Full Name |
Bodh Stormcaller |
Race |
Garundi Human |
Classes/Levels |
Storm Druid 1 |
Gender |
Male |
Size |
Medium, 5'7", 142 lbs |
Age |
23 |
Alignment |
Chaotic Neutral |
Deity |
Gozreh |
Location |
The Shackles |
Languages |
Common, Garundi, Druidic, Auran |
Strength |
13 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
13 |
Wisdom |
16 |
Charisma |
12 |
About Bohd Stormcaller
Bohd Stormcaller
Male Garundi Human Storm Druid 1
CN Medium Humanoid (Human)
Favored Class Druid
Init +2; Senses Perception +8
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AC 14 (Touch 12, FF 12)(+2 Dex, +2 Armor)
Hp 10 (1d8+1[Con]+1[Favored])
Fort +3, Ref +2, Will +5;
Defensive Abilities
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Speed 30 ft
Melee Shortspear +1 (1d6+1/x2) or Dagger +1 (1d4+1/19-20x2)
Ranged Shortspear +2 (1d6+1/x2/20ft) or Dagger +2 (1d4+1/19-20x2/10ft) or Ranged Touch +2
Druid Domain Spell-like Abilities(CL 1st, Concentration +6)
6/day: Stormburst (1d6 Nonlethal)
Druid Spells Prepared(CL 1st, Concentration +6)
1st(2/day plus Domain): Obscuring Mist (D), Cure Light Wounds, Read Weather(Cast Daily in the morning)
Orisons(3/day/At Will): Know Direction, Light, Purify Food and Drink
Special Attacks
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Str 13, Dex 14, Con 12, Int 13, Wis 16, Cha 12
BAB +0, CMB +1, CMD 13
Feats Fast Learner(1st), Improvisation (Human)
Skills (7 - 4+1[Human]+1[Int]+1[Favored]) Climb[1] +5, Swim[1] +5, Perception[1] +8, Profession(Sailor)[1] +8, Spellcraft[1] +5, Survival [1] +9, Knowledge(Nature)[1] +7; Acrobatics[0] +4, Appraise[0] +3, Bluff[0] +3, Craft(Any)[0] +3(+1 w/o Tools), Diplomacy[0] +3, Disable Device[0] +4(+2 w/o tools), Disguise[0] +3, Escape Artist[0] +4, Fly[0] +4, Handle Animal[0] +3, Heal[0] +5, Intimidate[0] +3, Knowledge(Arcana)[0] +3, Knowledge(Engineering)[0] +3, Knowledge(Dungeoneering)[0] +3, Knowledge(Geography)[0] +3, Knowledge(History)[0] +3, Knowledge(Local)[0] +3, Knowledge(Nobility)[0] +3, Knowledge(Planes)[0] +3, Knowledge(Religion)[0] +3, Linguistics[0] +3, Perform(Any)[0] +3, Profession(Any but Sailor)[0] +5, Ride[0] +4, Sense Motive[0] +5, Sleight of Hand[0] +4, Stealth[0] +4, Use Magic Device[0] +3
Languages Common, Druidic, Garundi, Auran
SQ Traits (Besmara's Blessing, Abendego Spellpiercer), Nature Sense, Wild Empathy (+2), Spontaneous Domain Casting, Domain (Weather[Storms])
Racial Abilities Bonus Feat, Skills
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Besmara's Blessing (Trait): You were born aboard a ship at sea or down by the docks in a port city on an auspicious day. Old salts and sea dogs nod knowingly and say that Besmara the Pirate Queen, goddess of piracy, sea monsters, and strife, has marked you for a greater destiny. You don’t know anything about that, but you’ve always felt more at home on the sea than on land, and your keen eyes can easily pick out a sail on the distant horizon. You gain a +1 trait bonus on Perception and Profession (sailor) checks. In addition, once per week you can reroll a Profession (sailor) check and take the higher result (you must announce that you are using this ability before the results of the check are known).
Abendego Spellpiercer (Trait): You have spent time in the gales of the perpetual hurricane, and can cast spells even when battered by the elements. You gain a +2 trait bonus on concentration checks when spellcasting.
Fast Learner(Feat): When you gain a level in a favored class, you gain both +1 hit point and +1 skill rank instead of choosing either one or the other benefit or you can choose an alternate class reward.
Improvisation(Feat): You gain a +2 bonus on all skill checks for skills you have no ranks in. Furthermore, you can use all trained skills untrained.
Nature Sense(Class Ability): You gain a +2 bonus to Survival and Knowledge (Nature).
Wild Empathy(Class Ability): A Druid may attempt to improved the attitude of an animal as if they were using Diplomacy to improved the attitude of a humanoid. A Druid adds their level and charisma modifier to a d20 roll to attempt this. They may do the same to a magical beast with an intelligence of 1 or 2 with a -4 penalty.
Storm Burst(Sp)(Domain Ability): As a standard action, you can create a storm burst targeting any foe within 30 feet as a ranged touch attack. The storm burst deals 1d6 points of nonlethal damage + 1 point for every two cleric levels you possess. In addition, the target is buffeted by winds and rain, causing it to take a –2 penalty on attack rolls for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
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Items: Combat Gear: (Leather Armor, Short Spear [3], Dagger); Other Gear: (Spell Component Pouch, Holly & Mistletoe, Basic Sailor's Outfit, Silk Rope [50 ft], Grappling Hook, Bandolier[2], Backpack, Vermin Repellant [3], Masterwork Snorkel, Waterskin, Air Bladder[2], Fishing Kit, Flint & Steel, Set of Marked Sticks (Worth 25 gp, used as a Focus for Read Weather));
Wealth: (0 gp, 0 sp, 0 cp)
Carrying Capacity:
Light (0-50); Medium (51-100); Heavy (101-150);
Current Load: 44 lbs
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Description:Bohd's appearance humorously matches his passion - storms. His hair is unkempt, tangled with the odd twig and leaf. Its hard to tell what it's original color was, but it seems now to be a dirty brown color. His face is wild-eyed, and he has a tangled beard to match the rest of his hair. He speaks loudly, as if always yelling in a storm. His clothes are as unkempt as the rest of him - his dirty leather armor is soiled with sea-water and twigs are stuck in it in numerous places. He carries three shortspears on his back, and dagger sheathed in hisbelt. A small backpack filled with odds and ends is securely strapped to his back. He looks the role of either a lunatic, or a storm chaser; they're close enough that it matters little.
Personality: Bohd's personality can only be described like the winds. Calm and gentle at times, but thunderous and dangerous at other times; he can be quiet one minute, and loud the next; the storms are his love, and he loves nothing more than being in a storm, be it on a ship or on land. In a word, he's nuts. At least, to most people.
Background: Born in the Sodden Lands to a pair of Storm Kindlers, druids and priests who formed a splinter-cult of Gozreh, Bohd is amazingly lucky he did not share his parents' fate. His parents, and the rest of the cult, believed that the Eye of Abendego was a manifestation of Gozreh himself; So, they flocked to the Sodden Lands, only to find that they were unable to cope with the harsh life in the region. Most of them died relatively quickly, although a few survived longer; Bohd's parents were some of these, although they too died eventually. Bohd was raised, oddly enough, by a mixed tribe of Undines and Sylphs, who were also drawn to the Eye. These two races were able to cope far better than the cultists, and thrived in the region. Bohd quickly learned how to survive in stormy weather, and became a cultist of Gozreh much like his parents; however, unlike the rest of them, he thrived due to his adopted parents' teachings.
To this day, he seeks to learn more about the storms; to revel in their fury and their embrace, and to help others survive their perils. He recently joined up with a merchant vessel known as Sail's Fortune in order to help her navigate the storms of the Eye; However, the foolish captain did not heed his warnings about giving proper offerings to Gozreh, nor his warnings about just how dangerous the Eye can be. The ship was soon wrecked, and Bohd was one of just a few survivors on a lifeboat; He's been keeping himself and the other survivors alive through his ability to purify the sea water into drinkable fresh water, and with his skill at fishing. Luckily, their boat hasnt' hit any storms since; he doubts the small dingy could survive another storm.
Traits' Info:
Besmara's Blessing (Campaign):
Abendego Spellpiercer (Regional):