| Barid Naismith |
How about I just walk up the wall, via my wall climber (ninja trick)?
| Belsiard the Wanderer |
Belsiard's song busts into healing yet again.
3d8 + 15 ⇒ (4, 6, 1) + 15 = 26
Then he begins yet again as a move action
Then he calls out RALLY! Until next turn all can reroll a single d20 roll
Then, targeting his same enemy, he raises his voice to a level that can only be heard in the mind of his foe (same one he damaged before) being deafened should not help it
5d6 ⇒ (4, 6, 2, 2, 2) = 16 DC 21 fort for no daze and half damage
mirror image 8/8 soothing perf 1/4
| Barid Naismith |
Before I make my attack actions, am I still hasted, and if so, for how long?
| Barid Naismith |
Feint, DC 22: 1d20 + 8 + 4 ⇒ (4) + 8 + 4 = 16 Oh, for frack sake!
Hasted, Cotumo: 1d20 + 21 + 6 + 1 + 1 + 4 - 4 ⇒ (10) + 21 + 6 + 1 + 1 + 4 - 4 = 39 _/ Dmg: 3d6 + 7 + 4 ⇒ (4, 2, 5) + 7 + 4 = 22
Cotumo 1st: 1d20 + 21 + 6 + 1 + 1 + 4 - 4 ⇒ (11) + 21 + 6 + 1 + 1 + 4 - 4 = 40 _/ Dmg: 3d6 + 7 + 4 ⇒ (4, 4, 6) + 7 + 4 = 25
Cotumo 2nd: 1d20 + 16 + 6 + 1 + 1 + 4 - 4 ⇒ (6) + 16 + 6 + 1 + 1 + 4 - 4 = 30 _/ Dmg: 3d6 + 7 + 4 ⇒ (3, 6, 5) + 7 + 4 = 25
Cotumo 3rd: 1d20 + 11 + 6 + 1 + 1 + 4 - 4 ⇒ (11) + 11 + 6 + 1 + 1 + 4 - 4 = 30 _/ Dmg: 3d6 + 7 + 4 ⇒ (4, 6, 1) + 7 + 4 = 22
Mellon 1st: 1d20 + 21 + 6 + 1 + 1 + 4 - 4 ⇒ (8) + 21 + 6 + 1 + 1 + 4 - 4 = 37 _/ Dmg: 1d6 + 7 + 4 ⇒ (1) + 7 + 4 = 12
Mellon 2nd: 1d20 + 16 + 6 + 1 + 1 + 4 - 4 ⇒ (3) + 16 + 6 + 1 + 1 + 4 - 4 = 27 _/ Dmg: 1d6 + 7 + 4 ⇒ (6) + 7 + 4 = 17
Mellon 3rd: 1d20 + 11 + 6 + 1 + 1 + 4 - 4 ⇒ (1) + 11 + 6 + 1 + 1 + 4 - 4 = 20 _/ Miss!
Total Dmg: 123
| Barid Naismith |
you gotta do something about that feint ability!
I know, right!
| Barid Naismith |
If I killed the vrock, and since I am hasted, can I move forward to the armored vrock as part of my move action?
| Belsiard the Wanderer |
if you moved first then no. if you did not move and only took one attack then yes. if it took more than one attack then you can only take a 5 foot step
| Barid Naismith |
That's what I thought, and I haven't taken Mobility yet.
| Tarwas, E’Sum Tel Myth Drannor |
Tarwas moves up to the other dancing vrock, dodges its counterattack and puts it out of it's misery with a few fast swipes of his blade.
"You're running out of guards my friend."
Can't really reach the big one this round without either opening myself completely for counterattacks or massively burning resources....
Move to B21 with Fleet Warrior (non action) and use Acrobatics to Avoid AOO (should be auto success against a normal vrock):
1d20 + 26 ⇒ (4) + 26 = 30
Then Full Attack the Vrock
1d20 + 29 ⇒ (15) + 29 = 44
crit chance: 1d20 + 36 ⇒ (15) + 36 = 51
2d8 + 17 + 2d6 + 2d6 + 9 + 17 + 9 ⇒ (6, 5) + 17 + (4, 6) + (6, 6) + 9 + 17 + 9 = 85
1d20 + 29 ⇒ (6) + 29 = 35
1d8 + 17 + 2d6 + 2d6 + 9 ⇒ (7) + 17 + (3, 5) + (2, 5) + 9 = 48
1d20 + 29 ⇒ (8) + 29 = 37
1d8 + 17 + 2d6 + 2d6 + 9 ⇒ (4) + 17 + (5, 5) + (5, 5) + 9 = 50
1d20 + 24 ⇒ (2) + 24 = 26
1d8 + 17 + 2d6 + 2d6 + 9 ⇒ (8) + 17 + (1, 2) + (1, 6) + 9 = 44
| Barid Naismith |
dont forget you can reroll a single d20 all
I'm holding off on a reroll, until I get confirmation of my actions (or having to re-do them), per the discussion thread. If my original actions hold, I'm re-rolling that frackin' Feint!
| GM Nightskies |
Xaikon, Bariel and Ynaeve remain stunned. You will no longer be stunned next round. (You can put in earplugs when you're not stunned.)
Belsiard sings his song. You feel as though the spell was resisted, and the vrock is a little further injured.
Tarwas makes quick work of one of the two dancing vrocks, and it falls off the roof with a crash to the ground between the warehouses.
Barid ambles up the wall swiftly, dodging the vrock's attack and slicing into it. The creature yelps, almost killed by the assault.
The armored vrock spins around toward Barid, hovering slightly higher and close enough to strike. "You'll die!" Like its kin, Chivukulatardi unleashes a full attack, clawing, biting, and scraping with talons. 33 bite damage. 39 + 38 claw damage. 33 + 30 talon damage. 173 total.
The dancing vrock ends his dance succesfully. Pounding its feet to the rooftop, a crackling electric nova emanates from him, out to 100 feet. Barid and Xaikon evade. 8 electrical damage to Tarwas, Bariel, and Ynaeve (given Ynaeve uses the reroll on this save).
The vrock flying above swoops around from the east to west, provoking from Barid and attempting another swipe at him. Barid lets the opportunity go, lest he succumb to his injuries. The vrock misses completely.
The two other flying vrock bicker as they push higher up, continuing to circle around. "ONE shrieker at a time! Dimwit!" - "Not this time! They are too strong!"
| Belsiard the Wanderer |
Belsiard continues his song as the healing energies build again.
As Belsiard steps into the doorway he calls out to the least injured Vrock You are nothing but a Rat!
Casts BALEFUL POLYMORPH from his harp expending two charges.
SR 1d20 + 25 ⇒ (17) + 25 = 42
FORT Save of 24 or be turned into a rat. If turned into a rat needs a Will save of 24 or lose mental abilities as well
Mirror Images 8/8 Soothing Perf 2/4
| Barid Naismith |
Barid's down.
| Belsiard the Wanderer |
make your stabalize then as your action, dont forget you can do a reroll from my ability i used. Remember it is a CON check so d20 +con modifier vs a DC of 10 +1 for every point under 0
as long as you can make it two rounds there is another heal coming.
| Tarwas, E’Sum Tel Myth Drannor |
So the "normal" vrocks are actually not normal but Mythic too? Otherwise "Mythic Saves" should have prevented the damage to everyone who saved. If I didn't save I'll use the re-roll from Belsiards Rally.
Also it seems that the vrocks weren't in joint dance but each danced on his own... Well, too bad.
Hmm, lets try to save Barid this time.
Gloves off now as I doubt I would survive a Full Attack from the Big one right now and because I didn't find any way to cast Mirror Image before moving up to him without loosing my full attack...
Should Belsiards Baleful Polymorph be successful, then I'll just move up to the vrocks and attack the two normal ones, most likely killing them.
"Enough of this. In the name of the Seldarine you shall be judged." The stones in the moonblades hilt start to glow blue once again before Tarwas flies forward with blinding speed, fast enough that he momentarily seems to be at every position along the line. Once he stoppes broad gashes suddenly open in the vrocks.
"Now to you." He then unleashes another flurry of blows onto the armored vrock.
Free Action: Activate Black Blade Strike
Swift Action: Arcane Accuracy
Spellcombat Greater Bladed Dash to B14 + Full Attack at the armored one
If he still lives: Quickened Piercing VT (I just noticed that spellstrike seems to also work with normal attacks, thus the meele attack)
If he STILL lives: Spend Mythic point for Standart Action, Attack, if it hits and the target survives discharge the spell in my sword. If it is still alive, well s&%*.
If he still lives I either rolled mostly 1 or he's pretty much immortal...
Bladed Dash Attack against 1. small vrock: 1d20 + 43 ⇒ (7) + 43 = 50
1d8 + 17 + 2d6 + 2d6 + 9 + 4 ⇒ (1) + 17 + (5, 5) + (5, 6) + 9 + 4 = 52
Bladed Dash Attack against 2. small vrock: 1d20 + 43 ⇒ (19) + 43 = 62(I doubt I have to check for crit as low as he is).
1d8 + 17 + 2d6 + 2d6 + 9 + 4 ⇒ (7) + 17 + (3, 4) + (1, 3) + 9 + 4 = 48
Bladed Dash Attack against armored vrock: 1d20 + 43 ⇒ (14) + 43 = 57
1d8 + 17 + 2d6 + 2d6 + 9 + 4 ⇒ (3) + 17 + (3, 2) + (2, 5) + 9 + 4 = 45
1.: 1d20 + 36 ⇒ (12) + 36 = 48
1d8 + 17 + 2d6 + 2d6 + 9 + 4 ⇒ (4) + 17 + (4, 4) + (5, 3) + 9 + 4 = 50
haste.: 1d20 + 36 ⇒ (10) + 36 = 46
1d8 + 17 + 2d6 + 2d6 + 9 + 4 ⇒ (2) + 17 + (1, 6) + (5, 4) + 9 + 4 = 48
2.: 1d20 + 36 ⇒ (2) + 36 = 38
1d8 + 17 + 2d6 + 2d6 + 9 + 4 ⇒ (2) + 17 + (3, 3) + (6, 2) + 9 + 4 = 46
3.: 1d20 + 36 ⇒ (7) + 36 = 43
1d8 + 17 + 2d6 + 2d6 + 9 + 4 ⇒ (7) + 17 + (5, 3) + (5, 4) + 9 + 4 = 54
Mythic Point Standard Action: 1d20 + 36 ⇒ (7) + 36 = 43
1d8 + 17 + 2d6 + 2d6 + 9 + 4 ⇒ (7) + 17 + (6, 6) + (3, 2) + 9 + 4 = 54
Spell resistance: 1d20 + 22 ⇒ (12) + 22 = 34
56 Damage and exhausted for one round.
[/ooc]Edit: Sorry for double post.[/ooc]
| Barid Naismith |
Mythic Characters auto stabilize.
I though the reroll was only until next turn which it is now?
That was my understanding as well. Technically, I am at 0 hp, but with the non-lethal heat damage I took previously, does that bring me down to -9 (stabilized), or did I just pass out?
| Tarwas, E’Sum Tel Myth Drannor |
You would still be at 0, but unconscious. But remember that, since Nightskies didn't write anything about the damage be "unhealable until out of the heat"(at least I didn't see any) Belsiards Healing also healed the non lethal damage.
| Barid Naismith |
You would still be at 0, but unconscious. But remember that, since Nightskies didn't write anything about the damage be "unhealable until out of the heat"(at least I didn't see any) Belsiards Healing also healed the non lethal damage.
I must have missed that somewhere on the NL side. I've updated my profile to show the change.
| Ynaeve Amryln |
what's visible as far as the surviving vrocks and their health?
Ynaeve's immobility ends as she flinches from the crackling electricity that washes over her. Quickly picking up her staff and wand, again, Yneave assesses the battlefield, that lightning blast likely did serious injury to the survivors huddled in the warehouse.
A flightless pheasant seems more appropriate. Tastes better too! Piercing baleful polymorph on the next healthiest that isn't circling and not the armored vrock. overcome SR, reduced by 5 for piercing 1d20 + 15 ⇒ (15) + 15 = 30 Fort DC 26, failed requires will save DC 26 as well
| Barid Naismith |
Since I haven't done anything yet, and I am still hasted, and because I can't open the tactical map atm I am moving back 30' away from the armored vrock.
| GM Nightskies |
I am presuming Xaikon has at least one mythic point left.
Xaikon swiftly moves up next to the armored vrock, exposing himself to attack. His powerful claw is deflected, at the last moment, by another reflexive move by the tengu. Turning to the vrock, he follows through with a retaliation. Sudden Block used to keep you from going down.
Retaliation: 1d20 + 20 ⇒ (12) + 20 = 32
The strike glances off its armor, garnering no more than a hateful glare from the vrock.
A flightless pheasant suddenly appears next to the armored vrock. It is a demonic pheasant. Ynaeve's magic works, and it looses its mind.
Belsiard's spell, however, is resisted.
Bariel prepares a wicked plan...
Tarwas, in the blinding flashing attack, kills the pheasant, kills the flying vrock, and brings Chivukulatardi to his knees with his subsequent blows.
Tarwas regards his handiwork for a moment, then kills the armored vrock with a mythical flash of his sword. (Insert heroic/cool pose)
The two remaining vrocks twist around for a final attack against Barid and Xaikon. "See? If we both hadn't screeched, one of us would have missed out!" "Shouldn't we get running? Boss looks kind of dead." "No, let's fly in more circles!" Both miss.
Barid withdraws from the fight.
6 nonlethal fire damage to Bariel from sun (if you're resist, account for it)
| Belsiard the Wanderer |
Round 12
Belsiard Continues his song [3/4 and he will continue next round to heal all a bit.]
Then he targets the flying Vrock and cries out Not so Fast!
Cast Hold Monster DC 24
When it lands kill it.
Out of Combat
All you walking wounded GET OVER HERE!
Belsiard sings for one more round casting a burst of healing to all around.
3d8 + 15 ⇒ (7, 3, 3) + 15 = 28
| Bariel |
Alright, Bariel will finish climbing and use one MP to do a Fleet Charge, then attack the Vrock on the roof. still invisible
FC attack: 1d20 + 23 + 5 + 1 + 2 ⇒ (16) + 23 + 5 + 1 + 2 = 47 (ignores DR)
dmg: 9d6 + 4 ⇒ (1, 2, 6, 1, 1, 1, 2, 3, 6) + 4 = 27
attack: 1d20 + 23 + 1 + 2 ⇒ (14) + 23 + 1 + 2 = 40
dmg: 9d6 + 4 ⇒ (1, 6, 6, 3, 6, 1, 2, 2, 3) + 4 = 34
| Xaikon of Clan Iron Beak |
Gonna spring this when the Vrock attacks
Flurry of blows
1d20 + 19 ⇒ (9) + 19 = 28
1d20 + 19 ⇒ (9) + 19 = 28
1d20 + 14 ⇒ (14) + 14 = 28
1d20 + 14 ⇒ (14) + 14 = 28
1d20 + 9 ⇒ (14) + 9 = 23
1d20 + 9 ⇒ (2) + 9 = 11
2d10 + 9 ⇒ (9, 3) + 9 = 21
2d10 + 9 ⇒ (5, 3) + 9 = 17
2d10 + 9 ⇒ (4, 3) + 9 = 16
2d10 + 9 ⇒ (9, 2) + 9 = 20
2d10 + 9 ⇒ (2, 10) + 9 = 21
2d10 + 9 ⇒ (9, 7) + 9 = 25
| Teller of Tales |
After driving his glowing sword through the vrocks heart Tarwas helps finis off the remaining birds. He then looks at all the cuts he suffered and winces
"I'm to old for this, I really need to get some armor."
I'm not sure if anything even still stands when my turn comes, if yes: full attack the one directly next to me, then 5ft step and place the remaining attacks on the other.
I should hit a normal vrock with a 2 on all my attacks.
1d20 ⇒ 2
1d8 + 17 + 9 + 4 + 4d6 ⇒ (3) + 17 + 9 + 4 + (2, 5, 3, 5) = 48
1d20 ⇒ 15
critch: 1d20 ⇒ 17
2d8 + 34 + 18 + 8 + 4d6 ⇒ (8, 4) + 34 + 18 + 8 + (4, 5, 2, 5) = 88
1d20 ⇒ 1
Hmm, I hope nothing lives at this point, otherwise the miss is embarrassing^^
1d20 ⇒ 6
1d8 + 17 + 9 + 4 + 4d6 ⇒ (4) + 17 + 9 + 4 + (2, 4, 5, 6) = 51
| GM Nightskies |
Xaikon kills the vrock next to him in a swift barrage of blows, proving his martial prowess. The last vrock becomes held, falling to the ground beside the held scorpion demon. Bariel and Tarwas make quick work of the demon.
The sun's damage is made moot by Belsiard's healing.
With more than a dozen demons defeated, you hear the laughter of one crane-bound barbed devil two hundred feet away upon one of the piers, reveling in your destructive prowess. Its limbs and tail pierced by its own barbs and chain, it is securely held to the hook of the crane, facing you.
"Well done! Defeating the Vrock King and the Dolorous Sister's guards! Surely you've earned the fear of every lesser demon in the city in doing so! My binding here has been made worthwhile to have seen such!"
Only the armored vrock had anything of value. You easily identify them as a ring of protection +4, a cloak of resistance +5, a +5 chain shirt, a stone of good luck, and an amulet Antaeus' Revenge. In total, the demons have 56,640 gold worth of gems and coin.
Roseras waits just inside the warehouse, along with the survivors. None were harmed during the fighting.
| Belsiard the Wanderer |
Belsiard moves inside and expends a mythic point to activate his Harp's powers.
Then he plays for the appropriate amount of rounds to recharge it.
Then he plays and begins to fortify the ware house. As a LYRE of Building
He reinforces the area to protect from the sun, as well as upgrading the doors, windows and locks. Then begins to create a hideout. He creates an excavated area beneath the warehouse with a secret entrance. If he can it has an exit from the secret area to the outside. He also begins to give it the appearance of something else, so the hideout is truly hidden.
Once done he will play his harp to recharge it as much as he can before the evening comes.
| Barid Naismith |
I'm going to have to blow an MP to rest for an hour. I don't have access to my copy of the mythic rules atm, does that give me half or whole (plus the equivalent of 8 hours of sleep, I remember that much) hit points?
| Lord Manticore |
Given the answers on the discussion thread, I'm not going to use my MP point after all, sounds like it would be a waste at this point.
I stand up and gesture to Belsaird for healing. I also ask if he knows of a shop in town where I can buy some healing wands or potions.
| Ynaeve Amryln |
Are you cannibalizing another warehouse? It was my understanding that the lyre of building only provided the labor...
Ynaeve looks at the others, who are the Dolorous Sisters? And if they were just the guards, who's Dolorous?
Thanks for the healing, I'll have to memorize some more energy protections for this blasted sun light.
| Barid Naismith |
If we are working on a defensive perimeter, should we try a scouting mission, preferably after dark?
I'll mention something along those lines to Bariel, and then Belsiard, once he is done strumming.
| Belsiard the Wanderer |
A good idea
DM let me know how much work I managed to get done to the place. I assume next week I will have to work again.
I recommend we rest the night here. Let me offer what healing I have.
Casts CSW x 4 on Barid 12d8 + 60 ⇒ (5, 6, 4, 2, 2, 6, 7, 8, 6, 1, 8, 4) + 60 = 119
Does anyone else still need healing? I can do a little more. But I will need to rest soon.
| Barid Naismith |
Does anyone else want to go? Also, Belsiard has not responded to my post yet, so I am assuming that I am still low on HP.
EDIT: Just saw Bel's post, I'm adding the HP now.
| Xaikon of Clan Iron Beak |
" Nay Belsiard i will be fine, Others are far more wounded than I" he said as he walked in and sat cross legged on the floor. he pulls out his journal and opens it. the ink pen came next, than the ink well.
the day here was an interesting one? Why you ask we met a woman who had foresaw our coming and her followers who were dying from the oppressive heat of Calimport.
He paused and looked at the others and sighed as he waited for his thoughts to coalesce into concert phrases.