
DM Morvius |

Amideo is able to strike down the robed fellow thanks to the fact that the man is stumbling around blind. Phaedra is able to connect with the demon, though it seems to be resistant to some of the damage.
Round 1 - Initiative 8
The dwarf charges at Amideo and the woman moves up to attack him in a flanking position.
Dwarf: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
Damage: 2d6 + 5 ⇒ (6, 6) + 5 = 17
Scimitar: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
The demon attempts to swing blindly back at Phaedra.
Halberd: 1d20 + 10 ⇒ (20) + 10 = 30
Concealment (2 is a hit): 1d2 ⇒ 2
Damage: 1d10 + 4 ⇒ (2) + 4 = 6
Crit Confirm: 1d20 + 10 ⇒ (1) + 10 = 11
Gore: 1d20 + 3 ⇒ (1) + 3 = 4
Concealment (2 is a hit): 1d2 ⇒ 1
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Phaedra, please give me a DC15 fort save to avoid Gray Pox.

Andre Karoxin |

Andre curses as he sees Amideo take another big hit and Phaedra get whacked by the halberd. And my arrows don't seem to hurt this fiend...we need to find better weapons, and soon.
But first, I have to save Amideo! Dropping his bow, Andre rushes forward and lays his hand on Amideo. "Deadeye, heal this man's wounds," he murmurs. He pulls his staff out and stands back-to-back with the other man, hoping to distract at least one of the attackers.
Sacrificing barkskin to cast cure moderate wounds...and hoping there's a position from which I can do that without needing a concentration check!
CMW (Amideo): 2d8 + 3 ⇒ (5, 7) + 3 = 15

Sazu Magauge |

Sazu begins a bardic performance, beginning an oratory that commends his fellows about their journey so far and the efforts against this cult.
A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Sazu will then take a glimmer of musical magic in his grasp as he throws it forth, casting grease on the halberd ofthe demon's weapon.
Spell DC: 15
Grease an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.

Ihon Volarian |

Round Two: Initiative 15
Ihon frowns as he watches the fight unfold and waves his hand towards the dwarf.
Casting grease under the armored dwarf. DC 17.

DM Morvius |

Dwarf Grease: 1d20 + 3 ⇒ (2) + 3 = 5
Round 2
Acrobatics: 1d20 - 2 ⇒ (15) - 2 = 13
The Dwarf tumbles to the ground and spends its full action crawling out of the greasy patch.
Meanwhile Phaedra misses the demon, but Amideo is able to strike the woman, dealing a sound blow.
The scimitar comes swinging back at Amideo, the woman grunting loudly.
Scimitar: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
The demon attempts to strike Phaedra with its halberd once more.
Halberd: 1d20 + 10 ⇒ (1) + 10 = 11
Concealment: 1d2 ⇒ 1
Damage: 1d10 + 4 ⇒ (7) + 4 = 11
Gore: 1d20 + 3 ⇒ (2) + 3 = 5
Concealment: 1d2 ⇒ 1
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Sazu Magauge |

"Oh dear..." Sazu mutters to himself. He had hoped that would work...
Thinking quickly, Sazu maintains his bardic performance and pulls the trigger on his crossbow.
Attack Dwarf: 1d20 + 3 ⇒ (2) + 3 = 5 Damage: 1d6 ⇒ 4

Andre Karoxin |

Seeing that he still has room (I think) to cast, Andre grins fiercely. Pulling his staff from his side, he growls, "Right then! Time to end this. Deadeye, lord of this and of all forests, give us the might to pierce this vile fiend's hide and scatter its supporters! Fill us with your wrath, O Ancient One, that our arrows fly true and our blades ring sharp!" As he completes his prayer, he slams the butt of the staff into the ground, a glowing golden tendrils seem to shoot up to wrap around the staff, Amideo's lance, and Phaedra's blade.
My staff, and Amideo and Phaedra's weapons, are all now weapons against evil! This lasts until the end of round 5.

Ihon Volarian |

Round Three: Initiative 15
Ihon waves his hand towards the armored dwarf.
Acid Splash: 1d20 + 3 + 1 - 4 ⇒ (15) + 3 + 1 - 4 = 15 Touch and assuming he's prone still.
Damage: 1d3 + 1 ⇒ (2) + 1 = 3

Sazu Magauge |

Round 3: Initiative 10
Sazu maintains bardic performance [13/15] and reloads his crossbow [move action]. He takes aim and fires!
Attack: 1d20 + 3 ⇒ (5) + 3 = 8 Damage: 1d6 ⇒ 5

DM Morvius |

Round 3 - Initiative 8
Ihon is able to strike the dwarf with the acid, though Sazu's bolt misses its target.
The demon swings back at Phaedra.
Halberd: 1d20 + 10 ⇒ (19) + 10 = 29
Concealment: 1d2 ⇒ 2
Damage: 1d10 + 4 ⇒ (9) + 4 = 13
Gore: 1d20 + 3 ⇒ (13) + 3 = 16
Concealment: 1d2 ⇒ 2
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Given that the Halberd should be enough to drop Phaedra, the Gore just won't happen.
The dwarf climbs to his feet and then moves around the Grease to stand in melee with Amideo, though he is unable to flank the man.
The woman swings her scimitar at Amideo.
Scimitar: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Andre Karoxin |

Round: 3 Initiative: 8
"Phaedra! No!" Andre cries. Rushing over to her (assuming he can since no one's described as being in melee), he kneels down and the wound the halberd made in her side. "Erastil, lead this warrior back onto the path of life...do not let her fall by the wayside as we walk through these dark woods!"
Sacrificing communal protection from evil to cast CMW.
Cure Moderate: 2d8 + 3 ⇒ (4, 2) + 3 = 9
Standing, he faces the demon. "C'mon, then! Face me!"

Ihon Volarian |

Round Four: Initiative 15
Ihon runs up behind Andre to touch him on the shoulder.
Using Diviner’s Fortune on Andre. This should help with the saving throw you are possibly about to make too!

Sazu Magauge |

Round 4: Init 10
Sazu will keep bardic performance up, hoping it will give comrades an edge in battle [12/15], and reloads then fires!
Attack: 1d20 + 3 ⇒ (6) + 3 = 9 Damage: 1d6 ⇒ 4
Note, I'm pretty sure as I'm using a light crossbow I can reload as a move and fire as a standard, but I'm paranoid since I'm used to taking an entire turn to reload crossbows without any feats. Second opinion?

DM Morvius |

Sorry for the absence. Unexpectedly busy week.
Round 4
Amideo is able to drop the woman with the scimitar, though Sazu misses his target.
The demon moves to swing at Andre, clearly angry about the healing he has been doing.
Halberd: 1d20 + 10 ⇒ (9) + 10 = 19
Concealment: 1d2 ⇒ 2
Damage: 1d10 + 4 ⇒ (4) + 4 = 8
The dwarf swings at Amideo in vengeance for his fallen comrade.
Greatsword: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 2d6 + 5 ⇒ (1, 4) + 5 = 10
Andre, please give me a DC15 fort save to avoid contracting Gray Pox.

Andre Karoxin |

DC 15 Fort: 1d20 + 4 ⇒ (18) + 4 = 22
Andre grunts as the halberd bites into his thigh, but just growls, "I've had worse. C'mon, then!" With a roar, he grows in size, suddenly rearing 12 feet tall, and swings his now-massive quarterstaff down at the demon!
Attack: 1d20 + 5 - 1 ⇒ (1) + 5 - 1 = 5
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
The staff plows a furrow in the ground, but does no harm to the demon...
AC is 14/10/13 this round...was hoping that would be more effective...

Sazu Magauge |

Sazu keeps up the rhythm [11/15] and will try to get another attack in at the dwarf, hoping if it hits it would deal more damage than bouncing off a demon's hide.
Attack!: 1d20 + 3 ⇒ (6) + 3 = 9 Damage: 1d6 ⇒ 6
Sazu can't hit a single thing today...
Also note, Sazu will end his bardic performance and using "Saving Finale should someone fail a save from disease, so they can make another save.

Ihon Volarian |

Round Five: Initiative 15
Ihon continues to stand behind Andre and touches him on the shoulder.
Using Diviner’s Fortune on Andre. This gives you an additional +1 attack. It's an insight bonus so it stacks with inspire courage. Also, you'll get a +1 bonus to your save (if you have to make any).

DM Morvius |

Amideo does still have his action prior to the bad guys. But it has been more than enough time, so just pushing forward.
Round 5
The demon swings at Andre once again, emboldened by the cleric's wide swing. In its blindness, it misses both attacks.
Halberd: 1d20 + 10 ⇒ (19) + 10 = 29
Concealment: 1d2 ⇒ 1
Damage: 1d10 + 4 ⇒ (6) + 4 = 10
Gore: 1d20 + 3 ⇒ (15) + 3 = 18
Concealment: 1d2 ⇒ 1
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
The dwarf continues to swing his greatsword at the mounted man.
Greatsword: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 2d6 + 5 ⇒ (3, 2) + 5 = 10

Andre Karoxin |

Andre roars, and swings once more at the blinded demon, still enlarged.
Attack: 1d20 + 5 - 1 + 1 + 1 ⇒ (19) + 5 - 1 + 1 + 1 = 25
Damage: 1d8 + 4 ⇒ (4) + 4 = 8 bludgeoning, bypassing DR/5 or less.
This time, he clobbers the demon! He steps back as he does so, hoping to see the demon fall.
Swift: Maintain the enlarged.
Standard: Attack!
None: 5' step out of melee with the demon.

Amideo Caluzzo di Solva |

Amideo tries to jab at the dwarf with his lance to no avail.
Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Sorry I missed my last round. I had an important exam to prepare for and didn't have much spare time.

Ihon Volarian |

Round Six: Initiative 15
Ihon waves his hand sending acid towards the dwarf once again.
Attack: 1d20 + 3 + 1 - 4 ⇒ (14) + 3 + 1 - 4 = 14
Damage: 1d3 + 1 ⇒ (3) + 1 = 4

DM Morvius |

Sazu does still have a Round 6 action, but moving ahead regardless.
Round 6
The demon looks badly wounded after Andre's attack, but doesn't fall. It closes with the cleric, taking a small step and swinging again.
Halberd: 1d20 + 10 ⇒ (13) + 10 = 23
Concealment: 1d2 ⇒ 2
Damage: 1d10 + 4 ⇒ (3) + 4 = 7
Gore: 1d20 + 3 ⇒ (5) + 3 = 8
Concealment: 1d2 ⇒ 2
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Meanwhile the dwarf seems pleased with Amideo's wide swing, striking back at the mounted man in response.
Greatsword: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 2d6 + 5 ⇒ (5, 1) + 5 = 11

Sazu Magauge |

Apologies, finals are really wearing me out.
Round 7
Sazu glances at the demon and dwarf, wondering if his allies would be able to hold out enough.
Bardic inspiration is still up, and counter for missed round [9/15].
Attack the dwarf!: 1d20 + 3 ⇒ (5) + 3 = 8 Damage: 1d6 ⇒ 4

Andre Karoxin |

Fortitude Save vs. Gray Pox?: 1d20 + 4 ⇒ (5) + 4 = 9
Andre grunts as the halberd bites into him. "I spit on you, agent of the Abyss! I will not fall today!" Continuing to back up (and shrinking back down to his normal size), he lays a hand on the gash on his arm that the halberd laid open. "Erastil, preserve me in the face of this lawless fiend!"
CLW: 1d8 + 3 ⇒ (4) + 3 = 7
The wound closes as though it was never there, and the priest tightens his grip on his staff.
None: 5' step away, toward Amideo or Phaedra if possible.
Standard: Drop magic weapon to cast cure light wounds on himself.

Ihon Volarian |

Round Seven: Initiative 15
Ihon waves his hand sending acid towards the dwarf once again.
Acid Splash: 1d20 + 3 + 1 - 4 ⇒ (19) + 3 + 1 - 4 = 19
Damage: 1d3 + 1 ⇒ (1) + 1 = 2

DM Morvius |

Round 7
Between Amideo and Ihon, you are able to take down the armored dwarf. The demon snarls and then vanishes in a cloud of sulfur and smoke, leaving only its halberd behind.
Searching the bodies yields the following:
2403 gp, 470 sp
Pyrite (11 gp)
Rock Quartz (10 gp)
Sardonyx (40 gp)
Zircon (65 gp)
Masterwork Greatsword
Masterwork Scimitar
Masterwork Halberd
masterwork Half Plate
Potion of Mage Armor
Potion of Endure Elements
2 x Potion of Enlarge Person
Scroll of Color Spray
Scroll of Eagle's Splendor
Scroll of Silent Image
You may also all level up. Hopefully after waking up your unconscious skald!

Andre Karoxin |

"Phaedra!" Rushing to her, Andre kneels and prays over her. "Erastil, guide this warrior of Cheliax back to the land of the living. Let her hunt on with us as we seek to cleanse this land of its demonic taint. Let her song ring out through the trees as she cleaves evil in twain. So mote it be..." Passing his hands over her wounds, the most grievous of them close.
Dropping bull's strength for cure moderate wounds.
CMW: 2d8 + 3 ⇒ (1, 2) + 3 = 6
Phaedra, I'm not sure what that puts you at...I can heal some more if need be. In fact...
"Erastil bless us all," he mutters, and as he stands a wave of healing energy rolls out from his body to close everyone's wounds.
Channel: 2d6 ⇒ (3, 5) = 8