For a Sip o' Chelish Wine - Skull and Shackles PBP

Game Master Rafael Bronzatti

Map of the Wormwood


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Wikia. Map Bilges Fatigued: Lux.

Since I didn't make things clear these thugs are going at you guys unarmed, since they wouldn't be sufficiently idiotic to kill a crewmember.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Okay, thanks for pointing that out.

Satinder can deal sneak attack damage with unarmed?


Male Aasimar (Garuda-blooded) Gunslinger 1

Maeleg laughs coldly and immediately tries to punch Aretta.
Unarmed strike : 1d20 + 1 ⇒ (4) + 1 = 5


Wikia. Map Bilges Fatigued: Lux.

Maeleg as you moved your arm forwards the boat rocked strongly and your puch went very wide.
Fipps: looks at Lux and considering him the most dangerous draw a a small rope which he uses after moving to trip Lux. No attacks of opportunity here since he drew the rope from his pocket before moving. Lux you feel something hit your leg and draw it then the next thing you feel is your head banging against the wooden floor. You are tripped
Jape: Being besides Aretta he punches you Mael You take 2 non-lethal-damage.

GM DICE:

1d20 + 3 ⇒ (16) + 3 = 19
1d20 + 3 ⇒ (10) + 3 = 13
1d3 + 1 ⇒ (1) + 1 = 2

Satinder yes you can use Sneak attack but it deals unlethal damage, also using a weapon that deals non-lethal damage is the only way to deal non-lethal-damage with sneak attack.

Sorry bout the lack of a map but I'm kinda sick so I really can't find motivation to edit images because I suck at that.


Male Male Catfolk Slayer 1 | HP 12 | AC 16, FF 10, Touch 13 | F +5, R +6, W -1 | Init +3 | P +3

Is the rope still wrapped around my leg(s)?


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

No problem on the map, but it does make flanking harder. Satinder will either move/attack someone who is still flatfooted, or try to tumble past and get into flanking.
Acrobatics: 1d20 + 6 ⇒ (5) + 6 = 11 (if required)
Attack: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11 (+2» flanking or charging, your choice)
Potential damage: 1d3 + 1d6 + 2 ⇒ (3) + (2) + 2 = 7


Wikia. Map Bilges Fatigued: Lux.

Satinder move to Aretta's other side taking advantage of her distraction with Maeleg, and hits a punch in her face that makes a nice crunch sound.

Aretta imediately runs updeck Withdraw while cursing trough her ragged breath "Damn b@!+@". Lonegan tries to get a punch your way Satinder, but you parry it with your hand.

1d20 + 3 ⇒ (11) + 3 = 14

Lux yes the wrope is till wrapped around your leg but its one leg (He drew it till you fell)So you can rise in your turn though you Take a attack of opportunity doing so if you do(1d20+ 3;1d3 + 3)roll it for me and describe the results together with your actions please?


Male Half-Elf Summoner 1

Disappointingly, I cannot get futhark to show up on the boards…
Skaldi snatches a rune out of one of the pouches at his hip. With practiced ease he tosses the stone in his summoning sack. As he does so, he calls out in sylvan.

Sylvan Translation:
Tree-Sneaker
Venom-Spitter
Skin-Changer

I call thee, I call thee, I call thee

He reaches into the sack and draws forth a black and red viper. Brandishing the serpent wrapped around his wrist, he steps forward. Back, now. I swear I will kill you. They might keel haul me for it, but you’ll still be dead.

intimidate: 1d20 + 3 ⇒ (14) + 3 = 17

Viper: Held action: If Skaldi is attacked, bite that idiot.

If Attacked:
Bite: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d2 - 2 ⇒ (2) - 2 = 0 plus poison

Viper:
N Tiny animal
Init +3; Senses low-light vision, scent; Perception +9
DEFENSE
AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 3 (1d8–1)
Fort +1, Ref +5, Will +1
OFFENSE
Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +5 (1d2–2 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 4, Dex 17, Con 8, Int 1, Wis 13, Cha 2
Base Atk +0; CMB +1; CMD 8 (can't be tripped)
Feats Weapon Finesse
Skills Climb +11, Perception +9, Stealth +15, Swim +11; Racial Modifiers +4 Perception, +4 Stealth
SPECIAL ABILITIES
Poison (Ex)
Bite—injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.


Male Male Catfolk Slayer 1 | HP 12 | AC 16, FF 10, Touch 13 | F +5, R +6, W -1 | Init +3 | P +3

Lux sits up leans forward and wraps the rope around his forearm and grabs the rope. He then yanks the rope and kicks out at his opponents feet.

Not trying to stand. Trying to pull him down.

trip while prone: 1d20 + 4 - 4 ⇒ (8) + 4 - 4 = 8


Wikia. Map Bilges Fatigued: Lux.

Lux you fail in tripping the pirate, upon seeing the viper all of them run up decks You guys can bash them more, but you need to be on deck soon.


Male Male Catfolk Slayer 1 | HP 12 | AC 16, FF 10, Touch 13 | F +5, R +6, W -1 | Init +3 | P +3

is Fipps still holding the rope?;-)


Male Half-Elf Summoner 1

Skaldi chases them out of the cabin and up on deck. He locks eyes with Plugg if he's on deck and Scourge if Plugg is not. Find cronies that scare less easy. The words are a nearly snarled accusation. His left hand rests on the finely carves summoning dagger that he's recently reclaimed.

The viper is still present, wrapped around his right hand and forearm.

If the officer says anything contentious, objecting to the accusation, Skaldi interrupts:

Skaldi's Interruption:
Skaldi hurls the viper at the officer, dismissing the summon just before the serpent hits its mark mouth open and fangs extended.


Male Aasimar (Garuda-blooded) Gunslinger 1

"Thanks."
Maeleg will join the crew, smiling to their aggressors, and will say nothing more for the moment.


Wikia. Map Bilges Fatigued: Lux.

Mr. Plugg turns to you and answers:"Cronies what're ya talkin" bout swab? Drunk too much? No matter, but If I get ya making spells on my watch I give ya to the sharks! Then he turns towards the each of you individually:

"You kitty gonna take care of the upper rigging! Take care not to fall eh? MR. Plugg says while laughing.

You smartass! He says turning to Skaldi. You fancy yerself good with beasts then you're on rat catching duty below decks!

Devilboy ya gonna be rapairing things todayThen he smiles mischivously: Our main got some holes you stitch them out right? This time ya have to climb and I hope ya fall.

You whatever you are!He turns towards Maeleg.You gonna man the bilges! Clean it up nicely!

And you girly. You're gonna cook but since damn Fishguts is out I'm gonna supervise
Sorry it took so long to post, this has been a bad week for me.


Male Half-Elf Summoner 1

Skaldi spits at his feet when he denies the connection.

And what do you want done with the buggers?


Male Male Catfolk Slayer 1 | HP 12 | AC 16, FF 10, Touch 13 | F +5, R +6, W -1 | Init +3 | P +3

"Aye aye sir" Lux turns as moves for the rigging. He whispers to his comrades as he moves. "Keep whether eyes vendetta is on the wind."


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

"Okay," Satinder says, trying to sound happy as she can


Wikia. Map Bilges Fatigued: Lux.

You guys have to chose betweenone of the day-time actions{There are two turns so I guess that is 2)

"Bring them to the kitchen, dinner is gonna be rat stew!For your sake ya better know how to make stew girly."


Male Half-Elf Summoner 1

Skaldi stalks off without another word.

The Wily Hunter:
Action: Influence
Skaldi will do his best to track down a rat or two. Hring was always the hunter.
Dexterity: 1d20 - 1 ⇒ (19) - 1 = 18

You're getting desparate, aren't you. You really want to hunt rats?

...

I didn't think so.

Skaldi will keep an eye out for whoever he might find in the mean time. Hoping to chat someone up.

Diplomacy: 1d20 + 11 ⇒ (13) + 11 = 24

The Good Samaritan:
Action: Influence/Other

After he’s caught what he thinks is a decent amount of rats (or gotten sick of the attempt) Skaldi will head down to the quartermaster’s shop. Good afternoon Ma’am. He says in deference to her position as an officer, not a dainty flower. I was hoping I could bother you for a favor.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Actions:

How do you mean "two turns"? Do we need to declare two actions (and then some if we want to)?

Profession (cook) and fatigued, but working diligently: 1d20 + 4 + 4 ⇒ (3) + 4 + 4 = 11

Satinder will start to ramble again, as she is subtely trying to get rid of that awful man's presence by giving him one hell of a headache. She will bore him to death, hopefully.

"Stew, really? Could you think of something easier to make? I mean, it's only a combination of solid food ingredients that have been cooked in some sort of liquid. The trick is the temperature you see! You can't cook it, or boil it. It has to simmer for a long time, so the flavours can meld into eachother, mingle as it were."

While going down to the kitchen:
"What would you like me to use? Simple water? Wine? Beer? Ale? Rum?"


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Second action:

After her cooking, she will continue it, trying to better the dish.
She will however attempt to slip away to the 'shop', to see what she can get for some gold pieces.

Profession (cook), fatigued: 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19


Male Male Catfolk Slayer 1 | HP 12 | AC 16, FF 10, Touch 13 | F +5, R +6, W -1 | Init +3 | P +3

Lux will be in the rigging as Plugg has ordered. I drank the grog but went to bed so I am not sure if I would be considered fatigued.

climb (-2 for shirking): 1d20 + 12 - 2 ⇒ (3) + 12 - 2 = 13

Action 1:
During my day I am going to attempt to make friends with either "Ratline" one of the indifferent riggers if he is elsewhere the Barfoot lady.

Action 2:
This is not Lux's first turn as a conscripted sailor and he lived prior to that as a slave. He has more than a few paranoid stripes. Two things that Plugg said are making him wary. First Plugg encouraged me not to fall. I will definitely be keeping an eye on those that Sandra have pointed out as unfriendlies as well as any that attacked us before. If this caution puts my rigging/climb check at a minus so be it its up to you Besmara. Second Plugg said that he would be supervising Satinder personally. If and when I see Plugg making his way for any prolonged time to the kitchen I will use my shirk action to find a knife, bording axe or a unused rigging baton (not sure what they are called but they are the little club looking things that they tie lines to and then stick in holes along the side of the ship. They look like they could make a handy club). Perception: 1d20 + 1 ⇒ (12) + 1 = 13
He will then pop in nonchalantly to the kitchen, "The sun is high but gods know its closer today than most. The riggers sent me down to ask for some more water, I will be happy to run the bucket myself." If at this point any thing unsavory is happening. Lux will take some sort of action. If things are not as Lux fears he will give a concerned look toward Satinder and return to the rigging. Hopefully not earning a whipping. To be clear if Plugg does not seem to head to the kitchen I will keep at my work.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Lux:

Lux, me and the DM agreed that I have passed the masterwork hatchet to you (since Gideon has dissapeared). If that's all right with you?


Male Male Catfolk Slayer 1 | HP 12 | AC 16, FF 10, Touch 13 | F +5, R +6, W -1 | Init +3 | P +3

That is fine with me. Potentially running into a lecherous first mate armed is preferable to unarmed.


Wikia. Map Bilges Fatigued: Lux.

Skaldi:
You manage to catch a certain amount of rats, enough that Plugg will have nothing to get mad at you. When you open the quartermaster's shop at at the afternonon you find to your surprise that it is empty. Grok forgot to close the door upon leaving

Lux:
You have to make a Diplomacy roll to try and change someone opinion
Ratline upon seeing you approach says: So where ya from? never seen one lika ya before?
When you visit the Kitchen you see Mr.Plugg's bald head colored crimson near the point of explosion. When yyou enter and ask about water he answers:Water ya want water? Damn get your blasted water, and get out of here! And you girl shut up! Another useles word and I put ya in the sweating box!

Satinder:
Your cooking gets done pretty well and you feel the pirates might be thanksfull for that later tonight. You fail to make Mr.plugg go away by makinh him crazy.

I have to chek but, ofr this day at least consider yourself not fatigued Lux.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

And how about Satinder going to the shop? She couldn't get away with mr Pugg?


Male Aasimar (Garuda-blooded) Gunslinger 1

Maeleg will dutifully man the bilges and as soon as he can, he will try to explore the middle deck.
Daytime action : Sneak : Area A6
Profession (sailor) : 1d20 + 11 ⇒ (13) + 11 = 24
Perception (if needed in A6) : 1d20 + 7 ⇒ (3) + 7 = 10


Male Male Catfolk Slayer 1 | HP 12 | AC 16, FF 10, Touch 13 | F +5, R +6, W -1 | Init +3 | P +3

diplomacy-2fatigued: 1d20 + 1 - 2 ⇒ (17) + 1 - 2 = 16

I was born in the expanse. But lived in Sargava before I took to sea. How about you.


Male Half-Elf Summoner 1

Quartermaster's:
Skaldi will leave immediately. Not even checking to make sure the door is latched. Do I get a second action or is it a bust?


Wikia. Map Bilges Fatigued: Lux.

She couldn't get away with Mr.Plugg, he only has you to watch after all.

Lux:
I'm Cheliax born, was slave till me ship got captured. You feel he is still indiferent and only chatting out of boredom.[/b]

Skaldi go ahead with another action

Maeleg:
A6. Middle Hold: This is the ship’s main cargo hold. The hold is mostly empty at the moment, save for 14 pigs; kept caged, In the forward section, a flight of wooden stairs climbs up to the officers’ quarters(area A4), while a second set of stairs descends into the lower
hold (area A10). A huge man is chained to the foremast here Another flight of stairs in the aft section next to the galley leads up to the captain’s quarters (area A5), but it is common knowledge among the crew that the door is trapped. Stored near the mainmast are two light ballistas, a disassembled light catapult, and 12 barrels containing 20 gallons of oil each.


Male Half-Elf Summoner 1

Seeing Red:
Skaldi will try to track down Crimson Cogward. Cog. Hows this new world treating you?


Wikia. Map Bilges Fatigued: Lux.

Skaldi:
Cog looks towards you then turns around continues to work

Before dinner's time the ship clock's bell tolls again summoning everyone to the ship main deck when all are assembled Mr Plugg turns towards the crowd and says:

"Well it's Bloody hour again! And we got first and last Smartboy for making spells and the like in this ship! Three leashes! Master Scourge take over." Mr Plugg then leaves towrds the officers cabin.

Well what are ya waiting for? Get over here!


Male Half-Elf Summoner 1

I don't believe you ever forbade me from using magick.

He calls out to Mr Plugg as he steps forward. Mr. Plugg. It's a good thing you had no cronies this morning. If you did, I would kill them.

He removes his shirt and awaits his lashes.

Intimidate: 1d20 + 3 ⇒ (14) + 3 = 17


Male Male Catfolk Slayer 1 | HP 12 | AC 16, FF 10, Touch 13 | F +5, R +6, W -1 | Init +3 | P +3

Lux looks over at Skaldi and drops his face into his hand.


Male Aasimar (Garuda-blooded) Gunslinger 1

Maeleg sighs when he hears Skaldi but shows no other emotions.
Watch your mouth and be patient...A pity.. I hope I won't have to fight Skaldi to decide who will kill Mr. Plugg.


Wikia. Map Bilges Fatigued: Lux.

I don't believe I gave you permission either. Says Mr.Plugg before he leaves.

Before he strikes you Master Scourge gets close and whispers in your ear. his foul breath assauting your nose.

Master Scourge Words (Perception DC 20 Except for Skaldi):

A pity you're not afraid of my cronies, you see because I'll have to make you afraid of my whip

He then takes position and announces with glee in his eyes:

1d3 + 2 ⇒ (3) + 2 = 5
One,
1d3 + 2 ⇒ (1) + 2 = 3
Two,
1d3 + 2 ⇒ (2) + 2 = 4
Three.

Skaldi you fall unconcious when you are hit by the third lashe, Master Scourge unties you and let you fall at the ground then turns towards the pirates and says: Someone carry him! Then turns around to go eat his own dinner.

You guys can take your night-time actions now. The rum rations are always mandatory.


Male Half-Elf Summoner 1

I'm guessing my nighttime action will be bleed... Was that lethal or non lethal?


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Satinder will carry Skaldi, and take him to bed.
She will sing him a soft lullaby, while taking care of his wounds.

You guys have fun, we're off to bed early. she says with a wink, follow swiftly by a yawn.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Perform: 1d20 + 6 ⇒ (4) + 6 = 10

It's a good thing you're out cold, my voice is extremely hoarse.


Wikia. Map Bilges Fatigued: Lux.

Non-lethal, you're not actually uncounsious by the rules if it's lethal, though I should have said it. Sorry.


Male Aasimar (Garuda-blooded) Gunslinger 1

Maeleg checks on Satinder and Skaldi to be sure everything is fine for his friend an then goes to sleep.
Nighttime action : Sleep


Male Male Catfolk Slayer 1 | HP 12 | AC 16, FF 10, Touch 13 | F +5, R +6, W -1 | Init +3 | P +3

Night time action dance around acrobatically while the musicians play.

dump grog sleight of hand: 1d20 + 2 ⇒ (19) + 2 = 21
acrobatics: 1d20 + 2 ⇒ (11) + 2 = 13
perform comedy if my dancing sucks: 1d20 + 1 ⇒ (2) + 1 = 3

One action then bed.


Wikia. Map Bilges Fatigued: Lux.

Lux you manage to drop the grog while dancing in a strange manner.

Maeleg and Satinder are Fatigued because of the grog

End of Day 2 - Laying down the law

Another day dawns upon the wormwood and it's sailor and there is more work to be done:

Lux:
Today you are tasked with line work. (Hard work hoisting and lowering sails, requiring a DC 10 Profession (sailor) or Dexterity check. You must also make a DC 10 Constitution check to avoid being fatigued at the end of the shift.)

Skaldi:
You are tasked as a runner today (Passing messages to the crew and officers of the Wormwood in all parts of the ship except officers’ cabins (areas A4 and A5), requiring a DC 10 Acrobatics check and DC 10 Constitution check. Failing the constitution check results in you being fatigued.)

Maeleg:
You are rat-hunting today. (Catching rats and other vermin belowdecks, requiring either a DC 10 Stealth check, Survival check, or Dexterity check to catch and kill enough rats, cockroaches, and beetles for a good day’s work.)

Satinder:
Thanks to Calistria! Kroop is awake today and during most of the morning he forces you to hear his story while drinking: [b]"Ya know I wasn't always in this rotten ship, making fishguts stew, I was one of the cooks at a fancy restaurant in Port Peril. And I thought drunk patrons were bad. You must drink this ration of rum unless you pass a DC 15 Diplomacy check.

Satinder:
Thanks to Calistria! Kroop is awake today and during most of the morning he forces you to hear his story while drinking: "Ya know I wasn't always in this rotten ship, making fishguts stew, I was one of the cooks at a fancy restaurant in Port Peril. And I thought drunk patrons were bad. You must drink this ration of rum unless you pass a DC 15 Diplomacy check.

Take only one action for the day(Except for you Satinder, Because Kroop is gonna do all the work you can take 2 actions.), plus keep it in a spoiler tab named work, task or something alike.

At about mid day when you are all in the deck eating, young Jack Scrinshaw rushes on deck with an ashen face and begin's to talk with Mr. Plugg, since all the pirates are interested the conversation is easy to hear:

"Sir I was rat-catching down in the bilges, forgot time, when somethin' comes out of the water and bites me. There's somethin' there sir, Can't go there like that sir."

Mr. Plugg turns towards the assembled pirates and points to every one of you. And say:

You lazy-bones go to the bilges and don't bother coming out before you kill whatver is in there.

Perception (In the bilges) DC 15:
You notice two rats of abnormal size scurrying trough the junk in the bilges[/spiler]

[spoiler=Perception (In the bilges) DC 20]You notice four rats of abnormal size scurrying trough the junk in the bilges[/spiler]

[spoiler=Perception (In the bilges) DC 25]You notice six rats of abnormal size scurrying trough the junk in the bilges[/spiler]

[spoiler=GM DICE]1d20 + 11 ⇒ (14) + 11 = 25
1d20 + 11 ⇒ (18) + 11 = 29
1d20 + 11 ⇒ (8) + 11 = 19
1d20 + 11 ⇒ (2) + 11 = 13
1d20 + 11 ⇒ (16) + 11 = 27
1d20 + 11 ⇒ (17) + 11 = 28


Male Male Catfolk Slayer 1 | HP 12 | AC 16, FF 10, Touch 13 | F +5, R +6, W -1 | Init +3 | P +3

Work sailor: 1d20 + 6 ⇒ (12) + 6 = 18

Day Time Action Influence Barefoot Samms diplomacy: 1d20 + 1 ⇒ (15) + 1 = 16

Lux starts a conversation with Barefoot Samms,"So Samms is it. Most call me Lux. How did you end up aboard the good ship Wormwood."

Lux stifles his annoyance at Plugg's order, "Aye sir." He looks to his companions. Lets go see what else floats in the bilges."

perception: 1d20 + 1 ⇒ (19) + 1 = 20

Looking about as he climbs down into the bilges, he looks back up to his companions, "Whoa big rats. Plenty of stew fixins."


Male Aasimar (Garuda-blooded) Gunslinger 1

Maeleg dutifully hunts the vermin aboard the ship, thinking all the while of a two legged kind of vermin.

Work:
Work : Survival check 1d20 + 7 ⇒ (1) + 7 = 8
He might be too distracted by those thoughts...Dice hate me. I knew it.

Anyway, he'll try to help Skaldi if he can.
If Skaldi tries to influence someone:

Aid another action : Diplomacy 1d20 ⇒ 13

When Mr Plugg orders them to the bilges, he'll once more stay silent and obey.
Perception : 1d20 + 7 ⇒ (1) + 7 = 8
Two "1" in the same post ? What...
"I can't say I see anything unusual..."


Male Half-Elf Summoner 1

Running Messages:
Action:[b] Influence Badger

Skaldi puts forward a half-hearted effort for running messages. He spends more time watching where his feet go than anything else.

Acrobatics: 1d20 ⇒ 5
vs. Fatigue: 1d20 + 1 ⇒ (6) + 1 = 7

After putting foward a modicum of effort, he tracks down Badger, attempting to make small talk and earn her favor.

1d20 + 11 ⇒ (9) + 11 = 20

Once they are out of sight below decks, Skaldi draws his summoning sack and runestones. If there is a door for him to close between the "lazybones" and the rest of the crew, he'll do so.

1d20 + 5 ⇒ (18) + 5 = 23

[b]There are at least four of them down here. He points out several rats, There and there.


Male Male Catfolk Slayer 1 | HP 12 | AC 16, FF 10, Touch 13 | F +5, R +6, W -1 | Init +3 | P +3

Lux looks up toward the companions, "Do we all have weapons?"


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Actions:

Diplomacy check: 1d20 + 2 ⇒ (8) + 2 = 10 > fail to get rid of grog.
Action 1: Shop.
Profession cook: 1d20 + 4 - 2 + 2 ⇒ (11) + 4 - 2 + 2 = 15 (+2 masterwork cooking tools)
Action 2: Influence "Grokk".
Stealth: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18 (+2 from singing the night before).

"Yes, I got one. Just get me in a good enough position."


Wikia. Map Bilges Fatigued: Lux.

Satinder:
You find Grok in the quartermaster office, she is working making a report of the ships supplies. Upon being interrupted Grok launches a string of curses followed by not so ofensive words: You're that girl with fine singing voice eh? Know how to read? Then help me out here. Provided you help her Grok will become friendly.

Skaldi:
As you try to make small talk with Badger you find her unresponsive at first, but when you come running from delivering one of your messages, she gives you some water. Badger is now friendly

Lux:
Press-ganged like you lot, just been at it more time, would wonder why this ships so in need of crew, but then is there really a need to ask? Was a fisher before, hard life but better. You feel Samms has taken a liking to you Lux. Samms attitude is now Friendly

Map of The Bilges You guys can move your text mark around the map, for later encounter I try to make some token's from your avatars but for now, this will serve, Enemies are in red Players are in blue because I'm a Fire Emblem fan. XD
GM Dice:

1d20 + 3 ⇒ (3) + 3 = 6
1d20 + 2 ⇒ (2) + 2 = 4
1d20 + 2 ⇒ (20) + 2 = 22
1d20 + 2 ⇒ (6) + 2 = 8
Mice:
1d20 + 3 ⇒ (19) + 3 = 22

Round 1
Initiative:

Mael & Satinder
---------------------------
Mice Group A (1,2,3)
---------------------------
Lux & Skaldi
---------------------------
Mice Group B (4,5,6)


Male Aasimar (Garuda-blooded) Gunslinger 1

Maeleg takes his hidden dagger and answers Lux
"Don't worry."
He sighes.
"A pity I don't have my weapon..I always found fighting easier from range.."
I can't see the map but I guess I'll move to protect Skaldi and try to give some flanking bonus to Satinder.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

DM Besmara:
Of course she'll help her.

"Of course Grokk, let me help you. I'm sure it because of the writing. Some people should be flogged, writing the way they do."

Also: The MAP can't be edited if you don't give us permission :P

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