Devron, no preference here. PbP makes multiple initiative easy, so as long as you are consistent, I'm good.
Ihon, this creature is a somewhat unusual Quasit. It is a demon, heals quickly, and is capable of turning invisible at will. It is resistant to weapons that aren't cold iron or good and is immune to poison and electricity while having resistance to most other elemental damage.
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8
Andre wakes that morning and spends the first several minutes in quiet prayer to Erastil, kneeling on the forest floor.
Preparing pretty much the same spells but swapping enhanced diplomacy for resistance.
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When the little demon appears, Andre scowls. "Invisible, eh? Not if we can destroy it first!"
Initiative:1d20 + 1 ⇒ (15) + 1 = 16
When he sees Phaedra swing at the tiny creature and catch it with her blade, he grins. "Thatta girl! It can't be entirely impervious to our blows!" Raising his bow, he takes a shot at the creature.
As a deadeye bowman, having Phaedra between him and the quasit doesn't grant the quasit soft cover. If there's someone else in the way, he'll move to get a clear shot.
Phaedra is able to connect with the creature and is able to do a telling blow. The creature is still standing and shows a bit less concern when Andre connects with an arrow but it shrugs off most of the damage.
Just waiting on the other round 1 actions since the quasit is last.
I wasn't sure how to format the damage doubling from a mounted charge with a lance, so I rolled it twice. I can also multiply the first damage by two if that's preferable.
Two rolls like with a crit is fine with me. I'm not sure about any guidance on that matter.
Flare Save:1d20 + 2 ⇒ (19) + 2 = 21
Round 1
Amideo is able to fell the tiny creature and it shrieks as it falls.
On the body you find the following:
- A tiny porcelain mask (40gp)
- Milky Quartz (60gp)
- Pyrite (9gp)
- A gorgeous shell (10gp)
- 1 Scroll of Cause Fear (CL1)
- 1 Wand of Remove Fear (CL1)
- 139gp, 120sp
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8
"Hrm," Andre grunts as he looks over the loot with Ihon. "Wonder what all these benighted keys are for, eh?" He glances at the wizard. "D'you want these tools, or shall I hang onto 'em?" he asks, indicating the wand and scroll. "Or Sazu?"
As you talk, you hear the shouts and sounds of rather loud fighting coming from further into the marked area. It doesn't seem to be moving closer to you, but it is loud enough to be heard at what you guess is a pretty substantial distance. Clearly whoever is fighting is not attempting to hide it.
Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16
"Perhaps a quiet approach to gauge the situation is necessary?"
If no one objects, Sazu will *attempt* to sneak so he can get a better sense of what's going on over yonder fight. The clack of his wooden armor may give him away, but his small form should hopeful minimize any dead giveaways.
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8
"Sazu! Ihon! Wait!" Andre hisses, then follows them with a curse, stuffing the wand and scroll into his pocket and nocking an arrow to his bowstring. He stays a good 20 feet behind the other two, knowing he's not as sneaky. Which effectively gives him a +2 to the stealth check, assuming that we successfully approach the fight from head-on...
The group in front approaches and starts to see flashes of fire before anything else. Once you get within visual range, it looks like a group of three cultists, at least one of which is a spellcaster, are fighting with a horned skeleton-looking demon. At the moment they have made no indication that they have seen you.
Knowledge (Planes) is appropriate to identify the demon.
Ihon, the creature is a Babau, a creature much more powerful than the previous demons that you've faced. It has twice the resistance of the lesser demons and is coated with an acidic slime that often damages weapons that strike it. You get the sense that it is more powerful than you are by a fair margin and that fighting it, especially with other creatures around, may not be the best plan.
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8
Andre looks taken aback at Ihon's directness, but takes it as a sign of the gravity of the situation. "Then let us observe and, if the winner seems weak, move in to finish them off. Everyone be prepared to flee if necessary..."
As you watch, the fight goes on for a few minutes. Two of the humanoids are killed by the demon and the remaining cultist is wounded before it bends a knee. The demon simply grunts and then turns to walk deeper into the marked territory. From observing the fight, the remaining cultist appears to fight with both blade and magic, and was able to wound the demon, though even the three of them were unable to present a serious threat to it.
"Yep, I will agree to needing some weapons better suited for our potential foes. For now though, are we going to bother talking to the remaining fellow over there? Maybe ask why he was fighting?"
Human Male Cavalier (circuit judge) 5 | HP 48 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4
"We should at least try. If it does not go as planned, then I suppose we must fight. But let us see if we can reason with this cultist, unlikely ass it may be."
"Oh I don't think we can reason with him, but I am curious as to what their side of this story is. At any rate, any additional information we can get would be good."
Whoever wants to do the talking can give me a Diplomacy roll with their initial opener, if that's the direction you are going. Bluff or Intimidate would also be acceptable choices if you want to go those routes!
After it looks like the demon is definitely gone, Phaedra will enter the clearing and approaches the wounded cultist.
"Hello there. We just caught the end of that fight as that monstrous looking creature left. Care to share what that was all about? Are there things like that wandering about the woods here and attacking travelers such as ourselves? And why did it choose to leave you alive?"
Alexander Orlovsky
Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)
played by
aptinuviel
(1,280
posts)
Amideo Caluzzo di Solva
Human Male Cavalier (circuit judge) 5 | HP 48 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4
played by
Simeon
(270
posts)
Andre Karoxin
Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8
Ihon Volarian
Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]