Falling Darkness

Game Master Edelsmirge

World of Darkness Vampire V 20 starting as mortals and becoming vampires


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"Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before." Edgar Allan Poe


Act I, Scene I:
"It is not death that a man should fear, but he should fear never beginning to live." Marcus Aurelleus.


It's another night at the Rodeo bar and grill. Beneath the stench of hookers and blow and old spice that the Mexican's wear too much of,you can smell the river. Ancient and acrid like fertilizer and burnt water. The first fight has broken out so it must be past 10 pm. The bouncers have chucked a couple of idiots out who were bad for business, but you can see underage drinkers, gang tattoos, mercanaries, two lines of coke on a table in the open and one cop getting bribed. Ah yes, just another night at the Rodeo.


WP 6/10 | BP 18/20 | Per+Alert 6 |Dex+Wits 6|

Joel walks past a couple of fools who decided a fight inside wan't enough and took the fight outside.

He pushed through the front doors and scanned the Rodeo for a place to sit at the bar, preferably next to an attractive young Lady.

As he sidles up next to her, he calls out to the bartender, "Amigo, a beer for me. Bottle. And a drink for the lady as well". He grins at her, "I'm new in town, wanna show me 'round?"


7th Generation Lasombra | Bloodpool: 19/20 | Willpower: 6/8

Justin sits at the bar, finishing his second beer and a shot of Jim Beam, doing his best to keep to himself thinking that he's not very likely to have anything in common with most of the rabble in the Rodeo.

On the upside at least this is likely to be solely his time as opposed to looking into what Scarbourough wants this time. There'll be plenty of time for that tomorrow.

Looking up the bartender, he says, "Can I get another round?"


The bartender, Tiny hustles his massive girth back and forth the beer slinger the beers to the waitresses and up and down the bar and soon enough those who order have something wet. You note that he gave you something middle row not too s~#%ty, not too spendy. Joel:

Spoiler:
roll charisma as you dont have a social skill that will fit, target number 6


WP 6/10 | BP 18/20 | Per+Alert 6 |Dex+Wits 6|

Joel Roll:
Charisma 2d10 ⇒ (1, 5) = 6. Ohhh boy...


Vincent made his way into the tavern, much like he'd done most nights of the last month. He found himself a a nice spot in the corner looking over the exit, letting himself know who and when people came in and made sure he was able to get there if he desired. He waved at one of the waitresses and waited his turn for them to show up.

Meanwhile, he watched the room curious to see who he knew and if he expected much trouble tonight based on how people were acting.


The smell is the first thing that hits Daniel as he enters the Rodeo. Now I remember why I never came here much.

He makes his way to the bar, side-stepping one stumbling drunk as he goes. "Let me get a pint of beer, whatever you got on tap," he says to the bartender, gesturing vaguely in the direction of the beer taps and putting some cash down on the bar. As he waits, Daniel scans the place, looking for two things: one, a table to sit at; and two, any indication that the woman who called him was already here. He had told the woman what he looked like and roughly what time he'd arrive, but he didn't really know who he was supposed to be waiting for. "Don't worry, I'll find you," she had said on the phone.

He scratches absentmindedly behind his ear. Hopefully this didn't turn out to be a waste of time.


Like a bad slow motion scene in a trashy movie everybody except Joel sees the slap coming as the girl gets one look at him and gives him what for before storming off. Meanwhile more beer is ordered and handed to the new arrivals and there is of yet no sign of a mystery woman for Daniel.


7th Generation Lasombra | Bloodpool: 19/20 | Willpower: 6/8

Justin winces a bit seeing some poor, sorry, son of a b+!$# get the taste slapped out of his mouth. Taking another drink of his beer, he thinks to himself, Should have opened up with a twenty, buddy, might have had better luck.


WP 6/10 | BP 18/20 | Per+Alert 6 |Dex+Wits 6|

Joel, shrugs, takes the drink he ordered her and moves to the next available candidate.

"Evenin' darlin' seems I am available for entertainment".

Joel Roll - Onto the Next One:
Charisma 2d10 ⇒ (6, 2) = 8


Daniel watches some man get slapped upside the head, then move on to the next woman without even missing a beat. He laughs and shakes his head. It's hard not to admire that kind of tenacity.

Seeing no sign of the woman he's supposed to meet, Daniel sighs and shrugs his shoulders. Maybe she'll show up, maybe not. He takes his drink and goes to find a small table nearby.


Ezra stepped into the bar just as the slap landed and carefully suppressed the rush at seeing a man hurt. The girl should have had a knife. Stuck it right in the side of his throat, so the blood would spray. People screaming. The guy gurgling and swaying as he drowned and lose blood pressure at the same time. It would have been beautiful. But she didn't so Ezra moved on to thinking about how she would howl if he cut her stomach open and showed her her insides.

Win some, lose some. Maybe she could be an extra. Or him. Or the guy snorting coke. Not the bartender. Never kill a fat man, Pop always said. Guy that fat would be a pain in the ass to haul around and chop up. Ezra had a rental car, not a forklift. Not the cop either. Don't kill cops because they take that personal for some reason. Didn't make sense but that's how they were.

Anyway, he was here to get paid. Better take care of that first. Once he had his money, he could think about sightseeing. Otherwise he might not get paid and that would be unprofessional. People would think he worked for free.


The girl is cute in a one drink too many sort of way but you start getting lucky Joel and soon enough you hit it off and start talking about what ever you can to keep the conversation going. This is definately going to be your night.
The drop should happen with a plain envelope some time tonight Ezra and from the earlier bar fights you missed, you can see that there had been some blood after all so not too bad a start for a night. At least the Rodeo offered some entertainment that you could enjoy and isn't boring like the rest of this one cactus town.
It is just after midnight and you can feel the shift hitting third gear at the Rodeo as the booze starts doing its job and some guy is getting lucky with a hooker in the corner where the light is out over the back pool table.
The package arrives for Ezra by UPS exactly one minute past midnight and its heavy. Its not professional to open here but its some way you haven't been paid before, some sort of metal bar by the length and weight of it.
There is some other noise going on at the bathrooms. Normally one wouldn't pay attention but its not the right sort of feel to it...

Spoiler:
wits plus streetwise or int plus occult cause I like to put the fear of god into players thinking how those connect


Daniel sits at his table, sipping on another beer, having more or less given up on any sort of meeting taking place this evening. Among the racket of the Rodeo he hears something going on in one of the bathrooms. Normally this wouldn't grab his attention for longer than a split second, particularly given the location, but something about it feels off. He focuses on it to see if he can figure out why it feels off.

Roll:

Wits + Streetwise: 5d10 ⇒ (9, 2, 9, 7, 1) = 28


7th Generation Lasombra | Bloodpool: 19/20 | Willpower: 6/8

Hearing the commotion from the bathroom, Justin at first writes it off as standard fare for a dive bar of the Rodeo's ilk, but yet something gnaws at him.

The feeling gets stronger until Justin involuntarily utters to himself, "What the f@#~ is going on?"

Rolls:

Intelligence + Occult: 6d10 ⇒ (9, 1, 6, 2, 7, 5) = 30

And if we are allowed to make both rolls, otherwise ignore...

Wits + Streetwise: 3d10 ⇒ (10, 9, 2) = 21


Roll:

Whichever you think is more interesting: 3d10 ⇒ (8, 5, 7) = 20

Vincent seemed annoyed at how tonight had been proceeding. He'dd chatted a bit with the waitresses, even going so far as to talk to the tables around him to ease the boredom but this just didn't seem to be a good night for the Rodeo, at least for his tastes.

Still though, he was beginning to get suspicious of what was happening behind door number two though.


WP 6/10 | BP 18/20 | Per+Alert 6 |Dex+Wits 6|

Joel continues to chat up his girl, wondering if she is Ms Right or Ms Right Now, when he gets a funny feeling about that noise...

Wits:
3d10 ⇒ (9, 1, 5) = 15


Ezra sat nursing a beer he hadn't actually had a drop of until the package arrived. He took it and watched the place start to heat up. The weight bothered him, but if it blew up or something he'd never know. If it wasn't, then he wasn't about to leave his money behind.

The noise in the bathroom passed through drunk, drugs, and sex before landing on odd. That could be interesting. Suddenly Ezra needed to take a leak. He took up his package and headed for the bathroom.

Dice:

Wits+Streetwise: 7d10 ⇒ (10, 2, 7, 6, 6, 7, 9) = 47 I think that's good? :)


Act 1, Scene 2:
"By the pricking of my thumbs,
Something wicked this way comes."
Second Witch - Macbeth, Shakespeare.


As Ezra stands and heads toward the bathroom he is the first to note but not the last that the back of the Rodeo is a bit odd and off in comparison to the front toward the exit. The other strange thing is besides yourselves no one else seems to notice anything is amiss at all. All of you at once seem to see each other and recognize that you are the only others who can tell that things are starting to go sideways. You all come to this realization but you just get the feeling that it isnt safe to be where you are and it would be better to move toward the back of the place.
Then right after that the hairs on your arms and the back of your necks all raise and you feel that sinking feeling in your gut and that tightness in your balls that lets you know that its about to hit the fan, bad.
Lastly, as if this bizarre goings on wasnt enough to stir your interest or change your minds all of you seem to start moving a bit... faster then the rest of the people in the bar. Like they all started to slow down a step. The hookers breasts bounce slower and less. The cue ball hits the felt one step behind when it should.
That sound from the back of the bar picks up a bit but then so does a new sound from the front of the bar from outside. The sound of a grinder getting turned on and people getting shoved in it. All of you know that sound too. People are dying. Screaming and dying right outside the front of the bar, and still no one in here is yet the wiser.


Gay Male Inhuman

I'm a dumbass. I rolled the dice I was entitled to if it was subterfuge instead of streetwise. Should have been two less, but wouldn't have altered the outcome of the roll. Full disclosure, anyway.

Ezra didn't question his instincts. He started for the back even as his pulse raced. There was so much blood. He wanted to be out front watching, being a part of it so bad his whole body was on fire. Blood on the sidewalk. Blood on the street. Running down into the sewer. Blood all over him. People naked, screaming, trying to hold their insides in. All the screams were almost enough to make him believe in God. He wanted to breathe it all in and let it wash over him.

Ezra was pretty sure that if he wanted to keep cutting people up, he needed to keep on living. That was the most important thing: Be a survivor. He tore himself from the reverie, clutching his package tight enough to use it as a weapon as he started for the back door. It would be better to get out the gun or the knife, but that would take time Ezra might not have.


Vincent couldn't tell if it was his instincts, some kind of PTSD episode, or perhaps even something supernatural but his body responded before he knew what was happening. His adrenaline began to pump, he crouched down and began to move from cover to cover towards the back exit.

He angles himself, ready to dive behind the bar at a moments notice as he tried to escape the feeling.


At first, Daniel can't be sure his senses aren't deceiving him. He hadn't drunk enough for anything like this to be happening. Did someone put something in his drink? No, he was always careful about that sort of thing. Still, that feeling wouldn't go away.

Then the world around him starts to get slow. He puts down his drink and blinks a few times, but no, he's not imagining it. He stands, looking about as he begins to edge his way toward the back of the bar. He's almost tempted to investigate the phenomenon, but every fiber of his being screams at him to run away as fast as he can. Once the sound out front picks up, Daniel moves even faster, his eyes wide, his fists clenched tight, his heart racing. If whatever was out there came in, it wasn't going to take him without a fight.


7th Generation Lasombra | Bloodpool: 19/20 | Willpower: 6/8

Justin looks around to see if anyone else is noticing what is going on as the dizzying off-time effect takes hold.

Alright, Travers. You've seen lots of weird s%$&. Get it together and find a way out of this mess...


WP 6/10 | BP 18/20 | Per+Alert 6 |Dex+Wits 6|

"Come on sugar, let's step to the back... I've uh, got something to do and I want you along with me".

Joel begins to pull his new girl by the arm towards the back.


Female Human

Jessica marches into the bar, dressed in an expensive looking skirt suit, her blonde hair is tied up in a messy bun. She's clearly pissed off mumbling under hear breath about a stupid broken down piece of s!!% rental car as she waves her cell phone around clearly trying not find but not getting any cell reception.

Looking around the dive bar, she involuntarily shudders, beginning to realise this isn't the sort of place she'd be caught dead in. She makes her way to the back half hoping to find a phone now more wanting to get away from the crowd in the bar and the bad bad feeling she's getting about the place she stumbled into.


The slowing effect continues in a wave of energy now, cigerette ash hanging from the tips in sparking red dropping as tracers to the ground, the beer sliding down the bar scrapes across the worn wood forever, the suds flipping off in incandescent bubbles dancing in the air waiting to hit another outstretched hand. At the front of the bar the door opens and four plain men with no distinguishing features enter, the door their hands carrying two swords each covered in long, dripping blood that falls coy to the floor in crimson streaks.
As you all pass through the back door you see a man who is somewhat familiar who smiles at you all shaking each of your hands and saying least I could do, really appreciate the help, please go on through. Remember that things will be the same, but also different. Time does that. and then there is darkness. And silence. The type of darkness none of you have seen. There is no bar. Only the stars overhead and you note you are in a camp of some sort, with a campfire and horses. Lastly, as you all take stock of the surroundings you find that you all seem to be wearing and carrying things that are quite different from what you were carrying before... the clothing to start is strange and you cant quite put your finger on why except Jessica who knows she is wearing a corset she wasnt before.


Female Human

Jessica's hands flay about in the darkness, like someone who is trying to orient herself. "What's going on? Where am I?" She feels something different against her skin. Her hands move over her own body as she feels the unfamiliar corset a wave of panic seems to overcome her, but she bites it back down. "Don't appear a victim, don't seem weak. You're strong. It's going to be okay." She repeats the words to herself, repeating the obvious lie but she finally feels like she isn't going to bolt off into the darkness. "Is anybody there?" she calls out softly.


Vincent kept his head down even as they dipped outside. The second he saw the blades, his fingers had wrapped around the gun hidden in his jacket. But he was surprised...relieved even when they had made it out the door and he saw a familiar face. Or at least it felt familiar but he couldn't place it at the moment. Needless, he was safe for the moment.

He heard the words only faintly, still lit up with adrenaline and suddenly it was dark. He almost screamed silently into the dark but he had to keep it together. He shook himself off as he looked around, noticing the stars, the campfire, the horses.

He was alarmed as he looked around at their surrounding utterly confused at what had happened, where everything had gone. When he hears the woman call out, he turned around and his focus came back to the here and now. He began to look over himself and the others. "Is...everyone ok? Does anyone remember how we got here from the bar?" he asked trying to figure things out as he began to search his clothes for his weapon.


Daniel was surprised and confused by the sudden appearance of sword-wielding men inside the bar, but this latest turn of events was downright baffling. He takes stock of his surroundings, trying to make some sense of what he's seeing. A starry sky. A campfire in the middle of a campsite of some sort. There are horses nearby. The bar itself has vanished, as if it never existed. His clothes are different. He closes his eyes, thinking as hard as he can in an attempt to piece it all together...

No such luck. None of this makes any sense. What the f**!.

He barely registers others speaking. His eyes open and he looks around for the source of the voices. "Everything was slowed down, and we went out the back door. Then there was that guy, then..." he trails off, shaking his head. Daniel grabs a bit of skin on one arm between two fingers and lightly twists it. It hurts. "Nope, probably not a bad dream. Where the hell are we, anyway?"


7th Generation Lasombra | Bloodpool: 19/20 | Willpower: 6/8

Justin looks around him, trying to process the changes around him. Alright, Travers, you've seen some weird s*+@ but this takes the cake... he thinks, before he eventually hears the others speaking.

"Not a f&#~ing clue." he says answering Vincent's and Daniel's questions simultaneously.

"Do any of you know who in the hell that guy was, or where in the hell he went?"


"Maybe? I don't know," Daniel replies, scratching the side of his head as he thinks. "I recognized him from somewhere, but for the life of my I can't remember where I would have met him. It was just my gut telling me I knew him."

He sighs loudly, giving up on it for now. "Damn it. No idea where he went, either."


WP 6/10 | BP 18/20 | Per+Alert 6 |Dex+Wits 6|

Joel keeps quiet as his girl seems just gone...

He clearly had bigger problems now, why was he here and who are these people?

"Maybe we'd better start by finding out who each of us are and how we are connected. Unless this is just some sort of random event effecting us for a random reason. What do we all have in common besides we are all at the Rodeo at the same time.

I own a demolition/construction company".


7th Generation Lasombra | Bloodpool: 19/20 | Willpower: 6/8

"No connection to that here." Justin says. "Historian by training...I guess you could say pseudo-archaeologist by trade...maybe just leave it at gatherer of odd knowledge."


Just as you are talking a portly fellow walks from the campfire cursing in what sounds like Italian and then Joel blinks as it appears to be his retainer Rodrigo wearing some sort of costume speaking in a pronounced Spanish. hey boss, what are you doing out of the camp standing around in the dark. You'll anger the spirits and catch cold out here. Come back to the camp fire.


As Rodrigo approaches the fire near by seems to grow a bit stronger and his hooded lantern lights up the area showing a nice landscape with five or six wagons circled around the fire in a decensive position and three or four men carrying swords and pole arms wearing leather and chain armor patrolling the area with younger men walking with them carring torches. They call out and wave to each other and to you all and Rodrigo as they walk by.


WP 6/10 | BP 18/20 | Per+Alert 6 |Dex+Wits 6|

"What in the hell..."

Curious Joel follows Rodrigo, "My friend, what is uh, what is going on?"


Female Human

Jessica looks around her clearly surprised and very confused by the scene around her. She mutters "What the f*%* is going on here?"


Vincent looks around equally confused, though his attention does drift to Jessica's attire. "Well, I suppose the attire change isn't all bad...but seriously, this is some f%&&ed up s&!&." he said only really loud enough for the others to hear.


As the group approaches the camp you see a medium sized group of guards watching over five or six wagons in the dark. There is a large communal fireplace in the center roasting a small boar and smaller fire pits near each wagon along with torches being carried by the men. The principle language spoken is Italian, then some French, a few men speaking Latin in monks garb, then last some sparse Spanish and English.


7th Generation Lasombra | Bloodpool: 19/20 | Willpower: 6/8

What the f~+! is this? Justin thinks to himself, finally noticing the smattering of languages he recognizes, he approaches the monks.

"Excusatum me patres, sed ubi sunt? Ultimum memini amici mei et ego, qui in taberna, non hic in aperto."

Latin:
"Excuse me fathers, but where are we? Last I remember my friends and I were in a tavern, not here out in the open."


In Latin in response to Justin:

Spoiler:

you must have been sleeping off too much wine my son, for it has been several days since the Horseman's Wrangler was left behind. According to my memory we are near northern Italy making our way to outside Venice and the Giovanni estates.


7th Generation Lasombra | Bloodpool: 19/20 | Willpower: 6/8

Italy? What the f%@~? This s&%@ just keeps getting weirder... Justin thinks to himself before responding.

"Et tu recte putant." he says with a self-deprecating laugh. "Tibi gratias ago, patres." he concludes before returning to the others.

Latin:
"I suppose you are correct. he says with a self-deprecating laugh. "Thank you, fathers."

Arriving back to where the other poor, confused beings are he says, "Um folks, I know I had a few drinks, but I don't think it was that many. Last time I checked we were all in a dive bar in El Paso, Texas. Those guys over there say were in Northern Italy on our way to Venice."


Daniel's eyebrow raises almost involuntarily. "We're in northern Italy? Seriously? What, they use horse-drawn wagons in Italy?" He again looks around, trying to make some sense of what he's seeing. "Let's see," he begins, puzzling things together. "Assuming they're not f+&*ing with us, we're outside of Venice, but traveling in an old-fashioned wagon caravan, like Old West pioneers or something." He pats his sides. "My gun seems to be gone, and our clothes are, well, different. And there are a bunch of monks over there speaking Latin. That was Latin, right? Sounded like Latin," continues, directing his last question to Justin.

Daniel suddenly remembers something the familiar man outside the bar said, and a thought pops in his head that shakes him to his core. He looks at the others. His eyes betray a growing sense of dread. "Do you remember that guy who talked to us? I think he said things would be the same, but also different. He said 'time does that.' You don't think... I mean, we couldn't have..." he trails off, unwilling to actually voice what he's thinking.


7th Generation Lasombra | Bloodpool: 19/20 | Willpower: 6/8

Justin nods in the affirmative. "Yep, that was Latin you heard."

As Daniel's voice trails off, Justin says, "Go on, go ahead and say it. I think we've all dealt with a fair amount of bat s&$+ crazy today, so what's a little more?"


Deciding he has nothing to lose, Daniel speaks. "You don't suppose that guy sent us back in time or something, do you? I mean, given all..." He gestures vaguely around him. "Well, all this. Looks like a damn Renaissance fair."


One does note that the firearm is not so much missing but much changed... it looks like a matchlock pistol, Something in common use in Europe after 1400.


Vincent does a few cursory look overs upon himself again. He wasn't a historian by any means though he at least did well in his history classes particularly those involving weaponry.

He noted the rather...odd gun, this would definitely be difficult to explain or find in such good condition today.

He was already beginning to have a migraine from the attempt to even understand this. "Alright, quick inventory of our abilities. Anyone understand this lot beside....What is everyone's names? Mine's Vincent." he said trying to wrap his mind around things.

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If you are interested in gothic horror that is highly centered on roleplay which will challenge and entice you then this is the place for you.

Character Creation will be based on Mortals to begin with using V20 guidelines.

Merits and Flaws will be considered on a case by case basis and should have good reasons to be there incorporated into detailed backgrounds.

Any questions or concerns will be handled in the recruitment and discussion threads before the beginning of the game.

All the characters should have a reason to be in a bar on a Friday night.


Interested? Sure. A few questions though. Which Clans do you plan to use where's the setting? When's the time frame - current day, 60's, 1700's? based on the bar, and I would assume it sometime in the not-too-distant past.


Totally interested! This sounds like it's right up my alley. I'd gladly join.

What city is the bar at?


I'm interested in this. Some more info about the campaign would be great, honestly, since I don't think I'm capable of playing every type of game you may throw at me if I apply without knowing what I'm getting into.


It will be in present day El Paso Texas in a bar called the Rodeo and the setting will change from that bar. Clans will be decided after the bar which is somewhat a group prologue


Ok, clans to be decided go it. Any indication as the the sect? Camarilla, Sabbat? Knowing that may influence if certain folks are interested.


Without giving away the farm this game will involve much of the original mythology surrounding Caine and all of the rest so buckle up, butter cups!


Ok...consider my interest piqued.


All the sects and clans will be open. Prologue, background, and rp will determine all. Start mortal present day. Give me some thoughts and goals and a couple of preferences.


Since we're starting off as human, first thought that comes to mind is a "scholar" from the Arcanum. Well scholar might be a bit of a stretch more of a field operative that knows just enough to be a danger to himself.

As to what he's investigating in El Paso, that could be any number of things, the Arcanum's interests are varied enough it need not be directly related to the plot of the game.

I see the character being on the younger side for an Arcanum field agent - say maybe late twenties, early thirties. His job makes him kind of a wanderer and understands that sometimes there just isn't time or the ability to do everything by the letter of the law, although that isn't his first choice.

Thoughts?


Bring up the character and we'll have a look


DOT.

I'll see what I can come up with over the weekend.

Thanks for running!


Strong dot, VERY interested in playing Vampire.


I have updated the campaign thread to reflect what the Rodeo bar and grill looks like for those of you looking for reasons as to why you might be there.


Potentially interested.


What character generation system are we using?

V20 just skipping disciplines? or Moral as per Hunters Hunted II?


Character Creation Guidelines

This has also been placed in the campaign thread for ease of finding.

Attributes: 6 – 4 – 3
Abilities: 11 – 7 – 4
Backgrounds: 5
Virtues: 7
Willpower: Equal to Courage
Humanity: Equal to Conscience + Self-Control
Freebies: 15 + up to 7 in flaws

Freebie Point Costs

Attribute – 5 per dot
Ability – 2 per dot
Secondary Ability – 1 per dot
Background – 1 per dot
Virtue – 2 per dot
Humanity – 2 per dot
Willpower – 1 per dot

Remember that Vampires get a free dot in attributes which mortals do not.

Dark Archive

hi. is this vamp the masquerade or the requiem?


Vampire the masquerade


Sounds fun. I'll try to work up something.


Let me know your thoughts.

Joel Skinner:

Age - 48
Male
6'
175 lbs.

Attributes: 6 – 4 – 3

Strength 2 - Dexterity 2 - Stamina 2

Charisma 2 - Manipulation 1 - Appearance 1

Perception 2 - Intelligence 2 - Wits 2

Abilities: 11 – 7 – 4

Talents - Alertness 2, Brawl 2, Intimidation 3

Skills - Drive 1, Firearms 3, Melee 1, Prof Skill Demolitions 3, Survival 2, Crafts 1, Stealth 1

Knowledge - Finance 1, Academics 1, Politics 1, Law 1

Backgrounds: 5

Retainers 1 - Resources 3 - Contacts 2

Virtues: 7

Conscience 4
Self Control 2
Courage 5

Willpower: Equal to Courage = 7
Humanity: Equal to Conscience + Self-Control = 6

Freebies: 15 + up to 7 in flaws

Flaws: Disease Carrier (Hep C) (4), Addiction (Adrenaline 3)

Freebies (1 dot in Perception, Intelligence, & Wits = 15)
2 = 2 Willpower, 1 Stealth = 2, 2 = 1 Courage, 1 Contacts = 1.

Freebie Point Costs

Attribute – 5 per dot
Ability – 2 per dot
Secondary Ability – 1 per dot
Background – 1 per dot
Virtue – 2 per dot
Humanity – 2 per dot
Willpower – 1 per dot

Remember that Vampires get a free dot in attributes which mortals do not. Yes I remember that being a terrible rule too as evidenced by the sub par character as per above. 1's in attributes as a base line are sorry sad sacks :-). Tis alright, he'll get better real quick if he's Embraced by nights end!

Background

Skinner is an ex-vet who served in Gulf War I and the Panamanian Conflict. He was a sub par student (well, outside of Mathematics courses anyway!) but excelled in sports. He had the pick of Colleges as a highly regarded Texas High School Tight End who made second team all American.

That was NOT the life that Skinner wanted to lead. His father was a Vietnam War Vet, his Grandfather a WWII Vet and his Great Grandfather enlisted at 15 for WWI. Hell, if his family had been in the US at the time he's pretty sure he'd have had a Civil War vet ancestor as well.

He went to play for the Navy instead. After 4 years he entered service just as Bush entered office. A few sort years later, Skinner was involved in his first action, the Panamanian Conflict. His expertise was Demolitions and damned if he wasn't one of the best. No feeling quite like the eruption of gun fire from hostiles after they see s#*# they thought was secured sent to kingdom come.

While not a Seal, he just didn't have the chops for it, as a member of a demo team it was the next best thing. Well for Skinner anyway. He survived though he lost a handful of friends which dampened his enthusiasm for the rush of combat a bit.

Iraq was the next significant combat that Skinner saw, though the view from a carrier group was less exciting than his experience on the ground in Panama. For an Adrenaline junkie, the experience sucked.

By 1992 with Clinton elected Skinner figured that private life was the way to go as he believed military funding would be cut and by extension his ability to make a buck. He moved back to Texas and got a job with an Uncle in the construction field.

For 9 years he handled private demos around the southwest and made a fair living. He never quite got around to getting married though considered it with a few girlfriends. September 11, 2001 changed all of that though. It was clear the world would never be the same again.

He felt he was too old to enlist though and figured that private contracting would be the way to go, so he made a phone call to a buddy he knew that knew someone at a private military contracting company, Blackwater.

There's not a lot to say about his time with the company as most of it was classified. Suffice to say by 2007, he had had enough of the work. It was dirty money and the group just did not operate as above board as the Military did. In some respects this was good. IN others bad. For Skinner, the good began to outweigh the bad. Once more he retired and once again moved home to Texas.

This time, between the money he made with his Uncle and as a Contractor he started his own construction, or destruction company, as he likes to call it.

Another 10 years have come and gone and Skinner is now contemplating his legacy, maybe it was time to finally settle down? Of course, life with Hep C ain't great and it's hard to disclose that and keep a woman but it's getting to be now or never time. Sleeping around after all had its benefits and drawbacks.

His current project in El Paso has led him to explore the night life as on-line dating has been more treacherous for him than his military service had been!

The Rodeo, a rough place he hears, is where he has decided to go looking for Ms. Right tonight. Course, Skinner is a rough guy...


Shadow:

Spoiler:
Joel Skinner is just fine. You thinking of adding merits when you flip to vamp or leaving that side blank?


GM Falling Darkness wrote:

Shadow:

** spoiler omitted **

GM:
Well, I'm out of Freebies so at this time no. :-)

I used the 15 freebies to get 2's in all of my Mental Attributes as I thought it something that Joel would have as a worldly guy who's seen and done a LOT.


I am hoping to see at least four completed submissions in the next two weeks or less so we can get this show going.


I should be able to have something together by the end of the week.


Likewise, I should be able to get a submission done in the next couple days.

Out of curiosity, how many players are you looking to take?


GM Falling Darkness wrote:

Character Creation Guidelines

This has also been placed in the campaign thread for ease of finding.

Attributes: 6 – 4 – 3
Abilities: 11 – 7 – 4
Backgrounds: 5
Virtues: 7
Willpower: Equal to Courage
Humanity: Equal to Conscience + Self-Control
Freebies: 15 + up to 7 in flaws

Freebie Point Costs

Attribute – 5 per dot
Ability – 2 per dot
Secondary Ability – 1 per dot
Background – 1 per dot
Virtue – 2 per dot
Humanity – 2 per dot
Willpower – 1 per dot

Remember that Vampires get a free dot in attributes which mortals do not.

Actually it's 2 dots in Attributes (7/5/3), 5 in abilities (13/9/5). Will we be getting those dots upon the embrace?


Yes we will be getting those dots upon embrace and I would take up to 6 to 8 players so we most likely will be fine


ST, should we be working on concepts with particular clans in mind or will it be strictly a matter of the story where we end up?


Work with a concept in mind and know that I will work with each player at the point of embrace, and know that sometimes stories have surprises


Talomyr wrote:
GM Falling Darkness wrote:

Character Creation Guidelines

This has also been placed in the campaign thread for ease of finding.

Attributes: 6 – 4 – 3
Abilities: 11 – 7 – 4
Backgrounds: 5
Virtues: 7
Willpower: Equal to Courage
Humanity: Equal to Conscience + Self-Control
Freebies: 15 + up to 7 in flaws

Freebie Point Costs

Attribute – 5 per dot
Ability – 2 per dot
Secondary Ability – 1 per dot
Background – 1 per dot
Virtue – 2 per dot
Humanity – 2 per dot
Willpower – 1 per dot

Remember that Vampires get a free dot in attributes which mortals do not.

Actually it's 2 dots in Attributes (7/5/3), 5 in abilities (13/9/5). Will we be getting those dots upon the embrace?

Mortals back in the 2ed days did not get the initial dots in Attributes for free, nor did they get the full 7/5/3, they got 6/4/3. Not sure if V20 does that did not check :-)

My current build is 6/4/3 with NOT starting Attribute dots. I dumped all 15 of my freebies into Attributes for this reason.


Looks like in V20 (and Hunters Hunted II, which is a V20 product) mortals do get the initial dot in each attribute for free, then get the 6/4/3 on top of that.


I couldn't find the reference so I pulled the original rules. So you are telling me mortals get the same free dot in all attributes? Do you have a page reference for me please?


pg 35 of Hunters Hunted II (which is a V20 product) details creating mortal characters. There are not rules for creating mortals in the V20 core book.


After purchasing the pdf for that book as a reference, you are correct sir. Its the only reference that gives the information lol. Ok I am good with the free dot so Shadow, go ahead and redo the attributes and freebies.


Given that, I'll have to slightly rejigger my build as well. Shouldn't be a problem.

Quick question: did the freebies get upped as well? The campaign info says 21 + 10(history) + 7(flaws). Is this correct, and if so, what does "history" mean here?


Redac wrote:

Given that, I'll have to slightly rejigger my build as well. Shouldn't be a problem.

Quick question: did the freebies get upped as well? The campaign info says 21 + 10(history) + 7(flaws). Is this correct, and if so, what does "history" mean here?

If I can get 10 freebies by writing about history, then I have whole bookshelves at my disposal. Oh, the fabulous atrocities I could relate! :)

...I study slavery.


While I enjoy and play in Storyteller Shadow's game, I will profess I am an idiot for the most part when it comes to Vampire. I really do want to play and really enjoy the lore. (Clan Malkavian all the way, though as I'm already doing one Malk, I'm completely open to playing any other.)

Therefore I might need some help building a character.

Hmm, I'm not sure 100% on character concept. I almost just wanna go a bit close to home and play a Marine Tech Guru in the 24ish age range. (Just to give SS someone to old Salt at.)

But I'm still a bit up in the air on the idea of what to do.

Dark Archive

Strong dot. Working on a character. I'll have it up and ready ASAP.

Dark Archive

Jessica Taylor:

Age - 30
Female
5'6"
110 lbs.

Description: Above average height, slim with blonde flowing hair and green eyes, Jessica is conventionally attractive but not exceptionally so. She's particular about her appearance, usually well dressed in an expensive skirt suit, high heels with a designer hand bag and natural but practical makeup.

Nature: Director
Demeanour: Judge

Attributes: 6 – 4 – 3

Physical (3): Strength 1 - Dexterity 4 - Stamina 2

Social (6) Charisma 3 - Manipulation 3 - Appearance 3

Mental (4) Perception 2 - Intelligence 3 - Wits 3

Abilities: 11 – 7 – 4

Talents (13) - Athletics 1, Empathy 3, Expression 3, Intimidation 3, Leadership 3, Subterfuge 3

Skills (5) - Drive 1, Etiquette 1, Firearms 1, Performance 2

Knowledge (7) - Academics 1, Computer 1, Finance 1, Politics 2, Law 3 (Saving 1 for Occult on Embrace)

Backgrounds: 5

Resources 4, Contacts 2, Influence 2

Virtues: 7

Conscience 3
Self Control 4
Courage 4

Willpower: 7 (Equal to Courage)
Humanity: 6 (Equal to Conscience + Self-Control)

Freebies: 15 + up to 7 in flaws

Merits: Enchanting Voice (2), Eidetic Memory (2)
Flaws: Addiction (Cocaine 3), Phobia (Heights 2), Short Fuse (2)

Freebies (21) (1 dot in Dexterity and Wits = 10)
3 = 3 Willpower, 1 Self Control =2, 3 Intimidate = 6

Freebie Point Costs

Attribute – 5 per dot
Ability – 2 per dot
Secondary Ability – 1 per dot
Background – 1 per dot
Virtue – 2 per dot
Humanity – 2 per dot
Willpower – 1 per dot

Background

Jessica grew up in Austin. Her dad worked in the Oil and Gas industry and her mom was a home maker. She had a happy childhood, did well in school, was well liked and popular. An absolutely vanilla white American dream. Daddy's little girl, he spent most of his free time with her. He taught her how to shoot, to drive and she did all she could to earn his praise and approval.

As a teenager her near obsessive need for order became more pronounced. Rarely satisfied, she always wanted more, she used her intelligence to get what she wanted but never shied away from leaning on her looks and charm to get her way. When someone didn't fall for those she didn't hesitate to play dirty. She played the part of the cheerleader not because she enjoyed it but because of the access it gave her. Where she truly shined was debate.

After high school she went to college, graduating as a lawyer and passing the Texas bar she went to work for a law firm. The Obama era policies hit the oil and gas industry with the push for renewable energy and her dad eventually lost his job. Like most American families with little in savings and a mortgage and other payments, things looked bleak for her family. Unable to see her father's plight she switched jobs, becoming a lobbyist for the Oil and Gas industry.

Edited as per GMs next post about 13/9/5


Yes after getting Hunter's Hunted the new points in campaign are correct except for talents/skills/knowledges which are 13/9/5 and 21 feebies plus up to 7 in flaws. I will change things in the campaign tab to reflect the changes overall. Thanks for the patience.


I'll need to tweak a bit can get to that maybe tonight or Saturday night.


Debating between a conman and a scholar -probably a historian because I've circled around and not quite done it twice now- as concepts.


My original concept was actually quite similar to Jessica Taylor above. A little different in backstory, but the build is quite similar. Trying to decide between tweaking that one so there's not so much overlap, or just going with it as is, or going a different route entirely.


All right, this sounds super interesting. It's pretty late here so I'm going to dot this. I love my Blood Magic, so if I can have him gear up to be a Tremere/Assamite Sorcerer/Crazy Vampire Wizard/What Have You, my interest is here. My interest was piqued when you mentioned the mythology of Caine.


I've got my submission about 50% together. I should be finishing him up either this evening or tomorrow night.


Dot! This sounds very interesting!


All right, posting my character before I pass out. I decided to go with a different concept than originally planned. Apologies if it's a little jumbled or otherwise has mistakes; I can go back and adjust anything that needs fixing. I also can't make up my mind regarding Merits/Flaws, so I've left that empty for now.

Daniel Sutton:
Age - 29
Male
6'3"
185 lbs.

Description: Daniel is a tall man of only slightly above-average looks who appears to be in his late twenties. He is clean-shaven and has neatly trimmed, dark blond hair and blue eyes. His wardrobe varies based on where he is and what he's doing, but is usually best described as "business casual".

Nature: Competitor
Demeanour: Survivor

Attributes: 6 – 4 – 3

Physical (3): Strength 2 - Dexterity 3 - Stamina 2

Social (4) Charisma 2 - Manipulation 3 - Appearance 2

Mental (6) Perception 4 - Intelligence 3 - Wits 3

Abilities: 13 – 9 – 5

Talents (13) - Awareness 3, Athletics 1, Brawl 2, Empathy 2, Intimidation 2, Streetwise 3, Subterfuge 2

Skills (9) - Drive 1, Firearms 2, Larceny 3, Melee 1, Stealth 2

Knowledge (5) - Computer 2, Investigation 3, Law 1

Backgrounds: 5

Resources 2, Contacts 3, Allies 1

Virtues: 7

Conscience 3
Self Control 4
Courage 4

Willpower: 6 (Equal to Courage)
Humanity: 7 (Equal to Conscience + Self-Control)

Freebies: 21 + up to 7 in flaws

Merits:
Flaws:

Freebies (21) (1 dot in Manipulation and Perception = 10)
1 Self-Control= 2; 2 Willpower = 2; 3 Streetwise = 6; 1 Contacts = 1

Freebie Point Costs

Attribute – 5 per dot
Ability – 2 per dot
Secondary Ability – 1 per dot
Background – 1 per dot
Virtue – 2 per dot
Humanity – 2 per dot
Willpower – 1 per dot

Background

Daniel Sutton was a restless child; bright and inquisitive, but often getting himself into some sort of trouble. He was born the only child of a working-class family. His parents weren’t home often, as they had to work long hours. They made enough to get by, but often had to work long hours just for that. School was easy enough, and his grades were decent, but it bored him to no end. With almost no supervision and little else to do, in his free time Daniel began associating with other kids his age involved in less-than-reputable activities. He never involved himself to the degree that some others did, but he certainly got up to a lot of trouble as a teenager, and he learned how to do a lot of things that they don’t teach at school.

Be it sheer luck or an act of Divine Providence, Daniel was never caught for any of the things he did as a teenager. As adulthood approached, though, Daniel could see that continuing to act out wouldn’t get him where he wanted to be. He decided that he would try to channel his energy and talent into something more productive. He started working for a private investigative agency in El Paso, and took to it like a fish to water. Daniel studied all the tricks of the trade as diligently as he could, applying all his prior knowledge and experience whenever it was relevant. He quickly distinguished himself, making connections with different people in a number of key places around the city. Old habits die hard, though, and he also showed a tendency to tiptoe the fine line between ethical and unethical behavior for someone in his profession.

After several years working for others, Daniel decided to strike out on his own as an independent private investigator. This provided him a degree of freedom that he had been craving for years, but it also meant that without anything but his name to back him up, his income was a bit more irregular. In order to fix this, he began moonlighting as a “problem-solver” for a slightly shadier clientele, offering to use his skills for not-strictly-legal purposes. Sending strong, possibly physical messages on behalf of a third party; helping certain interested parties locate people who don’t want to be found; collecting debts; spying and information gathering; and so on. Daniel Sutton is a man of many talents – just ask him.

Several years later, although his income has stabilized some since the early days, Daniel Sutton continues to operate in this gray area between the two sides of the law, moving between them as necessary. A few nights ago, Daniel received a phone call from a woman who said she got his number from a mutual acquaintance, though she wouldn’t tell him who. She wanted to discuss hiring him for a case, and asked to meet at some dive bar to go over the details. He’s heard enough about The Rodeo to know it was a rough place, but hey, nothing ventured, nothing gained, right?


Good concepts coming so far! Thanks for submissions. I will entertain submissions until March 5th at midnight and then we will get this popsicle stand on the road a few days later by 7 March.


Talomyr wrote:

I've got my submission about 50% together. I should be finishing him up either this evening or tomorrow night.

Character is mechanically done. I just have to get the history down in the profile. Ran out of time today - hopefully tomorrow.

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