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At the sight of the broken door, Kenza's lips turn down in a slight frown.
No respect for their surroundings.
Her unsaid admonition is short lived, as they are immediately threatened! Kenza dashes into the room and throws a punch at the angry gardener.
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

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Being slower than his camarades, Thror grits his teeth in frustration and circles the enemy...
double move

DM Feral |

When the Maiden approaches, the mayor's brother springs into action.
Readied Attack: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Her burning light renders the angry man blind for the moment allowing Vello and Kenza to each land a blow.
Despite being wounded and handicapped, the angry man grins like a fiend. "I'd hoped for a more shocking reveal but now's as good a time as any..."
In a flash his rather mundane features melt away until all that remains is a hairless, leathery biped with a face dominated by grotesque and unsettling whorls and slits instead of actual features. Before the party can react it attacks again!
Sword vs Maiden: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
Damage: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Slam: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Damage: 1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9
The party is up.

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"What is with this village. Both animals and people turning into grotesque beast."
He then sends another kinetic blast of energy at the thing.
Cold Blast (Range Touch) -Into Melee): 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4
Cold Damage: 1d6 + 1 ⇒ (5) + 1 = 6

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"Ah! Proven right yet again! A demon in mortal flesh! No matter though! It will face JUSTICE... and FALL!"
So saying Thror closes in on the fleshy abomination, swinging his axe at it...
Attack roll: 1d20 + 7 + 2 + 4 ⇒ (1) + 7 + 2 + 4 = 14 → Damage roll: 1d10 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Thror 5ft steps near the creature flanking with Lucy and as a swift action activates Smite Evil. Then he attacks

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Remember, he's blind for at least 1 full round (More depending on how high i beat his DC) unless he spends a move action to remove it.
The black maiden cackles as she swings her sword.
Take this ya ugly *$#)@!
Sword Strike: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 2d6 + 7 ⇒ (4, 4) + 7 = 15

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Kenza shows no surprise at the man's transformation. Instead she draws back her fist and attacks the beast with a fierce uppercut, followed by a quick jab to it's face-whorl! Flurry of blows. Using stunning fist on her first attack.
Attack, Stunning Fist: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 3 ⇒ (4) + 3 = 7 Plus he needs to make a DC 13 Fortitude save or he's stunned for 1 round.
Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

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The Black Maiden cackles as the thing goes down, spinning her huge blade so that it slides into the holster on her back.
That was FUN!
She runs a finger along her body where she received the cut, the blood darker than usual as she holds up her hand, examining it.
Ahhh... so much fun... to bad it must come to a end. Lucy will throw a fit if I leave to many scars.
She pulls a wand out of a holster.
Anyone mind giving a girl their healing touch?

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"I wonder if this thing was really the mayor's brother?"
With that said, Vello starts searching the immediate room for anything that might stick out.
Perception: 1d20 + 8 ⇒ (8) + 8 = 16

DM Feral |

A large fireplace dominates this cozy and living room, warming simple but well-made couches and chairs. A small tabletop shrine contains a large candle, strips of dried flayleaf, and several heavily charred Desna effigies woven from the flayleaf strips.
Vello finds nothing of immediate value in the living room.
There's a lot more to explore. If you guys want to search the whole place we can do some guided exploration.

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Kenza examines the flyleaf which has been woven into strange effigies...
That's a drug, right?
Then she examines the corpse of the brother, curious what kind of monster it was....
And has no idea. Haha.
As the others leave the room she follows then, ready to help search and protect her fellows.
Perception: 1d20 + 7 ⇒ (13) + 7 = 20

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Vello begins a systematic search of the house, going from room to room. Taking his time to explore each nook and cranny.
Will Take 10 on each room. Giving an 18 Search result.

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Thror follows the others and aids searching the place as well...
Taking 10 for a total of 15, if allowed

DM Feral |

@Kenza: Yes, pesh is a pretty common recreational drug.
Methodically, the party explores the mayor's home.
***
The parlor is a comfortable room containing richer appointments than the rest of the home, from velvet cushions to the elaborately carved legs of the table and chairs.
Aside from the fine furniture, the party finds nothing of interest or value.
***
The pantry is lined with sturdy helves and well-stocked cubbyholes.
On one of the shelves, Thror finds 4 vials of antitoxin and two potions of neutralize poison stashed inside an otherwise empty jar.
***
In the larger of the home's bedrooms, the party finds a large bed, dresser, wardrobe, and washbasin.
Covering the bed is an elaborately embroidered quilt depicting a man's sojourn through the swamp and the introduction of the druidic advisors to the village. The quilt shows the three teaching villagers to cultivate some serrated leaf plant and offering the fruits of their labor to a symbolic butterfly.
***
Pausing here for folks to react.

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"These could come in handy for some our less resilient brethen..." Thror comments, offering the potions to the others.
Once the party searches the largest bedroom of the lot and discovers the embroidered quilt he comments:"Heathens! I told you, didn't I?!?!"

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"Is that plant on the quilt the drug we found downstairs?" Kenza asks her more knowledgable compatriots.

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Looking at the quilt Frostwind shakes her head.
"This butterfly seems genuine, I have seen it before on a priestess of Desna. But I am no erudite in theological studies, so please do not ask me if this should be a true symbol of Desna!"

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Vello ponders for a moment, "Hmm... perhaps the refining the drug can be toxic or something along the lines of that. That would explain why there were so many antitoxin vials and potions to cure poisons."
Vello takes one of the antitoxin vials and one of the neutralize poison potions in case he needs to administer it quickly to himself or someone else.

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Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Sensing something might be amidst, Vello searches the bedroom again for anything else.

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Aid another (Perception): 1d20 + 7 ⇒ (3) + 7 = 10 Plus the usual bonuses for being a dwarf and stonework
"All shall be made clear in the light of Torag's forge..." exclaims Thror... while studying an apparently plain wall...

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Perception: 1d20 + 7 ⇒ (19) + 7 = 26

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Kenza pries up the floorboard and pulls the red chest out for the others to examine. Then she goes back to keeping vigil over her superiors.

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Frostwind checks for traps Perception: 1d20 + 7 ⇒ (1) + 7 = 8and finding none. She will try to open it, if it is locked she will try to pick the lock.
Disable Device: 1d20 + 9 ⇒ (18) + 9 = 27

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"Ooooo... Interesting. What could be hidden in there?" Vello steps back to allow Frostwind to work with room.

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I don't have any way to aid with Disable Device.

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"Mmmphf... why don't we just break the lock?" comments Thror, clearly not qualified for the precision work needed to deal with picking a lock.

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"Maybe this help. Vello touches the lock and freezes it with his kinetic energy."
Take 10 to aid if it possible.

DM Feral |

With a couple of her companions chipping in, Frostwind is able to crack the complex lock.
Inside the chest is a small fortune in assorted coinage, a worn journal, and a leather pouch. Leafing through the pages, it appears the dense contents of the journal are written in several different hands. Inside the pouch are three vials and a battered wayfinder.
It's going to take some time and a linguistics check to learn much from the journal.
The vials are CLW potions.

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The black maiden sees the wayfinder and suddenly is filled with a look of rage.
How... DARE they...
She snatches the book up.
Give me that.
Linguistics: 1d20 + 10 ⇒ (16) + 10 = 26
She starts rapidly flipping through pages, growling and grumbling.
How dare they.... hurting MY pathfinders... their MINE, no one is allowed to hurt them but ME! she mutters under her breath.