| Ynaeve Amryln |
Tarwas forcewall means I'll save my prismatic wall for later...
Ynaeve flies to F15, near the ceiling. From here she can keep an overview of the fight and casts spiked pit in I11-J12. The pit is 10'x10'x50'. Falling damage is 5d6 plus 2d6 piercing from the spikes. Reflex DC 23 to avoid falling in the hole for the two standing where the pit is created, +2 to save for anyone standing in the squares around the pit.
know:planes 1d20 + 31 ⇒ (4) + 31 = 35
perc w/arcane sight 1d20 + 20 ⇒ (6) + 20 = 26
| Bariel |
Bariel's weapon damage:
1d6 + 4 ⇒ (2) + 4 = 6 Counts as +6 weapon if they are CE
Sneak attack Damage was 31
Bonus damage if they are CE is 14
So 37 damage if they arent CE, 51 if they are CE
| Bariel |
Sense Enchantment: You can tell that someone's behavior is being influenced by an enchantment effect even if that person isn't aware of it. The usual DC is 25, but if the target is dominated (see dominate person), the DC is only 15 because of the limited range of the target's activities.
sense motive: 1d20 + 25 ⇒ (12) + 25 = 37
| Barid Naismith |
Barid will move to F13 and take out the person in front of me.
Attack 1, Mellon: 1d20 + 21 + 4 ⇒ (4) + 21 + 4 = 29
Dmg, Mellon: 1d6 + 8d6 + 7 ⇒ (6) + (5, 1, 1, 2, 5, 5, 6, 3) + 7 = 41
EDITED
| Barid Naismith |
I thought that we were Hasted beforehand.
| Ynaeve Amryln |
I cast haste just before we opened the door, my last buff spell, haste doesn't give an extra attack unless you do a 5' step, it adds an extra attack any time you get your iterative attacks.
| Barid Naismith |
Fair enough. I've edited my original post. However, I did post earlier that I had used Greater Invisibility on myself before entering. Unless they can see invisible (I'm assuming the marilith can, but as for the rest...), then they should still be flat-footed to my attacks for another 14 rounds, if I understand it correctly. That's assuming that they even react between now and Round 2. They could just be a distraction for us...:)
| MiniGM |
Tarwas moves to F 13 and finishes off the warrior there.
Bad Guys
All three of the demons begin to cast.
#3 Flings his net at Tarwas 1d20 + 9 ⇒ (2) + 9 = 11, then he flips his shield around and moves into contact with De Witt.
#4 moves to block the entrance as well and flings his net at Barid 1d20 + 9 ⇒ (6) + 9 = 151d100 ⇒ 28 though it misses.
3d20 ⇒ (20, 10, 11) = 41 The crossbowman looses a flurry of bolts, shimmering with ice at Tarwas
1d20 ⇒ 16, confirms Tarwas takes 2d8 + 6 + 1d6 ⇒ (4, 2) + 6 + (5) = 17 the last d6 is frost
Heroes Go
Two daggers fly from where Silk is invisble and strike G 3, then fly back to his square and disappear.
2d4 + 8d6 ⇒ (2, 1) + (5, 6, 1, 1, 5, 6, 3, 6) = 36
Once again Belsiard casts Phantasmal killer, this time on the unwounded fighter. He screams and falls dead to the ground.
2d20 ⇒ (3, 5) = 8
[b] Go Heroes
currently G 3 lives and can fight, as well as CB 1. The others are either dead or down a pit.
| Bariel |
as much as i want to epically leap over the wall of force like a true ninja, it would be a terrible choice to isolate myself from the party...
Bariel moves to flank CB1 if possible or at least set someone up for a good flank (let me know if this provokes an AoO that he then chooses to take) and strikes.
1d20 + 25 ⇒ (17) + 25 = 42 +4 if flanking (take note, weapon is menacing for my flanking partner, so +4 flanking vice +2)
damage: 1d6 + 4 + 2 + 2d6 ⇒ (4) + 4 + 2 + (6, 5) = 21 bane damage included
SA dmg if flanking: 8d6 ⇒ (1, 4, 2, 1, 3, 6, 1, 2) = 20
| Tarwas, E’Sum Tel Myth Drannor |
Tarwas flies down and tries to finish off the last standing gladiator (G3).
1d20 + 30 ⇒ (11) + 30 = 41
1d4 + 16 + 1d6 + 2d6 ⇒ (1) + 16 + (6) + (4, 4) = 31
1d20 + 30 ⇒ (2) + 30 = 32
1d4 + 16 + 1d6 + 2d6 ⇒ (3) + 16 + (1) + (5, 1) = 26
1d20 + 30 ⇒ (6) + 30 = 36
1d4 + 16 + 1d6 + 2d6 ⇒ (2) + 16 + (5) + (4, 3) = 30
1d20 + 25 ⇒ (16) + 25 = 41
1d4 + 16 + 1d6 + 2d6 ⇒ (3) + 16 + (2) + (4, 2) = 27
crit conf: 1d20 + 32 ⇒ (2) + 32 = 34
crit bonus damage: 1d4 + 16 ⇒ (4) + 16 = 20
| Barid Naismith |
Sorry, just realized that I posted as my default yesterday. On the weekends, I post from my tablet, so it's a little harder to get everything right.
| Ynaeve Amryln |
spellcraft 1d20 + 34 ⇒ (11) + 34 = 45
Those demons are summoning, something, keep moving, and I hope this works... Ynaeve casts cloudkill on the other side of the force wall, hoping to break the summoning of the demons.
| Tarwas, E’Sum Tel Myth Drannor |
No SR on clodkill. 1d4 Constitution Damage (Fort Save halves). But the demons are all immune to it (poison)....
And now it's impossible to attack them (well, at least the marilith, once the cloud moved all the way to the wall) in meele (without taking con damage)
| MiniGM |
Between Bariel and Barid the crossbowman drops dead. Ynaeve casts her spell, but none of the demons are effected, though they cannot be seen clearly.
marilith 1d100 ⇒ 96
There is a fizzle and no creature appears, but the Marilith rises into the air, flying.
Glab 11d100 ⇒ 36 1d2 ⇒ 2
Flanking the demon 2 Vrocks appear, and immediately begin to dance.
Glab 21d100 ⇒ 20
Next to the Glab 2 a third Glabrezu appears. All three suddenly have multiple images around them.
3d8 ⇒ (6, 6, 1) = 13
Go Heroes
I am going to have to update the map I know
1d20 ⇒ 15
Belsiard casts his stolen spell on G3 who drops dead.
All the lackies are out of the fight.
technically none of you can see what the bad guys did.
| Ynaeve Amryln |
How high is the ceiling? I'm flying near the top, and the cloud only went up 20'.
What do you want boys? Leave the cloud, or dismiss it?
| Barid Naismith |
What's on this side of the wall still?
| Tarwas, E’Sum Tel Myth Drannor |
Cloudkill sadly can't be dismissed. It can only be dispersed by wind spells.
As long as you don't want to houserule it (or they have LOTS of class level), the summoned things shouldn't be able to summon themselves: "nor can it use its own summon ability" (under the universal-monster-rules for the summon ability).
"A summoned monster cannot summon or otherwise conjure another creature" (under the summon monster spell which the summon ability copies)
Tarwas tries to finish off the two in the pit.
Attack the crossbowman, once/if he is dead point theremaining attacks at the other one.
1d20 + 30 ⇒ (18) + 30 = 48
1d4 + 16 + 1d6 + 2d6 ⇒ (4) + 16 + (6) + (1, 6) = 33
1d20 + 30 ⇒ (5) + 30 = 35
1d4 + 16 + 1d6 + 2d6 ⇒ (4) + 16 + (4) + (6, 2) = 32
1d20 + 30 ⇒ (17) + 30 = 47
1d4 + 16 + 1d6 + 2d6 ⇒ (2) + 16 + (4) + (6, 3) = 31
1d20 + 25 ⇒ (4) + 25 = 29
1d4 + 16 + 1d6 + 2d6 ⇒ (2) + 16 + (6) + (1, 3) = 28
critchance1: 1d20 + 37 ⇒ (1) + 37 = 38
1d4 + 16 ⇒ (1) + 16 = 17
critchance2: 1d20 + 37 ⇒ (10) + 37 = 47
1d4 + 16 ⇒ (2) + 16 = 18
| MiniGM |
Tarwas eliminates the crossbowman, though the trident fighter seems to be clinging to life.
forgot that about summons, that is fine. In that case you can all worry about major buff age
Ynaeve you are certain that the lightning will not go through the wall but will bleed over the wall
Didn't realize that CK was not dismissable, that is bad news bears.
| Ynaeve Amryln |
Let's start hurling crap over that wall, see what we can do about them. No reason we don't just go back and find someplace that will benefit us.
Ynaeve considers the room, you know, that might be a really good idea, go where we can take them on one at a time.
| Barid Naismith |
I'm afraid that I'm stuck on this side of the wall until CK dissapates. I have neither immunity to poison, nor do I have a high CON score to gamble away.
Is the Wall currently floor to ceiling? If not, can whoever cast it make it so?
| MiniGM |
Everyone who has not acted goes Full Defense
From the other side of the wall, there is the sound of scrolls unrolling and potion bottles dropping.
The gladiator in the pit cries out
Please save us! I will offer you my soul, instead of just my service. Please!
those of you who made the checks on the Glabrezu's know that they can grant mortals a wish once per month.
3d20 ⇒ (4, 12, 11) = 27