Shae

Oz Torm's page

58 posts. Alias of Alshoodone.


Full Name

Oz Nubsaul Torm

Race

Fetchling

Classes/Levels

Warpriest 1

Gender

Male

Size

5'10

Age

31

Alignment

True Neutral

Deity

The Philosophy of Darkness

Location

Born in Nadal, Currently: Lurkwood

Languages

Common, Aklo

Occupation

Ceramicist

Strength 15
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 14
Charisma 9

About Oz Torm

Oz Torm Statblock:

Oz Torm
Fetchling warpriest of the philosophy of darkness 2 (Pathfinder RPG Advanced Class Guide 60, Pathfinder RPG Bestiary 2 123)
N Medium outsider (native)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +2
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Defense
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AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 19 (2d8+6)
Fort +5, Ref +3, Will +6; +2 trait bonus vs. fear
Defensive Abilities shadow blending; Resist cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee gauntlet (from armor) +3 (1d3+2) or
. . unarmed strike +3 (1d3+2 nonlethal)
Ranged glass throwing axe +5 (1d6+2)
Special Attacks blessings 4/day, fervor 3/day (1d6), sacred weapon (1d6, 0)
Spell-Like Abilities (CL 2nd; concentration +1)
. . 1/day—disguise self
Warpriest Spells Prepared (CL 2nd; concentration +4)
. . 1st—bless, divine favor, shield of faith
. . 0 (at will)—guidance, resistance, stabilize, virtue
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Statistics
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Str 15, Dex 16, Con 14, Int 12, Wis 14, Cha 9
Base Atk +1.5; CMB +3; CMD 16
Feats Point-Blank Shot, Weapon Focus (throwing axe)
Traits courageous, indomitable faith
Skills Acrobatics -1 (-5 to jump), Craft (sculpture) +6, Knowledge (religion) +6, Sense Motive +7, Stealth +1; Racial Modifiers +2 Stealth
Languages Aklo, Common
SQ blessings (darkness: darkened vision, enshrouding darkness, liberation: freedom's shout, liberation)
Combat Gear potion of cure light wounds; Other Gear scale mail, x9 glass throwing axes, artisan's tools, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text[UE], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Philosophy of Darkness, 14 gp
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Special Abilities
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Blessings (4/day) (Su) Pool of power used to activate Blessing abilities.
Courageous +2 save vs. fear.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Fervor (1d6, 3/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Shadow Blending (50% miss chance) (Su) Miss chance in dim light increases to 50%. This does not grant total concealment.