Race |
nit +3; Senses Perception +2 ————— Defense ————— AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex) hp 23 (3d8+5) Fort +5, Ref +5, Will +4 |
About Remy LeBeau
Male human (Varisian) magus (card caster, staff magus) 3 ( Pathfinder Player Companion: The Harrow
Handbook, Pathfinder RPG Ultimate Magic 9, 49)
CG Medium humanoid (human)
Init +3; Senses Perception +2
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 23 (3d8+5)
Fort +4, Ref +4, Will +3
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk quarterstaff +3 (1d6)
Ranged dart +5 (1d4)
Special Attacks arcane pool (+1, 4 points), spell combat
Magus (Card Caster, Staff Magus) Spells Prepared (CL 3rd; concentration +6)
1st—magic missile , shocking grasp , shocking grasp , true strike
0 (at will)— acid splash , light, open/close (DC 13), ray of frost
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Statistics
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Str 10, Dex 17, Con 13, Int 16, Wis 10, Cha 10
Base Atk +2; CMB +2; CMD 15
Feats Deadly Dealer, Point-Blank Shot, Precise Shot, Quarterstaff Master UM, Throw Anything
Traits soaring sprinter, vagabond child (urban)
Skills Acrobatics +3 (+5 to keep balance or jump, -1 to jump), Disable Device +6, Knowledge (arcana) +7,
Perception +2, Profession (gambler) +6, Sleight of Hand -2, Spellcraft +9, Stealth -1, Use Magic Device +4
Languages Azlanti, Common, Orc, Thassilonian, Varisian
SQ deadly dealer, harrowed spellstrike, role dealer
Combat Gear potion of cure light wounds (5), scroll of color spray, mage armor, shield, snowball,
snowball, wand of burning hands (CL 3rd, 4 charges) , Pearl of Power (1) alchemist's fire (6), holy water (2), liquid ice APG (2);
Other Gear +1 mithral chain shirt , dart (52), mwk quarterstaff, cloak of resistance +1 , backpack, bedroll,
belt pouch, flint and steel, hemp rope (50 ft.), ink, inkpen, magus starting spellbook, masterwork thieves'
tools, mess kit UE, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, 2,175 gp
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Special Abilities
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Arcane Pool +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or
selected item powers.
Deadly Dealer Arcane Strike: throw cards as if they were darts. Card destroyed when thrown.
Deadly Dealer (Su) May deal lethal damage as long as you have 1 point in Arc. Pool.
Harrowed Spellstrike (Su) Single target, ranged weapon deliver touch or ranged spell, as spellstrike.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quarterstaff Master Use a quarterstaff one-handed
Role Dealer (Su) Drawn thrown harrow card (align axis): threat range 19-20, (exact align) x3 (+4 conf.).
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
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