Redelia's Wardens of the Reborn Forge (Inactive)

Game Master Redelia

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Scarab Sages

male Wizard 9/Lore 5 | HP 87| AC 15/19; Touch 14; FF 14 | F +12; R +9; W +14 | CMB+6; CMD 21 | Speed 20 ft | Init +1 | Perc +2 | Stealth: +1 Wizard 9/Lore 5

"Yeah lets check out that belt. Maybe there's more clues near it"

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

Is that conveyor belt thingy moving or anything?


Venture Lieutenant, Play by Post (online)

The conveyor belts are indeed moving, carrying ore.

There are two belts you can see; can you please specify which you are following? One of you should move the smiley face that represents your party on the map.

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

Moved smiley along northern section of conveyor belt heading east.

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

The detective looks to see if either of the belts look unsafe or in need of repair before the team hops on.

Engineering: 1d20 + 28 + 2 + 1d6 ⇒ (6) + 28 + 2 + (4) = 40


Venture Lieutenant, Play by Post (online)

The belt, which looks sturdy and safe, is carrying ore towards the crusher that you have just disabled.

You find yourself in an area where there are no visible enemies, but buckets of ore rise from the ground and are dumped onto the conveyor belt by some sort of machine. Other than going back the way you came, the only way you can go is down some stairs (marked with a red arrow on the map)

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

"Well, that's one way down."

Arcturus gazes toward the passage they just came from.
"I think we should check this entire level first before heading down."

Scarab Sages

male Wizard 9/Lore 5 | HP 87| AC 15/19; Touch 14; FF 14 | F +12; R +9; W +14 | CMB+6; CMD 21 | Speed 20 ft | Init +1 | Perc +2 | Stealth: +1 Wizard 9/Lore 5

"I agree we should see if we missed any rooms


Venture Lieutenant, Play by Post (online)

OK, then someone please move the party token to show where you explore first

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

Moved Smiley.I suggest we start with the northwest section, then work our way south.

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Fine with that - thanks for taking the lead.

Scarab Sages

HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1

Slash will continue to scout ahead while flying and using his ring of invisibility to maintain stealth.


Venture Lieutenant, Play by Post (online)

A ten-foot-wide conveyor stretches from the mine tracks of the central hallway toward the end of this mining zone. Evenly spaced pillars reinforce the ceiling, and glimmering green crystals bedeck the mine shaft’s walls. (these crystals are the same as those that the ore you saw on the conveyor belt recently was particularly heavy in)

Slash notices three more ogres, slightly different from the ones you've seen so far, and a giant spider-like creature.


Venture Lieutenant, Play by Post (online)

(in addition to posting what you want to do, please put your individual tokens on the map. Most of them should be on top of or very close to the smiley, and Slash should be ahead in scouting position. Please remember these are 10 foot squares.)

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

What would the KNOWLEDGE roll be?

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

"What's the plan, guys?"
Arcturus whispers to his companions.
"Full-on assault or try to take 'em by surprise?"

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

"By surprise, I would think - Slash and Fendel can likely eliminate one or two before they are even aware of us."

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

Arcturus gives a thumbs-up to Ranalus.


Venture Lieutenant, Play by Post (online)

to ID the spidery creature? arcana.


Venture Lieutenant, Play by Post (online)

poke, poke... What are you doing, team?

Sovereign Court

f LG tiefling Paladin 14 | HP 100/100 | AC 24 T 14 FF 20 | CMD 29 | F+16 R+14 W+15| Init +5 | Perc +22 | See in Darkness | LoH 11/11 | Bond 2/3 | Smite 5/5 | Haste 10/10 | Corruption Resistance | Fortification 75%

I don't have an Arcana, but there are definitely characters here who will take this check. I'm waiting for them. However, I think we can just attack.

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

Arcturus nods and gives a thumbs up to the group.

Ready for whatever the plan is.

Scarab Sages

male Wizard 9/Lore 5 | HP 87| AC 15/19; Touch 14; FF 14 | F +12; R +9; W +14 | CMB+6; CMD 21 | Speed 20 ft | Init +1 | Perc +2 | Stealth: +1 Wizard 9/Lore 5

Rogar peeks at the creatures.

Arcana: 1d20 + 25 ⇒ (6) + 25 = 31

Scarab Sages

HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1

Can we get a better description of the spider-like creature? Drider? 8 legs? Is it really 20X20?


Venture Lieutenant, Play by Post (online)

The spider like creature is a retriever, which is a magical construct in the shape of a spider. It's size huge (so 15x15, but I rounded up in size, because 10 ft square maps are already horrible), and can fire magical rays from its eyes at the same time as making normal attacks.

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

Arcana: 1d20 + 28 + 2 + 1d6 ⇒ (6) + 28 + 2 + (2) = 38

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

Assuming Rogar or Fendel whispered the info about the huge creature...

"What?"
Arcturus whispers loudly in shock at his knowledgeable teammate.
"That huge spindly-legged thing is a construct? Like a golem?"
He exhales heavily in dismay.

"Egads."

Grand Lodge

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Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

"If it is a construct but not a golem - and therefore lacks a golem's magic immunity - then I can easily dispose of it with Plane Shift."

Will save but not mind-affecting. Many things that are immune to mind-affecting have terrible Will saves (like oozes and constructs), counting on their immunity to stop most Will-save effects. A non-mind-affecting Will save effect is good to have.

Waiting on Knowledge check results.


Venture Lieutenant, Play by Post (online)

In addition to what is already known, Fendel knows the retriever has fast healing.

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

"Let's try to take it out before it is aware of us.
Open fire at range, and if that fails to drop it, Rogar can Dimension Door me into position to Plane Shift it to Hell."

So I think we want a surprise round, then the archers' first full rounds before the enemy can act (if we do well on Initiative), then see where we are.


Venture Lieutenant, Play by Post (online)

initiative:

Ranalus: 1d20 + 8 ⇒ (9) + 8 = 17
Arcturus: 1d20 + 4 ⇒ (13) + 4 = 17
Fendel: 1d20 + 11 ⇒ (5) + 11 = 16
Slash: 1d20 + 11 ⇒ (19) + 11 = 30
Arush: 1d20 + 5 ⇒ (18) + 5 = 23
Rogar: 1d20 + 1 ⇒ (15) + 1 = 16
retriever: 1d20 + 7 ⇒ (4) + 7 = 11
ogres: 1d20 - 1 ⇒ (3) - 1 = 2

You are all up, and may take both your surprise round and round 1 actions.

Sovereign Court

f LG tiefling Paladin 14 | HP 100/100 | AC 24 T 14 FF 20 | CMD 29 | F+16 R+14 W+15| Init +5 | Perc +22 | See in Darkness | LoH 11/11 | Bond 2/3 | Smite 5/5 | Haste 10/10 | Corruption Resistance | Fortification 75%

Surprise - Cast Divine Bond (Holy Flaming)
1 Round - 5ft step & Full Attack vs Yellow

Arush offers a short prayer to her goddess and unleashes a stream of arrows at the enemies they have been considering for so long.

+1 Holy Flaming Seeking Merciful Composite Longbow | Deadly Aim: 1d20 + 15 ⇒ (6) + 15 = 211d8 + 10 + 1d6 + 1d6 + 2d6 ⇒ (8) + 10 + (5) + (2) + (3, 3) = 31
+1 Holy Flaming Seeking Merciful Composite Longbow | Deadly Aim: 1d20 + 15 ⇒ (7) + 15 = 221d8 + 10 + 1d6 + 1d6 + 2d6 ⇒ (2) + 10 + (6) + (6) + (6, 5) = 35
+1 Holy Flaming Seeking Merciful Composite Longbow | Deadly Aim: 1d20 + 10 ⇒ (19) + 10 = 291d8 + 10 + 1d6 + 1d6 + 2d6 ⇒ (7) + 10 + (4) + (3) + (1, 3) = 28

No cover from nearby allies

Ranged attack bonuses near Arush:

- Shared Precision (Su): At 3rd level, when a divine hunter hits a creature with a ranged attack, she grants her allies within 10 feet of her the benefit of the Precise Shot feat against that target until the start of her next turn. Her allies must remain within 10 feet of her, and must be able both to see and hear the divine hunter to gain this benefit. This ability replaces aura of courage.

Aura of Care (Su): At 8th level, a divine hunter and her allies gain a preternatural awareness of each other’s position in battle. She and any allies within 10 feet of her no longer provide cover against each other’s ranged attacks unless they wish to. Allies who cannot move or otherwise take actions still provide cover, as do flat-footed allies. The divine hunter and her allies must be able to see or hear each other to use this ability.

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

@Arush - I assume that since we have told you it is a construct you have disabled Merciful on your bow?

Surprise Round
Ranalus takes a shot at the Retriever with his bow using one of his +1 Keen Arrows (from a Chronicle Sheet).
Attack: 1d20 + 14 ⇒ (19) + 14 = 33
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Confirm?: 1d20 + 14 ⇒ (15) + 14 = 29
Extra Crit Damage: 2d8 + 6 ⇒ (5, 7) + 6 = 18

Round 1
Ranalus waits to see if he is needed to cast Plane Shift (delay until after the archers' attacks are resolved).

Scarab Sages

HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1

Unsure his range attacks will bypass the construct's defenses and unable to reach the creature with his spring attacks Slash choose to use both the surprise round and the first round focusing on blue, spring attacking him twice.

+1 adamantine greataxe vs flat footed defense: 1d20 + 18 + 2 + 1 ⇒ (16) + 18 + 2 + 1 = 371d12 + 17 + 1 + 6d6 ⇒ (2) + 17 + 1 + (1, 5, 2, 3, 4, 4) = 39 If that hits Blue can have 1d6 Bleed, -2 strength, -2AC to the group anmd -4 to me, and movement speed cut to have with no 5' steps.

+1 adamantine greataxe vs flat footed defense: 1d20 + 18 + 2 + 1 ⇒ (18) + 18 + 2 + 1 = 391d12 + 17 + 1 + 6d6 ⇒ (3) + 17 + 1 + (1, 6, 3, 2, 4, 3) = 40 If that hits Blue can have 1d6 Bleed, -2 strength, -2AC to the group anmd -4 to me, and movement speed cut to have with no 5' steps. Note the bleed does not stack, but the strength drain does.

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

Surprise Round:

After a volley of arrows are loosed, Arcturus calls out a prayer to Shelyn. A burst of holy power envelopes an ogre (yellow) and the strange huge spider thing.
(DC 19 Will, 20' radius burst, lt. blue circle on map, 6d8 damage to evil, 10d6 if evil outsider).
"Take that, you heathens!!!"

Regular round:

"I'll bless us with a bit of luck and cause our enemies to falter."
He waves a hand and mutters a short hymn. Holy energy radiates outward from his body.
Cast prayer: You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.


Venture Lieutenant, Play by Post (online)

will saves, roll only: 2d20 ⇒ (3, 6) = 9

damage: 6d8 ⇒ (5, 3, 2, 1, 8, 4) = 23

I'll assume that you did things like others delay their round one attacks after the buff, since if we were at a table in person you'd be able to do that much more easily.

Arush, Arcturus, and Ranalus eliminate the threat from the retriever.

Slash severely injures blue. -79 HP

Ranalus's magic harms yellow. -23 HP

Fendel and Rogar?

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

As the Retriever is destroyed and Ranalus will not be called upon to Plane Shift it, he will instead use his Round 1 turn to make a full attack on Blue.

Longbow, Prayer with Fate's Favored: 1d20 + 14 + 2 ⇒ (14) + 14 + 2 = 30
Damage: 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7

Iterative: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28
Damage: 1d8 + 2 + 2 ⇒ (5) + 2 + 2 = 9

He's not much of an archer, but he probably does get two more hits.

Sovereign Court

f LG tiefling Paladin 14 | HP 100/100 | AC 24 T 14 FF 20 | CMD 29 | F+16 R+14 W+15| Init +5 | Perc +22 | See in Darkness | LoH 11/11 | Bond 2/3 | Smite 5/5 | Haste 10/10 | Corruption Resistance | Fortification 75%
Ranalus wrote:
> @Arush - I assume that since we have told you it is a construct you have disabled Merciful on your bow?

In general, Arush shot Yellow, as it is written in my post ("Full Attack vs Yellow"). I assumed it was an ogre. But I don't mind if she helped destroy the retriever, as GM decided.


Venture Lieutenant, Play by Post (online)

Arush, I'm sorry, I did miss that part of your post. I guess that is what happens when I try to post with a small child climbing on me...

Sovereign Court

f LG tiefling Paladin 14 | HP 100/100 | AC 24 T 14 FF 20 | CMD 29 | F+16 R+14 W+15| Init +5 | Perc +22 | See in Darkness | LoH 11/11 | Bond 2/3 | Smite 5/5 | Haste 10/10 | Corruption Resistance | Fortification 75%

No problem! No one seems to have noticed it .) So let's assume that this was planned - the encounter looks pretty easy anyway.


Venture Lieutenant, Play by Post (online)

It would have gotten really really nasty if the team had not taken down the retriever so quickly, though. He was supposed to summon help...

Scarab Sages

male Wizard 9/Lore 5 | HP 87| AC 15/19; Touch 14; FF 14 | F +12; R +9; W +14 | CMB+6; CMD 21 | Speed 20 ft | Init +1 | Perc +2 | Stealth: +1 Wizard 9/Lore 5

"Nice work all!"


Venture Lieutenant, Play by Post (online)

I think Rogar did not realize we were waiting for a combat action, so I will bot.

Rogar-bot:
casts lightning bolt during surprise round.
damage: 10d6 ⇒ (6, 6, 3, 4, 2, 2, 1, 3, 2, 6) = 35
saves: 3d20 ⇒ (4, 13, 20) = 37
blue takes full damage, so is destroyed by Slash's attacks.

yellow takes full damage -61 HP

green takes half damage -17 HP

Fendel-bot:

surprise round, shoots one arrow at yellow
attack: 1d20 + 19 ⇒ (12) + 19 = 31
damage: 1d8 + 4d6 + 12 ⇒ (2) + (6, 4, 4, 4) + 12 = 32

yellow -93 HP
green -17 HP

round 1:
Rogar sends magic missiles at yellow.
5d4 + 5 ⇒ (1, 4, 3, 3, 3) + 5 = 19

That finishes off yellow.

Fendel shoots twice at green.
attack: 1d20 + 19 + 1 ⇒ (14) + 19 + 1 = 34
damage: 1d8 + 4d6 + 13 ⇒ (8) + (3, 1, 4, 3) + 13 = 32

attack: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20
damage: 1d8 + 4d6 + 13 ⇒ (2) + (6, 4, 5, 6) + 13 = 36

green -85 HP


Venture Lieutenant, Play by Post (online)

Green spends his entire turn moving towards you. He seems to get really angry (rages).

The party is up again, with only one badly hurt ogre left.

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

With a snarl, Arcturus advances forward into the charging ogre's path. Glaive held tight, he tries to disembowel the charging ogre.
+3 corrosive glaive, PA & prayer: 1d20 + 18 ⇒ (12) + 18 = 30
slashing, PA & prayer: 1d10 + 17 + 1 ⇒ (2) + 17 + 1 = 20
acid: 1d6 ⇒ 4

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

Sorry guys. Still struggling behind the keyboard. Thanks for the bot.


Venture Lieutenant, Play by Post (online)

Arcturus brings down the final ogre.

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

The blade of Arcturus' glaive makes a sickening slurping sound as it's extracted from the belly of the dead ogre.
"Well, let's mop up and search this area."

Scarab Sages

male Wizard 9/Lore 5 | HP 87| AC 15/19; Touch 14; FF 14 | F +12; R +9; W +14 | CMB+6; CMD 21 | Speed 20 ft | Init +1 | Perc +2 | Stealth: +1 Wizard 9/Lore 5
Arcturus of Shelyn wrote:

The blade of Arcturus' glaive makes a sickening slurping sound as it's extracted from the belly of the dead ogre.

"Well, let's mop up and search this area."

sorry GM missed that the creature was still up

Rogar pulls out 3 fresh cigars.

"Smoke anyone!"


Venture Lieutenant, Play by Post (online)

A search of the area turns up nothing more.

Where next, team?

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