
BlindKitsune |

One vote for double-drop and one for single-drop and supplies at Maxarpa; I rolled off and the Lord General decided to favor the single-drop option for the 84th Magellan Rifles and start building up the dump at the Maxarpa landing site again.
Unlikely to finish writing this up before going out with friends tonight, but I'll get it done as soon as I can (work and sleep allowing) and we can get this back on the road. ^^

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Based on looking at the latest intel report, I see no compelling evidence that Maxarpa either can be saved, or should be.
I realize that I'm talking to Jene and O'Hern here, but I think a compelling case can be made:
1) The construction site at Maxarpa has been overrun.
The only value that Maxarpa uniquely had was that a secondary port was being built there. Now that enemy armor has overrun it, that means that it is A) no longer there and B) can not be re-taken since the forces around Maxarpa have no way to push against enemy armor.
2) The supply dump and landing site has been overrun.
The supplies have been destroyed, even with the landed reinforcements, and the reinforcements were taking fire. That means that any further landings would be a 'touch-and-go' situation as no firm point can be established.
Hence, we can only conclude that Maxarpa is over-run, and is not actively salvageable.
3) The SpacePort at Argent at least has solid lines.
We've received the enemy's shock, and he has been held. Since Argent is land-locked, the enemy does not have the mobility of naval transports, nor the support of naval guns.
4) Anti-armor units can _only_ be dropped at an active SpacePort.
Since the enemy's armor are actively engaging us, we need to coalesce around a drop of anti-armor units. Or, our own armor units. Hence, a drop of the Khazak armor would allow us to counter-attack effectively. Caught between the armor at the Port, and Jene coming in from the West, the forces around Argent can be put in a vice.
to sum:
1) Supply drop + 20th Khazak at Argent.
2) Forces currently around Maxarpa fall back to Argent.
3) Forces at Argent hold ground until tanks are down, then counterattack.
4)Jene: attack enemy's rear if possible, or circle north and merge with me if not.
4) Continue with orbital strikes against enemy units gathering at Argent.
5)Air cover to support withdrawal from Maxarpa.

Marshal Lucien Bron Yorke |

Well, even if it cost us an escort, at least we've destroyed two regiments. In all honesty, I'm tempted to flatten Maxarpa, but that would result in too many civilian casualties. Maybe if we can pull their armor off when Kimes and I fall back we can smash them with an Orbital strike, but for now I'm thinking we need to let the Cobras take over instead of the Swords. Torpedos can be fired from further away than lance strikes after all, and thus not risk the ships taking GOW fire.
I agree that Maxarpa's lost, at least for now. Other than that though, we need to consolidate. I say we do a double supply drop. One just north of Ardent so that Jene's forces can resupply, and another for Arvitus' men. Kimes and I should head east for now. Their armor can't do squat in the mountains, and the sentinels have already shown their worth in mobility. If we head south those plains are going to be a slaughterfield to get over. We're going to take losses regardless, but I'd like to use terrain in our favor. If we must fight guerilla style, then that's what we'll do. Also, if they follow us to the mountains, we can get another regiment to drop in the plains south uncontested to reinforce us next turn.
I'd ask for air cover on our forces too, but we're off grid now, so I don't think we can do much asking at this point.

General Kimes |

I've an idea about how to loose the armor, and my little communication's blackout thing is broken so we are back on the grid now.
The issue here, and likely the reason Kimes is gonna be super pissed, is that Maxarpa was supposed to be our fallback point while we waited for armor before we pushed into a hive city. With enemy armor showing up it's not just Maxarpa that is lost, it is likely Ardent and Torton as well.
Before I get my post ready I have a couple questions for Kitsune:
1) did we get the wounded out? hopefully we had time to 'requisition' several vehicles to load them out during our evacuation.
2) What happened to the sentinel force? There's a report of them passing through the naval battalion and then... nothing.
3) What's the road situation like here? do we have paved roads? dirt? Full on 8 lane highways?

BlindKitsune |

1) Yes, the city-fighting withdrawal through Maxarpa bought enough time to beg/borrow/requisition enough local transport to get them out.
2) You don't have contact with them at the moment; the big blackout may be over but there seems to be a lot of communications chaos in the area, several units are still shut down and some commanders are resorting to runners. There are reports of them fighting side by side with some of the Magellan Rifles two hours ago, but no one seems to know where they are now.
3) A combination of packed dirt and paved in a fairly wide-spread network; it only starts getting complicated as the ground gets rugged and you go up into the hinterland. The locals appear to use a lot of water transport for their ores here in the east, where possible.

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Yorke's plan makes sense. As long as you can kite the tanks a bit, I think we can hold the enemy at Ardent for one more day, and that would allow Jene to hook up with us, and for all of us to resupply.
But then the tanks have to come the next day.

Marshal Lucien Bron Yorke |

Either we take the risk of dropping them on the spaceport (I really don't like that option) or we drop them north of Ardent just like we did with the other regiments. They'll be slower coming into Ardent that way, but safer from fire I think. Maybe see if we can drop those supplies for Ardent in with them and solve two problems at once, if the pilots are willing to risk it.

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@ Firmianus: The latest action by BlindKitsune says that we've been pushed off Maxarpa by enemy armor, and have lost the supply dump there. That the enemy was able to take two high-priority objectives means that they A) Have ground superiority in that theatre and B) Maxarpa has lost strategic value.
We simply dropped there, but it has no intrinsic or lasting value.
@Yourke. Are you suggesting to drop our armor and our supplies at Ardent?(a 1 unit and 1 suuply drop.) That works too. Probably more so, since it concentrates our strength, and Jene might be doing all she can to just reach us in safe order. Once her troops hook up, they can just draw off the Ardent supply drop.
Also, once our own armor is down, after assisting with the city, they can strike north and make contact with Kimes, who can then also come to Ardent and get supplies.
Alright, Yorke, that sounds like the best plan yet.

BlindKitsune |

Without playing by the rules or knowing them is very frustrating. Everything seems arbitrary and an exercise in futility.
I'm sorry you feel that way Jene; I'm trying to make it work as 'realistically' as I can, with giving orders to your troops and having them try to execute it as well as they can - which feels more like a roleplay to me than a war game - but this is the first time I've tried to run something like this so if there's a way you think I could run it better I'd be very happy to hear it.
What could I be doing better?

BlindKitsune |

Ah, that... is actually freak coincidence.
I do have a record of how fast everything can move, and after my pet traitor (who is out to kill the lot of you) decided where he was deploying and Team Imperial started landing he decided which units he was going to send over to attack you.
It just so happens that his reinforcement units arrived north and south of your growing beachhead within a day of each other (well, mostly) and since he didn't have any armor in the Maxarpa-Ardent area it's changed the dynamic a little.
Though those units did have to come from somewhere else, which is why Misra and Iskandariya are sprouting loyalist insurgents.

Marshal Lucien Bron Yorke |

I should note this, but I also want air cover to continue on our falling back from Maxarpa. See if we can get our full air power to smash their armor, or at least tie up any air forces they might send our way. Enemy air is what would screw us over tremendously.
Also, I meant that we'd send our armor down to Ardent with a double loadout of their usual supplies, meaning that they could share the extras with Arvitus' and O'Hern's forces until such time as another supply drop came down. Jene would pick up the main supply drop north of Ardent and then make her way south to reinforce Arvitus, allowing us to hold the city with superior numbers and firepower.

General Kimes |

First off, I just want to say that our focus should be on surviving the next couple days, we do not have a major city to be our HQ/fallback point since we lost Maxapra. If we can blunt the enemy assault and get enough troops down to, preferably, retake Maxapra and finish the space port we should be able to take the planet. Sorry but I don't see us security Ardent any time soon. My vote for the drop is for troops at either my location or Torton, and supplies.
Now, insurgents are not military units, they are unlikely to join us in marching on other cities or meet hostiles in open combat.
However, they can be extremely useful and very annoying for the enemy. My plan for once we have a stable, secure landing area is to send the WArhawks back into orbit, divide them into small units, like... platoon at the largest, and drop them along with shipments of weapons and munitions into major cities. Their goal would be to make contact with the insurgents, arm them, train them and conduct harassing operations against enemy forces.
The warhawks are ideal for this as they are used to operating behind enemy lines, without supply lines and with limited weapons. They are also veterans and can likely do the best job training a small milita. As they have taken heavy casualties already they won't be too effective in normal combat anyways, and their drop training will come in handy in getting them in contact with the insurgents.
That being said, until we have a secure area on the ground I do not feel comfortable shipping them back up to orbit. We're in a very bad spot right now, and I feel our main objective should be retaking Maxarpa before the duke milks too much PR out of it.

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Alright, so it seems we're agreed on a supply drop and armor drop at Ardent. Under the theory that the dragoons can defend and then the tanks can attack, it may be that the Mech. Inf followed by armor is optimal.

Lucius Ovidius Firmianus |

We might be able to steal their armor through a guerilla raid or some unconventional tactics, but that would be limited at best. Firmianius is heading out to recover whatever's left of a frigate but the remainder of the orbital bombardment ships that aren't taking out ground defenses can be used to attempt to take out armor.

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@ Marshal Yorke: So you have ordered, so it is done.
If you can drop my Armor, we'll do an encirclement.
As I understand it, we hold something akin to a pie-slice of the city, with my forces holding a line from the North through the SpacePort, and O'Hern holding the East, through a line that intersects with me.
Tomorrow's offensive will go this way. We need everyone pulling in the same direction, though:
1) Yorke and Kimes (TF1) will do everything they can to keep their enemy armor preoccupied. If their opposing forces break off and come down on Ardent, this is over.
2) My Cadian Shock will pull out of their defensive positions gradually, forming up in our rear area at the north of the city.
3) Jene will fill into the vacated positions as she comes in.
4) The 20th Khazak Armor will drop on the SpacePort, and will withdraw to the North to hook up with the Cadian Shock.(TF2)
5) Once dropped, the Cadians and Khazak will begin a counter-clockwise encirclement of the city, initially heading West and coming around. This will:
... i) Destroy the enemy's Command
....ii) Destroy the enemy's supplies, and
....iii) Cut off the supply routes of the enemy.
6) Once they complete the circle and hook up with O'Hern, the situation can be evaluated whether we want to continue a siege, or assault.
7) The next day the 5th Charybdis Dragoons will drop and will take over city operations from TF2.
8) TF2 will strike North, meeting the enemy that has been pursuing Yorke and Kimes.
How's that sound?

General Kimes |

calling it now: dropping armor into a barely secured space port is going to end badly. (actually, I don't think we control the space port right now, thought you were pushed out of it)
Here are my predictions if we attempt this:
-As soon as we begin landing shuttles in the space port the enemy armor rushes the port, destroying most if not all vehicles on the ground and possibly several drop ships.
-with the armor qued up it is too difficult to switch to a different regiment and we get no reinforcements
-the flanking attack fails without armor support, another regiment is lost
-I have to hold off the enemy armor another day
-btw you probably can't cut off their supply lines, they are in a hive city, that is their supply line.

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We've destroyed entire buildings to make sure their armor can't push us out of the port. Armor isn't very good in closed-quarters, which is why we're swinging around.
And armor takes a -lot- of gas. As in, it's measured in gallons per mile, instead of the other way around. Since most cities don't have oil rigs, it takes a consistent fuel supply to keep them going.
Odd note, the miraculous saving of the British army at Dunkirk was only possible because the surprising Blitzkrieg of France was stopped by over-extended fuel lines.

General Kimes |

a hive city has a population measuring in the billions, and it straight up runs on promethium, trust me, they have decades worth of fuel stored up somewhere.
frankly, I'm impressed you haven't pissed off the city nobles yet. They are likely on the fence about the whole invasion and/or attack on the city. If they really didn't want you there you'd be swimming in private armies and tens of thousands, if not millions, of hired gangers from the under city.
Alternatively, if they thought you could win, and hold the city, they'd throw in on your side. Unfortunately because we couldn't hold Maxarpa they are unlikely to believe in our ability to hold the hive, assuming we manage to take it in the first place.
If I was planning to attack and attempt to capture a hive city it would go like this:
-use the temporary space made by dropping buildings to pull back from the city.
-retake Maxarpa and rebuild/finish the space port
-send messages to the noble heads in Ardent saying that we won't dispose of their houses if they assist us in taking Ardent
-punctuate this by taking a holding nearby cities of Torton and Wilton
-Lay seige to hive ardent while contacting any noble houses which still haven't agreed to help us and telling them 'the city WILL be ours sooner rather than later. If you do not help us we will either kill you all as traitors to the throne, or, worse, hand them over to the inquisition.'
this has several benefits over a straight up attack on the city:
1) it minimizes our losses in the case we need to launch a more typical attack against the other two hive cities, instead of wasting all of our men against this first one.
2) Even if we only get a few noble houses on our side it will even up against the other hostile nobles if both sides throw in.
3) It shows the other hives what we plan to do when we get there. Meaning we can repeat this process against other hives and hopefully more noble houses will join us.
There are a couple risks:
-For one we have to deal with more threats at once, this is mitigated by the fact that the enemy also has to deal with multiple threats.
-We have to keep the inquisition on a leash until after the invasion, notice we didn't make any promises? The inquisition is going to want to go over the noble houses here with a fine tooth power comb and if they do that while we're trying to convince the other noble houses to join us it could cause issues.
-Finally, laying siege to a hive city is difficult and, ultimately all but fruitless, as the city has decades of supplies stored up (probably). But the point is not to starve them out, but to drive home a point to the city leadership that we already control the city in all but name.
The difficult part is convincing them that we didn't just resort to this tactic because of our failed attack on the city. The only way I see to do this is to, very publicly, make a fuss about how you are being reprimanded for going off orders and attacking the hive when you weren't supposed to. The other general's units went in to try and make something of the attack and get your forces out alive. We then rotate you to another front and never speak of it again.
Just my ideas but... we've already lost, what, two regiments in this attack? I don't know that we can maintain those kinds of losses.

Lucius Ovidius Firmianus |

Or we could grab a group of our elite and propel them into the city on a dark Heresy campaign to decide the fate of our relationships with the nobles.I kid. Just like to lighten things up every once and while.The gravity of our decisions is starting to get to me.
looking at the map we seem to be stretched too far out, though that's my personal opinion. I'm with kimes on this one. It feels as if the waning control on our spaceport makes armor a risky decision, though it seems to necessary given we are facing off against enemy armor. I'd probably queue a mechanized unit (dragoons) for drop too.

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*takes out deck of cards*
*shuffles cards*
"Five-card stud is the name of the game gentlemen. Deuces lead, one-eye'd jacks are wild, winner catches the cowboy."
*shuffles cards*
*deals cards*