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The black maiden steps up with her massive sword and howls like a demon herself as she swings it.
Sword Strike: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 2d6 + 7 ⇒ (5, 5) + 7 = 17
Sword Strike CRIT!?: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 2d6 + 7 ⇒ (4, 2) + 7 = 13

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Kenza waits... alert for any more moving plant monsters....
If she finds none she approaches the closed door and opens it.

DM Feral |

Kenza finds no more monsters, plant or otherwise.
Pushing open the hidden doorway reveals an entrance to the manor's back yard.
A small patch of reddish-brown plants grow here, reaching heights of nearly six feet in places. The plants grow thick, and periodically something within rustles the leaves and chitters.
A fetid pond is visible a bit further to the south alongside a poorly maintained barn. Past that extends an enormous cornfield maze.

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Stepping through the hidden door into the backyard, he stops and stares into the tall plant things. "Careful. Something is moving in there."
He tries to locate the source of the sound with his sight.
Perception: 1d20 + 8 ⇒ (14) + 8 = 22

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"Other demons or their servants, no doubt..." Thror exclaims sounding perfectly fine with fighting even more abominations...

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Vello frowns and steps back, "Stirges, several of them."
He gives a strained chuckle, remembering the last bite from those bloodsuckers. "Anyone has a means to set those tall plants on fire? Hopefully burning the stirges along with the plants."

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Kenza nods at Vello and pulls out an alchemist's fire. She tosses it at the small patch of reddish brown plants as ordered.
Attack Square: 1d20 + 3 ⇒ (18) + 3 = 21
Fire Damage: 1d6 ⇒ 5
Plus 1 splash damage, and the space she hit is on fire, taking another 1d6 fire damage next turn.
She offers a second alchemist's fire to Vello, in case he wanted one for himself.

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Vello takes the alchemist's fire offered by Kenza and readies to throw it if any of the stirges start coming out.
Ready Attack (Alchemist's Fire): 1d20 + 3 ⇒ (17) + 3 = 20
Fire Damage: 1d6 ⇒ 5

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"Agreed. But careful with the pond, something might be hidden beneath the water. Something dangerous."
Vello moves closer to the pond, but keeps a safe distance as he tries to peer into it.
Perception: 1d20 + 8 ⇒ (13) + 8 = 21

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Kenza stays close to the front of the group and peers into the pond...
Perception: 1d20 + 7 ⇒ (17) + 7 = 24

DM Feral |

This muddy cattle pond buzzes with the sound of gnats, and its surface writhes with a thick layer of wriggling mosquito larvae. The stench of rot emanates from the maggot-filled corpse of a dead ox calf that lies half submerged on the edge of the pool, tangled in the vegetation.
There are several signs of tracks around the pond. Many are from barefoot humans. Most lead to and from the manor itself but a few lead toward the barn.

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Kenza curls up her lip in distaste at the sullied water source. Such a waste! Back home a glass of water was worth more than gold! Ignoring the strange ways of these northerners, Kenza looks at the tracks. She points off towards the barn. "They lead that way."

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Vello nods, "Even if you don't attend to drink the water, letting mosquito nymphs run free is just crazy. I would breather face those stirges than a swarm of mosquitoes."
Moving away from the pond, he heads toward the barn cautiously.

DM Feral |

Holes perforate the roof of this old barn, while streaks of bird droppings and smears of dark red stains decorate the portions that remain intact. The dilapidated remains of a sagging hayloft drip with accumulated rainwater, while at the barn’s back wall stands a makeshift, candlelit shrine crowned with an enormous set of mothlike wings of moldy canvas.
The shadows within the old barn move to attack when the party enters, taking the form of hideous misshapen humanoids clutching crude clubs.
Black Maiden: 1d20 + 2 ⇒ (14) + 2 = 16
Frostwind: 1d20 + 3 ⇒ (3) + 3 = 6
Kenza: 1d20 + 2 ⇒ (6) + 2 = 8
Remy: 1d20 + 3 ⇒ (14) + 3 = 17
Thror: 1d20 + 1 ⇒ (1) + 1 = 2
Vello: 1d20 + 4 ⇒ (18) + 4 = 22
Misshapen Humanoids: 1d20 + 1 ⇒ (2) + 1 = 3
Everyone but Thror is up.

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"The villagers are getting uglier."
He steps into the barn and unleashes a blast of cold energy at one of the figures.
Cold Blast (Range Touch) vs Red: 1d20 + 3 ⇒ (11) + 3 = 14
Cold Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Move: 10'
Standard: Attack

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NPCing for Kenza.
Kenza steps through the door and find herself right next to one of the strange foes. She responds by throwing two quick consecutive punches at it.
Punch 1 vs Red: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Punch 2 vs Red: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Critical Threat?: 1d20 + 4 ⇒ (11) + 4 = 15
Critical Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Free: 5' step
Full-Round: Flurry of Blows

DM Feral |

Vello and Remy pelt the red-eyed humanoid before Kenza brings it down with a swift blow to the throat.
The surviving misshapen villagers close in and attack.
Attack vs Kenza: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Attack vs Maiden: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
The party is up.

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With the further of the enemies engaged with with their sword maiden, he focuses on the one that steps up and attacked their monk.
He focuses his physic energy and unleashes a blast of cold energy at it.
Cold Blast (Range Touch) -Into Melee vs Yellow: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16
Cold Damage: 1d6 + 1 ⇒ (4) + 1 = 5

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"Come! Meet your end you demon-kissers! Let's justice blade cut your sins AWAY!" yells Thror as he lunges towards the nearest cultist...
Attack roll: 1d20 + 7 ⇒ (8) + 7 = 15 → Damage roll: 1d10 + 4 ⇒ (4) + 4 = 8

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Kenza ducks under the mishapen man's attack, jabs him in the side, and throws an uppercut to his chin. Flurry of blows
Attack 1: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Attack 2: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Looks like I should have let Vello bot me again. Haha.

DM Feral |

The Maiden's punishing blade nearly cuts one of the poor creatures in half. Mercifully, Vello finishes it off with a blast of freezing energy.
Thror and Remy clip the last misshaped villager but don't enough damage to finish him off. Kenza's blows only glance off her opponent's leathery skin.
Perhaps sensing the monk to be the weakest link, the wounded attacker turns his club on her.
Attack vs Kenza: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
The party is up.

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HEY! HANDS OFF HER, SHE'S MINE!
Growls Black maiden as she swipes at one of the badguys, trying to clear a path. Green if he's still alive, yellow if he isn't.
Sword Strike
Sword Strike: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 2d6 + 7 ⇒ (3, 2) + 7 = 12

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With so many surrounding the last bad guy, Vello refrains from shooting off another blast of energy in such a crowded place.

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Kenza throws another barrage of punches at the yellow enemy.
Attack 1: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Attack 2: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

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For good measure, Thror takes a swipe at the enemy as well...
Attack roll: 1d20 + 7 ⇒ (18) + 7 = 25 → Damage roll: 1d10 + 4 ⇒ (4) + 4 = 8