Satinder Morne |
Wow, dodged that! I'm the only one without whip-lashes on her back?
Satinder will go to Owlbear after the fight, and comfort him like only a mother hen can. She looks at his bruises, caresses them and (when nobody is looking) says the infamous words: "Here, a kiss will make it feel better".
She then gathers up the boys, after Sandara is done with her.
"Listen up, we need to find a way to get rid of this rhum, easier and with less likelyhood to get caught? What would happen if some rats found the stash, and starting gnawing at it, letting it all go to waste?
I myself will carry a small bottle with water, as to dillute the rhum and making it easier to go down, or over the edge of the cup. What do you reckon?"
Terz "Lux" |
Lux steps to the mast and lifts his hands before forced. He locks gaze on Plugg. His expresssion is cold and unphazed. He maintains this for the first hit. At the second his face twists in pain just as he returns his jaw to the previous defiance. He goes limp.
As Sandra and the others gather many such scars are visible beneath his fur. It is clear from the thick cording of some of the scars. He has not always had acess to magical healing.
Lux nods. " We can also rotate distraction. Take turns who will drink and who will not. Who will cause others to look.elsewhere."
Maeleg Valdemar |
"Thanks Sandara."
He looks at Skaldi.
"I could try to brew something less vile to dilute the rhum.. if I had a good equipment."
I'm thinking of Alchemist's kindness but I'm not really sure that could work against the rhum.
He looks at Skaldi.
"And you my friend, do you know anything that could help us on this matter ? You know.. "
He makes an obscure gesture with his hand, gesture that might be a reference to magic.
Skaldi the Tallest |
Skaldi readily helps carry Lux away from the mast and to Sandara's ministrations.
When asked about the rum, I don't know how much help I can be. Have we seen where they store it? If it's in wooden barrels or Tuns, I might be able to bring in some outside assistance. Mites are damn good at working with bugs. Perhapts they can bring the termites of the ship to bear on those barrels?
Fortitude: 1d20 + 1 ⇒ (9) + 1 = 10
Satinder Morne |
Satinder will, after feeling the rush of the fight, make sure to find Ratline this night.
Action 0: Drinking the rum, and asking for seconds, so that everyone can see she is NOT dumping it.
Action 1: Singing a song about heroic fights, the reawards afterwards and the love of a woman... And she puts herself in the main characters role.
Action 2: Influence Ratline!
Action 3: Look for where the rhum is hidden. What skill is this?
Perform: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
Diplomacy: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
Skill?: 1d20 ⇒ 19
Fortitude: 1d20 + 2 ⇒ (2) + 2 = 4
Fortitude: 1d20 + 2 ⇒ (12) + 2 = 14
Fortitude: 1d20 + 2 ⇒ (10) + 2 = 12
Man, I'm going to be sore in the morning!
Terz "Lux" |
Lux looks the grog server in the eye. Throws back the glass swallows and makes a breathy "ahhhhh" sound in thier direction. He opens his mouth wide a lols his tough around.
Lux finds Satinder between songs. "Your a brave one though crafty. Most brave conscripts end up dead. You are well ahead of the curve." He leans back obviously joking a bit. "Now whats this I hears about improper equipment."
Satinder Morne |
"KITTY! I love you meeen! Have I told you that I luuvvv you? Well, I love you. Liszten.. LISZTEN! I have found a leffer amma, juz your size! You want it? What kind of weppenz do you em..epmo...use? Maybe I have sumz?"
Terz "Lux" |
Lux smiles his eye squint calcualting if Satinder is really as high as she puts on. "Another axe or dagger would be good anything that can used thrown or up close. Though I prefers axes. Yes I will take the armor." Lux sticks fairly close to Satinder durring his night actions. Laughing with the crew. Trying to keep an eye out for those hoping to take advantage of Satinder's drunkenness or for Plugg's goons working the crowd. He succums to fatiuge after the first night action. And finds his hammock.
DM Besmara |
1d20 + 4 ⇒ (6) + 4 = 10
1d20 + 2 ⇒ (1) + 2 = 3
1d6 ⇒ 2
Satinder you Heal 1 point of ability dmg which mean you only have the -1 on constitution for now.
Day 5 The Owlbear END
You wake in the morning to the sound of thunder and Mr. Plugg shouting in your ears: "Up dogs! In case you haven't noticed there is a storm! Move up!" Upon reaching the deck you are greeted by heavy rain and strong winds, the Wormwood is being tossed around by the waves, luckily most of you have enough experience in the sea to avoid sea sickness except for one. Satinder the movement of the ship makes your stomach turn and you are not sure you will not throw out yesterday dinner.
Lux:Ok.
Mael: Ok.
Satinder: Exhausted, plus -1 in con (2 con dmg and 1 dex dmg) and nauseated.
Skaldi: Ok.
As soon as the crew is on deck Plugg begins to shout orders at everyone:
"Kitty you're going to help lower and hoisting the sails!" Profession sailor check and a constitution check.
"Bird-brains you get to care for the ropes!" Profession sailor check.
"Song girl looking green eh? Pity you are on duty at the main sail!"Profession sailor check (Untrained: STR check) and a constitution check.
"Smart boy! you are on upper rigging today!"Climb check and Profession sailor check.
And for the first time since you have been onboard you see the captain actually directing things from the upper deck.
One of you must direct Owlbear during work you gain a + 2 on STR and CON checks but take a -2 on every other type of check. As he is distracting.
DAYTIME SHIP ACTIONS
Satinder Morne |
Satinder does not appear to be very happy this day. It would be one of those "I don't want to go to school today mommy", were it not that she was on board a pirate ship, and her mommy was bald and had a gigantic scar across his face.
I hope everyone else had a good night's sleep. Taking one for the team boys!
"Aye aye Mr Plugg! 't Was a good night, but a hard morning..."
She looks over at Owlbear and shouts "Come on big fella, time to hoist some ropes and all that. I could use some strong arm to help me this morning!"
CON check: 1d20 + 2 + 2 - 1 ⇒ (10) + 2 + 2 - 1 = 13+con +owlbear -con dmg
Besmara, please don't ever let me be pregnant on board of a ship!
It's hard to say no to a pretty and drunk woman... with a pegleg :P
-2 CON
-1 DEX
Nauseated
Exhausted
Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.
An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue.
Satinder Morne |
Later that night:
"Good news fellas.. I found the rhum rations!" she says while trying her best not to throw up due to the motions of the ship.
DM Besmara |
Maeleg Valdemar |
In the morning, Maeleg tries to have a little chat with "Badger" Medlar as they work the same shift, trying to win influence her and pointing the usefulness of helping each other in such a storm.
Influencing Medlar: 1d20 ⇒ 20
He'll then spend the day working as hard as he can.
Captain on deck, not the good time to be too smart.
Profession (sailor): 1d20 + 11 ⇒ (11) + 11 = 22
Satinder Morne |
DM Besmara |
The storm goes on during all day and it seems like it will go on during the night also, when the ship's clock tolls, some of the crew are told to eat and rest for a few minutes a time, just to take work again soon after. Rather than cooked food all you eat are biscuit rations, this evening no rum ration is given, and after filling your stomachs and a way too short rest you are all called back to duty.
Mael: 1d20 + 2 ⇒ (11) + 2 = 13
Skaldi: 1d20 + 1 ⇒ (18) + 1 = 19
Satinder: 1d20 + 1 - 1 + 2 ⇒ (5) + 1 - 1 + 2 = 7
Lux: 1d20 + 1 ⇒ (17) + 1 = 18
[spoiler=Satinder]You are completely tired and is a miracle you are still standing, your toughts are fragmented mess and your breath is ragged your eyelids close and open, each time it is harder to open your eyelids untill you cannot anymore, you fall asleep while working, tough you don't realize it, you just feel Master Scourge kicking you awkae and ordering you to return to your job.
NEW DAYTIME ACTIONS - EVEN TOUGH IS NIGHT AND NEW WORK CHECKS
Sometime during the endless hours battling the storm you hear a shout: "Man overboard! It is Jack!" You all look towards where the shout is coming from to see Samms pointing towards the sea, if you look towards the sea you can see young Jack struggling to swim close to the wormwood, the lad doesn't seems in to be sinking but neither is he able to ge closer at his pace.
Jack's swimming:1d20 + 7 ⇒ (20) + 7 = 271d20 + 7 ⇒ (7) + 7 = 14
Terz "Lux" |
Lux looks about for excess rope, a life preserver or even a long pole or boarding pike.
perception: 1d20 + 1 ⇒ (14) + 1 = 15
He will depending on what he finds. Toss a life preserver, try to get the rope out to Jack or reach him with pike.
As Lux looks for the items he makes a swift judgment on the storm; really rough, dangerous or just rocky waters and rain.
Sailor: 1d20 + 6 ⇒ (17) + 6 = 23
Satinder Morne |
"Mael, that could be real hard to get it to him. Tie it around myself, and I'll see what I can do... I just wish I wasn't this exhausted and sick, I would be a lot better at this. Stupid rhum!"
Terz "Lux" |
Lux runs over to Mael and Satinder. He intercepts the rope as it is being handed, he wraps it around his own waist."Mael's right this one is your turn to worry. You get to fight the hulking lads I'm used as bait." He winks at Satinder. "Get the other end tied to the rail and help Mael pulls us back." With that he hops the rail and dives out toward Jack.
swimming: 1d20 + 5 ⇒ (13) + 5 = 18
Satinder Morne |
Satinder nods!
"Besmara protects!"
Satinder Morne |
"Sure thing... Won't be much help, but at least my weight can help, right?"
Tamarie will assist.
"SKALDI!!"
Satinder Morne |
Skaldi the Tallest |
Skaldi rushes forward, taking hold of the rope with the others. Can he make it? I can call help if not... Those two are worth the lashes. He's not mindful of who hears him. He doesn't mind at all the crew knowing he'll take pain for his friends.
He looks out into the storm for Jack or Lux.
Perception: 1d20 + 5 ⇒ (20) + 5 = 25
If he sees no sign of them he'll let go of the rope long enough to summon a dolphin and send it searching.
DM Besmara |
Weekends and mondays are being hard on me. Oh well.
The storm is too rough for the Wormwood to make any unecessary movements, if the captain ordered the ship to stop or turn it would endanger it. Luckily your body is strong and the adrenaline removes your fatigue, you swim trough the stormy waters being tossed around by the waves but you do reach Jack.
The lad looks tired but he is swimming with all he got, you give the rope to him and together you both swim back towards the Wormwood you are tossed away by the waves but you keep your grip on the rope and make your way to the wormwood, both of you climb aboard with the help from the others. When you reach the deck Jack says with a rough breath: "Thnak you! Tought I was gone..." The lad begins to laugh: "I am alive Besmara be graced I'm alive." You get only some moments of respite before Plugg tells Jack to go sleep and the rest of you back to work.
Skaldi luckily you won't have to face punishment for saving your friends, at least not this time.
Jack:1d20 + 7 ⇒ (7) + 7 = 14
Jack:1d20 + 7 ⇒ (12) + 7 = 19
Lux first check:18 + 3 From Rope with Sat.
Lux with rope:1d20 + 9 ⇒ (15) + 9 = 24
Jack with rope and Lux:1d20 + 13 ⇒ (12) + 13 = 25
Jack with rope and Lux:1d20 + 13 ⇒ (7) + 13 = 20
Lux with rope and Jack:1d20 + 9 ⇒ (1) + 9 = 10
Lux with rope and Jack:1d20 + 9 ⇒ (13) + 9 = 22
Lux with rope and Jack:1d20 + 9 ⇒ (2) + 9 = 11
Lux with rope and Jack:1d20 + 9 ⇒ (3) + 9 = 12
New daytime actions and work checks for the night now.
Skaldi the Tallest |
Action: Work Diligently
Skaldi gets about his work for the night, planning on a long evening and probably a long morning after. As the evening sets in he concentrates more on keeping the rigging proper than chatting with lovely women from exotic places.
Climb: 20 + 2 + 4 = 26
Profesion:Sailor: 20 + 6 = 26
Skaldi the Tallest |
I should probably roll dice for those
Climb: 1d20 + 2 + 4 ⇒ (11) + 2 + 4 = 17
Profesion: Sailor: 1d20 + 6 ⇒ (13) + 6 = 19
When they're back on board Skaldi claps both Lux and Jack on the shoulder, welcoming them back. You He says to jack, Get some rest and keep your feet under you.
You he turns to Lux with a stern glare. He lets it linger for a second before it cracks into a grin, That was a brave thing you did. I'll buy you a drink when we've something proper to put in our mugs.
Bohd Stormcaller |
"Mah name's be Bohd.. ya may jus' call meh Stormcalla', though." Bohd speaks in a very thick accent as he rows, "I be on da ship ta help with storms an' da like. We coulda' been fine in da storm, but as luck be havin' it, Gozreh did not mean for da ship ta be makin' it ta where she be goin'."
Although rowing quietly most of the day, reflecting on why Gozreh would sink the ship and strand him and four other people in the middle of no where, Bodh speaks momentarily to the Varisian with the food. "It be a good ting ya were able to save some of da food.. I be able ta fish for some, but ya can't be eatin' fish all da time. Ya be goin' ta ration it, an' share it with the rest of us, ya?"
Ship Action #1: Diplomacy Check to Influence Leo:
Diplomacy: 1d20 + 3 ⇒ (9) + 3 = 12
Occasionally throughout the day, Bohd takes a moment to fill his salt water before casting a quick incantation on it. When given curious looks as to what he is doing, Bohd simply says, "I be purifyin' da water.. makin' it safe ta drink. If ya be needin' any, just hollah. I can do dese ta any spoiled food we be havin', too."
Although he does not need to rest to regain his spells, he does rest after a hard day worth of rowing, to regain his strength. In the morning, he had cast his usual Read Weather spell using his marked sticks to gain the next two day's weather report, to make sure the storm won't redouble itself upon them.
Ship Action #2: Rest
Maeleg Valdemar |
When Lux and Jack are back on board, Maeleg greets them with a friendly clap on the back.
"Glad to see you back. I'll see with Satinder and Kroop if we can have something to drink this evening. I guess you're not fond of salt water after all. For now, time to work."
DM Besmara |
"Thank you all, we can talk more later, Mr. Plugg it seems wants us back to work." Answers Jack.
Satinder work checks and action
Terz "Lux" |
Influence Ratline diplomacy: 1d20 + 1 ⇒ (20) + 1 = 21
At some point through the day Lux, when it could be said semi privately." I wonder Ratline would Fipps or Jape brave the big blue if you ended up on the soggy side of the rail."
DM Besmara |
I'm gonna assume Satinder works diligently so we can move on.
1d20 + 3 - 6 + 2 + 4 ⇒ (9) + 3 - 6 + 2 + 4 = 12
1d20 + 2 - 1 + 2 + 4 ⇒ (8) + 2 - 1 + 2 + 4 = 15
Day 6 - The Storm END
At five in the morning according to the ship's clock at least, you are all finally told to go rest and sleep, unfortunately the hours of rest are few and three hours laters you are awoken by being kicked out of bed by Master Scourge, Mr. Plugg and some lucky pirates that managed to wake up first, then you are all marched to the deck to get your duties for the day, the weather being better even if still cloudy, rainy and with strong winds. As always Mr. Plugg glares at everyone before talking:
"Bird Brains! You're going to haul rope today! Sailor or STR check, with CON check
"Kitty! You're on the mainsail! Sailor or STR check, with CON check
"Magic boy! You're on repair duty today!" Sailor or DEX check
"Cook girl! There is fish that needs to be caught!"
Everyone is Fatigued except for Sat who is still Exhausted, Need Daytime actions
Satinder Morne |
Yes, Satinder would have worked diligently. Damned forum ate my post!
Satinder will do her best at catching fish, but is found looking around for a place to "rest her eyes".
I would like to choose the "Other" variant, and work/sleep in small shifts. Yes, Satinder wants catnaps :)
I assume it will take a -2 (at least)?
Fishing is survival?: 1d20 + 0 + 2 - 2 ⇒ (15) + 0 + 2 - 2 = 15
Maeleg Valdemar |
Maeleg does his job without saying anything but he tries to help Satinder as often as he can.
Profession (sailor): 1d20 + 11 ⇒ (7) + 11 = 18
Constitution: 1d20 + 2 ⇒ (11) + 2 = 13
DM Besmara |
General mainentance, and you can always influence someone unless you're on bilge duty. Fishing is survival, Medlar is undfriendly.
Terz "Lux" |
I think we should consider that a variety of things are happening that color the npcs for or against us. But if it is obvious that things are changing against us we should start to work out a better system. Perhaps teaming up on influencing, or taking other direct actions to sway peole our way.