
DM Besmara |

His arms are tied with a chain that circles the mast so he can circle it and he is relatively comfortable
"Dogs? Owlbear know dogs, like dogs... Know dogs no more, only sparrow, fish" He then tries to point awkwardly to the pigs and adds: "Pigs... Mr. Plugg says Owbear like pigs why Owlbear is tied."

DM Besmara |

"Dog? Owlbear like see dog..." Answers Owlbear while looking at you Skaldi. Around the same time Lux hears steps coming out of the kitchen.

Skaldi the Tallest |

Alright, but you have to keep quiet about him. Remember, Plugg would toss him over. With that Skaldi heads behind some crates and summons a dog as stealthily as he can.
Cat-Chaser
Lead-Puller
I call thee, I call thee, I call thee
Shortly afterward he walks out with a shaggy brown dog following along.
The dog appears happy to see Owlbear and happily trots up to him.
Shh Skaldi pre-empts as the dog approaches.

DM Besmara |

Owlbear looks at the dog in a strange way and the tear welling up in his eyes begin to fall moisting his body, he tries to touch the dog but the chains keep him from moving."Dog! Dog! Owlbear keep secret dog in the ship. Owlbear thank. Showed dog"

Skaldi the Tallest |

At that point Skaldi will actually lift the dog so Owlbear can pet the creature. Soon enough, though, the dog has to go.
Alright, Owlbear. He has to go hide again. Skaldi will set the dog down and let it run off into the shadows, where the summoning will wear off.
Do you need anything? He sounds concerned. He's not trying to barter. He's not trying to trade. He's just offering to help.

Terz "Lux" |

Lux whispers "Someone is coming." He grabs the wound he recieved from the rat as if it was suddenly giving him more trouble. He winks at his companions if they seem concurred. He ambles about a little light headed.
If any one comes in. "Rats big ones. One of the manged bastsrds run up this way."

DM Besmara |

"Owlbear hungry..." Says the chained man slowly. Lux soon you hear heavy fottsteps coming down the stairs and you see Kroop carrying a plate of food. When he sees you he appears surprised. After a great hiccup he speaks: "Eh... Seens serious maybe ya should talk with that lass what was her name again? Sandra? Sand? eh well ya know..." He is going to turn climb updeck again but he notices Skaldi talking with Owlbear. You can see the conflicting emotions playing on his face but finally he decides and says: "Well truth be told I'm here with food for him." He says while pointing with his head towards Owlbear. "First-mate told me to only give him remains, but ya know poor guy is already chained and all... Ya keep this secret and I help ya guys with what I can deal?"

Terz "Lux" |

Lux seeming more coherent again looks to the others, "We should be going. Nice to meet you Owlbear. I'm the cat. Friends call my Lux." Lux smiles. "Lets get the rat corpses. If they are going to have us catch rats for stew may as well eat well.

DM Besmara |

Kroop nods to you then approaches Owlbear and holds the plate so Owlbear can eat, which the giant of a man does ravenously. "There lad calm down a bit eh?"

Skaldi the Tallest |

It seems the ship is full of secrets... I'm sure none are surprised.
As Skaldi leaves with the others, he looks over his shoulder and lays a finder over his lips. He's trying to indicate something along the lines of "Keep him secret."
No! I won't! It would be like murdering a child to prove a point.

DM Besmara |

When you return to the main deck Mr.Plugg is supervisioning the working crew, in other words he is glaring in all directions while he walks around doing nothing. When he notice you he asks: "Done? So what it was in the re?
After showing the rats to him, he tells you to go back to your duties: "Go back to yar duties! I expect ya still remember what they are right? He then goes back to glaring everywhere"
You guys have the same duty, same roll, you can take another daytime action now.

Satinder Morne |

Profession cook: 1d20 + 4 - 2 ⇒ (13) + 4 - 2 = 15 while shirking, and going off to the shop!

Maeleg Valdemar |

While he hunts rats and other vermins, Maeleg tracks down the young Jack Scrimshaw and tries to win his favor.
"Are you all right mate ? You were right, there were some nasty critters in those bilges. We took care of them. Between people aboard the same ship, it's a good thing to help each other."

DM Besmara |


Maeleg Valdemar |

He laughs heartily with those last words.
"If you need help or something, come to me lad, I'll do what I can. A man, whoever his father is, has to look after his own in the world and I always look after my friends."

Satinder Morne |

She looks at Conchobar leaving, and says: "What's up with the rabbit's foot? This guy been hitting the grog too much? "

Terz "Lux" |

Second action:
Lux heads back to work.
I am going to keep an eye out for Sandra. To see if she can help me with my injuries. I think that qualifies as shirking.
climbing: 1d20 + 12 - 2 ⇒ (12) + 12 - 2 = 22

DM Besmara |


Skaldi the Tallest |

Diplomacy: 1d20 + 11 ⇒ (4) + 11 = 15
Acrobatics (untrained): 1d20 + 0 ⇒ (10) + 0 = 10
Constitution: 1d20 + 1 ⇒ (7) + 1 = 8
Conchobar, my good man, just the fellow I was looking to find. He glances at the rabbit's foot. A rabbit's foot? Surely you don't think that'll bring you luck at sea.

DM Besmara |


Skaldi the Tallest |

He jerks his chin at the rabbit's foot and says Keep it around. If you wind up on land it'll still help out quite a bit. I hear the Lost Prince will overlook a man carrying a rabbit's foot.

Maeleg Valdemar |

"Cutting an arm seems a waste of skill for a sculptor but saving a life is often a good thing. But maybe we can help for that the next time it's needed. Satinder and Lux seem awfully good with cutting things and if you'd rather do something else I'm sure we can manage something to help you. What do you think ?"

Satinder Morne |


DM Besmara |


Satinder Morne |

Can I just T10? Don't want to misscount or anything. If not, rolls in spoiler.
Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Perception: 1d20 + 6 ⇒ (8) + 6 = 14

DM Besmara |

[spoiler=Mael]Both of you part to continue working.
I'm gonna move on, if anyone wants to say something else do so in spoilers
As is routine you all are called to deck before dinner, for the bloody hour, both Scourge and Plugg are present besides the mast. After glaring everywhere he begins to talk: "Bird-brain you are the worse vermin catcher I had the misfortune of having on my ship. But I let it pass because of your bilges-hunting!" He then turns towards Jack: "Lad you are a pirate! A sailor! Man up!" Finally he turns towards Skaldi: "While bird-brains imcompetence can be excused you total lack of effort cannot! You take three lashes!"
Again Skaldi is tied to the masts to receive a whipping by Master Scourge, this time tough he remains silent, the only obvious emotion in the glee in his eyes as Mr. Plugg makes the count.
ONE!
1d3 + 2 ⇒ (3) + 2 = 5
TWO!
1d3 + 2 ⇒ (2) + 2 = 4
THREE!
1d3 + 2 ⇒ (3) + 2 = 5
Skaldi agains falls uncouncious, this time Sandara help you carry him and heals his wounds so he that he wakes up a few moments later.
You guys can take your night actions, there is grog going around, and that is that.

Satinder Morne |

Can I get a "normal" knife or two from the kitchen, to give to Lux? He is a two-weapon fighter, want to help him :)
Satinder will sing another song, and use the excuse to lose her grog in the crowd. Whilst being hauled up on stage, she will leave it on the table she passes last, and leave on the other side. That stuff is filthy!
She will look for Jack Scrimshaw in the crowd, the young man, and end her performance by sitting down on his lap, and looking him in the eyes, and winking to the crowd.
Diplomacy: 1d20 + 0 ⇒ (17) + 0 = 17
Don't remember if I still have the +2 from yesterday's song?

Skaldi the Tallest |

After Sandara heals him, Thank you Lux. Sandara. I always appreciate knowing who my friends are. Maybe tomorrow he'll choose a task I can excel at. You'd think he would, to keep a ship running smoothly and all.
He spends most of dinner resting and recouperating. Much like Satinder he leaves his cup of rum sitting on a table, ignoring it. Less like Satinder, he doesn't have a decent excuse to just walk away from the ration.
Stealth: 1d20 + 0 ⇒ (6) + 0 = 6
Eventually he'll rise and track down Shivakh and sweeten her attitude a bit.
Diplomacy: 1d20 + 11 ⇒ (18) + 11 = 29

DM Besmara |

His attitude did change, sorry I update it now
Sandara nods at your thanks Skaldi and adds: "To be fair you weren't trying very hard were you?" she says that while smiling though.
Lux Mael your nightly actions and reaction to grog

Maeleg Valdemar |

Maeleg takes his cup of rhum and sits near Tilly Brackett.
"Hello. Name is Maeleg. You could find another surname if you wish but try to forget bird brain, that would be appreciated."
He winks and laughs with those last words and puts his cup on the table.
"Pleased to meet you."
He'll chat with her and try to win her over (trying to make her helpful), hoping she'll drink his cup of grog as it seems she likes rhum.
Diplomacy: 1d20 ⇒ 13

Terz "Lux" |

Lux drinks his grog.
He makes his way to Satinder, he looks around to make sure no one is paying close attention, "How was your day? I know you can take care of yourself, but these days I take most anything Plugg says as a hanging threat."
Lux makes his way to where Rosie is and enjoys her music, cheers heartily and engages in bawdy sailor talk with her figuring that is the best way to get friendly with someone named cusswell.

Satinder Morne |

Don't want to do two night time actions (unless you deem it necessary), so figured I would describe a 'normal' way for Satinder to get his attention :D
Perform: 1d20 + 6 ⇒ (8) + 6 = 14
I'll roll the CON check just to be sure: 1d20 + 1 ⇒ (9) + 1 = 10

Skaldi the Tallest |

Skaldi will force himself to retch as soon as Plugg and his cronie are gone.

Rafael The Silent |

1d20 + 10 ⇒ (17) + 10 = 27
1d20 + 4 ⇒ (4) + 4 = 8
1d20 + 8 ⇒ (5) + 8 = 13

Rafael The Silent |


Satinder Morne |

Perception: 1d20 + 6 ⇒ (9) + 6 = 15
Satinder shouts into the corner: "Ratline, scurvy dog you, come and drink with me and Scrimshaw here! I want to tell you both a story, and I'm sure you wouldn't want to miss it! I'll be sure to make it worht your while!"
She winks suggestively.

Skaldi the Tallest |

Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Skaldi watches her leave and mulls some things over. He heads to his rack to consider what might else be of use today.
I think that's all for Skaldi tonight, though he's heavily considering heading down to visit Owlbear in the middle of the night.
Skaldi heads for his bunk for the night, probably done with whatever he's been up to.

DM Besmara |

I'm moving on
Day 3 - Something in the bilges END.
When the ship's clock wake you up, you are not greeted by the sun, but by the sound of pouring water, you are greeted by heavy rain, still that is no rest for pirates and sailor thus you are all called to be assigned your duties by Mr Plugg.
"Kitten! You're doing upper rigging work today!"
Climb check and sailor check -2 on the checks because of the rain.
"Bird-brain! You're one of our runners today, I hope you can pass messages better than catching rats."
Acrobatics and constituion check
"You magic-boy is going to scrub the decks!"
Either strength or constitution check
Kroop is dead drunk again! So I have to supervise you again, today the captain has asked for ship so you're gonna fish!
Profession (fisherman) check or survival check +2 to your roll because of the rain

Skaldi the Tallest |

Action: Work Diligently
Skaldi works fairly hard for the majority of the day. It's not in an effort to please Plugg or Scourge, he's looking to apologise to Sandara. He tries to make this reasoning clear to any who are curious.
Strength check: 1d20 + 1 + 4 ⇒ (5) + 1 + 4 = 10

Terz "Lux" |

Rosie is a tough nut to crack. I would have figured 21 quite charming.
perception: 1d20 - 1 ⇒ (13) - 1 = 12
When the opportunity presents itself Lux cautions the others, "I think our dance partners from the other morning are working hard to keep others against us. We may be losing allies."
climb: 1d20 + 12 - 2 - 2 ⇒ (20) + 12 - 2 - 2 = 28
sail: 1d20 + 6 - 2 - 2 ⇒ (19) + 6 - 2 - 2 = 21
influnce Ratline: 1d20 + 1 ⇒ (8) + 1 = 9
Durring the course of work Lux speaks with Ratline, when they are alone in the rigging, "We riggers need to work together. Especially on a ship where friends are few. I hope no one is giving you trouble on account of us new comers. I've seen you Ratline your a good sailor in my book. You've got a friend if you need it."