
DM Besmara |

Since I didn't make things clear these thugs are going at you guys unarmed, since they wouldn't be sufficiently idiotic to kill a crewmember.

Satinder Morne |

Okay, thanks for pointing that out.
Satinder can deal sneak attack damage with unarmed?

DM Besmara |

Maeleg as you moved your arm forwards the boat rocked strongly and your puch went very wide.
Fipps: looks at Lux and considering him the most dangerous draw a a small rope which he uses after moving to trip Lux. No attacks of opportunity here since he drew the rope from his pocket before moving. Lux you feel something hit your leg and draw it then the next thing you feel is your head banging against the wooden floor. You are tripped
Jape: Being besides Aretta he punches you Mael You take 2 non-lethal-damage.
1d20 + 3 ⇒ (16) + 3 = 19
1d20 + 3 ⇒ (10) + 3 = 13
1d3 + 1 ⇒ (1) + 1 = 2
Satinder yes you can use Sneak attack but it deals unlethal damage, also using a weapon that deals non-lethal damage is the only way to deal non-lethal-damage with sneak attack.
Sorry bout the lack of a map but I'm kinda sick so I really can't find motivation to edit images because I suck at that.

Satinder Morne |

No problem on the map, but it does make flanking harder. Satinder will either move/attack someone who is still flatfooted, or try to tumble past and get into flanking.
Acrobatics: 1d20 + 6 ⇒ (5) + 6 = 11 (if required)
Attack: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11 (+2» flanking or charging, your choice)
Potential damage: 1d3 + 1d6 + 2 ⇒ (3) + (2) + 2 = 7

DM Besmara |

Satinder move to Aretta's other side taking advantage of her distraction with Maeleg, and hits a punch in her face that makes a nice crunch sound.
Aretta imediately runs updeck Withdraw while cursing trough her ragged breath "Damn b@!+@". Lonegan tries to get a punch your way Satinder, but you parry it with your hand.
1d20 + 3 ⇒ (11) + 3 = 14
Lux yes the wrope is till wrapped around your leg but its one leg (He drew it till you fell)So you can rise in your turn though you Take a attack of opportunity doing so if you do(1d20+ 3;1d3 + 3)roll it for me and describe the results together with your actions please?

Skaldi the Tallest |

Disappointingly, I cannot get futhark to show up on the boards…
Skaldi snatches a rune out of one of the pouches at his hip. With practiced ease he tosses the stone in his summoning sack. As he does so, he calls out in sylvan.
Venom-Spitter
Skin-Changer
I call thee, I call thee, I call thee
He reaches into the sack and draws forth a black and red viper. Brandishing the serpent wrapped around his wrist, he steps forward. Back, now. I swear I will kill you. They might keel haul me for it, but you’ll still be dead.
intimidate: 1d20 + 3 ⇒ (14) + 3 = 17
Viper: Held action: If Skaldi is attacked, bite that idiot.
Damage: 1d2 - 2 ⇒ (2) - 2 = 0 plus poison
Init +3; Senses low-light vision, scent; Perception +9
DEFENSE
AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 3 (1d8–1)
Fort +1, Ref +5, Will +1
OFFENSE
Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +5 (1d2–2 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 4, Dex 17, Con 8, Int 1, Wis 13, Cha 2
Base Atk +0; CMB +1; CMD 8 (can't be tripped)
Feats Weapon Finesse
Skills Climb +11, Perception +9, Stealth +15, Swim +11; Racial Modifiers +4 Perception, +4 Stealth
SPECIAL ABILITIES
Poison (Ex)
Bite—injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.

Terz "Lux" |

Lux sits up leans forward and wraps the rope around his forearm and grabs the rope. He then yanks the rope and kicks out at his opponents feet.
Not trying to stand. Trying to pull him down.
trip while prone: 1d20 + 4 - 4 ⇒ (8) + 4 - 4 = 8

DM Besmara |

Lux you fail in tripping the pirate, upon seeing the viper all of them run up decks You guys can bash them more, but you need to be on deck soon.

Skaldi the Tallest |

Skaldi chases them out of the cabin and up on deck. He locks eyes with Plugg if he's on deck and Scourge if Plugg is not. Find cronies that scare less easy. The words are a nearly snarled accusation. His left hand rests on the finely carves summoning dagger that he's recently reclaimed.
The viper is still present, wrapped around his right hand and forearm.
If the officer says anything contentious, objecting to the accusation, Skaldi interrupts:

DM Besmara |

Mr. Plugg turns to you and answers:"Cronies what're ya talkin" bout swab? Drunk too much? No matter, but If I get ya making spells on my watch I give ya to the sharks! Then he turns towards the each of you individually:
"You kitty gonna take care of the upper rigging! Take care not to fall eh? MR. Plugg says while laughing.
You smartass! He says turning to Skaldi. You fancy yerself good with beasts then you're on rat catching duty below decks!
Devilboy ya gonna be rapairing things todayThen he smiles mischivously: Our main got some holes you stitch them out right? This time ya have to climb and I hope ya fall.
You whatever you are!He turns towards Maeleg.You gonna man the bilges! Clean it up nicely!
And you girly. You're gonna cook but since damn Fishguts is out I'm gonna supervise
Sorry it took so long to post, this has been a bad week for me.

Satinder Morne |

"Okay," Satinder says, trying to sound happy as she can

DM Besmara |

You guys have to chose betweenone of the day-time actions{There are two turns so I guess that is 2)
"Bring them to the kitchen, dinner is gonna be rat stew!For your sake ya better know how to make stew girly."

Skaldi the Tallest |

Skaldi stalks off without another word.
Skaldi will do his best to track down a rat or two. Hring was always the hunter.
Dexterity: 1d20 - 1 ⇒ (19) - 1 = 18
You're getting desparate, aren't you. You really want to hunt rats?
...
I didn't think so.
Skaldi will keep an eye out for whoever he might find in the mean time. Hoping to chat someone up.
Diplomacy: 1d20 + 11 ⇒ (13) + 11 = 24
After he’s caught what he thinks is a decent amount of rats (or gotten sick of the attempt) Skaldi will head down to the quartermaster’s shop. Good afternoon Ma’am. He says in deference to her position as an officer, not a dainty flower. I was hoping I could bother you for a favor.

Satinder Morne |

How do you mean "two turns"? Do we need to declare two actions (and then some if we want to)?
Profession (cook) and fatigued, but working diligently: 1d20 + 4 + 4 ⇒ (3) + 4 + 4 = 11
Satinder will start to ramble again, as she is subtely trying to get rid of that awful man's presence by giving him one hell of a headache. She will bore him to death, hopefully.
"Stew, really? Could you think of something easier to make? I mean, it's only a combination of solid food ingredients that have been cooked in some sort of liquid. The trick is the temperature you see! You can't cook it, or boil it. It has to simmer for a long time, so the flavours can meld into eachother, mingle as it were."
While going down to the kitchen:
"What would you like me to use? Simple water? Wine? Beer? Ale? Rum?"

Satinder Morne |

After her cooking, she will continue it, trying to better the dish.
She will however attempt to slip away to the 'shop', to see what she can get for some gold pieces.
Profession (cook), fatigued: 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19

Terz "Lux" |

Lux will be in the rigging as Plugg has ordered. I drank the grog but went to bed so I am not sure if I would be considered fatigued.
climb (-2 for shirking): 1d20 + 12 - 2 ⇒ (3) + 12 - 2 = 13
He will then pop in nonchalantly to the kitchen, "The sun is high but gods know its closer today than most. The riggers sent me down to ask for some more water, I will be happy to run the bucket myself." If at this point any thing unsavory is happening. Lux will take some sort of action. If things are not as Lux fears he will give a concerned look toward Satinder and return to the rigging. Hopefully not earning a whipping. To be clear if Plugg does not seem to head to the kitchen I will keep at my work.

Satinder Morne |

Lux, me and the DM agreed that I have passed the masterwork hatchet to you (since Gideon has dissapeared). If that's all right with you?

DM Besmara |

Ratline upon seeing you approach says: So where ya from? never seen one lika ya before?
When you visit the Kitchen you see Mr.Plugg's bald head colored crimson near the point of explosion. When yyou enter and ask about water he answers:Water ya want water? Damn get your blasted water, and get out of here! And you girl shut up! Another useles word and I put ya in the sweating box!
I have to chek but, ofr this day at least consider yourself not fatigued Lux.

Satinder Morne |

And how about Satinder going to the shop? She couldn't get away with mr Pugg?

DM Besmara |

She couldn't get away with Mr.Plugg, he only has you to watch after all.
Skaldi go ahead with another action
hold (area A10). A huge man is chained to the foremast here Another flight of stairs in the aft section next to the galley leads up to the captain’s quarters (area A5), but it is common knowledge among the crew that the door is trapped. Stored near the mainmast are two light ballistas, a disassembled light catapult, and 12 barrels containing 20 gallons of oil each.

DM Besmara |

Before dinner's time the ship clock's bell tolls again summoning everyone to the ship main deck when all are assembled Mr Plugg turns towards the crowd and says:
"Well it's Bloody hour again! And we got first and last Smartboy for making spells and the like in this ship! Three leashes! Master Scourge take over." Mr Plugg then leaves towrds the officers cabin.
Well what are ya waiting for? Get over here!

DM Besmara |

I don't believe I gave you permission either. Says Mr.Plugg before he leaves.
Before he strikes you Master Scourge gets close and whispers in your ear. his foul breath assauting your nose.
A pity you're not afraid of my cronies, you see because I'll have to make you afraid of my whip
He then takes position and announces with glee in his eyes:
1d3 + 2 ⇒ (3) + 2 = 5
One,
1d3 + 2 ⇒ (1) + 2 = 3
Two,
1d3 + 2 ⇒ (2) + 2 = 4
Three.
Skaldi you fall unconcious when you are hit by the third lashe, Master Scourge unties you and let you fall at the ground then turns towards the pirates and says: Someone carry him! Then turns around to go eat his own dinner.
You guys can take your night-time actions now. The rum rations are always mandatory.

Satinder Morne |

Satinder will carry Skaldi, and take him to bed.
She will sing him a soft lullaby, while taking care of his wounds.
You guys have fun, we're off to bed early. she says with a wink, follow swiftly by a yawn.
Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Perform: 1d20 + 6 ⇒ (4) + 6 = 10
It's a good thing you're out cold, my voice is extremely hoarse.

DM Besmara |

Non-lethal, you're not actually uncounsious by the rules if it's lethal, though I should have said it. Sorry.

Terz "Lux" |

Night time action dance around acrobatically while the musicians play.
dump grog sleight of hand: 1d20 + 2 ⇒ (19) + 2 = 21
acrobatics: 1d20 + 2 ⇒ (11) + 2 = 13
perform comedy if my dancing sucks: 1d20 + 1 ⇒ (2) + 1 = 3
One action then bed.

DM Besmara |

Lux you manage to drop the grog while dancing in a strange manner.
Maeleg and Satinder are Fatigued because of the grog
End of Day 2 - Laying down the law
Another day dawns upon the wormwood and it's sailor and there is more work to be done:
Take only one action for the day(Except for you Satinder, Because Kroop is gonna do all the work you can take 2 actions.), plus keep it in a spoiler tab named work, task or something alike.
At about mid day when you are all in the deck eating, young Jack Scrinshaw rushes on deck with an ashen face and begin's to talk with Mr. Plugg, since all the pirates are interested the conversation is easy to hear:
"Sir I was rat-catching down in the bilges, forgot time, when somethin' comes out of the water and bites me. There's somethin' there sir, Can't go there like that sir."
Mr. Plugg turns towards the assembled pirates and points to every one of you. And say:
You lazy-bones go to the bilges and don't bother coming out before you kill whatver is in there.
[spoiler=Perception (In the bilges) DC 20]You notice four rats of abnormal size scurrying trough the junk in the bilges[/spiler]
[spoiler=Perception (In the bilges) DC 25]You notice six rats of abnormal size scurrying trough the junk in the bilges[/spiler]
[spoiler=GM DICE]1d20 + 11 ⇒ (14) + 11 = 25
1d20 + 11 ⇒ (18) + 11 = 29
1d20 + 11 ⇒ (8) + 11 = 19
1d20 + 11 ⇒ (2) + 11 = 13
1d20 + 11 ⇒ (16) + 11 = 27
1d20 + 11 ⇒ (17) + 11 = 28

Terz "Lux" |

Work sailor: 1d20 + 6 ⇒ (12) + 6 = 18
Day Time Action Influence Barefoot Samms diplomacy: 1d20 + 1 ⇒ (15) + 1 = 16
Lux starts a conversation with Barefoot Samms,"So Samms is it. Most call me Lux. How did you end up aboard the good ship Wormwood."
Lux stifles his annoyance at Plugg's order, "Aye sir." He looks to his companions. Lets go see what else floats in the bilges."
perception: 1d20 + 1 ⇒ (19) + 1 = 20
Looking about as he climbs down into the bilges, he looks back up to his companions, "Whoa big rats. Plenty of stew fixins."

Maeleg Valdemar |

Maeleg dutifully hunts the vermin aboard the ship, thinking all the while of a two legged kind of vermin.
He might be too distracted by those thoughts...Dice hate me. I knew it.
Anyway, he'll try to help Skaldi if he can.
Aid another action : Diplomacy 1d20 ⇒ 13
When Mr Plugg orders them to the bilges, he'll once more stay silent and obey.
Perception : 1d20 + 7 ⇒ (1) + 7 = 8
Two "1" in the same post ? What...
"I can't say I see anything unusual..."

Skaldi the Tallest |

Skaldi puts forward a half-hearted effort for running messages. He spends more time watching where his feet go than anything else.
Acrobatics: 1d20 ⇒ 5
vs. Fatigue: 1d20 + 1 ⇒ (6) + 1 = 7
After putting foward a modicum of effort, he tracks down Badger, attempting to make small talk and earn her favor.
1d20 + 11 ⇒ (9) + 11 = 20
Once they are out of sight below decks, Skaldi draws his summoning sack and runestones. If there is a door for him to close between the "lazybones" and the rest of the crew, he'll do so.
1d20 + 5 ⇒ (18) + 5 = 23
[b]There are at least four of them down here. He points out several rats, There and there.

Satinder Morne |

Diplomacy check: 1d20 + 2 ⇒ (8) + 2 = 10 > fail to get rid of grog.
Action 1: Shop.
Profession cook: 1d20 + 4 - 2 + 2 ⇒ (11) + 4 - 2 + 2 = 15 (+2 masterwork cooking tools)
Action 2: Influence "Grokk".
Stealth: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18 (+2 from singing the night before).
"Yes, I got one. Just get me in a good enough position."

DM Besmara |

Map of The Bilges You guys can move your text mark around the map, for later encounter I try to make some token's from your avatars but for now, this will serve, Enemies are in red Players are in blue because I'm a Fire Emblem fan. XD
1d20 + 3 ⇒ (3) + 3 = 6
1d20 + 2 ⇒ (2) + 2 = 4
1d20 + 2 ⇒ (20) + 2 = 22
1d20 + 2 ⇒ (6) + 2 = 8
Mice:
1d20 + 3 ⇒ (19) + 3 = 22
Round 1
Mael & Satinder
---------------------------
Mice Group A (1,2,3)
---------------------------
Lux & Skaldi
---------------------------
Mice Group B (4,5,6)

Maeleg Valdemar |

Maeleg takes his hidden dagger and answers Lux
"Don't worry."
He sighes.
"A pity I don't have my weapon..I always found fighting easier from range.."
I can't see the map but I guess I'll move to protect Skaldi and try to give some flanking bonus to Satinder.

Satinder Morne |

"Of course Grokk, let me help you. I'm sure it because of the writing. Some people should be flogged, writing the way they do."
Also: The MAP can't be edited if you don't give us permission :P