Forgotten Realms- The Chosen Return (Inactive)

Game Master Vuvu


201 to 250 of 618 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

15' tall- you'll have to climb 15' to get up to the ledge, or jump 15' up, or fly 3 squares up to be level with those on the warehouse. Fly 2 squares to reach. It looks difficult to climb (for a novice).


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

How about I just walk up the wall, via my wall climber (ninja trick)?


Male Drow Noble Accountant 12/Monk 10

I'll use my move action to move up top on the warehouse. Moving to A16

What do I see just before I climb over the ledge?


The armored vrock is flying more-or-less just off his feet. The other vrock on the roof is still dancing, as is the one on the other warehouse. No apparent trap awaits you.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

Belsiard's song busts into healing yet again.

3d8 + 15 ⇒ (4, 6, 1) + 15 = 26

Then he begins yet again as a move action

Then he calls out RALLY! Until next turn all can reroll a single d20 roll

Then, targeting his same enemy, he raises his voice to a level that can only be heard in the mind of his foe (same one he damaged before) being deafened should not help it

5d6 ⇒ (4, 6, 2, 2, 2) = 16 DC 21 fort for no daze and half damage

mirror image 8/8 soothing perf 1/4


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Before I make my attack actions, am I still hasted, and if so, for how long?


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

stunned this round then. i dont really want to use MP to boost saves since we barely get any MP.


male Tengu Monk( master of the empty hand) 15th/Mythic5 (Gaurdian and Champion)

Any chance i can get some of my sealing wax into my ears?Or maybe just plug them with my fingers?


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Round 10 Actions:
I am going to burn an MP (#3 I believe) to increase my luck bonus to +4 for the next minute. Also, Belsaird indicated that I should be hasted for another 5 rounds, so I will be utilizing that as well. I will use Improved TW Feint and Confounding Blades to mow through the last guard against the apparent leader, whom I am hoping to reach next round.

Round 10 Attacks:

Feint, DC 22: 1d20 + 8 + 4 ⇒ (4) + 8 + 4 = 16 Oh, for frack sake!

Hasted, Cotumo: 1d20 + 21 + 6 + 1 + 1 + 4 - 4 ⇒ (10) + 21 + 6 + 1 + 1 + 4 - 4 = 39 _/ Dmg: 3d6 + 7 + 4 ⇒ (4, 2, 5) + 7 + 4 = 22
Cotumo 1st: 1d20 + 21 + 6 + 1 + 1 + 4 - 4 ⇒ (11) + 21 + 6 + 1 + 1 + 4 - 4 = 40 _/ Dmg: 3d6 + 7 + 4 ⇒ (4, 4, 6) + 7 + 4 = 25
Cotumo 2nd: 1d20 + 16 + 6 + 1 + 1 + 4 - 4 ⇒ (6) + 16 + 6 + 1 + 1 + 4 - 4 = 30 _/ Dmg: 3d6 + 7 + 4 ⇒ (3, 6, 5) + 7 + 4 = 25
Cotumo 3rd: 1d20 + 11 + 6 + 1 + 1 + 4 - 4 ⇒ (11) + 11 + 6 + 1 + 1 + 4 - 4 = 30 _/ Dmg: 3d6 + 7 + 4 ⇒ (4, 6, 1) + 7 + 4 = 22

Mellon 1st: 1d20 + 21 + 6 + 1 + 1 + 4 - 4 ⇒ (8) + 21 + 6 + 1 + 1 + 4 - 4 = 37 _/ Dmg: 1d6 + 7 + 4 ⇒ (1) + 7 + 4 = 12
Mellon 2nd: 1d20 + 16 + 6 + 1 + 1 + 4 - 4 ⇒ (3) + 16 + 6 + 1 + 1 + 4 - 4 = 27 _/ Dmg: 1d6 + 7 + 4 ⇒ (6) + 7 + 4 = 17
Mellon 3rd: 1d20 + 11 + 6 + 1 + 1 + 4 - 4 ⇒ (1) + 11 + 6 + 1 + 1 + 4 - 4 = 20 _/ Miss!

Total Dmg: 123


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

you gotta do something about that feint ability!


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here
Belsiard the Wanderer wrote:
you gotta do something about that feint ability!

I know, right!


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

If I killed the vrock, and since I am hasted, can I move forward to the armored vrock as part of my move action?


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

if you moved first then no. if you did not move and only took one attack then yes. if it took more than one attack then you can only take a 5 foot step


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

That's what I thought, and I haven't taken Mobility yet.


Sun Elf 221/151 HP; 39 AC, DR5/piercing, 19 fort, 23 ref, 20 will

Tarwas moves up to the other dancing vrock, dodges its counterattack and puts it out of it's misery with a few fast swipes of his blade.
"You're running out of guards my friend."

Can't really reach the big one this round without either opening myself completely for counterattacks or massively burning resources....

Spoiler:

Move to B21 with Fleet Warrior (non action) and use Acrobatics to Avoid AOO (should be auto success against a normal vrock):

1d20 + 26 ⇒ (4) + 26 = 30

Then Full Attack the Vrock
1d20 + 29 ⇒ (15) + 29 = 44
crit chance: 1d20 + 36 ⇒ (15) + 36 = 51
2d8 + 17 + 2d6 + 2d6 + 9 + 17 + 9 ⇒ (6, 5) + 17 + (4, 6) + (6, 6) + 9 + 17 + 9 = 85
1d20 + 29 ⇒ (6) + 29 = 35
1d8 + 17 + 2d6 + 2d6 + 9 ⇒ (7) + 17 + (3, 5) + (2, 5) + 9 = 48
1d20 + 29 ⇒ (8) + 29 = 37
1d8 + 17 + 2d6 + 2d6 + 9 ⇒ (4) + 17 + (5, 5) + (5, 5) + 9 = 50
1d20 + 24 ⇒ (2) + 24 = 26
1d8 + 17 + 2d6 + 2d6 + 9 ⇒ (8) + 17 + (1, 2) + (1, 6) + 9 = 44


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

dont forget you can reroll a single d20 all


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here
Belsiard the Wanderer wrote:
dont forget you can reroll a single d20 all

I'm holding off on a reroll, until I get confirmation of my actions (or having to re-do them), per the discussion thread. If my original actions hold, I'm re-rolling that frackin' Feint!


Xaikon, Bariel and Ynaeve remain stunned. You will no longer be stunned next round. (You can put in earplugs when you're not stunned.)

Belsiard sings his song. You feel as though the spell was resisted, and the vrock is a little further injured.

Tarwas makes quick work of one of the two dancing vrocks, and it falls off the roof with a crash to the ground between the warehouses.

Barid ambles up the wall swiftly, dodging the vrock's attack and slicing into it. The creature yelps, almost killed by the assault.

The armored vrock spins around toward Barid, hovering slightly higher and close enough to strike. "You'll die!" Like its kin, Chivukulatardi unleashes a full attack, clawing, biting, and scraping with talons. 33 bite damage. 39 + 38 claw damage. 33 + 30 talon damage. 173 total.

The dancing vrock ends his dance succesfully. Pounding its feet to the rooftop, a crackling electric nova emanates from him, out to 100 feet. Barid and Xaikon evade. 8 electrical damage to Tarwas, Bariel, and Ynaeve (given Ynaeve uses the reroll on this save).

The vrock flying above swoops around from the east to west, provoking from Barid and attempting another swipe at him. Barid lets the opportunity go, lest he succumb to his injuries. The vrock misses completely.

The two other flying vrock bicker as they push higher up, continuing to circle around. "ONE shrieker at a time! Dimwit!" - "Not this time! They are too strong!"

Round 11 tactical.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

Belsiard continues his song as the healing energies build again.

As Belsiard steps into the doorway he calls out to the least injured Vrock You are nothing but a Rat!

Casts BALEFUL POLYMORPH from his harp expending two charges.

SR 1d20 + 25 ⇒ (17) + 25 = 42

FORT Save of 24 or be turned into a rat. If turned into a rat needs a Will save of 24 or lose mental abilities as well

Mirror Images 8/8 Soothing Perf 2/4


male Tengu Monk( master of the empty hand) 15th/Mythic5 (Gaurdian and Champion)

Xiakon plugs his ears with wax, than uses 1ki point to do Abundant step to the top of the warehouse.


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

Bariel picks up the wakizashi he dropped and uses Forgotten Trick to gain the Wall Climber ninja trick at the cost of 1 Ki. (gain climb speed 20 for 15 rnds)


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Barid's down.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

make your stabalize then as your action, dont forget you can do a reroll from my ability i used. Remember it is a CON check so d20 +con modifier vs a DC of 10 +1 for every point under 0

as long as you can make it two rounds there is another heal coming.


Sun Elf 221/151 HP; 39 AC, DR5/piercing, 19 fort, 23 ref, 20 will

Mythic Characters auto stabilize.
I though the reroll was only until next turn which it is now?


Sun Elf 221/151 HP; 39 AC, DR5/piercing, 19 fort, 23 ref, 20 will

So the "normal" vrocks are actually not normal but Mythic too? Otherwise "Mythic Saves" should have prevented the damage to everyone who saved. If I didn't save I'll use the re-roll from Belsiards Rally.

Also it seems that the vrocks weren't in joint dance but each danced on his own... Well, too bad.
Hmm, lets try to save Barid this time.
Gloves off now as I doubt I would survive a Full Attack from the Big one right now and because I didn't find any way to cast Mirror Image before moving up to him without loosing my full attack...
Should Belsiards Baleful Polymorph be successful, then I'll just move up to the vrocks and attack the two normal ones, most likely killing them.

"Enough of this. In the name of the Seldarine you shall be judged." The stones in the moonblades hilt start to glow blue once again before Tarwas flies forward with blinding speed, fast enough that he momentarily seems to be at every position along the line. Once he stoppes broad gashes suddenly open in the vrocks.
"Now to you." He then unleashes another flurry of blows onto the armored vrock.

Spoiler:

Free Action: Activate Black Blade Strike
Swift Action: Arcane Accuracy
Spellcombat Greater Bladed Dash to B14 + Full Attack at the armored one
If he still lives: Quickened Piercing VT (I just noticed that spellstrike seems to also work with normal attacks, thus the meele attack)
If he STILL lives: Spend Mythic point for Standart Action, Attack, if it hits and the target survives discharge the spell in my sword. If it is still alive, well s&%*.
If he still lives I either rolled mostly 1 or he's pretty much immortal...

Bladed Dash Attack against 1. small vrock: 1d20 + 43 ⇒ (7) + 43 = 50
1d8 + 17 + 2d6 + 2d6 + 9 + 4 ⇒ (1) + 17 + (5, 5) + (5, 6) + 9 + 4 = 52

Bladed Dash Attack against 2. small vrock: 1d20 + 43 ⇒ (19) + 43 = 62(I doubt I have to check for crit as low as he is).
1d8 + 17 + 2d6 + 2d6 + 9 + 4 ⇒ (7) + 17 + (3, 4) + (1, 3) + 9 + 4 = 48

Bladed Dash Attack against armored vrock: 1d20 + 43 ⇒ (14) + 43 = 57
1d8 + 17 + 2d6 + 2d6 + 9 + 4 ⇒ (3) + 17 + (3, 2) + (2, 5) + 9 + 4 = 45

1.: 1d20 + 36 ⇒ (12) + 36 = 48
1d8 + 17 + 2d6 + 2d6 + 9 + 4 ⇒ (4) + 17 + (4, 4) + (5, 3) + 9 + 4 = 50

haste.: 1d20 + 36 ⇒ (10) + 36 = 46
1d8 + 17 + 2d6 + 2d6 + 9 + 4 ⇒ (2) + 17 + (1, 6) + (5, 4) + 9 + 4 = 48

2.: 1d20 + 36 ⇒ (2) + 36 = 38
1d8 + 17 + 2d6 + 2d6 + 9 + 4 ⇒ (2) + 17 + (3, 3) + (6, 2) + 9 + 4 = 46

3.: 1d20 + 36 ⇒ (7) + 36 = 43
1d8 + 17 + 2d6 + 2d6 + 9 + 4 ⇒ (7) + 17 + (5, 3) + (5, 4) + 9 + 4 = 54

Mythic Point Standard Action: 1d20 + 36 ⇒ (7) + 36 = 43
1d8 + 17 + 2d6 + 2d6 + 9 + 4 ⇒ (7) + 17 + (6, 6) + (3, 2) + 9 + 4 = 54

Spell resistance: 1d20 + 22 ⇒ (12) + 22 = 34
56 Damage and exhausted for one round.

[/ooc]Edit: Sorry for double post.[/ooc]


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

Everyone but Tarwas still has a reroll, since I went after them.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here
Tarwas, E’Sum Tel Myth Drannor wrote:

Mythic Characters auto stabilize.

I though the reroll was only until next turn which it is now?

That was my understanding as well. Technically, I am at 0 hp, but with the non-lethal heat damage I took previously, does that bring me down to -9 (stabilized), or did I just pass out?


Sun Elf 221/151 HP; 39 AC, DR5/piercing, 19 fort, 23 ref, 20 will

You would still be at 0, but unconscious. But remember that, since Nightskies didn't write anything about the damage be "unhealable until out of the heat"(at least I didn't see any) Belsiards Healing also healed the non lethal damage.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here
Teller of Tales wrote:
You would still be at 0, but unconscious. But remember that, since Nightskies didn't write anything about the damage be "unhealable until out of the heat"(at least I didn't see any) Belsiards Healing also healed the non lethal damage.

I must have missed that somewhere on the NL side. I've updated my profile to show the change.


STATS:
Init. +10; AC 33, T 20, FF 27; F+13, R+16, W+18 HP 31/107; Spell Effects: Detect Scrying, Endure Elements, Fly, Nondetection, Mindblank, Magic Aura, Planar Adaption, Arcane Sight, Blur, Haste

what's visible as far as the surviving vrocks and their health?

Ynaeve's immobility ends as she flinches from the crackling electricity that washes over her. Quickly picking up her staff and wand, again, Yneave assesses the battlefield, that lightning blast likely did serious injury to the survivors huddled in the warehouse.

A flightless pheasant seems more appropriate. Tastes better too! Piercing baleful polymorph on the next healthiest that isn't circling and not the armored vrock. overcome SR, reduced by 5 for piercing 1d20 + 15 ⇒ (15) + 15 = 30 Fort DC 26, failed requires will save DC 26 as well

stats and spell effects:
AC 30, T 19, FF 25; HP 79/107; Fort +13, Ref +16, Will +18; spells in effect: Detect Scrying, Endure Elements, Extended Nondetection, Fly, Mindblank, Magic Auras, Haste 6/15 (rd 3), greater invis 10/15 (rd 6); metamastery:piercing 6/10 (rd 7), MP 5/8


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Since I haven't done anything yet, and I am still hasted, and because I can't open the tactical map atm I am moving back 30' away from the armored vrock.


I am presuming Xaikon has at least one mythic point left.

Xaikon swiftly moves up next to the armored vrock, exposing himself to attack. His powerful claw is deflected, at the last moment, by another reflexive move by the tengu. Turning to the vrock, he follows through with a retaliation. Sudden Block used to keep you from going down.
Retaliation: 1d20 + 20 ⇒ (12) + 20 = 32
The strike glances off its armor, garnering no more than a hateful glare from the vrock.

A flightless pheasant suddenly appears next to the armored vrock. It is a demonic pheasant. Ynaeve's magic works, and it looses its mind.

Belsiard's spell, however, is resisted.

Bariel prepares a wicked plan...

Tarwas, in the blinding flashing attack, kills the pheasant, kills the flying vrock, and brings Chivukulatardi to his knees with his subsequent blows.

Tarwas regards his handiwork for a moment, then kills the armored vrock with a mythical flash of his sword. (Insert heroic/cool pose)

The two remaining vrocks twist around for a final attack against Barid and Xaikon. "See? If we both hadn't screeched, one of us would have missed out!" "Shouldn't we get running? Boss looks kind of dead." "No, let's fly in more circles!" Both miss.

Barid withdraws from the fight.

6 nonlethal fire damage to Bariel from sun (if you're resist, account for it)

Final Round (12) Tactical


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

Round 12

Belsiard Continues his song [3/4 and he will continue next round to heal all a bit.]

Then he targets the flying Vrock and cries out Not so Fast!

Cast Hold Monster DC 24

When it lands kill it.

Out of Combat

All you walking wounded GET OVER HERE!
Belsiard sings for one more round casting a burst of healing to all around.

3d8 + 15 ⇒ (7, 3, 3) + 15 = 28


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

Bariel took the NL dmg from the sun, no resistance to it unless there's a save he can do.

When he gets to the roof, are there any enemies to attack in melee?


Yes, you can hit either still-standing vrock.


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

Alright, Bariel will finish climbing and use one MP to do a Fleet Charge, then attack the Vrock on the roof. still invisible

FC attack: 1d20 + 23 + 5 + 1 + 2 ⇒ (16) + 23 + 5 + 1 + 2 = 47 (ignores DR)
dmg: 9d6 + 4 ⇒ (1, 2, 6, 1, 1, 1, 2, 3, 6) + 4 = 27

attack: 1d20 + 23 + 1 + 2 ⇒ (14) + 23 + 1 + 2 = 40
dmg: 9d6 + 4 ⇒ (1, 6, 6, 3, 6, 1, 2, 2, 3) + 4 = 34


male Tengu Monk( master of the empty hand) 15th/Mythic5 (Gaurdian and Champion)

Gonna spring this when the Vrock attacks

Flurry of blows
1d20 + 19 ⇒ (9) + 19 = 28
1d20 + 19 ⇒ (9) + 19 = 28
1d20 + 14 ⇒ (14) + 14 = 28
1d20 + 14 ⇒ (14) + 14 = 28
1d20 + 9 ⇒ (14) + 9 = 23
1d20 + 9 ⇒ (2) + 9 = 11

2d10 + 9 ⇒ (9, 3) + 9 = 21
2d10 + 9 ⇒ (5, 3) + 9 = 17
2d10 + 9 ⇒ (4, 3) + 9 = 16
2d10 + 9 ⇒ (9, 2) + 9 = 20
2d10 + 9 ⇒ (2, 10) + 9 = 21
2d10 + 9 ⇒ (9, 7) + 9 = 25


After driving his glowing sword through the vrocks heart Tarwas helps finis off the remaining birds. He then looks at all the cuts he suffered and winces
"I'm to old for this, I really need to get some armor."

Spoiler:

I'm not sure if anything even still stands when my turn comes, if yes: full attack the one directly next to me, then 5ft step and place the remaining attacks on the other.
I should hit a normal vrock with a 2 on all my attacks.

1d20 ⇒ 2
1d8 + 17 + 9 + 4 + 4d6 ⇒ (3) + 17 + 9 + 4 + (2, 5, 3, 5) = 48
1d20 ⇒ 15
critch: 1d20 ⇒ 17
2d8 + 34 + 18 + 8 + 4d6 ⇒ (8, 4) + 34 + 18 + 8 + (4, 5, 2, 5) = 88
1d20 ⇒ 1
Hmm, I hope nothing lives at this point, otherwise the miss is embarrassing^^
1d20 ⇒ 6
1d8 + 17 + 9 + 4 + 4d6 ⇒ (4) + 17 + 9 + 4 + (2, 4, 5, 6) = 51


Xaikon kills the vrock next to him in a swift barrage of blows, proving his martial prowess. The last vrock becomes held, falling to the ground beside the held scorpion demon. Bariel and Tarwas make quick work of the demon.

The sun's damage is made moot by Belsiard's healing.

With more than a dozen demons defeated, you hear the laughter of one crane-bound barbed devil two hundred feet away upon one of the piers, reveling in your destructive prowess. Its limbs and tail pierced by its own barbs and chain, it is securely held to the hook of the crane, facing you.

"Well done! Defeating the Vrock King and the Dolorous Sister's guards! Surely you've earned the fear of every lesser demon in the city in doing so! My binding here has been made worthwhile to have seen such!"

Only the armored vrock had anything of value. You easily identify them as a ring of protection +4, a cloak of resistance +5, a +5 chain shirt, a stone of good luck, and an amulet Antaeus' Revenge. In total, the demons have 56,640 gold worth of gems and coin.

Antaeus' Revenge:
This +4 Furious Amulet of Mighty Fists also grants the wearer rage as per the spell for 6 rounds, up to 3 times per day at will. The user must be off of the ground in order to use this spell, and should the user touch the ground, the spell immediately ends. This amulet was created for Chivukulatardi, so that he could contest the other demons in the city as they possessed many of the magic items that have come back to life in recent years. The demon's skill at flight became well known, and this amulet emphasized that superiority, seeing him become the champion of the skies.

Roseras waits just inside the warehouse, along with the survivors. None were harmed during the fighting.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

Belsiard moves inside and expends a mythic point to activate his Harp's powers.

Then he plays for the appropriate amount of rounds to recharge it.

Then he plays and begins to fortify the ware house. As a LYRE of Building

He reinforces the area to protect from the sun, as well as upgrading the doors, windows and locks. Then begins to create a hideout. He creates an excavated area beneath the warehouse with a secret entrance. If he can it has an exit from the secret area to the outside. He also begins to give it the appearance of something else, so the hideout is truly hidden.

Once done he will play his harp to recharge it as much as he can before the evening comes.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

I'm going to have to blow an MP to rest for an hour. I don't have access to my copy of the mythic rules atm, does that give me half or whole (plus the equivalent of 8 hours of sleep, I remember that much) hit points?


Male Drow Noble Accountant 12/Monk 10

Given the answers on the discussion thread, I'm not going to use my MP point after all, sounds like it would be a waste at this point.

I stand up and gesture to Belsaird for healing. I also ask if he knows of a shop in town where I can buy some healing wands or potions.


STATS:
Init. +10; AC 33, T 20, FF 27; F+13, R+16, W+18 HP 31/107; Spell Effects: Detect Scrying, Endure Elements, Fly, Nondetection, Mindblank, Magic Aura, Planar Adaption, Arcane Sight, Blur, Haste

Are you cannibalizing another warehouse? It was my understanding that the lyre of building only provided the labor...

Ynaeve looks at the others, who are the Dolorous Sisters? And if they were just the guards, who's Dolorous?

Thanks for the healing, I'll have to memorize some more energy protections for this blasted sun light.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

I thought it did all of it, well if not then I guess I am canibalizing!


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

i believe it can pull up earth and such from beneath, but definitely going to want to cannibalize for "finer" materials


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

If we are working on a defensive perimeter, should we try a scouting mission, preferably after dark?

I'll mention something along those lines to Bariel, and then Belsiard, once he is done strumming.


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

Bariel will go with you


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

A good idea

DM let me know how much work I managed to get done to the place. I assume next week I will have to work again.

I recommend we rest the night here. Let me offer what healing I have.

Casts CSW x 4 on Barid 12d8 + 60 ⇒ (5, 6, 4, 2, 2, 6, 7, 8, 6, 1, 8, 4) + 60 = 119

Does anyone else still need healing? I can do a little more. But I will need to rest soon.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Does anyone else want to go? Also, Belsiard has not responded to my post yet, so I am assuming that I am still low on HP.

EDIT: Just saw Bel's post, I'm adding the HP now.


male Tengu Monk( master of the empty hand) 15th/Mythic5 (Gaurdian and Champion)

" Nay Belsiard i will be fine, Others are far more wounded than I" he said as he walked in and sat cross legged on the floor. he pulls out his journal and opens it. the ink pen came next, than the ink well.

the day here was an interesting one? Why you ask we met a woman who had foresaw our coming and her followers who were dying from the oppressive heat of Calimport.

He paused and looked at the others and sighed as he waited for his thoughts to coalesce into concert phrases.

201 to 250 of 618 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Chosen Return Gamethread All Messageboards

Want to post a reply? Sign in.