![]()
About Ihon VolarianClass/Level: Wizard/5
Current Hit Points: 32/32
Daily-Use Abilities:
Ability Scores:
Strength 11 (+0) Dexterity 14 (+2) Constitution 14 (+2) Intelligence 20/22 (+5)/(+6) Wisdom 14 (+2) Charisma 7 (-2) Combat Information:
Init +8 [+12 when familiar is near] (Dex+2, Improved Initiative +4, +2 Diviner) Senses: Perception +11 [+13 when familiar is near] Concentration +10/(+11) CMB +2 [BAB +2, Strength +0] CMD 14 [10 +2 BAB +0 Str +2 Dex] Defenses
Offense
Skills:
name [ability] (ranks/ability/class/other mod) total Escape Artist [Dex] (5+2+0) +7 [from Headband] Fly [Dex] (5+2+3) +10 Knowledge (arcana) [Int] (5+4+3+1) +13/+14 Knowledge (engineering) [Int] (4+4+3) +11/+12 Knowledge (planes) [Int] (5+4+3) +12/+13 Knowledge (dungeoneering) [Int] (3+4+3) +10/+11 Knowledge (geography) [Int] (3+4+3) +10/+11 Linguistics [Int] (5+4+3) +12/+13 Perception [Wis] (5+2+3+1) +11 [+13 when familiar is near] Sense Motive [Wis] (0+2+0) +2 [+4 when familiar is near] Spellcraft [Int] (5+4+3) +12/+13 Stealth [Dex] (5+2+0) +7 45 Ranks =[2 Class+ 5 Intelligence+ 1 Skilled+ 1 Favored Class]*5 +2 bonus on Spellcraft checks made to identify, learn, and prepare Divination Spells. –5 penalty on similar checks made concerning Enchantment and Necromancy Spells.
Languages:
Common, Halfling, Polyglot, Draconic, Elven, Infernal, Abyssal, Celestial, Sylvan, Gnomish Traits, Feats and Class Abilities:
Traits Seeker (Social): Gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you. Lore Seeker (Campaign): The secrets of an ancient fallen civilization intrigue you, particularly the magical traditions of its highly mystical culture. You’ve studied magic intensely, and hope to increase that knowledge by adding ancient lore. You gain a +1 trait bonus on Knowledge (arcana) checks, and Knowledge (arcana) is a class skill for you. If you cast arcane spells, pick three spells on your spell list. You are particularly adept at casting these spells, so they function at +1 caster level when you cast them, and their save DCs (if any) gain a +1 bonus. [Grease, Slow, Flesh to Stone] Magical Lineage (Magic): Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell’s final adjusted level. [Flesh to Stone] Feats
Class Abilities
Racial Abilities
Familiar:
Naevius Compsognathus N Tiny Animal Init +8; Senses low-light vision, scent; Perception +8 -------------------- Defense -------------------- AC 17, touch 14, flat-footed 15 (+2 Dex, +2 size +3 Natural Armor) HP 16/16 Fort +4, Ref +4, Will +4 -------------------- Offense -------------------- Speed: 40 ft., swim 20 ft. Melee: bite +2 (1d3-1, poison) Space: 2 1/2 ft.; Reach: 0 ft. -------------------- Statistics -------------------- Str 8, Dex 15, Con 14, Int 8, Wis 11, Cha 5 Base Attack +2; CMB: +2 [BAB +2, Dex +2, Tiny -2]; CMD: 11 [10, BAB +2, Str -1, Dex +2, Tiny -2] Feats:
Familiar Abilities:
Skills: Perception +8, Swim +10, Stealth +18 Special Abilities:
Familiar Archetype: School Familiar, Divination
Equipment:
321g, 27s, 13c Name (cost/weight)
Carried
On Horse:
In Backpack
Gems:
Total Weight: 41 lbs
Spellbook:
Pages used: 66 of 100 0-Level Spells (24): Resistance, Acid Splash, Drench, Detect Magic, Detect Poison, Read Magic, Breeze, Dancing Lights, Flare, Light, Penumbra, Ray of Frost, Scoop, Spark, Ghost Sound, Haunted Fey Aspect, Jolt, Mage Hand, Mending, Message, Open/Close, Root, Arcane Mark, Prestidigitation. 1st-Level Spells (3+4 Int+2 level): Grease, Comprehend Languages, Enlarge Person, Feather Fall, Magic Weapon, Protection from Evil, Web Bolt, Obscuring Mist, Silent Image 2nd-Level Spells (2 level+7 scribe): See Invisibility, Glitterdust, Invisibility, Burst of Radiance, Fox's Cunning, Bear's Endurance, Eagle's Splendor, Bull's Strength, Owl's Wisdom 3rd-Level Spells (2 level+3 scribe): Dispel Magic, Fly, Perfect Placement, Tongues, Slow Prepared Spells:
0-Level Spells, [DC 16] (4): Prestidigitation, Detect Magic, Acid Splash, Flare 1st-Level Spells, [DC 17] (3+2 bonus+1 School): Grease [DC 19], Grease [DC 19], 2nd-Level Spells, [DC 18] (2+2 bonus+1 School): Burst of Radiance, 3rd-Level Spells, [DC 19] (1+1 bonus+1 School): Dispel Magic, Slow [DC 21], Perfect Placement (Divination) Heavy Horse (Combat Trained):
Heavy horse (Pathfinder RPG Bestiary, 177) N Large animal Init +4; Senses low-light vision, scent; Perception +8 -------------------- Defense -------------------- AC 15, touch 13, flat-footed 11 (+4 Dex, +2 natural, -1 size) hp 19 (2d8+10) Fort +8, Ref +7, Will +3 -------------------- Offense -------------------- Speed 50 ft. Melee bite +5 (1d4+5), 2 hooves +0 (1d6+2) Space 10 ft.; Reach 5 ft. -------------------- Statistics -------------------- Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11 Base Atk +1; CMB +7; CMD 21 (25 vs. trip) Feats Endurance, Run Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel Skills Acrobatics +4 (+8 to jump with a running start, +12 to jump), Perception +8 SQ combat riding -------------------- Special Abilities -------------------- Combat Riding [Trick] The animal has been trained to bear a rider into combat. Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running. Scent (Ex) Detect opponents within 15+ feet by sense of smell. History:
Ihon Volarian grew up in Westcrown. His family can trace their line back to the old nobles of Cheliax. These days they are more merchants and scholars and hold no lands or titles. His parents were rather active explorers of far off lands and would come back with many stories and treasures of their exploits. When in his teens, Ihon started to join them on their travels to the colonies and the jungles of Mwangi. During one such excursion, Ihon and his father contracted Greenscale. His father eventually died of the disease, but Ihon survived, though not without some permanent scaring. Ihon continued his magical education under the tutelage of his mother, who has since retired to an estate in the Sargavan colonies. He has since returned to Cheliax and reunited with an old friend. Learning of an opportunity to gain gold and fame, he hopes to earn enough to fund future explorations of his own to the stranger parts of the world. Description:
Ihon is a of average height and build with brown hair and blue eyes. Even without the scaly grey-green scars on the left side of his neck up to the jawline, no one would have mistaken for being handsome. The stiffness of his face makes it difficult to judge his emotions and he often appears distracted. This tends to give a bad first impression (and second, and third, etc.) Most people find his aloofness and cryptic responses annoying. He normally dresses in traveling clothes with a sturdy and worn walking stick. Despite being well-worn and broken in, his boots are nearly spotless. |