For Queen And Country - Heroes of Cheliax

Game Master Tourach

Loot list


1,151 to 1,200 of 2,009 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>

Devron, no preference here. PbP makes multiple initiative easy, so as long as you are consistent, I'm good.

Ihon, this creature is a somewhat unusual Quasit. It is a demon, heals quickly, and is capable of turning invisible at will. It is resistant to weapons that aren't cold iron or good and is immune to poison and electricity while having resistance to most other elemental damage.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Surprise Round: Initiative 18

It can turn invisible as it pleases. Ihon says as he touches Devron's shoulder.

Using Diviner's Fortune on Devron.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Initiative: 1d20 + 4 ⇒ (20) + 4 = 24

Sazu, still a bit new to this combat thing, freaks out a little and tries not to pull the trigger on his crossbow too quickly.

I'm pretty sure I go first in the normal round so....

Sazu shoots a bolt, hoping this one will take damage from his mundane items.

Attack: 1d20 + 3 ⇒ (16) + 3 = 19 Damage: 1d6 ⇒ 4


Round 1

Sazu is able to strike the creature with his crossbow bolt, but it seems to shrug the damage off completely.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Initiative: 1d20 + 4 ⇒ (10) + 4 = 14

Init 14
Round 1

Phaedra swings her greatsword at the little flying thingy.

melee attack: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 2d6 + 5 ⇒ (6, 3) + 5 = 14


Phaedra, I think that's a crit threat...


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Andre wakes that morning and spends the first several minutes in quiet prayer to Erastil, kneeling on the forest floor.

Preparing pretty much the same spells but swapping enhanced diplomacy for resistance.

-------

When the little demon appears, Andre scowls. "Invisible, eh? Not if we can destroy it first!"

Initiative: 1d20 + 1 ⇒ (15) + 1 = 16

When he sees Phaedra swing at the tiny creature and catch it with her blade, he grins. "Thatta girl! It can't be entirely impervious to our blows!" Raising his bow, he takes a shot at the creature.

As a deadeye bowman, having Phaedra between him and the quasit doesn't grant the quasit soft cover. If there's someone else in the way, he'll move to get a clear shot.

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 ⇒ 7


I'm sorry am I supposed to go yet? i think the quasit goes before me.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

confrim crit attack: 1d20 + 5 ⇒ (4) + 5 = 9 nope :(


Phaedra is able to connect with the creature and is able to do a telling blow. The creature is still standing and shows a bit less concern when Andre connects with an arrow but it shrugs off most of the damage.

Just waiting on the other round 1 actions since the quasit is last.


Devron will move up to the thing and stab at it with his Ranseur. "Urzoth! Kill!" he growls as he moves.

Having Urzoth attack and moving to flank it with her.
Attack: 1d20 + 5 + 1 + 4 ⇒ (7) + 5 + 1 + 4 = 17 BAB, Diviner's Fortune, Outflank
Damage: 2d4 + 4 ⇒ (2, 3) + 4 = 9


Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4

Urzoth charges at it while Devron moves into position, snapping her jaws at the little demon.

Bite: 1d20 + 4 + 4 + 2 ⇒ (14) + 4 + 4 + 2 = 24 BAB, Outflank, charge
damage: 1d4 + 4 ⇒ (3) + 4 = 7


Round 1

Devron misses, but his pet is able to connect, doing minor damage though the quasit shrugs off most of it.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Round 1: Initiative 18

Ihon frowns and points at the creature. Suddenly, a burst of light happens in its face.

Casting flare DC 14.


Human Male Cavalier (circuit judge) 5 | HP 48 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Round 1: Initiative 21

Amideo locks his lance into a jousting position and charges the quasit while on horseback.

Attack: 1d20 + 6 - 1 ⇒ (14) + 6 - 1 = 19
Damage 1: 1d8 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Damage 2: 1d8 + 6 + 2 + 14 ⇒ (5) + 6 + 2 + 14 = 27

I wasn't sure how to format the damage doubling from a mounted charge with a lance, so I rolled it twice. I can also multiply the first damage by two if that's preferable.


Two rolls like with a crit is fine with me. I'm not sure about any guidance on that matter.

Flare Save: 1d20 + 2 ⇒ (19) + 2 = 21

Round 1

Amideo is able to fell the tiny creature and it shrieks as it falls.

On the body you find the following:

- A tiny porcelain mask (40gp)
- Milky Quartz (60gp)
- Pyrite (9gp)
- A gorgeous shell (10gp)
- 1 Scroll of Cause Fear (CL1)
- 1 Wand of Remove Fear (CL1)
- 139gp, 120sp

You also find a small key that smells of sulfur.


"Tough buggers." Devron mentions. "I'll have to use the gauntlet next time."


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Loot updated. Ihon will, of course, look at everything with detect magic.

A key. Now we have three, Ihon says as he looks over the items.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

"I think we need to look into something a bit more potent than mundane weapons. A small investment for large gains, perhaps."

Sazu clutches his crossbow close, a new bolt loaded, even though the thought of it bouncing harmlessly off an oncoming demon terrified him.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

"Hrm," Andre grunts as he looks over the loot with Ihon. "Wonder what all these benighted keys are for, eh?" He glances at the wizard. "D'you want these tools, or shall I hang onto 'em?" he asks, indicating the wand and scroll. "Or Sazu?"


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

"Hmm, I wonder what exactly all these keys open and how many there are in total?"


As you talk, you hear the shouts and sounds of rather loud fighting coming from further into the marked area. It doesn't seem to be moving closer to you, but it is loud enough to be heard at what you guess is a pretty substantial distance. Clearly whoever is fighting is not attempting to hide it.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

"Perhaps a quiet approach to gauge the situation is necessary?"

If no one objects, Sazu will *attempt* to sneak so he can get a better sense of what's going on over yonder fight. The clack of his wooden armor may give him away, but his small form should hopeful minimize any dead giveaways.

Sneak: 1d20 + 2 ⇒ (12) + 2 = 14
Perception: 1d20 + 4 ⇒ (19) + 4 = 23


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Stealth: 1d20 + 4 ⇒ (10) + 4 = 14
Perception: 1d20 + 10 ⇒ (10) + 10 = 20

Ihon shrugs and follows.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

"Sazu! Ihon! Wait!" Andre hisses, then follows them with a curse, stuffing the wand and scroll into his pocket and nocking an arrow to his bowstring. He stays a good 20 feet behind the other two, knowing he's not as sneaky. Which effectively gives him a +2 to the stealth check, assuming that we successfully approach the fight from head-on...

Stealth: 1d20 + 1 - 3 ⇒ (9) + 1 - 3 = 7
Perception: 1d20 + 4 ⇒ (3) + 4 = 7


Giving to the end of the day for others to decide if they are approaching with the group or staying back.


Devron will turn to Urzoth and make a click-click noise with his tongue.
Handle Animal: 1d20 + 5 ⇒ (2) + 5 = 7

Urzoth seems distracted by the noises of battle. When Urzoth does not react, he scowls and snaps his fingers to get his attention before trying again.

Handle Animal: 1d20 + 5 ⇒ (16) + 5 = 21

I'm going to be a round or two behind everyone.

Stealth: 1d20 ⇒ 18
He moves pretty quietly, despite his chainmail.


Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4

Stealth: 1d20 + 7 ⇒ (7) + 7 = 14
For a giant lizard, Urzoth moves relatively quietly, keeping her master about 10 feet away to her right.


Human Male Cavalier (circuit judge) 5 | HP 48 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Amideo trots behind the group, well aware that a horse is not the stealthiest creature.

Perception: 1d20 + 3 ⇒ (6) + 3 = 9


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Phaedra moves up with the group to see what is going on.

perception: 1d20 - 1 ⇒ (15) - 1 = 14

stealth: 1d20 - 1 ⇒ (8) - 1 = 7


Some Rolls:

1d20 ⇒ 14
1d20 ⇒ 17
1d20 ⇒ 15
1d20 ⇒ 4

The group in front approaches and starts to see flashes of fire before anything else. Once you get within visual range, it looks like a group of three cultists, at least one of which is a spellcaster, are fighting with a horned skeleton-looking demon. At the moment they have made no indication that they have seen you.

Knowledge (Planes) is appropriate to identify the demon.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Andre, as he approaches, squats down. "Of course the beasts fight their own allies," he murmurs. "I don't see any immediate reason to intervene..."

Don't have (Planes)...


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Knowledge (planes): 1d20 + 9 ⇒ (9) + 9 = 18


Ihon, the creature is a Babau, a creature much more powerful than the previous demons that you've faced. It has twice the resistance of the lesser demons and is coated with an acidic slime that often damages weapons that strike it. You get the sense that it is more powerful than you are by a fair margin and that fighting it, especially with other creatures around, may not be the best plan.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

We cannot fight this thing. This is beyond our means, Ihon whispers, as he looks around.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Andre looks taken aback at Ihon's directness, but takes it as a sign of the gravity of the situation. "Then let us observe and, if the winner seems weak, move in to finish them off. Everyone be prepared to flee if necessary..."


Devron nods, signalling Urzoth to hold.

-Posted with Wayfinder


As you watch, the fight goes on for a few minutes. Two of the humanoids are killed by the demon and the remaining cultist is wounded before it bends a knee. The demon simply grunts and then turns to walk deeper into the marked territory. From observing the fight, the remaining cultist appears to fight with both blade and magic, and was able to wound the demon, though even the three of them were unable to present a serious threat to it.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

"Definitley need to get better weapons....possibly coated with magic or something."Sazu mutters, looking at his mundane crossbow.


"I've got just the thing for it. But I think no one else does." Devron comments, showing his cold iron spiked gauntlets.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

That will certainly scratch it...until the gauntlet burns off your hand. Ihon states simply, with no hint of sarcasm.


"I never said it was the best weapon." Devron answers. "But you're going to want cold iron or strong magic against those things, right?"


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

"Yep, I will agree to needing some weapons better suited for our potential foes. For now though, are we going to bother talking to the remaining fellow over there? Maybe ask why he was fighting?"


Human Male Cavalier (circuit judge) 5 | HP 48 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

"We should at least try. If it does not go as planned, then I suppose we must fight. But let us see if we can reason with this cultist, unlikely ass it may be."


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

"Oh I don't think we can reason with him, but I am curious as to what their side of this story is. At any rate, any additional information we can get would be good."


Whoever wants to do the talking can give me a Diplomacy roll with their initial opener, if that's the direction you are going. Bluff or Intimidate would also be acceptable choices if you want to go those routes!


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

It looks like Phaedra and then Sazu have the highest Diplomacy (as one might expect). ;)

Since these aren't Erastilians, Andre doesn't feel the need to take the lead...if one of you wants to, go ahead and I'll assist.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

After it looks like the demon is definitely gone, Phaedra will enter the clearing and approaches the wounded cultist.

"Hello there. We just caught the end of that fight as that monstrous looking creature left. Care to share what that was all about? Are there things like that wandering about the woods here and attacking travelers such as ourselves? And why did it choose to leave you alive?"

Diplomacy: 1d20 + 10 ⇒ (13) + 10 = 23


The man snarls, struggling to stay on his feet and spitting on the ground in front of you.

Just giving people a chance to assist the roll if they want!


Human Male Cavalier (circuit judge) 5 | HP 48 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Amideo will try to assist Phaedra in her diplomatic endeavours.

Diplomacy: 1d20 + 7 ⇒ (11) + 7 = 18

1 to 50 of 2,009 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / For Queen And Country - Heroes of Cheliax - Gameplay All Messageboards

Want to post a reply? Sign in.

Current Characters


Bronze Dragon
The Norv

Male
(3,423 posts)
Shalelu Andosana
Aeliana Rais

Female Human Inquisitor (Sacred Huntsmaster) 1 , HP 9/9, AC 17 [Touch 14, Flat 13], CMD: 16 Init +5, Perception +6 (low-light vision)
Animal Companion:
Init +3, Perception +9 (low-light vision, scent)


played by EbonyPhoenix (17 posts)
Jhofre Vascari
Alexander Orlovsky

Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

played by aptinuviel (1,280 posts)
Lieutentant Pavo Voc
Amideo Caluzzo di Solva

Human Male Cavalier (circuit judge) 5 | HP 48 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

played by Simeon (270 posts)
Avid Arnsen
Andre Karoxin

Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8


played by The Norv (346 posts)
Tsadok Goldtooth
Arrac Brant

HP: 82/82 | AC: 22 FF: 19 T: 14 | Fort: +14 Ref: +9 Will: +7 | init: +3| perception: +10

played by rorek55 (21 posts)
Pirate
Baolus Yeralzery

Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

played by Sir Longears (461 posts)
Bojask
Devron Marr


played by rungok (37 posts)
Mask of Stolen Identities
DM Default

December 26th Update

played by inxpitter (3,464 posts)
Wight
DM Morvius


played by Tourach (1,437 posts)
Allustan
Esken Vladimir

Male Human Witch 1 , HP 8/8, AC 11 [Touch 11, Flat 10], CMD: 11 Init +7, Perception +5 [+7 when familiar is near]
Familiar:
Init +2, Perception +9 (low-light vision)


played by Esken (17 posts)
Groetus (Symbol)
Game Master Listener


played by aptinuviel (1,028 posts)
Mathezic
Ihon Volarian

Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)


played by aptinuviel (439 posts)
Shoanti Tribeswoman
Kayla Adrianas

Female Aasimar Cleric / 1

played by Joy (873 posts)
Uzbin Parault
Oscar Whitehall

Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4

played by rungok (185 posts)
Vorrea Talminari
Phaedra Valerius

Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

played by Joy (728 posts)
Rogue Elf
Rona'Nathaniel Gassan

Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

played by Faelar Braegen (281 posts)
Gnome
Sazu Magauge

Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

played by inxpitter (318 posts)
Golden Orb
The Winds of Fate


played by Joy (1,597 posts)

Previous Characters


Brambleson
Dark Archive Sir Longears

Male (691 posts)