For Queen And Country - Heroes of Cheliax

Game Master Tourach

Loot list


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Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Perception: 1d20 + 4 ⇒ (1) + 4 = 5

Sazu may have gotten lost once or twice....


perception: 1d20 + 9 ⇒ (12) + 9 = 21


Human Male Cavalier (circuit judge) 4 | HP 31 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Perception: 1d20 + 3 ⇒ (6) + 3 = 9


The land gets worse and worse as you travel north and the ground is clearly more and more well-traveled. After about an hour of walking Ihon and Devron notice that there are lights in the distance that shine faintly even though it is the afternoon. Soft sounds, probably of talking, are audible near the lights which are about 100 ft away.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Ihon tilts his head. We have arrived.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

"Yes, apparently."

"I suppose we should decide if we wish to try to move up quietly or just be bold and announce ourselves."


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

"For what it's worth, I personally consider stealth to be a better idea than foolhardy valor," Andre comments, running a thumb over his holy symbol. "Particularly in an unfriendly land such as this."


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

"If our recent welcoming is any indicator, I agree with Andre."Sazu mutters, holding onto someone's shirt so he doesn't wonder off aimlessly again.


You are currently far enough away to avoid detection it would seem. Anyone that intends to approach closer, please give me Stealth checks. For those remaining behind, Stealth will be unnecessary at this point.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Ihon simply nods and makes no move to move forward.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

stealth: 1d20 - 1 ⇒ (10) - 1 = 9

Phaedra will attempt to move up quietly, though she doesn't do a very good job at it.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Andre also attempts to move forward, though his tread isn't particularly light. He keeps an arrow nocked to his bow.

Stealth: 1d20 - 2 ⇒ (7) - 2 = 5


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

'Umm...."

Sazu hesistantly moves forward.

"I'm not condfident in my ability to go unnoticed..."

Stealth: 1d20 + 2 ⇒ (12) + 2 = 14


Human Male Cavalier (circuit judge) 4 | HP 31 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Amideo will stay back, ready for any signs of combat.


The three of you approach slowly and once you reach 20ft from the light you can finally see its source. There is an imp being attacked by three humanoid-looking demons with horns and wielding scimitars shining with Light. When you see them, they see you, stop attacking the imp, and turn to rush the scouts.

Initiative: 1d20 + 1 ⇒ (13) + 1 = 14


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

init: 1d20 + 4 ⇒ (19) + 4 = 23

"Well, so much for being sneaky."

If possible, Phaedra tries to drop Grease under all 3 demons, if not, she settles for just getting 2 of them.


Just FYI, everyone can roll initiative. The non-stealth folks just begin the combat 100 ft from the nea rest demon and 80 ft from your fellows.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Initiative: 1d20 + 11 ⇒ (16) + 11 = 27
Initiative (familiar): 1d20 + 7 ⇒ (6) + 7 = 13

Knowledge (planes): 1d20 + 10 ⇒ (20) + 10 = 30

Round 1: Initiative 27

Ihon frowns as he moves forward to join his allies.

Moving 60ft forward.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Initiative: 1d20 + 1 ⇒ (3) + 1 = 4

Andre, cursing, raises his bow and takes aim at the nearest demon.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Init: 1d20 + 4 ⇒ (14) + 4 = 18

"Ohdearohdearohdear."

Sazu quickly takes aim, halfhazardly, and fires.

Attack: 1d20 + 3 ⇒ (15) + 3 = 18 Damage: 1d6 ⇒ 1


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Phaedra will have to move up there before she can cast.


Ihon, the creatures are Cambions. They have no special resistance to weaponry, but do have resistances to elements and spells. In particular they are immune to poison. They have the ability to enter a brief frenzy, increasing their speed and accuracy for a short time. They are also very adept at striking critical wounds. Knowing what you know about these creatures, however, these three appear to be wounded already.

Round 1 (Initiative 14)

The demons each charge one of your group that is closest to them, swinging a scimitar. Sazu is able to strike one with a crossbow bolt as it closes with him.

Andre Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Andre Crit Threat: 1d20 + 8 ⇒ (10) + 8 = 18
Crit Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Phaedra Attack: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Sazu Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Sazu Crit Threat: 1d20 + 8 ⇒ (9) + 8 = 17
Crit Damage: 1d6 + 2 ⇒ (3) + 2 = 5


Got a bit confused about the Grease, so I'll give the two of them that it can manage to hit (number 1 and 2) their saves with the assumption that they run through it.

Reflex Save: 1d20 + 3 ⇒ (19) + 3 = 22
Reflex Save: 1d20 + 3 ⇒ (20) + 3 = 23

Apparently they are insane at rolling dice though, so it doesn't matter!


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Sazu, shuddering from the slice of the steel cleanly moving across his flesh, moves back (5 ft step) and casts vanish on himself. (Invisibility for 3 rounds).


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Angry at both being hit and the things not falling in her spell, Pheadra Inspires Rage.

Inspired Rage:
Inspired Rage (Su) At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. At 4th level and every 4 levels thereafter, the song's bonuses on Will saves increase by 1; the penalty to AC doesn't change. At 8th and 16th levels, the song's bonuses to Strength and Constitution increase by 2. (Unlike the barbarian's rage ability, those affected are not fatigued after the song ends.) If an ally has her own rage class ability (such as barbarian's rage, bloodrager's bloodrage, or skald's inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). However, inspired rage does not allow the ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Andre staggers as the cambion charges him with its scimitar and opens a bleeding wound in his shoulder. "E-Erastil preserve me!" Staggering back, he claps a hand to the wound in his neck and a glow spreads from it, closing some of the wound.

5' shift away, then sacrificing tracking mark to cast cure light wounds on myself.

CLW: 1d8 + 3 ⇒ (7) + 3 = 10

The wound closes almost completely and, grimly, Andre digs the scroll that the group recovered out of his backpack. "Ihon! Will this work on these fiends?!"

Wondering if Ihon knows whether they have 5 or fewer hit dice...guessing so, but if they have more the scroll of cause fear is useless here.


Human Male Cavalier (circuit judge) 4 | HP 31 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Amideo nestles his lance beneath his arm and yells, "Ride Mahouf!"

Initiative: 1d20 + 1 ⇒ (3) + 1 = 4

Hey all, I'm back and my posting should return to normal.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Two questions: Are they close enough to get at least two in a casting of Grease? And are they 5 or fewer HD and/or immune to mind-affecting effects?


They are currently too spread out to hit two with Grease. They do have fewer than 5 HD and they have no special immunity to mind-influencing effects.

Amideo, you do still get a round 1 action (though you are 80ft back) and you might as well post your round 2 at the same time, even though you act after the demons.


Human Male Cavalier (circuit judge) 4 | HP 31 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Amideo will spur his horse forward, galloping into the clearing and trying to strike one of the cambions with his lance

Lance Attack: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Damage 1: 1d8 + 6 ⇒ (8) + 6 = 14
Damage 2: 1d8 + 6 ⇒ (3) + 6 = 9


Amideo is able to connect with the creature, its positioning unstable from the rather reckless charge. His strike is powerful enough to fell the demon in one attack, leaving the creature that was previously attacking Sazu dead on the ground.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Round 2: Initiative 27

Yes. Ihon then frowns and points at one of the remaining creatures whispering a harsh magical word.

Casting flare on the one attacking Andre. Fort Save DC 14.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Round 2
Init 23

Phaedra will move up the the closest demon and strike it with her Great Sword.

melee attack: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d10 + 7 ⇒ (2) + 7 = 9


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Sazu, under cover of invisibility, quickly moves away and out of danger.

He prepares a shot from his crossbow.

I don't think I can move and shoot from the crossbowa fter spending an action to reload, right?


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

You're correct, Sazu--unless you have the rapid reload feat.


Round 2

Flare Save: 1d20 + 5 ⇒ (17) + 5 = 22

Phaedra strikes the demon in front of her and deals a solid blow. The creature engaged with her attempts to strike her while the one next to Andre steps back into melee with him and attacks. Both of them start frothing at the mouth and enter a frenzy of speed.

Phaedra Scimitar: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Crit Confirm: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Phaedra Claw: 1d20 + 1 ⇒ (11) + 1 = 12
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Andre Scimitar: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Andre Claw: 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Crit Confirm: 1d20 + 1 ⇒ (2) + 1 = 3
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

And yes, Sazu, you are correct.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Round 2: Initiative 4

"Argh!" Andre grits his teeth as both blade and claw cut into him again, then steps back. "Glad to hear it, Ihon!" Unrolling the scroll, he chants a few words that complete the spell, and the scroll blazes with energy!

5' step back and use the scroll of cause fear against the nearest cambion. Sadly only a DC 11 (I believe) Will save...pass: shaken for 1 round. Fail: frightened for 1d4 ⇒ 2 rounds. I'm assuming this is a basic scroll, not one with a higher CL.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

They sure like to crit on me

Phaedra managed to take another solid hit, but the follow up claw attack lays her out on the ground.

-2

stabilize: 1d20 + 2 ⇒ (13) + 2 = 15


Phaedra, I believe that the claw missed you. It was only a 12 attack roll. Should be a total of 10 damage this round from the scimitar crit. And yeah, scimitars with improved critical are rough!

Cause Fear Save: 1d20 + 4 ⇒ (18) + 4 = 22

The Cambion shakes of most of the effects of the scroll, but it seems unnerved for a moment.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

You are right, I think I just saw the 21 on the line below and misread it as the attack on me. I also forgot that while raging, I heal back a hit point per round and I am keeping my rage up for round 2.

Round 2
Init 23

Spurred on by her Rage, Phaedra brutally slashed at the demon.

1d20 + 7 ⇒ (17) + 7 = 24
2d6 + 7 ⇒ (5, 6) + 7 = 18


Phaedra is able to fell the fast-moving demon in front of her, leaving only the one near Andre remaining.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Sazu will begin a bardic performance, a boring drone the history of demon sightings in the land and the various political reactions, taking as many off-topic quotes, speeches, and citing his sources. The result is a boring lecture that puts the party in such a meditative state, they feel as if their fighting is more intuitive than usual.

Sazu glances at his like-new crossbow, wondering if it was even worth attacking the beast.

Still....

He might as well shoot.

Attack: 1d20 + 3 ⇒ (13) + 3 = 16 Damage: 1d6 ⇒ 2

Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.


Sazu is unable to hit the demon amidst the flurry of melee attacks.

Just waiting on Round 2 for Amideo. Remember, there is just the single demon remaining.


Human Male Cavalier (circuit judge) 4 | HP 31 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Amideo will spur his horse forward, charging the demon with his lance.

Lance Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Lance Damage: 2d8 + 12 ⇒ (4, 6) + 12 = 22


Amideo is able to destroy the remaining demon and as it falls, the imp flies over to you, remaining in the air just in case.

Th...thank you. Those creatures are such a pain in the rear! I'm glad you came along to destroy them!

If you search the bodies you find three suits of studded leather armor, three masterwork scimitars, 260gp, a crystal skull (80gp), some nice copper wind chimes (20gp), a silver unholy symbol of Rovagug (25gp), and a gold an ivory decanter (400gp).


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

"And who might you be, little winged one?"


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Loot updated.

Ihon will look over the gear with detect magic as usual and then silently watch the discussion between his allies and the imp.


The imp shakes his head and speaks with a cracked voice, No way, I've learned that lesson. You first! Who are you people? The creature remains in the air, but isn't making any threatening moves at the moment.

Ihon, one of the Scimitars is magical. It is a simple Scimitar +1.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Andre lets out a tense breath. "We're servants of the throne of Cheliax, imp," he says sharply. "And you?"

As he speaks, he seizes his holy symbol and burst of golden radiance fills the clearing, healing those who were injured in the fight.

Moving away from/confirming the death of the cambions first, of course.

Channel: 2d6 ⇒ (2, 2) = 4

Glancing at the others, he asks, "Is anyone still injured? Phaedra, those cuts look bad. Allow me?"


Oh, good. Then you must be the ones I'm looking for. Mr. Gantry wants to know how you are doing. I'm...guessing you didn't resolve the...issue...yet but have you at least made progress? The imp moves a bit closer, still hovering. It seems eager to get the information it is requesting and leave as it is clearly on edge.

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