Forgotten Realms- The Chosen Return (Inactive)

Game Master Vuvu


501 to 550 of 618 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

i forgot to include what I'd do if he doesn't take his AoO, which would be to just attack him


Unnamed

no AOO since they are Flat footed


Unnamed

go aehad and roll your sword damage


STATS:
Init. +10; AC 33, T 20, FF 27; F+13, R+16, W+18 HP 31/107; Spell Effects: Detect Scrying, Endure Elements, Fly, Nondetection, Mindblank, Magic Aura, Planar Adaption, Arcane Sight, Blur, Haste

Tarwas forcewall means I'll save my prismatic wall for later...

Ynaeve flies to F15, near the ceiling. From here she can keep an overview of the fight and casts spiked pit in I11-J12. The pit is 10'x10'x50'. Falling damage is 5d6 plus 2d6 piercing from the spikes. Reflex DC 23 to avoid falling in the hole for the two standing where the pit is created, +2 to save for anyone standing in the squares around the pit.

know:planes 1d20 + 31 ⇒ (4) + 31 = 35
perc w/arcane sight 1d20 + 20 ⇒ (6) + 20 = 26


Unnamed

2d20 ⇒ (5, 7) = 12

CB 2 ad 2 plumet into the put 7d6 ⇒ (2, 6, 6, 6, 1, 2, 5) = 28


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

Bariel's weapon damage:

1d6 + 4 ⇒ (2) + 4 = 6 Counts as +6 weapon if they are CE
Sneak attack Damage was 31
Bonus damage if they are CE is 14

So 37 damage if they arent CE, 51 if they are CE


Unnamed

the humans are actually neutral, just slaves


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

mentally dominated or non-magically just broken down?


Unnamed

you don't know.


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

gm:

Sense Enchantment: You can tell that someone's behavior is being influenced by an enchantment effect even if that person isn't aware of it. The usual DC is 25, but if the target is dominated (see dominate person), the DC is only 15 because of the limited range of the target's activities.
sense motive: 1d20 + 25 ⇒ (12) + 25 = 37


Unnamed

doesnt seem like they are. Though do you have to know the person for that to apply?


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

moving to discussion


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Barid will move to F13 and take out the person in front of me.

Attack 1, Mellon: 1d20 + 21 + 4 ⇒ (4) + 21 + 4 = 29
Dmg, Mellon: 1d6 + 8d6 + 7 ⇒ (6) + (5, 1, 1, 2, 5, 5, 6, 3) + 7 = 41

EDITED


Unnamed

they are neither. What ability gives you 2 attacks when you move?


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

I thought that we were Hasted beforehand.


STATS:
Init. +10; AC 33, T 20, FF 27; F+13, R+16, W+18 HP 31/107; Spell Effects: Detect Scrying, Endure Elements, Fly, Nondetection, Mindblank, Magic Aura, Planar Adaption, Arcane Sight, Blur, Haste

I cast haste just before we opened the door, my last buff spell, haste doesn't give an extra attack unless you do a 5' step, it adds an extra attack any time you get your iterative attacks.


Unnamed

you were but you only get that extra attack on a full attack. I will only count your first one. Since you acted first it is flatfooted, but to get sneak next round you will need a flanking buddy

Barid's attack cuts deep.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Fair enough. I've edited my original post. However, I did post earlier that I had used Greater Invisibility on myself before entering. Unless they can see invisible (I'm assuming the marilith can, but as for the rest...), then they should still be flat-footed to my attacks for another 14 rounds, if I understand it correctly. That's assuming that they even react between now and Round 2. They could just be a distraction for us...:)


Unnamed

ty I forgot you did that.


Unnamed

Tarwas moves to F 13 and finishes off the warrior there.

Bad Guys

All three of the demons begin to cast.

Spellcraft 24:
They are all summoning

#3 Flings his net at Tarwas 1d20 + 9 ⇒ (2) + 9 = 11, then he flips his shield around and moves into contact with De Witt.

#4 moves to block the entrance as well and flings his net at Barid 1d20 + 9 ⇒ (6) + 9 = 151d100 ⇒ 28 though it misses.

3d20 ⇒ (20, 10, 11) = 41 The crossbowman looses a flurry of bolts, shimmering with ice at Tarwas

1d20 ⇒ 16, confirms Tarwas takes 2d8 + 6 + 1d6 ⇒ (4, 2) + 6 + (5) = 17 the last d6 is frost

Heroes Go

Two daggers fly from where Silk is invisble and strike G 3, then fly back to his square and disappear.

2d4 + 8d6 ⇒ (2, 1) + (5, 6, 1, 1, 5, 6, 3, 6) = 36

Once again Belsiard casts Phantasmal killer, this time on the unwounded fighter. He screams and falls dead to the ground.
2d20 ⇒ (3, 5) = 8

[b] Go Heroes

currently G 3 lives and can fight, as well as CB 1. The others are either dead or down a pit.


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

as much as i want to epically leap over the wall of force like a true ninja, it would be a terrible choice to isolate myself from the party...

Bariel moves to flank CB1 if possible or at least set someone up for a good flank (let me know if this provokes an AoO that he then chooses to take) and strikes.

1d20 + 25 ⇒ (17) + 25 = 42 +4 if flanking (take note, weapon is menacing for my flanking partner, so +4 flanking vice +2)
damage: 1d6 + 4 + 2 + 2d6 ⇒ (4) + 4 + 2 + (6, 5) = 21 bane damage included
SA dmg if flanking: 8d6 ⇒ (1, 4, 2, 1, 3, 6, 1, 2) = 20


Sun Elf 221/151 HP; 39 AC, DR5/piercing, 19 fort, 23 ref, 20 will

How the hell can I move to F13 to finish someone off when I already casted Wall of Force and flew to F14?^^


Unnamed

sorry i lost your move in the shuffle busy day yesterday, got in my head someone else cast the wall. my mistake. doing my best here folks. Silk will kill him. Done.


Unnamed

Bariel, CB is armed with a crossbow and that does not threaten. I assume someone will give you a flank [/ooc]


Male Drow Noble Accountant 12/Monk 10

I'll flank with Bariel, and give him a hand.

Cotumo Attack, flanking: 1d20 + 21 + 4 + 4 ⇒ (4) + 21 + 4 + 4 = 33
Dmg: 1d6 + 8d6 + 7 ⇒ (6) + (4, 1, 5, 1, 1, 5, 5, 3) + 7 = 38
Alignment Dmg (if any): 2d6 ⇒ (1, 6) = 7


Sun Elf 221/151 HP; 39 AC, DR5/piercing, 19 fort, 23 ref, 20 will

Tarwas flies down and tries to finish off the last standing gladiator (G3).

Spoiler:

1d20 + 30 ⇒ (11) + 30 = 41
1d4 + 16 + 1d6 + 2d6 ⇒ (1) + 16 + (6) + (4, 4) = 31

1d20 + 30 ⇒ (2) + 30 = 32
1d4 + 16 + 1d6 + 2d6 ⇒ (3) + 16 + (1) + (5, 1) = 26

1d20 + 30 ⇒ (6) + 30 = 36
1d4 + 16 + 1d6 + 2d6 ⇒ (2) + 16 + (5) + (4, 3) = 30

1d20 + 25 ⇒ (16) + 25 = 41
1d4 + 16 + 1d6 + 2d6 ⇒ (3) + 16 + (2) + (4, 2) = 27

crit conf: 1d20 + 32 ⇒ (2) + 32 = 34
crit bonus damage: 1d4 + 16 ⇒ (4) + 16 = 20


Unnamed

G3 drops dead


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Sorry, just realized that I posted as my default yesterday. On the weekends, I post from my tablet, so it's a little harder to get everything right.


STATS:
Init. +10; AC 33, T 20, FF 27; F+13, R+16, W+18 HP 31/107; Spell Effects: Detect Scrying, Endure Elements, Fly, Nondetection, Mindblank, Magic Aura, Planar Adaption, Arcane Sight, Blur, Haste

spellcraft 1d20 + 34 ⇒ (11) + 34 = 45

Those demons are summoning, something, keep moving, and I hope this works... Ynaeve casts cloudkill on the other side of the force wall, hoping to break the summoning of the demons.

Spoiler:
if they take damage, concentration checks to maintain the full round casting for summoning. [url]http://www.d20pfsrd.com/magic/all-spells/c/cloudkill[/url]


Unnamed

a good idea. Roll sr 3 times for me. If it allows for it. That link is not opening on my phone.


Sun Elf 221/151 HP; 39 AC, DR5/piercing, 19 fort, 23 ref, 20 will

No SR on clodkill. 1d4 Constitution Damage (Fort Save halves). But the demons are all immune to it (poison)....

And now it's impossible to attack them (well, at least the marilith, once the cloud moved all the way to the wall) in meele (without taking con damage)


Unnamed

lol nice! Post later tonight


Well, at least they can't really look out of it, since it still works as a fog cloud.


Unnamed

Between Bariel and Barid the crossbowman drops dead. Ynaeve casts her spell, but none of the demons are effected, though they cannot be seen clearly.

marilith 1d100 ⇒ 96
There is a fizzle and no creature appears, but the Marilith rises into the air, flying.

Glab 11d100 ⇒ 36 1d2 ⇒ 2

Flanking the demon 2 Vrocks appear, and immediately begin to dance.

Glab 21d100 ⇒ 20

Next to the Glab 2 a third Glabrezu appears. All three suddenly have multiple images around them.

3d8 ⇒ (6, 6, 1) = 13

Go Heroes

I am going to have to update the map I know

1d20 ⇒ 15

Belsiard casts his stolen spell on G3 who drops dead.

All the lackies are out of the fight.

technically none of you can see what the bad guys did.


STATS:
Init. +10; AC 33, T 20, FF 27; F+13, R+16, W+18 HP 31/107; Spell Effects: Detect Scrying, Endure Elements, Fly, Nondetection, Mindblank, Magic Aura, Planar Adaption, Arcane Sight, Blur, Haste

How high is the ceiling? I'm flying near the top, and the cloud only went up 20'.

What do you want boys? Leave the cloud, or dismiss it?


Unnamed

25 feet. and again you cannot see what was summonned, I posted it do when the cloud was gone you had an idea. You will have to dismiss the cloud to find out. that is a standard action. make an arcana check for the lightning, if you dismiss the cloud


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

What's on this side of the wall still?


Unnamed

two baddies down a pit.

sorry guys i have been slammed i will get a post tonight with an adjusted map. Though if Ynaeve doesnt dismiss the cloud you do not know what is on the other side


Unnamed

Map is up

Cloud kill and wall of force are both still there.

Those with spellcraft above 25 realize that even though they cannot see that the demons are summoning. You know that the Glabrezu's can summon things that can summon...so acting soon might be smart.


Sun Elf 221/151 HP; 39 AC, DR5/piercing, 19 fort, 23 ref, 20 will

Cloudkill sadly can't be dismissed. It can only be dispersed by wind spells.
As long as you don't want to houserule it (or they have LOTS of class level), the summoned things shouldn't be able to summon themselves: "nor can it use its own summon ability" (under the universal-monster-rules for the summon ability).
"A summoned monster cannot summon or otherwise conjure another creature" (under the summon monster spell which the summon ability copies)

Tarwas tries to finish off the two in the pit.

Spoiler:

Attack the crossbowman, once/if he is dead point theremaining attacks at the other one.

1d20 + 30 ⇒ (18) + 30 = 48
1d4 + 16 + 1d6 + 2d6 ⇒ (4) + 16 + (6) + (1, 6) = 33
1d20 + 30 ⇒ (5) + 30 = 35
1d4 + 16 + 1d6 + 2d6 ⇒ (4) + 16 + (4) + (6, 2) = 32
1d20 + 30 ⇒ (17) + 30 = 47
1d4 + 16 + 1d6 + 2d6 ⇒ (2) + 16 + (4) + (6, 3) = 31
1d20 + 25 ⇒ (4) + 25 = 29
1d4 + 16 + 1d6 + 2d6 ⇒ (2) + 16 + (6) + (1, 3) = 28

critchance1: 1d20 + 37 ⇒ (1) + 37 = 38
1d4 + 16 ⇒ (1) + 16 = 17

critchance2: 1d20 + 37 ⇒ (10) + 37 = 47
1d4 + 16 ⇒ (2) + 16 = 18


Unnamed

Tarwas eliminates the crossbowman, though the trident fighter seems to be clinging to life.

forgot that about summons, that is fine. In that case you can all worry about major buff age

Ynaeve you are certain that the lightning will not go through the wall but will bleed over the wall

Didn't realize that CK was not dismissable, that is bad news bears.


STATS:
Init. +10; AC 33, T 20, FF 27; F+13, R+16, W+18 HP 31/107; Spell Effects: Detect Scrying, Endure Elements, Fly, Nondetection, Mindblank, Magic Aura, Planar Adaption, Arcane Sight, Blur, Haste

Let's start hurling crap over that wall, see what we can do about them. No reason we don't just go back and find someplace that will benefit us.

Ynaeve considers the room, you know, that might be a really good idea, go where we can take them on one at a time.


Unnamed

i know speaking is a free action, but bear in mind that there is a limit to how much before I will declare that you are eating into your actions...note that what you said so far is fine. Just a reminder that we are still in combat. :)


Tarwas kills the last fighter.

Spoiler:

1d20 + 30 ⇒ (13) + 30 = 43
1d20 + 30 ⇒ (10) + 30 = 40
1d20 + 30 ⇒ (13) + 30 = 43
1d20 + 30 ⇒ (7) + 30 = 37
I guess I don't need to roll damage, considering he was already "clinging".


Unnamed

not your turn tar was, you just acted 4 posts up.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

I'm afraid that I'm stuck on this side of the wall until CK dissapates. I have neither immunity to poison, nor do I have a high CON score to gamble away.

Is the Wall currently floor to ceiling? If not, can whoever cast it make it so?


Unnamed

10 feet above it open


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

Bariel waits to see what the situation with the wall is to become, after moving to C10


1 person marked this as a favorite.

Actually, only 5 feet should be open, if the height you gave was correct.


Unnamed

Everyone who has not acted goes Full Defense

From the other side of the wall, there is the sound of scrolls unrolling and potion bottles dropping.

The gladiator in the pit cries out

Please save us! I will offer you my soul, instead of just my service. Please!

those of you who made the checks on the Glabrezu's know that they can grant mortals a wish once per month.

3d20 ⇒ (4, 12, 11) = 27

501 to 550 of 618 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Chosen Return Gamethread All Messageboards

Want to post a reply? Sign in.