Feral's Feast of Ravenmoor - Sanctioned PFS Module (Inactive)

Game Master Feral

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Paizo Employee

Female Half-orc Monk 4 | HP: 30/30 | AC 17 (T16, FF 14) | CMB: +7 CMD: 19 | F:+7* R:+7 W:+7 (+2 vs. enchantments, hot weather, +1 vs. disease, poison) | Init +2 | Perc +9, SM +2, Diplomacy +0, Intimidate +8 | Speed 40 ft. | Ki Pool: 5/5, Orc Ferocity: 1/1, Stunning Fist: 4/4 | Active Conditions: None

Kenza looks around for any more danger or clues...

Perception: 1d20 + 7 ⇒ (6) + 7 = 13

Liberty's Edge

Male TN Half-Elf Hydrokineticist 2 / Fighter 1 (3.1) | AC 20 (T 12/FF 18) | CMB +4 CMD 17 (FF 15) | HP 34/34 | Init +4 | Fort +8 Ref +5 Will +1 (All +2 vs Enchantments|+1 vs Poison,Diseases) | Perception +9 | Speed 30' | Low-Light Vision | Burn 6/6 | Active Conditions:

After the battle is over, Vello takes a look around.

Perception DC20: 1d20 + 8 ⇒ (17) + 8 = 25

Spotting the chest, he moves over to it and kicks it open. "I found some loot. Come look."

Paizo Employee

Female Half-orc Monk 4 | HP: 30/30 | AC 17 (T16, FF 14) | CMB: +7 CMD: 19 | F:+7* R:+7 W:+7 (+2 vs. enchantments, hot weather, +1 vs. disease, poison) | Init +2 | Perc +9, SM +2, Diplomacy +0, Intimidate +8 | Speed 40 ft. | Ki Pool: 5/5, Orc Ferocity: 1/1, Stunning Fist: 4/4 | Active Conditions: None

Kenza follows Vello's orders and looks in the chest. "Yes, sir."

She examines the objects, then makes way for the others to do the same.

Does any of the jewelry look like it might have belonged to the Pathfinder we're looking for?

Dark Archive

female Sylph
Stats:
hp 24/24 AC 16|T 13 |FF 13 (+2 vs nonm. ranged attacks), F +4|R +5|W +0, Init +3, Per +6
Alchemist (Tinkerer) 3

Frostwind checks the items and shrugs.
"Nothing I need. Still valueable!"


Yes, actually. There's a small bracelet with a charm bearing the Sign of the Open Road.

Paizo Employee

Female Half-orc Monk 4 | HP: 30/30 | AC 17 (T16, FF 14) | CMB: +7 CMD: 19 | F:+7* R:+7 W:+7 (+2 vs. enchantments, hot weather, +1 vs. disease, poison) | Init +2 | Perc +9, SM +2, Diplomacy +0, Intimidate +8 | Speed 40 ft. | Ki Pool: 5/5, Orc Ferocity: 1/1, Stunning Fist: 4/4 | Active Conditions: None

Kenza picks up the bracelet and shows it to her superiors. "She was either robbed, taken, or killed. Although I pray for her safety, I doubt we will find her still whole."

Then she goes back to keeping watch while her betters decide their next move.

Liberty's Edge

Male TN Half-Elf Hydrokineticist 2 / Fighter 1 (3.1) | AC 20 (T 12/FF 18) | CMB +4 CMD 17 (FF 15) | HP 34/34 | Init +4 | Fort +8 Ref +5 Will +1 (All +2 vs Enchantments|+1 vs Poison,Diseases) | Perception +9 | Speed 30' | Low-Light Vision | Burn 6/6 | Active Conditions:

Vello frowns, "I'm afraid she is probably dead. If she is not, that might be worse. From what we have seen from these cultist, death might be the best option. Either way, it seems that is all to this barn. Shall we head back to the mansion and check the room we left unchecked or try to find clues for elsewhere?"

Silver Crusade

Male Dwarf Paladin (Tortured Crusader) 04 HP: 44/44 | AC:25 | T:12 | FF:24 | CMB:+8 | CMD:20 | Fort:+7 | Ref:+2 | Will:+6 | Init:+1 | Perc:+9 | Sense Motive:+9 | Smite Evil: 2/2 | Lay on Hands: 4/4

"She's dead. Stop deluding yourself with wishful thinking and start thinking on how to give her the justice she deserves!" Thror tells Kenza with his usual blunt manner.

Dark Archive

nit +3; Senses Perception +2 ————— Defense ————— AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex) hp 23 (3d8+5) Fort +5, Ref +5, Will +4

Are 'dere any magical items here he asks


There's still the corn maze to explore.

Liberty's Edge

Male TN Half-Elf Hydrokineticist 2 / Fighter 1 (3.1) | AC 20 (T 12/FF 18) | CMB +4 CMD 17 (FF 15) | HP 34/34 | Init +4 | Fort +8 Ref +5 Will +1 (All +2 vs Enchantments|+1 vs Poison,Diseases) | Perception +9 | Speed 30' | Low-Light Vision | Burn 6/6 | Active Conditions:

"Lets head to the corn maze. Maybe that will lead to something. We should be careful though. They can set easy traps for us in such a thing."

Paizo Employee

Female Half-orc Monk 4 | HP: 30/30 | AC 17 (T16, FF 14) | CMB: +7 CMD: 19 | F:+7* R:+7 W:+7 (+2 vs. enchantments, hot weather, +1 vs. disease, poison) | Init +2 | Perc +9, SM +2, Diplomacy +0, Intimidate +8 | Speed 40 ft. | Ki Pool: 5/5, Orc Ferocity: 1/1, Stunning Fist: 4/4 | Active Conditions: None

Kenza leads the way into the corn maze, alert for trouble.

Dark Archive

nit +3; Senses Perception +2 ————— Defense ————— AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex) hp 23 (3d8+5) Fort +5, Ref +5, Will +4

He will pluck a cob of corn checking it for fresness as he follows.

Dark Archive

Vigilante
Stats:
HP 24 AC 18, FF 16, T 12, Init +2, Fort +4 Ref +7 Will +4

The black maiden walks along as well, looking over Kenza.

Those bastards hurt you? No cuts? No bruises? Remember, I ordered you not to die and I EXPECT my orders to be followed!


Remy finds that the corn has gone rotten on the the stalk. It appears this crop hasn't been tended in some time.

As the party moves through the maze, everyone eventually becomes aware of sheets of webbing and pallid fungus growing throughout the corn marking the corn as far from healthy.

Chanting can be heard as the party gets closer to the maze's center. An intense buzzing sound rises to meet the chanting until it's all the party can hear. The source of the noise reveals itself as a cloud of mosquitos rises from the corn to attack!

Black Maiden: 1d20 + 2 ⇒ (20) + 2 = 22
Frostwind: 1d20 + 3 ⇒ (11) + 3 = 14
Kenza: 1d20 + 2 ⇒ (14) + 2 = 16
Remy: 1d20 + 3 ⇒ (17) + 3 = 20
Thror: 1d20 + 1 ⇒ (12) + 1 = 13
Vello: 1d20 + 4 ⇒ (5) + 4 = 9
Swarm: 1d20 + 1 ⇒ (13) + 1 = 14

Not going to bother with a map. Black Maiden, Remy, Kenza, and Frostwind are up.

Dark Archive

Vigilante
Stats:
HP 24 AC 18, FF 16, T 12, Init +2, Fort +4 Ref +7 Will +4

The Black Maiden takes a few steps back, gulping...

Uuuuh... guys? Swords don't work to well on tiny bugs...

Sorry, can't hit fine swarms with a sword, I am pretty much useless here. Spellcasters, your up!

Dark Archive

female Sylph
Stats:
hp 24/24 AC 16|T 13 |FF 13 (+2 vs nonm. ranged attacks), F +4|R +5|W +0, Init +3, Per +6
Alchemist (Tinkerer) 3

Frostwind smiles.
"I have the perfect answer to this."
She quickly shakes a bomb and throws it at the swarm.
Attack: 1d20 + 6 ⇒ (14) + 6 = 201d6 + 5 ⇒ (4) + 5 = 9

Paizo Employee

Female Half-orc Monk 4 | HP: 30/30 | AC 17 (T16, FF 14) | CMB: +7 CMD: 19 | F:+7* R:+7 W:+7 (+2 vs. enchantments, hot weather, +1 vs. disease, poison) | Init +2 | Perc +9, SM +2, Diplomacy +0, Intimidate +8 | Speed 40 ft. | Ki Pool: 5/5, Orc Ferocity: 1/1, Stunning Fist: 4/4 | Active Conditions: None

...I totally posted an attack yesterday. Not sure what happened to it.

Kenza pulls an acid out of her belt pouch and throws it at the swarm.

Ranged Touch Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Acid Damage: 1d6 ⇒ 1

Well that's way worse than my missing post. Dang. Haha.

Silver Crusade

Male Dwarf Paladin (Tortured Crusader) 04 HP: 44/44 | AC:25 | T:12 | FF:24 | CMB:+8 | CMD:20 | Fort:+7 | Ref:+2 | Will:+6 | Init:+1 | Perc:+9 | Sense Motive:+9 | Smite Evil: 2/2 | Lay on Hands: 4/4

"These tiny minions of evil are beyond the reach of my axe! The shame... THE SHAME!!!"

Dealy

Dark Archive

nit +3; Senses Perception +2 ————— Defense ————— AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex) hp 23 (3d8+5) Fort +5, Ref +5, Will +4

Let's see how dem skeeters be liking dis acid he says as he lets loose a glob of acid
1d20 + 4 ⇒ (7) + 4 = 11 rta
1d3 ⇒ 1


1d4 ⇒ 4

A huge chunk of the mosquitos are blown from the sky by Frostwind's explosive blast. The remaining vermin cover Remy and begin stinging him painfully.

Damage: 2d6 ⇒ (4, 4) = 8

You also begin to bleed a d6 per turn.

The party is up.

Paizo Employee

Female Half-orc Monk 4 | HP: 30/30 | AC 17 (T16, FF 14) | CMB: +7 CMD: 19 | F:+7* R:+7 W:+7 (+2 vs. enchantments, hot weather, +1 vs. disease, poison) | Init +2 | Perc +9, SM +2, Diplomacy +0, Intimidate +8 | Speed 40 ft. | Ki Pool: 5/5, Orc Ferocity: 1/1, Stunning Fist: 4/4 | Active Conditions: None

Kenza holds another acid ready. "Move, Remy."

She waits for Remy to move out of the way of the swarm, then she lobs her acid at the bugs.

Readied Attack Roll:
Ranged Touch Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Acid Damage: 1d6 ⇒ 2 And 1 splash damage.

Liberty's Edge

Male TN Half-Elf Hydrokineticist 2 / Fighter 1 (3.1) | AC 20 (T 12/FF 18) | CMB +4 CMD 17 (FF 15) | HP 34/34 | Init +4 | Fort +8 Ref +5 Will +1 (All +2 vs Enchantments|+1 vs Poison,Diseases) | Perception +9 | Speed 30' | Low-Light Vision | Burn 6/6 | Active Conditions:

Vello gets out of the way of those who have attacks that can work on the swarm.

Silver Crusade

Male Dwarf Paladin (Tortured Crusader) 04 HP: 44/44 | AC:25 | T:12 | FF:24 | CMB:+8 | CMD:20 | Fort:+7 | Ref:+2 | Will:+6 | Init:+1 | Perc:+9 | Sense Motive:+9 | Smite Evil: 2/2 | Lay on Hands: 4/4

Thror shares Vello's inaction while seething with barely contained rage at his own impotence...

Dark Archive

female Sylph
Stats:
hp 24/24 AC 16|T 13 |FF 13 (+2 vs nonm. ranged attacks), F +4|R +5|W +0, Init +3, Per +6
Alchemist (Tinkerer) 3

Taking another bomb Frostwind waits till Remy is out of the way to lob it.
Attack: 1d20 + 6 ⇒ (4) + 6 = 101d6 + 5 ⇒ (3) + 5 = 8

Dark Archive

nit +3; Senses Perception +2 ————— Defense ————— AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex) hp 23 (3d8+5) Fort +5, Ref +5, Will +4

He moves back 10 ft.

Dark Archive

Vigilante
Stats:
HP 24 AC 18, FF 16, T 12, Init +2, Fort +4 Ref +7 Will +4

The Black Maiden also stares in rage, unable to hack and slash.


Jeeze. This thing has a lot of HP.

1d4 ⇒ 1

Frostwind and Kenza blast more of the vermin. Those that remain cover the Maiden.

Maiden Damage: 2d6 ⇒ (4, 4) = 8

You also begin to bleed a d6 per turn.

Remy Bleed: 1d6 ⇒ 3

The party is up.

Liberty's Edge

Male TN Half-Elf Hydrokineticist 2 / Fighter 1 (3.1) | AC 20 (T 12/FF 18) | CMB +4 CMD 17 (FF 15) | HP 34/34 | Init +4 | Fort +8 Ref +5 Will +1 (All +2 vs Enchantments|+1 vs Poison,Diseases) | Perception +9 | Speed 30' | Low-Light Vision | Burn 6/6 | Active Conditions:

Vello steps back to give more room for those that can attack it but is otherwise unable to do much.

Dark Archive

Vigilante
Stats:
HP 24 AC 18, FF 16, T 12, Init +2, Fort +4 Ref +7 Will +4

The maiden coughs and tries to move away from the swarm.

Blasted insects!

Paizo Employee

Female Half-orc Monk 4 | HP: 30/30 | AC 17 (T16, FF 14) | CMB: +7 CMD: 19 | F:+7* R:+7 W:+7 (+2 vs. enchantments, hot weather, +1 vs. disease, poison) | Init +2 | Perc +9, SM +2, Diplomacy +0, Intimidate +8 | Speed 40 ft. | Ki Pool: 5/5, Orc Ferocity: 1/1, Stunning Fist: 4/4 | Active Conditions: None

Kenza waits until everyone's out of the way then tosses another vial of acid at the swarm.

Ranged Touch Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Acid Damage: 1d6 ⇒ 2

Seeing Vello and the Maiden doing nothing, Kenza says, "There's more in my belt pouches."

After throwing this one I have five more acid and two more alchemist's fire. You guys are welcome to reach into my belt pouch and take one.

Vello:
I noticed you mention you backed up to let in those who could harm a swarm. But a kinetic blast always does full damage to a swarm. Just making sure you know that. Relevent rules quote below:

"Kinetic Blast (Sp)

At 1st level, a kineticist gains a kinetic blast wild talent of her choice. This kinetic blast must be a simple blast that matches her element. Simple blasts are listed with their corresponding elements.

As a standard action, the kineticist can unleash a kinetic blast at a single target up to a range of 30 feet. She must have at least one hand free to aim the blast (or one prehensile appendage, if she doesn’t have hands). All damage from a kinetic blast is treated as magic for the purpose of bypassing damage reduction. Kinetic blasts count as a type of weapon for the purpose of feats such as Weapon Focus. The kineticist is never considered to be wielding or gripping the kinetic blast (regardless of effects from form infusions; see Infusion), and she can’t use Vital Strike feats with kinetic blasts. Even the weakest kinetic blast involves a sizable mass of elemental matter or energy, so kinetic blasts always deal full damage to swarms of any size (though only area blasts deal extra damage to swarms). A readied kinetic blast can be used to counterspell any spell of equal or lower level that shares its descriptor. A kinetic blast that deals energy damage of any type (including force) has the corresponding descriptor."

Dark Archive

Vigilante
Stats:
HP 24 AC 18, FF 16, T 12, Init +2, Fort +4 Ref +7 Will +4

The Black Maiden grabs the alchemist fire from Kenza's belt.

BOMBS AWAY!

throw!: 1d20 + 5 ⇒ (4) + 5 = 9
Boom!: 1d6 ⇒ 5

Dark Archive

female Sylph
Stats:
hp 24/24 AC 16|T 13 |FF 13 (+2 vs nonm. ranged attacks), F +4|R +5|W +0, Init +3, Per +6
Alchemist (Tinkerer) 3

Mixing another one, having the maidens permission Frostwind lobs it.
rta: 1d20 + 6 ⇒ (17) + 6 = 231d6 + 5 ⇒ (3) + 5 = 8

Dark Archive

nit +3; Senses Perception +2 ————— Defense ————— AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex) hp 23 (3d8+5) Fort +5, Ref +5, Will +4

An acid splash
1d20 + 3 ⇒ (4) + 3 = 7 rta
1d3 ⇒ 1


A second volley of alchemical weaponry is enough to dispatch the stinging swarm. Those that survival flee into the night.

Encounter over.

Folks that were damaged need to get a heal check or magical healing or they're going to continue bleeding.

Liberty's Edge

Male TN Half-Elf Hydrokineticist 2 / Fighter 1 (3.1) | AC 20 (T 12/FF 18) | CMB +4 CMD 17 (FF 15) | HP 34/34 | Init +4 | Fort +8 Ref +5 Will +1 (All +2 vs Enchantments|+1 vs Poison,Diseases) | Perception +9 | Speed 30' | Low-Light Vision | Burn 6/6 | Active Conditions:

Relieved the mosquitoes are gone, he then looks at those that got bitten. "No healing potions or such on me. Can someone heal them before we continue on."

Paizo Employee

Female Half-orc Monk 4 | HP: 30/30 | AC 17 (T16, FF 14) | CMB: +7 CMD: 19 | F:+7* R:+7 W:+7 (+2 vs. enchantments, hot weather, +1 vs. disease, poison) | Init +2 | Perc +9, SM +2, Diplomacy +0, Intimidate +8 | Speed 40 ft. | Ki Pool: 5/5, Orc Ferocity: 1/1, Stunning Fist: 4/4 | Active Conditions: None

Kenza hands one of the healing potions they found earlier over to the Maiden. If no one has a way to heal Remy I can give him one of Kenza's personal healing potions as well.

Dark Archive

nit +3; Senses Perception +2 ————— Defense ————— AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex) hp 23 (3d8+5) Fort +5, Ref +5, Will +4

The magus pulls out a scroll and casts celesital healing on himself.

Dark Archive

nit +3; Senses Perception +2 ————— Defense ————— AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex) hp 23 (3d8+5) Fort +5, Ref +5, Will +4

LOL, It lasts only a round

Dark Archive

Vigilante
Stats:
HP 24 AC 18, FF 16, T 12, Init +2, Fort +4 Ref +7 Will +4

The Maiden drinks the potion.

heal: 1d8 + 1 ⇒ (8) + 1 = 9

She stretches and sighs as the healing fixes her right up.

Let's get a move on.

Silver Crusade

Male Dwarf Paladin (Tortured Crusader) 04 HP: 44/44 | AC:25 | T:12 | FF:24 | CMB:+8 | CMD:20 | Fort:+7 | Ref:+2 | Will:+6 | Init:+1 | Perc:+9 | Sense Motive:+9 | Smite Evil: 2/2 | Lay on Hands: 4/4

"Agreed" Thror nods grimly.

Unfortunately Thror can't use Lay on Hands on others due to the special rule "Alone in the Dark". Sorry for that. He will now spend 2 uses of lay on hands to be activated automatically "When I reach 0 hp or less"

Liberty's Edge

Male TN Half-Elf Hydrokineticist 2 / Fighter 1 (3.1) | AC 20 (T 12/FF 18) | CMB +4 CMD 17 (FF 15) | HP 34/34 | Init +4 | Fort +8 Ref +5 Will +1 (All +2 vs Enchantments|+1 vs Poison,Diseases) | Perception +9 | Speed 30' | Low-Light Vision | Burn 6/6 | Active Conditions:

"The healing seems to be done. Good." He turns to Thror and Black Maiden. "Agreed. Lets move on. Perhaps end what is going on here."

Paizo Employee

Female Half-orc Monk 4 | HP: 30/30 | AC 17 (T16, FF 14) | CMB: +7 CMD: 19 | F:+7* R:+7 W:+7 (+2 vs. enchantments, hot weather, +1 vs. disease, poison) | Init +2 | Perc +9, SM +2, Diplomacy +0, Intimidate +8 | Speed 40 ft. | Ki Pool: 5/5, Orc Ferocity: 1/1, Stunning Fist: 4/4 | Active Conditions: None

Kenza continues deeper into the corn maze, alert for more enemies...

Perception: 1d20 + 7 ⇒ (6) + 7 = 13

Dark Archive

nit +3; Senses Perception +2 ————— Defense ————— AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex) hp 23 (3d8+5) Fort +5, Ref +5, Will +4

The magus follows, keeping an eye out
1d20 + 2 ⇒ (9) + 2 = 11


Kenza and Remy hear ominous chanting from nearer the center of the maze.

After a few more twists and turns through the rows of corn stalks, the party finds their way to the source of a chanting.

A thirty-foot diameter glade sits at the center of the field of looming vegetation. The ground is stripped down to bare earth and soil is heaped in a ring around the glade’s perimeter. Two large piles of wood stand at the eastern and western sides of the glade, while an enormous, twisted mass of roots topped by thick slabs of timber sits at the glade’s center.

Ornigaard, the boy the party encountered when they entered Ravenmoor, is bound and gagged at the glade's center. The mayor, clad in dark robes, stands over the boy's bound form leading the ominous chant. Several more masked villagers stand in a row at the clearing's edge following along. Unlike the mayor, the villagers are clothed in gauzy diaphanous robes that closer inspection reveals to be thousands of buzzing mosquitoes.

Religion 25:
Everything here points to signs of worshiper of Ghlaunder.

One of the villagers calls out in a daze. "Join us!"

"Yes! Shed the shackles of your big city living and embrace the Gossamer King!" the mayor almost screams.

Paizo Employee

Female Half-orc Monk 4 | HP: 30/30 | AC 17 (T16, FF 14) | CMB: +7 CMD: 19 | F:+7* R:+7 W:+7 (+2 vs. enchantments, hot weather, +1 vs. disease, poison) | Init +2 | Perc +9, SM +2, Diplomacy +0, Intimidate +8 | Speed 40 ft. | Ki Pool: 5/5, Orc Ferocity: 1/1, Stunning Fist: 4/4 | Active Conditions: None

Kenza stays near her allies, ready to protect them from the villagers and their strange customs.

Readying an action to attack if any enemy comes within reach.

Readied Attack:

Readied Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Liberty's Edge

Male TN Half-Elf Hydrokineticist 2 / Fighter 1 (3.1) | AC 20 (T 12/FF 18) | CMB +4 CMD 17 (FF 15) | HP 34/34 | Init +4 | Fort +8 Ref +5 Will +1 (All +2 vs Enchantments|+1 vs Poison,Diseases) | Perception +9 | Speed 30' | Low-Light Vision | Burn 6/6 | Active Conditions:

Seeing the boy is about to be sacrificed, Vello yells "SCREW THAT!" and suddenly fires a blast of energy at the mayor.

Cold Blast (Range Touch) vs Mayor: 1d20 + 3 ⇒ (20) + 3 = 23
Cold Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Critical?: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Dark Archive

female Sylph
Stats:
hp 24/24 AC 16|T 13 |FF 13 (+2 vs nonm. ranged attacks), F +4|R +5|W +0, Init +3, Per +6
Alchemist (Tinkerer) 3

Frostwind looks suspicious and steps a bit back, just to be not targeted.
But then Vello casts his spell and with a shrug Frostwind grabs a flask of acid and throws it at the mayor too.
Attack: 1d20 + 6 ⇒ (20) + 6 = 261d6 + 5 ⇒ (6) + 5 = 11

Dark Archive

Vigilante
Stats:
HP 24 AC 18, FF 16, T 12, Init +2, Fort +4 Ref +7 Will +4

Frostwind, don't forget to try to confirm your crit!

The black maiden wastes no time. If there is a clear path the the Mayor, she runs up to him with her sword... If any villager gets in her way or tries to stop her, she attacks them with a vicious blow.

Sword Strike: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 2d6 + 7 ⇒ (5, 2) + 7 = 14

Dark Archive

nit +3; Senses Perception +2 ————— Defense ————— AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex) hp 23 (3d8+5) Fort +5, Ref +5, Will +4

Time to knock some heads? he asks

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