Fallout: The Savage Wasteland

Game Master thegreenteagamer

A Savage Worlds conversion of Fallout set in post-apocalyptic Florida
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Extra Rules


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Wild Card Bennies Left: 1/2 (Deathclaw) Common Pool Bennies Left: 5/5

I rolled a stealth secretly and got over 20; you sure you want me to have you hunt it down? I figured this was a little easier.


I'll tell you my preferred option when I find out if it kills us or not. =p

Silver Crusade

STATS:
Toughness: 11/12 vs energy 3/5 Parry: 9(2) Pace: 4 Charisma: 0 Bennies: 0 Wounds: 0
ATTRIBUTES:
Agility: d6 Smarts: d8 Spirit: d6 Strength: d10(d12+1) Vigor: d8
SKILLS :
Drive: d6 Energy Weapons: d8 Fighting: d10 Guns: d6 Notice: d4 +1 Persuasion: d6 Repair: d8 +1 Science: d4 Taunt: d4

Marcus reserves his words for the time they can sit around with Sunset's on the table instead of the impending threat of being dismembered by a monstrous monster with clawed claws. With his Laser Rifle again in his hand, he follows the rest to the City Hall, hoping there is a hidden lost Chapter of the 'Hood inside... and cries a single not so manly tear when he gazes upon it...

Spirit Roll: 1d6 - 2 ⇒ (5) - 2 = 31d6 - 2 ⇒ (6) - 2 = 4
Ace: 1d6 ⇒ 4 Total: 8.
Success with a raise

... but manages to hold his machos still and steeled, and prepares to fire straight to the beast's head.

Stealth: 1d4 + 2 ⇒ (4) + 2 = 61d6 + 2 ⇒ (1) + 2 = 3
Marcus Gear Solid: 1d4 ⇒ 4
The Power Armored Ninja Strikes Again: 1d4 ⇒ 2
Total: 12. So close, yet so far... Okey, that stealth roll deserves A Commando Papa, so let's get balls to the wall crazy: I claim a Called Shot to the Head using Double Tap. That's -4 +1 for a total of -3.

Mechanics:

EWeap: 1d8 - 3 ⇒ (8) - 3 = 51d6 - 3 ⇒ (3) - 3 = 0
Ace: 1d8 ⇒ 8
Modafukin Sneak Attack: 1d8 ⇒ 8
How Do I Turn This Off: 1d8 ⇒ 2
A grand total of 23. That's a raise or ten.

Damage: 2d6 + 2 + 4 + 1d6 ⇒ (6, 5) + 2 + 4 + (3) = 20
More like Deadclaw: 1d6 ⇒ 1
And 21 damage. With AP2. Screw you giant beast of death.


That got long... Lil Papa coming in now.
Stealth: 1d4 + 2 ⇒ (3) + 2 = 5

As he follows the group inside the Hall, Lil Papa's remembers it's been a long time since he did something for the last time "SOFTWARE UPDATE INSTALLING... PLEASE WAIT."

As such, he takes a lil bit longer to shoot than the rest.
Semi Auto & Double Tap
EWeap 1st: 1d6 - 1 ⇒ (6) - 1 = 5
Ace: 1d6 ⇒ 5
Total: 10. Raise ;

Damage: 3d6 + 1 ⇒ (4, 1, 6) + 1 = 12
YEEEEEHA: 1d6 ⇒ 6
Make Daddy Proud: 1d6 ⇒ 1
Total: 19. AP2

EWeap 2nd: 1d6 - 1 ⇒ (6) - 1 = 5
Holy Crap: 1d6 ⇒ 5 Total: 10. Again.

Damage: 3d6 + 1 ⇒ (5, 5, 6) + 1 = 17
Papanator: 1d6 ⇒ 6
Deadclaw confirmed: 1d6 ⇒ 4
Total: 27. AP2


Wild Card Bennies Left: 1/2 (Deathclaw) Common Pool Bennies Left: 5/5

Marcus, I saw your rolls, and damnit, if you one-shot my deathclaw I'm sending a horde of cazadores next while you're taking a dump on the side of the road; (un)fortunately, your stealth was not enough to go before the DC. I will react to your attack rolls, etc, after Mickey and Rufus give their stealth and spirit rolls (and possibly their attacks if they beat the notice )

Only (so far) Spencer gets the drop on the great beast, and blasts it mightily

Okay, so 16 AP2 vs 12(2) = Hit with raise

Wild Card Benny 1, to soak: 1d10 ⇒ 4
Wild Die: 1d6 ⇒ 1

The great beast takes a blast straight in the chest, and staggers back momentarily, but then it stares at it's attacker, murder in it's strangely cunning eyes.

Silver Crusade

STATS:
Toughness: 11/12 vs energy 3/5 Parry: 9(2) Pace: 4 Charisma: 0 Bennies: 0 Wounds: 0
ATTRIBUTES:
Agility: d6 Smarts: d8 Spirit: d6 Strength: d10(d12+1) Vigor: d8
SKILLS :
Drive: d6 Energy Weapons: d8 Fighting: d10 Guns: d6 Notice: d4 +1 Persuasion: d6 Repair: d8 +1 Science: d4 Taunt: d4

Scruffy. I'm sorry, but not only did I forget the second attack of Lil Papa... but he did surpass Big Papa. Rest in Pieces, Deathclaw


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

I have 6 bennies left and a turn before you two go; there's a lot of uncertainty. We'll see what happens when the dice roll after Mickey and Rufus.


Stats:
AGL d8, SMT d4, STR d6, SPR d6, VGR d8; Parry 6', Tough 6, Cha -2; varm rifle 2d4+1
Skills:
Driving d6, Fighting d6, Gambling d4, Guns d10, Healing d4, Intimidate d6, Lockpicking d6, Notice d4, Riding d6
Bennies 3; XP 25; 41 caps

Notice: 1d4 + 4 ⇒ (4) + 4 = 8 and Wild: 1d6 ⇒ 2
Spirit: 1d6 - 2 ⇒ (1) - 2 = -1 and Wild: 1d6 ⇒ 5

"Holy Mary Mother of Pie. Didn't I tell ya?!? It's a freakin' MONSTER!" Rufus sighs, deep down knowing this is how it ends, in a deathclaw's gullet.

"Crap."

He raises his rifle and fires. Guns: 1d10 - 1 + 1 ⇒ (1) - 1 + 1 = 1 and Wild: 1d6 ⇒ 1 for 2d8 + 1 + 1 ⇒ (7, 2) + 1 + 1 = 11 damage!

Bennie!: 1d10 - 1 + 1 ⇒ (3) - 1 + 1 = 3 and Wild: 1d6 ⇒ 6
Wild again: 1d6 ⇒ 5

The two robots emit a series of highly technical noises that in Binary mean 'Holy Snikies, we're boned!' and fire!

Energy Weapons: 1d6 - 1 ⇒ (5) - 1 = 4 and Energy Weapons: 1d6 - 1 ⇒ (4) - 1 = 3

One hits for 2d6 + 1 ⇒ (6, 5) + 1 = 12 damage!


Wild Card Bennies Left: 1/2 (Deathclaw) Common Pool Bennies Left: 5/5

Rufus - when there's a -2 penalty: that's on both the regular and the wild die. So you failed the spirit roll. Also, you didn't roll stealth with the +4 bonus to see if you go before the claw or not. Gonna need you to roll the fear table and see what happens, possibly changing the entirety of your turn...


Stats:
AGL d8, SMT d4, STR d6, SPR d6, VGR d8; Parry 6', Tough 6, Cha -2; varm rifle 2d4+1
Skills:
Driving d6, Fighting d6, Gambling d4, Guns d10, Healing d4, Intimidate d6, Lockpicking d6, Notice d4, Riding d6
Bennies 3; XP 25; 41 caps

FEAR?!?: 1d20 ⇒ 17 Is this Major Phobia? Sweeeeet...


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

Actually you add +2 to your roll because the creature has a -2 to the spirit roll, so...19; the Mark of Fear. So close to a heart attack. You actually got off pretty well. You are Shaken with a permanent -1 charisma (AS IF IT WERE POSSIBLE TO HAVE THINGS HATE YOU MORE) as you're now a pure white as snow ghoul! Spend a benny or roll a spirit to continue your action as normal, since you were shaken, and again, need a stealth roll or you go AFTER the claw.


Stats:
AGL d8, SMT d4, STR d6, SPR d6, VGR d8; Parry 6', Tough 6, Cha -2; varm rifle 2d4+1
Skills:
Driving d6, Fighting d6, Gambling d4, Guns d10, Healing d4, Intimidate d6, Lockpicking d6, Notice d4, Riding d6
Bennies 3; XP 25; 41 caps

Is that how that works? Okay. Spending a bennie!

Stealth: 1d4 + 4 ⇒ (2) + 4 = 6 and Wild: 1d6 ⇒ 2


Wild Card Bennies Left: 1/2 (Deathclaw) Common Pool Bennies Left: 5/5

Yeah, for this round, basically if he sees you he goes first. This is a more cinematic combat; he beat you, so he goes first, and then I'll resolve all your actions after, along with Marcus. All we need to wait on now is Mickey.


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

I have had the crappiest week. I apologize for not at least giving you guys a heads up.

Stealth: 1d4 - 2 + 4 ⇒ (1) - 2 + 4 = 3
Wild: 1d6 - 2 + 4 ⇒ (6) - 2 + 4 = 8
Ace: 1d6 ⇒ 4; Total = 12

Mickey moves in silently as death. Ready to take out their prey.

Spirit: 1d8 - 2 ⇒ (1) - 2 = -1
Wild: 1d6 - 2 ⇒ (5) - 2 = 3

Spending a benny. 2 left. (+2) from Elan.

Spirit: 1d8 - 2 + 2 ⇒ (3) - 2 + 2 = 3
Wild: 1d6 - 2 + 2 ⇒ (3) - 2 + 2 = 3

Spending a benny. 1 left. (+2) from Elan.

Spirit: 1d8 - 2 + 2 ⇒ (1) - 2 + 2 = 1
Wild: 1d6 - 2 + 2 ⇒ (5) - 2 + 2 = 5; Success. Finally.

Mickey feels a tremor in his spine as he sets eyes on the beast. But he remembers how much he wants this thing dead. He took his time, set up his shot and fired.

Aim (+2), Drop (+4). (+2) Short range.

Guns: 1d10 + 2 + 4 + 2 ⇒ (6) + 2 + 4 + 2 = 14
Wild: 1d6 + 2 + 4 + 2 ⇒ (1) + 2 + 4 + 2 = 9; Success with Raises

Damage: 3d6 + 4 + 1d6 ⇒ (5, 2, 4) + 4 + (6) = 21
Ace: 1d6 ⇒ 2; Total =23


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

Stealth: 1d4 - 2 + 4 ⇒ (2) - 2 + 4 = 4

Mickey's little helper waddles along as quietly as it can, which is to say not very. Still the hell beast of a weather pattern outside masks its presence at least a little.

Not sure if I got the drop or not. But I'll assume so for now.

The little robot-that-could spots the Deathclaw and suddenly is taken over by a sniper sub-routine loaded deep in its memory.

"One shot. One kill. Semper Fi! Fizzt. Grrp. Splortch."

(+2) from aim. (+4) from drop.

E. Weapon 1: 1d6 + 2 + 4 ⇒ (6) + 2 + 4 = 12
Ace: 1d6 ⇒ 5; Total = 17
Damage: 2d6 + 1 + 1d6 ⇒ (5, 5) + 1 + (3) = 14

E. Weapon 1: 1d6 + 2 + 4 ⇒ (5) + 2 + 4 = 11
Damage: 2d6 + 1 + 1d6 ⇒ (3, 4) + 1 + (2) = 10


Wild Card Bennies Left: 1/2 (Deathclaw) Common Pool Bennies Left: 5/5

When I was asked earlier if you guys could aim, I meant yes you could in leiu of an action; you have marksman, Mickey, your robot does not. He still would've raised with both hits mind you, but for future instances, FYI. Your robot will resolve after attacks due to his low stealth.

23 vs 12 = hit with 2 raises. As Deathclaws have the HARDY trait, multiple shake results do NOT create wounds, so the "hit" doesn't count when it's already shaken.

Soak with Wild Card:benny
Soak: 1d10 - 1 ⇒ (3) - 1 = 2
Wild: 1d6 - 1 ⇒ (4) - 1 = 3
Going for an attempt with common pool
Soak: 1d10 - 1 ⇒ (3) - 1 = 2
Wild: 1d6 - 1 ⇒ (1) - 1 = 0
Common pool 2 - look, let's be honest, you guys are murdering this after round 1, this is my only chance to hit one of you, probably...
Soak: 1d10 - 1 ⇒ (8) - 1 = 7
Wild: 1d6 - 1 ⇒ (2) - 1 = 1
Probably the best I'm gonna get

The death claw takes Mickey's shot clear in the chest and staggers back, but...
Unshake: 1d6 - 2 ⇒ (3) - 2 = 1
Wild: 1d6 - 2 ⇒ (4) - 2 = 2
Spending common pool benny #3 to unshake
...somehow, it just seems like bad luck to you, this thing is still standing, and looking pissed.[/ooc]

Random Target Alphabetical Order: 1d5 ⇒ 5
It's black eyes filled with hatred, it locks onto the first thing to hurt it - Spencer - and leaps towards him with massive claws extended.
Skill=1d12+1, Wounds=-2
Fighting: 1d12 + 1 - 2 ⇒ (3) + 1 - 2 = 2
Wild: 1d6 + 1 - 2 ⇒ (6) + 1 - 2 = 5
Ace: 1d6 ⇒ 2
Damage: 1d12 + 1d8 + 3 ⇒ (7) + (4) + 3 = 14 AP6, effectively ignores armor = 2 raises

After slashing the crap out of Spencer, all the other attacks converge on the beast.

Rufus's shot, unfortunately, was just not enough to hurt the massive beast.
Marcus's 20 vs 12 = 2 raises = knockout if he doesn't soak
Benny4SoakVsMarcus: 1d10 - 2 ⇒ (3) - 2 = 1
Wild: 1d6 - 2 ⇒ (3) - 2 = 1
Last Benny: 1d10 - 2 ⇒ (6) - 2 = 4
Wild: 1d6 - 2 ⇒ (6) - 2 = 4
Ace: 1d6 ⇒ 2

It actually even manages to continue standing after Marcus's assault...

...but then, the protectrons unload, and man, do they unload. Lasers converge on the great beast from every direction, and Spencer is saved from assault by the very thing he fears most in life....

...and is reminded it is those very things that took out the walking death machine known as the deathclaw, so, you know, perhaps that fear is justified?

Silver Crusade

STATS:
Toughness: 11/12 vs energy 3/5 Parry: 9(2) Pace: 4 Charisma: 0 Bennies: 0 Wounds: 0
ATTRIBUTES:
Agility: d6 Smarts: d8 Spirit: d6 Strength: d10(d12+1) Vigor: d8
SKILLS :
Drive: d6 Energy Weapons: d8 Fighting: d10 Guns: d6 Notice: d4 +1 Persuasion: d6 Repair: d8 +1 Science: d4 Taunt: d4

And Marcus drops to the ground, removing the power helmet in the process, and lights a cigarette using the still hot rifle's barrel. "Man, let's never do this again." giving the smoko a long hit "Fool's Luck, better not risk it anymore... Let's sweep this place to make sure and to pick whatever reward we find, we earned it. But first..." and he proceeds to rip both claws and horns from the claw, using his ripper "Fitz, these things can cut through steel. You may be able to weaponize it."

Addiction: 1d6 ⇒ 31d6 ⇒ 4 Cigarettes had plus something... but a 4 is enough


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

Mickey walks up determinedly to the deathclaw. He pumps his shotgun, ejecting a shell, and putting another into the chamber. He deliberately aims the weapon at the unmoving creature's head and pulls the trigger.

The deafening sound was more like a peal of thunder than a gunshot.

Mickey looks to the others and shrugs.

"You know - just in case."

43 shells remaining. And by they way, AP 6?! Did I misread that? You made a truly terrifying creature there, Red. Wow.


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

In the videogames they ignore armor with their claws. Highest armor possible is 6 with enclave advanced power armor mark 2, so AP6 effectively is ignoring armor without extra damage. The d12+3 strength is enough damage when tagged on the claws. I mean...Deathclaws are the baddest of the bad in the Fallout universe for non-unique creatures.


Parry: 6, Toughness: 9 (10 vs Energy)|Bennies: 3/3|Wounds: 0|Pace: 5| Notice d8 (+1 with cap)| EXP: 37

"Well. It certainly was a good thing we brought the Protectrons!" Fitz says, looking at Spencer. As he notes the deep gashes in the man: "Hm. Yes, I do believe I want those claws. Very much. Thank you, Marcus!"


Stats:
AGL d8, SMT d4, STR d6, SPR d6, VGR d8; Parry 6', Tough 6, Cha -2; varm rifle 2d4+1
Skills:
Driving d6, Fighting d6, Gambling d4, Guns d10, Healing d4, Intimidate d6, Lockpicking d6, Notice d4, Riding d6
Bennies 3; XP 25; 41 caps

Rufus stands there, his rifle cradled in his hands, a slightly damp spot on his pants. He splutters for a moment, then swears loudly and stomps back to the van. You can hear him loudly cursing and swearing as he kicks the metal van. You catch words like "GOLDAMNIT... STUPID FOOLS... GOING LOOKING T'DIE... TEETH THE SIZE OF MY COC..."


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

"This is probably a weird question, but does anyone know if these things taste good? I'm kinda hungry."

Silver Crusade

STATS:
Toughness: 11/12 vs energy 3/5 Parry: 9(2) Pace: 4 Charisma: 0 Bennies: 0 Wounds: 0
ATTRIBUTES:
Agility: d6 Smarts: d8 Spirit: d6 Strength: d10(d12+1) Vigor: d8
SKILLS :
Drive: d6 Energy Weapons: d8 Fighting: d10 Guns: d6 Notice: d4 +1 Persuasion: d6 Repair: d8 +1 Science: d4 Taunt: d4

"Who knows? Maybe you turn into one if you eat it, maybe you die. They may even taste like "beef", whatever that is." he finishes his cigarette and puts the helmet back "I won't test it, tho. And you should not neither... take this" as he produce a pack of Fancy Lady Snake Cakes "I have three left, if anybody else wants a close call time snack."


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Parry: 6, Toughness: 9 (10 vs Energy)|Bennies: 3/3|Wounds: 0|Pace: 5| Notice d8 (+1 with cap)| EXP: 37

"We've seen you with your pants down, Rufus, the teeth were much larger, as point of fact!" Fitz calls back helpfully.


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

It probably wasn't likely, but Mickey still turned green at the thought of turning into a deathclaw himself.

"No thanks, man. I'm suddenly not hungry. Appreciate the offer though."

The burly man stretched his limbs and cracked his neck.

"Alright, let's get this sorted so we can get paid. Marcus, if you wouldn't mind please take that ripper of yours and cut off the head and hands for proof. I'll go round up the little-D's so you can do the same to them. Anywhere else and I'd probably just consider it a public service. But a craphole like the Dome? - Yeah, I'm completely okay with getting every last shiny cap out of that place that I can."

Insert montage here, I guess.

Silver Crusade

STATS:
Toughness: 11/12 vs energy 3/5 Parry: 9(2) Pace: 4 Charisma: 0 Bennies: 0 Wounds: 0
ATTRIBUTES:
Agility: d6 Smarts: d8 Spirit: d6 Strength: d10(d12+1) Vigor: d8
SKILLS :
Drive: d6 Energy Weapons: d8 Fighting: d10 Guns: d6 Notice: d4 +1 Persuasion: d6 Repair: d8 +1 Science: d4 Taunt: d4

"Take all the Robros with you and take the corpses here, we don't want you to get stormed out there because of caps. Meanwhile we can search the City Hall for stuff, I bet we can find something juicy to compensate when we almost died of a heart attack at the visage of this ugly mofo." says Papa as he revs up the ripper.


Wild Card Bennies Left: 1/2 (Deathclaw) Common Pool Bennies Left: 5/5

1. Considering Deathclaws were force-evolved primarily from geckos (yes, geckos, look it up), they probably taste like alligator or frog legs. I haven't had frog legs, but, gator is like very chewy chicken. 2. So, if I am to gather your consensus, you are done exploring the town, and wish to leave, during the hurricane, to head back to Dome, absconding with as many of the robots as you can?

Silver Crusade

STATS:
Toughness: 11/12 vs energy 3/5 Parry: 9(2) Pace: 4 Charisma: 0 Bennies: 0 Wounds: 0
ATTRIBUTES:
Agility: d6 Smarts: d8 Spirit: d6 Strength: d10(d12+1) Vigor: d8
SKILLS :
Drive: d6 Energy Weapons: d8 Fighting: d10 Guns: d6 Notice: d4 +1 Persuasion: d6 Repair: d8 +1 Science: d4 Taunt: d4

Actually, I'd rather explore the City Hall and wait for the Hurricane to go away, then yeah, go to Dome with the robros. What do the others think?


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

I was thinking more along the lines of gathering the bodies before the storm started truly kicking and then waiting it out here. If this place is like any other city hall, it's probably lined with stone or cement.


Stats:
AGL d8, SMT d4, STR d6, SPR d6, VGR d8; Parry 6', Tough 6, Cha -2; varm rifle 2d4+1
Skills:
Driving d6, Fighting d6, Gambling d4, Guns d10, Healing d4, Intimidate d6, Lockpicking d6, Notice d4, Riding d6
Bennies 3; XP 25; 41 caps

"ROTTEN... IDIOTIC.... DAMNFOOL... SCURVY-RIDDEN... GUNGAN..." Snatches of Rufus' diatribe drift back over the winds.


Male Human | 3/3 Bennies | Parry 6, Toughness 9 (2) | Wounds 0 | Pace 5, Charisma 0

Spencer contents himself with sitting down and coughing up as little blood as possible while the others worry about gathering corpses. "Better wait out the storm," he comments, motioning to bring the bodies inside. "And aren't the scrap walkers 'cops'? Probably won't want to go with us, and I doubt the other policemen would be happy with us taking half the force away."

"I'll take first bite of the 'claw if we wanna cook it up, though. Rest of you are a buncha chickens." He grins, and then presses the heel of his hand against his wounds. "Mm. Maybe I'll get a sweet scar from this, do good with the ladies, huh?"


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None
Spencer Collin wrote:
"Mm. Maybe I'll get a sweet scar from this, do good with the ladies, huh?"

"Well, my scar's not doing me any favors, I'll tell you that."

Hey, Spence, don't forget that you still need to soak 2 wounds of damage. If you do well, you won't need to worry about scarring at all.


Male Human | 3/3 Bennies | Parry 6, Toughness 9 (2) | Wounds 0 | Pace 5, Charisma 0

I actually, uh, can't. In my combat post I used the last of them. No choice but to take the Wounds.

Spencer waves a hand. "Yeah, but I was always the pretty one anyway, don't you think?"


Stats:
AGL d8, SMT d4, STR d6, SPR d6, VGR d8; Parry 6', Tough 6, Cha -2; varm rifle 2d4+1
Skills:
Driving d6, Fighting d6, Gambling d4, Guns d10, Healing d4, Intimidate d6, Lockpicking d6, Notice d4, Riding d6
Bennies 3; XP 25; 41 caps

"ORNERY.... FALLACIOUS... TRUMP-LOVING...." Rufus's screed seems to be running out of swear words vile enough to describe his anger.


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

"We love you, too, Rufus!" Mickey shouts back to the ever-loud and foul-tempered ghoul. "Now if you're done ranting and raving, you're teammate over here could use a little first-aid to put his insides back together."

He turns back to the others and says, "You just know he's going to be absolutely impossible to deal with for the next week. Can you imagine what would have happened if we'd lost? Sheesh."

"Anyways, let's see if Mr. Happy over there can get you patched up a little, Pretty Boy."

Spence is our healer, which is unfortunate considering he's the one that's hurt. It looks like Rufus is the only other one who can do this. I'm thinking it might be worth me buying healing at a d4 on the next advance, because man we get chewed up in this game. Also, do we have stimpaks?


Parry: 6, Toughness: 9 (10 vs Energy)|Bennies: 3/3|Wounds: 0|Pace: 5| Notice d8 (+1 with cap)| EXP: 37

No stims here.

"Well, if anyone could figure out how to spew vulgarities while dead, it would be Rufus."


Wild Card Bennies Left: 1/2 (Deathclaw) Common Pool Bennies Left: 5/5

You weather out the storm, and as you investigate the building throughout the night you find 3d4 ⇒ (1, 1, 1) = 3 stimpaks in the city hall in emergency first aid kits in the restrooms, 1d6 ⇒ 2 deathclaw eggs, a plasma pistol, and 1d80 ⇒ 15 microfusion cells in the security guard's office, along with a stun gun (same stats as a cattle prod). There's also a heavy steel safe in the mayor's office...(-3 lockpicking)

Scene end! +3 exp for dominating the deathclaw like it had a gimp suit and you had the whip.


Stats:
AGL d8, SMT d4, STR d6, SPR d6, VGR d8; Parry 6', Tough 6, Cha -2; varm rifle 2d4+1
Skills:
Driving d6, Fighting d6, Gambling d4, Guns d10, Healing d4, Intimidate d6, Lockpicking d6, Notice d4, Riding d6
Bennies 3; XP 25; 41 caps

Lockpicking: 1d6 - 3 ⇒ (5) - 3 = 2 and Wild: 1d6 - 3 ⇒ (5) - 3 = 2

Rufus takes a couple whacks at the safe, but nothing seems to be working.


Parry: 6, Toughness: 9 (10 vs Energy)|Bennies: 3/3|Wounds: 0|Pace: 5| Notice d8 (+1 with cap)| EXP: 37

Lockpick: 1d4 - 3 ⇒ (4) - 3 = 1
WILD: 1d6 - 3 ⇒ (4) - 3 = 1

Ace!: 1d4 ⇒ 4

Ace!: 1d4 ⇒ 4

Ace!: 1d4 ⇒ 1

Total: 10.

Fitz shows that safe who's boss, one-handed style.


Wild Card Bennies Left: 1/2 (Deathclaw) Common Pool Bennies Left: 5/5

Inside of the safe is a briefcase with...5,000 pre-war bills! There is also a stealthboy, and a map of the building with all the security markers mapped out. Looks like the former mayor was skimming from the town, and had plans to skedaddle back before the war hit, but the bombs dropping may have ruined his plans.


Parry: 6, Toughness: 9 (10 vs Energy)|Bennies: 3/3|Wounds: 0|Pace: 5| Notice d8 (+1 with cap)| EXP: 37

"You know, these would make excellent bedding." Fitz says, fondling the bills.

Silver Crusade

STATS:
Toughness: 11/12 vs energy 3/5 Parry: 9(2) Pace: 4 Charisma: 0 Bennies: 0 Wounds: 0
ATTRIBUTES:
Agility: d6 Smarts: d8 Spirit: d6 Strength: d10(d12+1) Vigor: d8
SKILLS :
Drive: d6 Energy Weapons: d8 Fighting: d10 Guns: d6 Notice: d4 +1 Persuasion: d6 Repair: d8 +1 Science: d4 Taunt: d4

"Or, ya know, we could keep it. I bet there's some crazy ass guy out there dying to get his hand on these. Or not, and we can use it to start a fire, decorate the van or who knows." says Papa before toying a bit with the Plasma gun "But this, this is good. This bad baby can punch through you easier than... well, you. Take it, I'm fine with your fine lady." he tells Fitz with a smile.


1 person marked this as a favorite.
Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

I love how I handed you 50,000 caps of cash and you're like "this pistol is nice."

Silver Crusade

STATS:
Toughness: 11/12 vs energy 3/5 Parry: 9(2) Pace: 4 Charisma: 0 Bennies: 0 Wounds: 0
ATTRIBUTES:
Agility: d6 Smarts: d8 Spirit: d6 Strength: d10(d12+1) Vigor: d8
SKILLS :
Drive: d6 Energy Weapons: d8 Fighting: d10 Guns: d6 Notice: d4 +1 Persuasion: d6 Repair: d8 +1 Science: d4 Taunt: d4

FIFTY WHAT? Ehem... Bless this waste


Stats:
AGL d8, SMT d4, STR d6, SPR d6, VGR d8; Parry 6', Tough 6, Cha -2; varm rifle 2d4+1
Skills:
Driving d6, Fighting d6, Gambling d4, Guns d10, Healing d4, Intimidate d6, Lockpicking d6, Notice d4, Riding d6
Bennies 3; XP 25; 41 caps

"BEDDING?!? Well I sure got a few ladies I wouldn't mind 'bedding' on a bed of cash. You kids and yer damn caps. Got no respect fer proper cash."


Redbeard the Scruffy wrote:
I love how I handed you 50,000 caps of cash and you're like "this pistol is nice."

I thought bills were practically worthless? And that $1 was just as worthwhile as a $100 bill.


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

One prewar bill regardless of denominations is worth 10 caps. There are 5,000 prewar bills. Not $5,000. It's easily a million in cash, but to you it's worth 50K caps. 25K considering you're selling it, unless you can make a deal. A lot of bills fit in a briefcase. See that one scene in the Dodgeball movie for context.


Neat!


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

Well, I figured fusion cores and power armor and the like won't buy themselves. Don't tell the other group but they're about to stumble upon some Chinese stealth armor and other high gear in the bunker they found...if they survive. We've passed the "gritty survivalist" stage of the game and are heading towards the "hell yeah I just turned that yao guai into a pile of goo with my multiplas rifle I hit it with from the back of our vertibird" stage. Well...we're transitioning.


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

Mickey looked at Rufus oddly while feeling the paper in his hands.

"Wait are you saying this weird paper is worth something? I wouldn't give this to someone I hated to wipe with. Man, that's coarse. You could sand paint off a wall with it."

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