Forgotten Realms- The Chosen Return (Inactive)

Game Master Vuvu


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Unnamed

Go Heroes


Sun Elf 221/151 HP; 39 AC, DR5/piercing, 19 fort, 23 ref, 20 will

(now do the miss posted action from earlier)


Unnamed

Tarwas removes the head from the gladiator on the first strike. move it you want


Sun Elf 221/151 HP; 39 AC, DR5/piercing, 19 fort, 23 ref, 20 will

Tarwas moves back out of the pit.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

I'll offer Tarwas a hand up from the pit. Does that count as a free or standard action? I don't think I'm moving offer my hand.


Tarwas flies^^.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Well, fine. See if I ever offer you a hand...:p


STATS:
Init. +10; AC 33, T 20, FF 27; F+13, R+16, W+18 HP 31/107; Spell Effects: Detect Scrying, Endure Elements, Fly, Nondetection, Mindblank, Magic Aura, Planar Adaption, Arcane Sight, Blur, Haste

Ynaeve offers a hand...

clap, clap, clap, clap.

She then moves 15' to one side from where she was making noise while invisible.


Unnamed

on vacation. I will try to post if I an


Unnamed

the monsters spend another round buffing, you guys are up again.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

I pray to Tymora to grant me the strength and luck to go over the force wall via Ninja Trick and begin taking out those monsters, without being seen.


Unnamed

what ninja trick?


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Wall Climber


Unnamed

so you go over this round? Which square did you go over.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Not this round, I'm actually waiting for a sign from my deity, if any.


Unnamed

Barid hears the sound of a coin flipping. He knows heads to go tails to wait

heads =1 tails=2

1d2 ⇒ 2


STATS:
Init. +10; AC 33, T 20, FF 27; F+13, R+16, W+18 HP 31/107; Spell Effects: Detect Scrying, Endure Elements, Fly, Nondetection, Mindblank, Magic Aura, Planar Adaption, Arcane Sight, Blur, Haste

Too bad we can't collapse the ceiling...

Ynaeve looks between the wall of force and the entry they had just come through. You sure you don't want to find a battleground where they don't all get to hit us at once?

Ynaeve casts spell turning on herself. (1d4+6 levels of spells)


Unnamed

ooo never seen that used before ynaeve!!


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

LOL I'm starting to wonder if that $!#$ coin will ever turn up heads!


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

Bariel will look for cover and move there to make a stealth check if possible.


Unnamed

there is no cover other than droppin down the spiked pit


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

Ok in that case Bariel will use his invisible blade trick to go invisible. stealth: 1d20 + 48 ⇒ (14) + 48 = 62 (+20 for those who cannot see invisible)


Unnamed

note for those that do see invis you will be exposed. Good light and no where to hide. If they see you it is the equiv of standing in the middle of an empty parking lot during the day


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

understood.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Will v. Tymora: 1d20 + 13 ⇒ (1) + 13 = 14 Nice...just f'in nice...

Stealth (modified for luck): 1d20 + 24 - 4 ⇒ (1) + 24 - 4 = 21 Oh, good lord!

+20 for those who can't see the invisible.


Unnamed

rolling dice for Ynaeve's spell turning 1d4 + 6 ⇒ (2) + 6 = 8


Unnamed

From the other side of the wall comes a shattering sound. The wall of force drops and all hell breaks loose. Those with spellcraft realize the wish was granted...though too late for the poor sucker in the pit

The Vrocks continue to dance and send lightning flying out into the room. All take 10d6 ⇒ (6, 2, 6, 2, 6, 2, 5, 5, 4, 1) = 39 DC 18 Reflex for half

3d20 ⇒ (20, 1, 7) = 28

Those who can see, see Belsiard avoid all damage, Silk take a vicious blast and De Witt get singed farily badly.

which one attacks Bariel1d3 ⇒ 1 sorry Pro Evil does not keep this attack from coming

ALL THE GLABREZU HAVE 6 IMAGES ON THEM, and seem to have tougher skin.

Glabrezu one charges Bariel 1d20 ⇒ 5 but its pincer digs a gouge into the stone next to him. [ooc] NOTE THAT IT IS 15 FT AWAY

Glab 2 charges Barid 1d20 ⇒ 4 also digging a huge gouge into the ground from 15 FT away.

Glab 3 drops what remains of it's diamond and moves to 15 ft from Tarwas.

THE MARILITH HAS 8 IMAGES-also note that every successful melee attack agasint it requires a DC 27 Fort save or take 1d6 STR Damage

It flies up to meet moves into Ynaeve I cannot remember if you have images up, if you do you can roll for any hits, rolling a "1" means you take the hit ie 3 images roll 1d4 and on a 1 you would be hit

It stops 10 feet away and swings a sword at Ynaeve 1d20 ⇒ 3 which catches Ynaeve on the thigh despite her heightened speed from Haste. dealing 2d6 + 10 ⇒ (4, 4) + 10 = 18

Go Heroes

De Witt immediately channels to heal all 3d6 ⇒ (5, 1, 4) = 10 to all of you

2d20 ⇒ (8, 6) = 14

Those who can see Silk see him move in on the Glabrezu on Tarwas and 1d20 ⇒ 14 touches him. 2d20 ⇒ (12, 14) = 26 while taking a massive blow 2d8 + 10 ⇒ (6, 1) + 10 = 17

Belsiard flies directly towards the Marilith and 1d20 ⇒ 2 barely avoids the attack from it. He also reaches out to touch the beast 2d20 ⇒ (2, 15) = 17 1d10 ⇒ 5 which he does after using a mythic point. The beast howls as somehow is seems less able to resist spells.

I have lowered it's spell resistance! He calls out before using some magical terms to tell you how much Marilith SR is now 23

The rest of you lucky heroes are up


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

ref save with evasion: 1d20 + 23 ⇒ (9) + 23 = 32
acrobatics to move through glab's space and get behind him: 1d20 + 31 ⇒ (18) + 31 = 49
acrobatics to avoid AoOs from moving through glab's threatened squares: 1d20 + 31 ⇒ (1) + 31 = 32

Bariel moves in to attack the glab that attacked him. Using 1 MP to do surprise strike once he is in melee range.

attack: 1d20 + 26 ⇒ (5) + 26 = 31
dmg: 1d6 + 6 + 2d6 ⇒ (2) + 6 + (3, 1) = 12 (bypasses DR due to bane)

surprise strike: 1d20 + 31 ⇒ (7) + 31 = 38 (vs flat footed AC)
dmg: 1d6 + 6 + 2d6 ⇒ (4) + 6 + (2, 5) = 17 (bypasses DR due to bane AND mythic)
sneak attack dmg: 8d6 ⇒ (5, 6, 2, 2, 1, 5, 4, 3) = 28 (also bypasses DR)

first attack dmg: 12
second attack dmg: 45


Unnamed

images for Bariel high good for player 1d7 ⇒ 3 1d6 ⇒ 5

Bariel destroys two images on the Glabrezu


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Reflex save: 1d20 + 20 - 4 ⇒ (7) + 20 - 4 = 23 Made the HP change in my profile...

I'll move 15' forward to Glab 2 and pop 1 MP for a Surprise Strike as well. 5 MP left I'm declaring Hunter's Surprise on the Glab Free action, that will allow SA for this round and next, and my one 'normal' attack will be an Improved Vital Strike.

Vital Strike, Cotumo, flat-footed: 1d20 + 21 - 4 ⇒ (12) + 21 - 4 = 29
Dmg, Cotumo: 3d6 + 2d6 + 8d6 + 7 - 4 ⇒ (1, 3, 2) + (3, 1) + (4, 4, 3, 5, 6, 6, 5, 5) + 7 - 4 = 51 (Bypassing DR for bane)

Surprise Strike, Cotumo, flat-footed: 1d20 + 21 - 4 ⇒ (3) + 21 - 4 = 20
Dmg, Cotumo (if hit): 1d6 + 2d6 + 8d6 + 7 - 4 ⇒ (6) + (3, 6) + (6, 3, 6, 6, 4, 6, 1, 1) + 7 - 4 = 51 (Bypassing DR for bane, SS)


Unnamed

both of barids attack miss but he does manage to pop one image

aoo1d20 ⇒ 8 miss you guys are so frickin lucky!


STATS:
Init. +10; AC 33, T 20, FF 27; F+13, R+16, W+18 HP 31/107; Spell Effects: Detect Scrying, Endure Elements, Fly, Nondetection, Mindblank, Magic Aura, Planar Adaption, Arcane Sight, Blur, Haste

Reflex for lightning 1d20 + 17 ⇒ (20) + 17 = 37 -20 HP (unless the creature was mythic) +10 -18 = 79 or 99 HP.

No mirror images, since she flew up to me, and attacked, I can now assume she can see invis?

Ynaeve burns four mythic points to activate metamastery and greater magic missile. Taste the wrath of Mystra! Pointing her hand at the Marilith, she lets loose a shower of holy magic missiles.

Consecrated Magic Missile, CL 15, ignores SR, double missiles maximized. Damage = 90. I don't see that the Marilith being mythic would effect this, if i'm wrong, what page?.

Ynaeve backs up another 5'.


Unnamed

mythic point is a swift action so unlessu have a feat or ability that says diff you can only use 1

and yes it sees invis. Pleasr repost what you do or tell me what feat lets you use more than 1 pt


Unnamed

the missiles fly directly at the marilith, but stop just short of her as they get absorbed by her shield spell.


Unnamed

As Yneve's missiles strike the shield and then burn through it striking the Marilith is hisses.

You have sealed your death wizard


Unnamed

Just waiting on Tarwas. If we get to tomorrow I will do a bot, as best I can, but being unfamiliar with the magus it will be tough. Also writing Barid out for the moment, and I will take the Summoned Glabrezu with him

The Glabrezu that Barid had been tangling with snarls as the sound of a flipping coin fills the air. The sound of it clinking off a table occurs, then the sound of it rolling around. Suddenly unable to control himself Barid charges up the creatures leg and both of them vanish.


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

which glab was that?


Unnamed

2


Unnamed

note that originally it was 3, gm fiating it to 2. Losing a PC and the summoned one I consider about the same, since he used his wish and is effected by pro evil.


Sun Elf 221/151 HP; 39 AC, DR5/piercing, 19 fort, 23 ref, 20 will

ref (fail only on 1): 1d20 ⇒ 16

Tarwas elegantly moves towards the neares demon after avoiding the electric discharge and tries to hit something solid with eyes closed.

Spoiler:

Free action activate Black Blade Strike
Move up to the glabrezu 1 with fleet warrior (using acrobatics to try to avoid an AoO)
1d20 + 26 ⇒ (6) + 26 = 32
closing eyes (so no mirror image, but 50% miss on every attack instead since I'm attacking the square, I'll leave the miss chance roll up to you) and attack

NOTE: The 42 damage of the vampiric touch will go off on the first actual hit on the enemy and are not lost if the first attack misses.

spell resistance: 1d20 + 22 ⇒ (7) + 22 = 29
spellcombat Vamp Touch sacrificing haste: 1d20 + 27 ⇒ (6) + 27 = 33
1d8 + 17 + 2d6 + 2d6 + 9 + 3 + 42 ⇒ (2) + 17 + (2, 1) + (1, 6) + 9 + 3 + 42 = 83
1.: 1d20 + 27 ⇒ (8) + 27 = 35
1d8 + 17 + 2d6 + 2d6 + 9 + 3 ⇒ (2) + 17 + (2, 6) + (2, 6) + 9 + 3 = 47
haste: 1d20 + 27 ⇒ (12) + 27 = 39
1d8 + 17 + 2d6 + 2d6 + 9 + 3 ⇒ (1) + 17 + (1, 1) + (3, 6) + 9 + 3 = 41
2.: 1d20 + 27 ⇒ (15) + 27 = 42
1d8 + 17 + 2d6 + 2d6 + 9 + 3 ⇒ (6) + 17 + (4, 6) + (1, 5) + 9 + 3 = 51
3.: 1d20 + 22 ⇒ (11) + 22 = 33
1d8 + 17 + 2d6 + 2d6 + 9 + 3 ⇒ (2) + 17 + (2, 1) + (2, 5) + 9 + 3 = 41


Unnamed

5d100 ⇒ (32, 84, 100, 32, 19) = 267 high is a hittouch misses and last two miss


As I wrote in the spoiler, if the spellcombat misses, then the touch goes off with the next attack (as it's a touch spell and those only discharge once you actually hit something).


Unnamed

I got it, just keeping track of what happens. Notice there is no description of events yet.


Unnamed

Tarwas moves forward, but fails to dodge the AOO, and manages to land a few blows, releasing his spell as well.

1d20 ⇒ 14 though the beast misses.

Then it attacks Tarwas with everything it can muster

6d20 ⇒ (2, 3, 13, 13, 17, 7) = 55 wow I should just call this fight, my monsters cant hit the ocean.

Tarws gets caught with a single bite for 1d8 + 10 ⇒ (6) + 10 = 16

-----------

The Glabrezu on Bariel unleashes it's own attack on him

6d20 ⇒ (10, 17, 18, 18, 16, 2) = 81

Bariel is hit by 2 pincers and 2 claws, which then rend Bariels Flesh with ease

Pincers 4d8 + 20 ⇒ (1, 7, 5, 4) + 20 = 37 Claws 2d6 + 20 ⇒ (3, 3) + 20 = 26 Rend 2d8 + 15 ⇒ (4, 2) + 15 = 21

-----------

The Vrocks begin their dance again

-----------

The Marilith takes a single "step" and follows Ynaeve, then swinging with her full might unleashes a flurry of attacks

7d20 ⇒ (7, 9, 14, 16, 12, 13, 14) = 85 All 7 Swords Slice into Ynaeve's Flesh. Rolling each attack seperate, because one you drop, you fall from the air, and the beast will turn it's attack on Belsiard, rather than follow you down. [ooc] Please let me know which attack puts you into the negative, assuming it does you did not notate your damage from the last rounds attack or the Vrocks. Eyeballing it suggests that the 4th attack drops you, though whether it kills you I am not sure

Mythic PA LongSowrd

1 2d6 + 19 ⇒ (2, 3) + 19 = 24
2 2d6 + 19 ⇒ (3, 6) + 19 = 28
3 2d6 + 19 ⇒ (3, 2) + 19 = 24
4 2d6 + 19 ⇒ (3, 1) + 19 = 23
5 2d6 + 19 ⇒ (3, 3) + 19 = 25
6 2d6 + 19 ⇒ (5, 2) + 19 = 26
7 2d6 + 19 ⇒ (3, 3) + 19 = 25

Then the tail whips out at Belsiard 1d20 ⇒ 8 though it only succeeds in popping an image.

Once you tell me when you drop I can resolve how many go on Belsiard other than that tail

----------

Go Heroes

De Witt casts CSW on Ynaeve using the reach metamagic feat If you are dead this is just a wasted action 3d8 + 12 ⇒ (4, 3, 8) + 12 = 27

Silk moves to the fallen Ynaeve and pops a scroll out of his wrist sheath casting Creath of Life on Ynaeve, if she is not dead, then he to wastes his round healing her 5d8 + 9 ⇒ (4, 2, 4, 1, 4) + 9 = 24

--------

2d20 ⇒ (20, 1) = 21 Belsiard manages to cast Hold Monster defensively but fails to overcome the SR of the Marilith

[b] You all are up


Unnamed

Before anyone asks they are all Hasted


STATS:
Init. +10; AC 33, T 20, FF 27; F+13, R+16, W+18 HP 31/107; Spell Effects: Detect Scrying, Endure Elements, Fly, Nondetection, Mindblank, Magic Aura, Planar Adaption, Arcane Sight, Blur, Haste

I didn't note the lightning attack since I asked for clarification if they were mythic (since they were summoned, I doubt it) since I made the save and with mythic saves would not have taken any damage, I didn't subtract anything for it. The one attack that was made was modified by the healing I received so I think I'm at 99.

You did note my AC of 33? So her damage and my HP are: -24=75, -28=47, -24=23, -25=-2. Before I go down on strike 4, my defensive boon kicks in healing me for 2d6 ⇒ (1, 3) = 4 2 HP. Strike 5 would take me to -23. Death occurs at -28. However I auto-stabilize. Not sure that she can still hit Belsaird since I was flying near the ceiling. Unfortunately, falling 40 feet will be enough to finish the job.


Unnamed

the lightning is not mythic, i did not see you ask for it, sorry. This is for all of you. PLEASE put your current AC in your stat line, it really makes things easier. The first attack will miss. The ceiling is only 25 feet up, 2d6 ⇒ (2, 1) = 3


Sun Elf 221/151 HP; 39 AC, DR5/piercing, 19 fort, 23 ref, 20 will

To bad Ynaeve isn't the ocean...
How comes the Marilith pops an image despite having true seeing?
Actually, if Silk should not be able to waste his healing, assuming the Marilith stopped attacking Ynaeve once she was down, as Breath of Life can return a dead creature in the first round and she should at most be at most 14 under 0-con and she also seem to have Revivifying Contingency to heal her the first time she falls under 0 (meaning she might get hit a second time after that...)

Tarwas tries to finish the Glabrezu in front of him before charging at the other one.

Spoiler:
So, I did 130 damage? Then I should be able to drop him this round.

I'll attack him again until he falls and then Fleet Charge (spend 1 Mythic point) to the other one, putting my other attacks into him (for the second one I'll keep my eyes open since Bariel already popped some images).

spellresi: 1d20 + 22 ⇒ (18) + 22 = 40
spellcombat vt sacr. cloak of wind: 1d20 + 27 ⇒ (1) + 27 = 28 miss
1d8 + 17 + 2d6 + 2d6 + 9 + 3 + 42 ⇒ (6) + 17 + (6, 6) + (6, 3) + 9 + 3 + 42 = 98
1: 1d20 + 27 ⇒ (12) + 27 = 39
1d8 + 17 + 2d6 + 2d6 + 9 + 3 ⇒ (3) + 17 + (1, 4) + (3, 3) + 9 + 3 = 43
haste: 1d20 + 27 ⇒ (3) + 27 = 30
1d8 + 17 + 2d6 + 2d6 + 9 + 3 ⇒ (5) + 17 + (2, 1) + (1, 3) + 9 + 3 = 41
2: 1d20 + 27 ⇒ (16) + 27 = 43
1d8 + 17 + 2d6 + 2d6 + 9 + 3 ⇒ (2) + 17 + (6, 6) + (2, 6) + 9 + 3 = 51
3: 1d20 + 22 ⇒ (2) + 22 = 24
1d8 + 17 + 2d6 + 2d6 + 9 + 3 ⇒ (1) + 17 + (1, 3) + (5, 4) + 9 + 3 = 43

[dice=critt chance on "2."]1d20+34[/dice]
If the crit hits: spend 2 arcane points to increase multiplier (if the VT goes off here it is also trippled)
3d8 + 17 + 17 + 17 + 9 + 99 + 3 + 3 + 3 ⇒ (2, 7, 1) + 17 + 17 + 17 + 9 + 99 + 3 + 3 + 3 = 178

Fleet Charge (only if I dropped the first glab, and then directly at that point, pointing the rest of my attacks at the other one)
1d20 + 32 ⇒ (2) + 32 = 34
1d8 + 17 + 2d6 + 2d6 + 9 + 3 ⇒ (4) + 17 + (3, 3) + (1, 5) + 9 + 3 = 45

Edit:forgot acrobatics:1d20 + 26 ⇒ (5) + 26 = 31


Unnamed

you must spend the arcane points to multiply your crit to kill him.

1d20 ⇒ 1 the AOO misses.

1d5 ⇒ 5 high is good for the player Tarwas hits. 4 images remain.


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

84 dmg taken, however my AC was 1 higher than the stat line due to haste. I didn't edit that into my sheet since it isn't a guaranteed thing.

Noting the attacks he has taken, Bariel shifts his style to fight a little more defensively.

He will back off from the glab 20ft, and go total defense (AC now 38)

acrobatics to avoid AoOs: 1d20 + 35 ⇒ (7) + 35 = 42

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