.

Another DC20 Knowledge(Arcana) (or an educated guess) reveals that the rift siphon is currently focussed on hell.


Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20

Tauriell examines the iron plates.

Knowledge(Arcana): 1d20 + 8 ⇒ (17) + 8 = 25
Knowledge(Planes): 1d20 + 8 ⇒ (20) + 8 = 28

"Here is something for you to find out for Abomentolor the lucky pig." Tauriell says in a smug tone.


Male Human Pally 10 ___ HP 85

"This place keeps getting stranger and stranger." Jimmy chuckles as he follows Tauriell


Female Changeling Hedge Witch (12) - Ini +3 - AC 16/13/13 - Fort +6 / Ref +9 / Will +11 - Perception +4 - Concentration +19

Gwenhwyfar comes into the room too. "Hey that is not nice of you to call Abomentolor pig..." her jaw drops as she sees all these plates and runes.

"What is that?"


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor comes in and looks at the plates. "How should I know what that means. They didn't care to write it in a language that I understand."


Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20

"That is what I mean. Improving your knowledge still only leads to mediocre results."

"This is a rift syphon." she says pointing with her arms around "It creates some thin point between our plane and one you can choose. In this case hell. I don't know what kind of energy they wanted from hell. But it also drags lesser devils through from time to time as bycatch."

Looks like this lab is the predecessor to the corporation from the newest DOOM release


Female Changeling Hedge Witch (12) - Ini +3 - AC 16/13/13 - Fort +6 / Ref +9 / Will +11 - Perception +4 - Concentration +19

"So this thing spits out new devils?" Gwenhwyfar asks.


Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20

"From time to time. Is someone interested in deactivating that? Or shall we come around every now and then for some devil killing?" Tauriell asks.


Kitsune Game Master

Spellcraft DC 25:
Removing about ten of the iron plates would render the place useless.

Int DC 10:
Destroying the structure probably destroys the function.


Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20

"Or are here any great minds with the ability to change that for the better. Who is up to the task of connecting this thing to the plane of positive energy to create an endless flow of healing?" Tauriell expresses her delusion of grandeur.


Female Changeling Hedge Witch (12) - Ini +3 - AC 16/13/13 - Fort +6 / Ref +9 / Will +11 - Perception +4 - Concentration +19

"Wouldn't that be dangerous? What if you do it wrong?" Gwenhwyfar asks anxiously.


Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20

"What should happen? Either we destroy it wile trying or we end up on the wrong plane. How many planes do you know? How many of them would be dangerous?" Tauriell asks back.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Call me a stick in the mud but I'd say destroy it. I'm no big fan of ending up here with some other outsiders we don't know how to deal with." Abomentolor says.


Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20

"You're a stick in the mud." Tauriell replies according to his wish.

Spellcraft: 1d20 + 8 ⇒ (10) + 8 = 18

"Then tell me oh great lucky pig in the mud. How do you plan to do that?" Tauriell teases Abomentolor.


Female Halfling Bard (10)

"Do you think there's a plane with sparkling unicorns and rainbows?" Niamh asks nobody specific. "Maybe if I play the violin..." Niamh mumbles and jumps and dances through that labyrint while playing her violin.
Use Magic Device: 1d20 + 8 ⇒ (8) + 8 = 16
Use Magic Device: 1d20 + 8 ⇒ (2) + 8 = 10
Use Magic Device: 1d20 + 8 ⇒ (3) + 8 = 11
Use Magic Device: 1d20 + 8 ⇒ (6) + 8 = 14
Use Magic Device: 1d20 + 8 ⇒ (16) + 8 = 24
Use Magic Device: 1d20 + 8 ⇒ (12) + 8 = 20
Use Magic Device: 1d20 + 8 ⇒ (8) + 8 = 16
Use Magic Device: 1d20 + 8 ⇒ (11) + 8 = 19
Use Magic Device: 1d20 + 8 ⇒ (3) + 8 = 11
Use Magic Device: 1d20 + 8 ⇒ (14) + 8 = 22
Use Magic Device: 1d20 + 8 ⇒ (19) + 8 = 27


Kitsune Game Master

As Niamh finally aligns her magical music with the resonances of the walls everything starts to vibrate. The sound of the violin becomes unbearably loud and the runes start to glow in a bright white that hurts in the eyes.


Female Halfling Bard (10)

Niamh stops playing and holds her ears.


Kitsune Game Master

Plane selection: Abaddon, Abyss, Plane of Air, Axis, Boneyard, Circle Between, Crypt of the Dying Sun, Dead Vault, Demiplane, Dimension of Dreams, Dimension of Time, Plane of Earth, Elemental plane, Elysium, Ethereal Plane, Plane of Fire, First World, Fleshwarren, Freehold of the Rogue Angel, Great Beyond, Hell, Immortal Ambulatory, Kakishon, Leng, Lost, Machine Armory, Maelstrom, Material Plane, Mnemovore, Negative Energy Plane, Positive Energy Plane, Prison of the Laughing Fiend, Ramlock's Hallow, Runeforge, Shadow Plane, Plane of Water: 1d36 ⇒ 25

The sound ceases slowly and the runes stop glowing. But nothing seems to have changed after that is back to normal.

Knowledge(Planes) DC 20:
The rift syphon is now aligned to the Lost plane.


Female Halfling Bard (10)

Knowledge Planes: 1d20 + 3 ⇒ (1) + 3 = 4
Niamh looks disappointed. "And I really though something would happen now." She says angry and a bit frustrated. "Where are the unicorns?"


Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20

Knowledge(Planes): 1d20 + 8 ⇒ (11) + 8 = 19
"I don't recognize what plane you set it to now. Ask the pig in the mud with the knowledge improving magic item." Tauriell says.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Knowledge(Planes): 1d20 + 7 ⇒ (8) + 7 = 15
Abomentolor tries to check in a discreet way and as he doesn't recognize it too he tries shake the insult off saying "I'm sticking in the mud here. I'm not interested in your games." and sticks out his tongue at Tauriell.


Female Changeling Hedge Witch (12) - Ini +3 - AC 16/13/13 - Fort +6 / Ref +9 / Will +11 - Perception +4 - Concentration +19

Knowledge(Planes): 1d20 + 7 ⇒ (2) + 7 = 9

"And is that safe now?" Gwenhwyfar asks.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"I would still say we destroy it." Abomentolor says.


Female Changeling Hedge Witch (12) - Ini +3 - AC 16/13/13 - Fort +6 / Ref +9 / Will +11 - Perception +4 - Concentration +19

"And how would we do that?" Gwenhwyfar asks.

Spellcraft: 1d20 + 10 ⇒ (11) + 10 = 21


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Spellcraft: 1d20 + 7 ⇒ (10) + 7 = 17
Int: 1d20 + 1 ⇒ (19) + 1 = 20

"Let us just wreck it. I'm pretty sure that would work."

"At least if someone with strong arms tries that. Abomentolor says looking at Jimmy.


Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20

"We can send Carl and Ernard to demolish that later. How about we check the rest of the level." Tauriell suggests and searches her way through the maze.


Kitsune Game Master

The maze has one other exit into a room. But in this room a stout iron portcullis blocks the passage to the west. Its winch stands to the side of the other side of the gate. A skeleton, still in the scorched half-plate armor it wore in life, is slumped over the winch.


Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20

Tauriell sighs. She walks back and tells the others "I found another one of these portcullis. With the opening mechanism on the other side."

"I'd say from former experiences that we can simply walk around to reach the other side." She then walks back to the crossing of the hallways and turns to the left. And then chooses the left door.


Kitsune Game Master

The room is empty. There is another door. A bronze plaque, green with corrosion and inscribed with spiky runes, hangs at the door to the southeast. The door is locked.

The plaque is inscribed in Thassilonian

Thassilonian:
Do not leave cages open."

The door itself is locked

Disable Device DC 25:
The door is now unlocked


Male Human Pally 10 ___ HP 85

"Anything interesting?" Jimmy asks as he follows her


Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20

"It reads 'Don't leave the cages open.' This will be either really boring because everything in the cages is crumbled to dust or it will be rather interesting because the cages are crumbled and it's inhabitants roam free now." Tauriell explains while working on the lock.

Disable Device: 1d20 + 15 ⇒ (7) + 15 = 22
Disable Device: 1d20 + 15 ⇒ (8) + 15 = 23
Disable Device: 1d20 + 15 ⇒ (12) + 15 = 27

"Want to go in first?" Tauriell asks holding open the door.


Kitsune Game Master

Stone tables line the sides of this room. Atop them are battered iron cages of various sizes, many of which hold the skeletal remains of various occupants. A number of these have been forcibly wrenched open and lie in ruins.

Three creatures live in this room. Composed of half-formed body parts, this creatures stand on two monstrous legs. A mouth full of jagged teeth dominates the creatures' bulbous heads. Their veins pulse just beneath transparent flesh.

Initiative: 1d20 + 1 ⇒ (17) + 1 = 18
Initiative: 1d20 + 1 ⇒ (3) + 1 = 4
Initiative: 1d20 + 1 ⇒ (2) + 1 = 3


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"What is that? Can I burn it?" Abomentolor asks.

Initiative: 1d20 + 8 ⇒ (8) + 8 = 16


Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20

Knowledge(Dungeneering): 1d20 + 8 ⇒ (2) + 8 = 10
"I don't know. How about trying it out?" Tauriell replies

Initiative: 1d20 + 6 ⇒ (10) + 6 = 16


Female Changeling Hedge Witch (12) - Ini +3 - AC 16/13/13 - Fort +6 / Ref +9 / Will +11 - Perception +4 - Concentration +19

"Eeep. Why don't we ever find fluffy bunnies or someting. Always these creepy things." Gwenhwyfar complains.

Inititative: 1d20 + 2 ⇒ (16) + 2 = 18


Kitsune Game Master

The creepy thing comes out of the room and tries to bite Jimmy.

Bite: 1d20 + 3 ⇒ (20) + 3 = 23
Confirm: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 + 1 + 1d4 ⇒ (1) + 1 + (1) = 3 1d4 acid damage
Damage: 1d6 + 1 + 1d4 ⇒ (4) + 1 + (3) = 8


Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20

Tauriell steps behind the creature into flanking position and stabs it.
Attack: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d6 + 4 + 1d6 ⇒ (1) + 4 + (4) = 9


Female Changeling Hedge Witch (12) - Ini +3 - AC 16/13/13 - Fort +6 / Ref +9 / Will +11 - Perception +4 - Concentration +19

Gwenhwyfar comes to Jimmy's rescue. "Leave Jimmy alone you disgusting thing."

Damage: 1d20 + 3 ⇒ (2) + 3 = 5


Male Human Pally 10 ___ HP 85

"Thank you Gwen." Jimmy says as he attempts to disembowel the monstrosity

Attack, PA, FF: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 2d4 + 13 ⇒ (2, 3) + 13 = 18
Was flat footed so no AoO


Kitsune Game Master

The monstrosity becomes even more hideous as Jimmy turns it's insides out. (That means it is dead.)


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor is happy that the door is less crowded now and moves inside the room and readies a casting of burning hands for when both of the remaining uglies are within reach. "Come to daddy. No need to stay out in the cold."

Concentration DC 17: 1d20 + 12 ⇒ (16) + 12 = 28
Fire Damage: 5d4 ⇒ (3, 4, 2, 4, 2) = 15


Kitsune Game Master

The first one approaches Abomentolor and tries to bite him.
Bite: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 + 1 + 1d4 ⇒ (2) + 1 + (4) = 7
And with some success too.

As the second one comes into reach Abomentolor sets them aflame.
Reflex Save: 1d20 + 3 ⇒ (20) + 3 = 23
Reflex Save: 1d20 + 3 ⇒ (14) + 3 = 17

But both evade most of the flames and the second one attacks too.
Bite: 1d20 + 3 ⇒ (3) + 3 = 6


Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20

Tauriell moves inside the room in flanking position with Abomentolor to send one of the beasts to eternal rest.
Acrobatics: 1d20 + 12 ⇒ (10) + 12 = 22
Stab: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d6 + 4 + 1d6 ⇒ (1) + 4 + (6) = 11


Kitsune Game Master

One more beast down.


Male Human Pally 10 ___ HP 85

Jimmy steps in to skewer the last
Attack, PA, FF: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 2d4 + 13 ⇒ (2, 1) + 13 = 16


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor prepares to burn the beast some more with his elemental ray as Jimmy stabs it to death. "Hey. You stole my kill!" Abomentolor complains.


Male Human Pally 10 ___ HP 85

"Sorry." Jimmy grins back


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"You can keep your feigned pity to yourself." Abomentolor grumbles actually angry mostly at himself for being too slow.


Male Human Pally 10 ___ HP 85

"I shall leave the next room entirely to you then to make up for it."


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Let's see if the room is worth it." Abomentolor replies and opens the door.

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Kitsune Game Master

Also I'd like to know how we proceed. As of now everyone got to talk with Jimmy, tactics are clear, fun was had. We got a lot out of a sailing trip that is no original part of the adventure.

Do you have something left that you would like to do onboard, or could I write a nice post about two more uneventful days of sea travel after everyone hits the bunk tonight?


Male Human Pally 10 ___ HP 85

I like messing around with Gwen, so as long as there will be more opportunity for that whenever it happens, I'm Happy


Male Human Pally 10 ___ HP 85

Also added in a better version of the fishing via editing posts


Kitsune Game Master

I'm on your fish already.

I also like that part very much but it would help to have new experiences to talk about. We have to come up with something to still get quality time for these two when Oz jumps in, like him having some time with someone else of the party. We'll see about that.

As for Riddleport, please give me a rough idea what you want to do there, before walking into the woods, as I might have to read up on the town first.

And as a piece of free up front information: You will not get more detailed information about the possible enemies in the Lurkwood. If the prepper in Jimmy should speak up again :o)


Male Human Pally 10 ___ HP 85

Thank you Foxy, I'll think about Riddleport a bit... I need to duck for a little while again


Male Fetchling Warpriest 1

Apologies for the confusion. That said, you have a reply.


Kitsune Game Master

@Jimmy
Please take your time to think about Riddleport, because that is tomorrows cup of tea. If you like we could kill that fish together now, or call it a day. Your choice.


Kitsune Game Master

Bluff: 1d20 - 1 ⇒ (18) - 1 = 17


Male Human Pally 10 ___ HP 85

Bluff for? Im so confused now


Kitsune Game Master

@Jimmy
From now on I add the recipient here. I just needed a roll for Oz and the diceroller doesn't work on private posts.


Male Fetchling Warpriest 1

Yeah, sorry about that. This is my first time doing all of this so I thought rolling dice worked elsewhere. I was mistaken. Also, Update for Foxy.


Kitsune Game Master

@Jimmy
You did some fishing in real life?

You have a big fish on a hook the twine in your hands. The fish is far from helpless, it wildly flays around jumping 3 to 5 foot in te air if you don't hold it.

If you let it go, to fetch something, it will jump overboard again. So you either start grappling and pinning it, until it will fail it's constitution saves for not being able to breath, or you beat it unconscious with whatever you have. Have fun.


Male Human Pally 10 ___ HP 85

@foxy
Feel sorry for you, not only do you have to run a campaign for me over here, you now have to run a separate convo for Oz there, must be wrecking your nerves :P


Male Human Pally 10 ___ HP 85

Have done plenty fishing irl, my dad and grandad used to drag me along, wasnt my favourite past-time. If that's how you want to run it, sure thing, let me edit my post


Male Fetchling Warpriest 1

I haven't been a member of this for more than 24 hours and we're already fist fighting tuna.


Male Human Pally 10 ___ HP 85

Hahaha, good fun, good fun. Dont forget the boat nearly getting one of us eaten by a shark. This seems like it is just going to get better :).
@Oz, my first pbp too, great fun
@Foxy, edited my post, is that better?


Kitsune Game Master

@Jimmy
It was funny in my imagination and extrapolating from the 1-2 foot fresh water fish I caught I thaught it would be quite the show without the correct equipment. Didn't intend to railroad you that much.


Kitsune Game Master
Jimmy Fiddle wrote:

@foxy

Feel sorry for you, not only do you have to run a campaign for me over here, you now have to run a separate convo for Oz there, must be wrecking your nerves :P

It's rather cool, as he is running in the written adventure.


Male Human Pally 10 ___ HP 85

@foxy
We did fresh water too, puled out like 40 pound catfish, never killed them though, we did catch and release. They tended to flop in place mostly, don't think they knew where the water was


Kitsune Game Master

For now it's unconscious, you would normally gut it. If you feel like paying it back for the trouble it made, you can do that via coup de grace.

Also you might notice the saggy sails as you lost your course.

I'm off to bed now, but you can give me something to read up tomorrow with that info ;)


Male Human Pally 10 ___ HP 85

4:20 am here. Off to bed too


Male Human Pally 10 ___ HP 85

Hi, been busy all day, I'm back


Male Fetchling Warpriest 1

All jokes aside, I have yet to go to sleep. Don't think I'll be doing that today, either. Fun times.


Male Human Pally 10 ___ HP 85

Not sleeping always kicks my ass. Where are you from?


Male Human Pally 10 ___ HP 85

I think jimmy may be streering the boat the wrong way


Male Fetchling Warpriest 1

Eastern kentucky. Awful place, honestly. Least my neck of the woods is. Pike county. Corrupt goverment officials, pay offs, closet racists. You name it, they're probably here. Not all that bad, at least. Of course, that assumes you stay inside on a computer almost all day and do your profession indoors.


Male Human Pally 10 ___ HP 85

Just be glad you don't live on the southernmost tip of Africa


Male Human Pally 10 ___ HP 85

Disappearing for a good long while. Maybe be back later


Kitsune Game Master

@Jimmy
If you like to make another roll to cover for that lousy 2 and write out how you make up for it with the aid of your companions, you're welcome.


Male Human Pally 10 ___ HP 85

My cover roll was a 3


Kitsune Game Master

@Jimmy
Perfect timing today. You show up, just after I had to leave.

You still there?


Male Human Pally 10 ___ HP 85

Indeed


Kitsune Game Master

@Jimmy,
Yeah great. So want me to forward you to riddleport yet, or anything else?


Kitsune Game Master

@Jimmy
I have a 359 word post ready to sum up the Rest of the Journey.
But I could also give you Just the dinner and then decide if you want to take up on the offered jokes?


Male Human Pally 10 ___ HP 85

Up to you, I don't think I have much else to do on the boat


Kitsune Game Master

@Jimmy
Decision made. As Riddleport is the third biggest city in Varisia, you can find almost everything if you want to. As we are still lacking money that wont help much, but as the Info goes it is a bit low on the law abiding.


Kitsune Game Master

@Oz
Is it already playing time in Eastern Kentucky?


Male Human Pally 10 ___ HP 85

Need to duck again, sorry
Probably for the night this time.
So g'night


Kitsune Game Master

Nooooooooooooooooooooooooooooooooooo!

Hope you're out for fun ;)

Good night.


Male Fetchling Warpriest 1

Aaaand I awaken. Turns out I did get to sleep. Sorry for the delay. That said, Foxy, you have mail.


Kitsune Game Master

@Oz
It looks quite good. One more thing I noticed is, that you tend to be saving on paragraphs. For the future you might consider to throw some more in here and there, for example if Oz comes out of his inner monologue and adresses someone.

As for the tense, it's no big thing when receiving and answering your posts. I didn't notice it before I started the editing to prepare them for the gaming thread. It's when you read the story we are writing together, that it becomes an issue. Everytime Oz enters the stage, the time changes to past tense.

As for your stutter. It was really annoying the first time I read it, but while reading it again and again while doing the editing, I actually got used to it. So if you still want it you can have it back.

It will have in game consequences though. Like a malus of -2 on diplomacy or perform (oratory). Intimidate would be even worse. Diplomacy to gather information would be unaffected. At least for questions asked in a sentence or two.

On the other hand you might get a bonus on bluff checks to convince someone questioning you, that you are not worth the hassle. I would decide these bonus/malus things per situation based on your actual conversation and who you are talking to.

But I guess that wouldn't affect Oz too hard, as your CHA dump build suggests you are not planning to rely on these skills anyway.


Kitsune Game Master

@All
Timezones make it neccessary that we do some planning. As it seems we are at

GMT -5 Oz Torm
GMT +2 Jimmy Fiddle
GMT +1 Foxy Quickpaw

and I'm back to work, starting monday. We might need to coordinate a bit if we don't want to slow down to two posts per day and person. I would be available from about 5pm to 10pm and might be able to throw in a post or two at work in my breaks. Also real life will impede my free time now and then.

Also I would really like to get the troupe together before the weekend is over as that will take some posts. Your thoughts?


Male Human Pally 10 ___ HP 85

Agreed, my times are roughly the same as yours Foxy. Probably more flexible though


Kitsune Game Master

@Jimmy
Good mornig,
ready to rock Riddleport?


Male Human Pally 10 ___ HP 85

@Foxy, nope, you know i told you i was ill? Well I'm off to doctor now. It isn't too serious hopefully


Kitsune Game Master

@Oz
From the ARG

Relations: Because of their shared ancestry, fetchlings
interact most easily with humans, though they also find
kinship with gnomes
and other races that were cut off
from their home planes or are not native to the Material
Plane. Their pragmatism and adaptable nature put them
at odds with warlike or destructive races, and when they
do have to deal with orcs, goblinoids, or other savage
cultures, fetchlings will often play the part of the fawning
sycophant, a tactic learned from serving umbral dragons
and one they see as key to their race’s survival. Strangely,
their relationship with dwarves and elves are rather
strained
. Dwarves find fetchlings duplicitous and creepy,
while the tension with elves is so subtle and inexplicable
that both races find it difficult to explain
.

That will be interesting. I see Abomentolor after being pursuaded not to burn you, getting quite interested in you.
But I'll have to think in what subtle way you creep out Tauriel :o)


Kitsune Game Master

@Jimmy
Get well soon.


Kitsune Game Master

@Oz
As you are a creature of the shadows, it would be important to shed some light on the lighting conditions.

As I tend to play as if it were always normal light even in dungeons, for just forgetting this is an issue.

As you would loose out on some special abilities and a lot of flavor, please remind me when I forget.


Kitsune Game Master

As for lighting rules:

- Bright light: everything to see nothing to hide.
- Normal light: dito.
- Dim light: everyone not blind can see everything in dim light, no matter how far away. Gives 20% concealment (or 50% for Oz)
- Darkness: it is dark. nothing to see.

- Darkvision: You can see within the given range centered on yourself as if it were normal light ignoring the penalties from darkness and dim light
- Low light vision: If the source of light is a single point like a torch then the areas for normal/dim light are doubled in size.

Example:
It's a pitch black night. New moon and cloudy sky.
Person A holds a torch.
Person B (human fighter) stands 30 ft away from the torch
Person C (evil cleric) stands 50 ft away from the torch
Person D (pointy hat) stands 70 ft away from the torch
Person E (orc barbarian) stands 90 ft away from the torch

An Elf, a Dwarf and a Human (G) are watching these from 120 ft distance to the torch. All are standing in a line:

A-B-C-D-E--G

The Human can see A clearly, and B in dim Light. C, D and E are hidden in darkness

The Elf can see A and B clearly, and C and D in dim light, E is hidden in darkness

The Dwarf can see A clearly, and B in dim Light. C is hidden in darkness. D and E he can see clearly as they are within his 60ft darkvision.

That might make for some pretty interesting conversation between the three:

Dwarf: I'll whack that Orc, you shoot the caster.
Elf: What Orc? And which one of the casters, the one with the pointy head, or that evil cleric?
Dwarf: What cleric?
Human: What are you talking about? there is just that commoner with the torch, and a human figher besides him.


Male Fetchling Warpriest 1

I'm pretty clear on the lighting rules, so no worries there. As for everything else you've mentioned, I agree. The stutters might not make much of a comeback. You're right in believing the diplomacy skills aren't my forte, either. Apart from that, I'm set to upload everything I've said up to this point when we get to that.

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