Forgotten Realms- The Chosen Return (Inactive)

Game Master Vuvu


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Unnamed

The caster that just got hit by Bariel steps diagonally away from the pain and casts a spell

[ooc[ Shout/MAximized[/ooc] Bariel takes 30 damage and is deafened FORT 22 for half damage and not deafened. I believe that does not allow evasion? It is a cone of noise, that hits bariel nd the wall.
-------
Another sends a maximized Fireball that will catch Barid and Ynaeve 66 damage Ref 21 for half
-------

The one closes to Tarwas casts Maximized scorching ray at Tarwas 3d20 ⇒ (10, 20, 2) = 32 that is a 19 touch, a crit, and a miss. Confirming the crit 1d20 ⇒ 6-nope[/dice]

60 damage if the 19 hits, 30 if not. (there is a school ability in effect)

------

The last living one casts Magic Missle at Tarwas 5d4 + 5 ⇒ (3, 4, 4, 4, 3) + 5 = 23
Rd 3

Belsiard moves to 10 feet away from the second closest caster and whips him. This is the one that did the scorching ray.
1d20 + 19 + 2 ⇒ (17) + 19 + 2 = 38 for 1d3 + 7 + 3d6 ⇒ (1) + 7 + (6, 1, 3) = 18
1d20 + 14 + 2 ⇒ (3) + 14 + 2 = 19 for 1d3 + 7 + 3d6 ⇒ (3) + 7 + (1, 2, 5) = 18
1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24 for 1d3 + 7 + 3d6 ⇒ (1) + 7 + (3, 3, 3) = 17

All three attacks from the invisible bard connect deeply wounding him.

[ooc] GO HEROES-note the closest living caster just got whipped, the furthers one away was cut by Bariel


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

fort: 1d20 + 15 ⇒ (18) + 15 = 33
is that a mythic source? that will determine how it affects me.


Unnamed

nothing mythic


STATS:
Init. +10; AC 33, T 20, FF 27; F+13, R+16, W+18 HP 31/107; Spell Effects: Detect Scrying, Endure Elements, Fly, Nondetection, Mindblank, Magic Aura, Planar Adaption, Arcane Sight, Blur, Haste

fly was active when the cage fell (I have a few other spells active too), round one you cast haste for me, round two I cast greater invis, round 3 I cast see invis.


Unnamed

i see see invis activates this round. understood.

Ynaeve:
You can see Belsiard and Bariel. Bariel is 5 feet away from the furthest caster, and Belsiard is 10 feet from the nearest. Nothing else appears that was not there before.


Sun Elf 221/151 HP; 39 AC, DR5/piercing, 19 fort, 23 ref, 20 will

Touch AC is 34, so no, a 19 doesn't hit^^ So 25 damage/5 nonlethal overall.

While getting grazed but rays of fire and pointlessly targeted by useless Magic Missiles, Tarwas runs up to the next unwounded caster and tries to silence him.

Spoiler:

1d20 + 30 ⇒ (9) + 30 = 39
1d4 + 16 + 1d6 + 2d6 + 5d6 ⇒ (4) + 16 + (6) + (5, 6) + (2, 2, 6, 3, 3) = 53
1d20 + 30 ⇒ (13) + 30 = 43
1d4 + 16 + 1d6 + 2d6 ⇒ (2) + 16 + (4) + (3, 1) = 26
1d20 + 30 ⇒ (8) + 30 = 38
1d4 + 16 + 1d6 + 2d6 ⇒ (4) + 16 + (6) + (3, 3) = 32
1d20 + 30 ⇒ (5) + 30 = 35
1d4 + 16 + 1d6 + 2d6 ⇒ (1) + 16 + (3) + (3, 4) = 27
1d20 + 25 ⇒ (19) + 25 = 44
1d4 + 16 + 1d6 + 2d6 ⇒ (4) + 16 + (3) + (4, 2) = 29

crit conf
1d20 + 32 ⇒ (9) + 32 = 41
1d4 + 16 + 1d6 + 2d6 ⇒ (1) + 16 + (5) + (1, 2) = 25


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

With his saving throw, the spell has no effect on Bariel.

mythic saves:

Mythic Saves (Ex): At 5th tier, whenever you succeed at a saving throw against a spell or special ability, you suffer no effect as long as that ability did not come from a mythic source, such as a mythic creature or character. If you fail such a saving throw, you take the full effects as normal. If the spell comes from a mythic source, you treat the results of any saving throw required by the spell or special ability as normal.


Unnamed

tarwas you have to move more than 5 ft is that a mythic ability to get full attack?


Sun Elf 221/151 HP; 39 AC, DR5/piercing, 19 fort, 23 ref, 20 will

Yes, fleet warrior.


Unnamed

The caster falls, almost cut in two.


Sun Elf 221/151 HP; 39 AC, DR5/piercing, 19 fort, 23 ref, 20 will

I used Shocking Grasp btw, forgot to write it...


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here
Bariel wrote:

With his saving throw, the spell has no effect on Bariel.

** spoiler omitted **

Damn, totally forgot that. I'll have to bump back up my HP by 23, since I made the save last round.

Mini: How many casters are left?


Unnamed

3, two are wounded one seriously

forgotten dice rolls 1d20 ⇒ 3 1d3 + 7 + 3d6 ⇒ (3) + 7 + (5, 1, 6) = 22


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Since invisibility is pretty much off the table at this point...

Reflex Save: 1d20 + 20 + 2 ⇒ (13) + 20 + 2 = 35 Fireball has no effect...

I quickly target the one who has not taken any damage, flydown to be adjacent to him/her, and start attacking, using my Hunter's Surprise class feature to ensure sneak attack damage on all hits. Are they lawful or chaotic?

Hasted Attack, Mystic Improved Vital Strike, Mellon: 1d20 + 21 + 2 ⇒ (2) + 21 + 2 = 25
Damage Mellon Haste (if hit): 3d6 + 8d6 + 21 + 2 ⇒ (2, 1, 1) + (1, 3, 2, 6, 4, 2, 6, 5) + 21 + 2 = 56
Hasted Attack, Mystic Improved Vital Strike, Cotumo: 1d20 + 21 + 2 ⇒ (9) + 21 + 2 = 32
Damage Cotumo Haste: 3d6 + 8d6 + 21 + 2 ⇒ (2, 5, 2) + (5, 1, 5, 5, 4, 1, 2, 1) + 21 + 2 = 56
Alignment Damage: 2d6 ⇒ (3, 2) = 5

1st Attack, Mellon: 1d20 + 21 + 2 ⇒ (17) + 21 + 2 = 40
Crit Threat, Mellon: 1d20 + 21 + 2 ⇒ (11) + 21 + 2 = 34
Crit Damage, Mellon: 1d6 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Damage Mellon: 1d6 + 8d6 + 7 + 2 ⇒ (6) + (3, 1, 3, 3, 3, 5, 4, 1) + 7 + 2 = 38
1st Attack, Cotumo: 1d20 + 21 + 2 ⇒ (9) + 21 + 2 = 32
Damage Cotumo: 1d6 + 8d6 + 7 + 2 ⇒ (3) + (2, 1, 6, 5, 5, 4, 2, 5) + 7 + 2 = 42
Alignment Damage: 2d6 ⇒ (3, 5) = 8

Maximum potential damage: 215

EDITED


Unnamed

you cannot use vital strike and full attack. It is a standard and they are chaotic


Unnamed

or is that mythic vital strike? Also how are you full attacking and moving


Male Drow Noble Accountant 12/Monk 10
MiniGM wrote:
or is that mythic vital strike? Also how are you full attacking and moving

It is a mystic strike. I thought I was only moving 30' to attack.

EDIT: Just realized my error, I'll remove the other attacks.


Unnamed

barid's attack cuts deep doing a lot of damage.

4d20 ⇒ (10, 4, 1, 10) = 25 bariel hits his foe 3 times killing him. Assuming average damage

bad guys turn.

the one closest barid steps back and asts phantasmal killer dc 22 will if that fails dc 22 fort if that fails your die.

the other casts the same at Tarwas

rd 4 go heroes


Sun Elf 221/151 HP; 39 AC, DR5/piercing, 19 fort, 23 ref, 20 will

1d20 + 20 ⇒ (18) + 20 = 38=>Should be enough^^

Tarwas continues with his methodical caster dispatching.

Spoiler:

I kinda feel I wasted quite a few resources back there, so lets try just a normal full attack for once. Maybe 145 (if 28 hits) damage are enough...
1d20 + 30 ⇒ (17) + 30 = 47
1d4 + 16 + 1d6 + 2d6 ⇒ (2) + 16 + (5) + (2, 2) = 27
1d20 + 30 ⇒ (12) + 30 = 42
1d4 + 16 + 1d6 + 2d6 ⇒ (3) + 16 + (4) + (5, 2) = 30
1d20 + 30 ⇒ (8) + 30 = 38
1d4 + 16 + 1d6 + 2d6 ⇒ (2) + 16 + (4) + (1, 4) = 27
1d20 + 25 ⇒ (3) + 25 = 28
1d4 + 16 + 1d6 + 2d6 ⇒ (3) + 16 + (2) + (4, 5) = 30

Crit conf
1d20 + 30 ⇒ (7) + 30 = 37
1d4 + 16 + 1d6 + 2d6 ⇒ (1) + 16 + (6) + (3, 5) = 31


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Figures that I would get that one...

Will Save: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25 Cleared...

Taking a full round action, with Hunter's Surprise still active (will lose it at the end of the round, unless I pop a Mythic Point to renew).

Hasted Attack, Mellon: 1d20 + 21 + 2 ⇒ (7) + 21 + 2 = 30
Damage Mellon: 1d6 + 8d6 + 7 + 2 ⇒ (3) + (3, 6, 3, 5, 3, 4, 2, 5) + 7 + 2 = 43
Hasted Attack, Cotumo: 1d20 + 21 + 2 ⇒ (9) + 21 + 2 = 32
Damage Cotumo (including alignment): 3d6 + 8d6 + 7 + 2 ⇒ (4, 6, 4) + (2, 1, 2, 3, 1, 6, 6, 6) + 7 + 2 = 50

1st Attack, Mellon: 1d20 + 21 + 2 ⇒ (8) + 21 + 2 = 31
Damage Mellon: 1d6 + 8d6 + 7 + 2 ⇒ (5) + (6, 2, 4, 4, 5, 5, 3, 3) + 7 + 2 = 46
1st Attack, Cotumo: 1d20 + 21 + 2 ⇒ (16) + 21 + 2 = 39
Crit Threat, Cotumo: 1d20 + 21 + 2 ⇒ (13) + 21 + 2 = 36
Crit Damage, Cotumo: 3d6 + 7 + 2 ⇒ (3, 6, 6) + 7 + 2 = 24
Damage Cotumo: 3d6 + 8d6 + 7 + 2 ⇒ (1, 2, 4) + (2, 2, 2, 2, 5, 1, 5, 3) + 7 + 2 = 38

2nd Attack, Mellon: 1d20 + 16 + 2 ⇒ (4) + 16 + 2 = 22
Damage Mellon: 1d6 + 8d6 + 7 + 2 ⇒ (5) + (3, 2, 5, 6, 6, 2, 5, 2) + 7 + 2 = 45
2nd Attack, Cotumo: 1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 30
Damage Cotumo: 3d6 + 8d6 + 7 + 2 ⇒ (3, 4, 5) + (6, 2, 3, 2, 2, 1, 2, 4) + 7 + 2 = 43

3rd Attack, Mellon: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33
Crit Threat, Mellon: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23
Crit Damage, Mellon: 1d6 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Damage Mellon: 1d6 + 8d6 + 7 + 2 ⇒ (4) + (3, 5, 6, 5, 1, 2, 6, 6) + 7 + 2 = 47
3rd Attack, Cotumo: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15
Damage Cotumo (if it hit): 3d6 + 8d6 + 7 + 2 ⇒ (2, 5, 1) + (5, 5, 1, 1, 5, 5, 2, 3) + 7 + 2 = 44

Maximum potential damage: 394


Unnamed

he dies


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

Bariel will go full attack on the guy he was next to, after 5' stepping to get back adjacent to him (still improved invisible)

atk: 1d20 + 25 ⇒ (7) + 25 = 32
dmg: 1d6 + 4 ⇒ (4) + 4 = 8
snk atk: 8d6 ⇒ (6, 1, 3, 5, 3, 6, 3, 1) = 28

atk: 1d20 + 20 ⇒ (3) + 20 = 23
dmg: 1d6 + 4 ⇒ (1) + 4 = 5
snk atk: 8d6 ⇒ (5, 3, 5, 5, 2, 6, 1, 6) = 33

atk: 1d20 + 15 ⇒ (3) + 15 = 18
dmg: 1d6 + 4 ⇒ (2) + 4 = 6
snk atk: 8d6 ⇒ (1, 5, 2, 2, 4, 5, 4, 2) = 25

Total damage: 19 without sneak attack; 105 with sneak attack although all those attack rolls are really low, however if he cant see my invisibility then I am attacking his flat-footed AC anyway


Unnamed

he dies.

4d20 ⇒ (10, 13, 17, 3) = 43 4d3 + 28 + 12d6 ⇒ (2, 3, 2, 3) + 28 + (1, 4, 4, 2, 1, 4, 1, 4, 6, 4, 5, 1) = 75

there is a flurry of whip cracks, the last caster falls.

out of init. There is a door at the end of the hall. Something appears to be written on it, but you are too far. You will have to be adjascent to read it


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Perception, general: 1d20 + 27 + 2 ⇒ (8) + 27 + 2 = 37 Rolling bodies...

Perception, traps: 1d20 + 27 + 5 + 2 ⇒ (19) + 27 + 5 + 2 = 53 Once we are done rolling the bodies, I look around. I'm worried that the casters may have left something for us after their timely deaths, like that thing on the wall, for instance.


Unnamed

it's not a trap...

loot coming later


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Unnamed

I lied explosive runes


STATS:
Init. +10; AC 33, T 20, FF 27; F+13, R+16, W+18 HP 31/107; Spell Effects: Detect Scrying, Endure Elements, Fly, Nondetection, Mindblank, Magic Aura, Planar Adaption, Arcane Sight, Blur, Haste

Cast detect magic and then have a look around...

Ynaeve smiles at her companions, though they can't see her. Nice job boys, but next time leave one alive. Dead bodies only answer questions with a cleric handy.


Unnamed

the runes on the walls are magic, which you know just give off light,there are explosive runes on the next door. The cauldron is magic and a bit of loot is .

note that by the time it is all gone through and id'd greater invis will have worn off.


Unnamed

Everyone gains 19,200 xp

Loot is

5 elemental gem (fire),
10 potions of cure moderate wounds ,
5 potion of invisibility,
10 scrolls of protection from energy,
10 scrolls of resist energy,
5 wand of burning hands (CL 5th, 20 charges)
50 alchemist's fire
5 amulet of natural armor +1,
5 boots of striding and springing,
5 bracers of armor +3,
5 cloak of resistance +3,
5 headband of vast intelligence +4,
5 ring of protection +1,
5 spellbooks,
5,500 gp in gems


STATS:
Init. +10; AC 33, T 20, FF 27; F+13, R+16, W+18 HP 31/107; Spell Effects: Detect Scrying, Endure Elements, Fly, Nondetection, Mindblank, Magic Aura, Planar Adaption, Arcane Sight, Blur, Haste

Damn, these guys were decked out. There's a crafter somewhere...

Safe to assume that everything is matched sets? Any identifying marks?

perc 1d20 + 20 ⇒ (4) + 20 = 24
knowledge: +19 local, +24 history/noble 1d20 ⇒ 19


Unnamed

Matched sets, each one was equipped exactly the same.

1d100 ⇒ 60

Between Ynaeve, and the others with local, one of the men is recognized as being a wizard that had pledged himself to the demons. He was known to be a crafter, and the demons sought after those that had the ability to make wands, and magic items.

If anyone is keeping any of that just let me know, and I would appreciate it if someone would tally up how much the rest is worth.

Belsiard snags one of the wands.2 scrolls of resist energy and 2 scrolls of protection from energy, and 5 Alchemist Fires


Sun Elf 221/151 HP; 39 AC, DR5/piercing, 19 fort, 23 ref, 20 will

Tarwas tries to read and trigger the runes from 15 ft away.
If that's not possible, then they should be small enough that one does not "accidently" read them when going near and trying not to.
He then tries to open the door (if the runes didn't destroy it either way).


Unnamed

they can be avoided


Unnamed

the door opens into the dungeon. Which raises the question what was below the cauldron room before it fell? There are several people chained to walls, some are obviously dead some are alive.

three cells on the left and 3 on the right with a desk at the far end 60 ft away. There is some movement in the cell on the far left.

Belsiard immediately runs to the first cell on the right.

Silk?! Your alive! You made it out! Just hang on I will have you out in not time!

1d20 ⇒ 17

the haggard middle aged man looks up. Bel? How? Never mind. I have been leading the resistance, we all were. Until last night. We got wiped out, they took me alive as a sacrifice.

subplot for belsiard, and that is why he will be off doing something else so there is no dmnpc


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Looks like it's time to start picking locks. How many are there so I can start making rolls.


Unnamed

5 locked cells one with someone chained to the wall,bel has freed his friend.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Here goes nothing...

Disable Device 1: 1d20 + 35 + 2 ⇒ (8) + 35 + 2 = 45

Disable Device 2: 1d20 + 35 + 2 ⇒ (4) + 35 + 2 = 41

Disable Device 3: 1d20 + 35 + 2 ⇒ (12) + 35 + 2 = 49

Disable Device 4: 1d20 + 35 + 2 ⇒ (6) + 35 + 2 = 43

Disable Device 5: 1d20 + 35 + 2 ⇒ (5) + 35 + 2 = 42 I think that will do nicely for a start...


STATS:
Init. +10; AC 33, T 20, FF 27; F+13, R+16, W+18 HP 31/107; Spell Effects: Detect Scrying, Endure Elements, Fly, Nondetection, Mindblank, Magic Aura, Planar Adaption, Arcane Sight, Blur, Haste

Ynaeve keeps an eye out as she floats up near the ceiling, taking her customary high point.


Unnamed

All the cells are open now. Belsiard has freed his friend, and they stand and whisper as they move to the desk, where Silk pulls a lock box from underneath it, Belsiard picks it easily enough and Silk begins putting on some gear.

Ynaeve, You see at the far end of the room is another door.

Barid inside one of the cells is a man chained and unconscience, but thrashing slightly in his sleep. There is a small Lizard that looks like it is trying to open the shackles binding him.


Male Drow Noble Accountant 12/Monk 10

I call Ynaeve over to check the man, while I take a closer look at the lizard.

M'ere Lizer' Lizer' Lizerd...


Unnamed

the lizard hisses at you, it seems to be intent on protecting the man. The man has stopped thrashing and breathes shallowly.

heal check dc 18

as to the lizard be creative.

also dc 20 arcana[/ooc] might help with him

Meanshile Bel and Silk are examining the desk.

1d20 ⇒ 19


Sun Elf 221/151 HP; 39 AC, DR5/piercing, 19 fort, 23 ref, 20 will

heal: 1d20 + 3 ⇒ (2) + 3 = 5
Arcana auto success. Let me guess, it's a familiar?^^


Unnamed

Oh that is a nasty one. Lets keep that for our hideout!.

1d20 ⇒ 11

Belsiard pulls out his trap stealer rod and removes the trap completely.

This trap is an alarm and a cone of cold that resets itself. I think we should put it on the entrance to our space.


STATS:
Init. +10; AC 33, T 20, FF 27; F+13, R+16, W+18 HP 31/107; Spell Effects: Detect Scrying, Endure Elements, Fly, Nondetection, Mindblank, Magic Aura, Planar Adaption, Arcane Sight, Blur, Haste

the other door is obvious, or hidden?

With a second look at the far door, Ynaeve responds to the summons and flies down to look at the unconscious man. Dammit Barid, I'm a wizard, not a doctor!

heal check 1d20 + 3 ⇒ (11) + 3 = 14

Hmm, still living, the lizard might be a familiar.


Unnamed

correct Tarwas.

he is alive but suffering from poison


Male Drow Noble Accountant 12/Monk 10
Ynaeve Amryln wrote:

the other door is obvious, or hidden?

With a second look at the far door, Ynaeve responds to the summons and flies down to look at the unconscious man. Dammit Barid, I'm a wizard, not a doctor!

heal check 1d20+3

Hmm, still living, the lizard might be a familiar.

Oh, if only I could think of a good comeback to this...

I'll try to soothe the lizard and calm him down, first in Common, then in Draconic (I'm just guessing here), and convey that we are simply trying to help him.


Unnamed

what do you say?


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here
MiniGM wrote:
what do you say?

Something along the lines of 'We won't hurt your master. We only want to make sure he is okay.' Does it looks like he understands either language that I am speaking in (Common first, then Draconic)?


Unnamed

ok sorry i was not clear. I need you to actually make a decision on what you say. I will assume you say it in draconic and common. In general guys that is how I play it. If you are talking to someone of importance I need you to RP your words, you can make diplo checks to see how tehy are received but simply saying i do this doesnt work for me. sorry for confusion


Unnamed

as in have your character say it :), in bold like if you talked to another character

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