Fall of the Void (Inactive)

Game Master Vinsomner

Galactic Map
Sector: Centuria Sector Therian Nebula
Solar System: CS-X102
Planet: III

Space Battle Map


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Game Master

"Uh.." he gulped as he looked between the two, slightly intimidated. "I-I can hack anything. Mainframes to AI. I-if they e-enemy is smart, t-they will have quite formidable securities in place." He looked at Tek nervously, "N-names Charlie, W-we don't do numbers." He threw a finger in the general direction of another ship that has landed in the hanger, "C-comander's that way if y-you want to t-talk to him. He looked down at the briefcase, his grip on it tightens. "It's my o-own hardware. M-made it myself to break e-encryptions."


Rio raises an eyebrow at the display. Well Charlie, all things considering, I hope you can understand the obvious need for caution. His voice is calm and soothing, almost as though he's talking to a child, but not quite. Turning to Tekumsah, gesturing for him to lower his weapons, I'm pretty sure Charlie is exactly who he says he is. Especially considering how badly we've overwhelmed the base. I've got a feeling that with the way The Sunrunners spearheaded the fight, everyone else is willing to let us play commander and call the shots. That way if everything goes belly up it's we're to blame. Sound about right Charlie?


Game Master

Charlie seemed a bit taken aback from the assumption though he really couldn't hide it from them. "That is p-pretty much it. It's still a free for all on the base. T-though the Black Hounds know you're good, and well.... Think of it like a olive branch. We scratch your backs, you scratch ours."

To be certain everyone is getting a mighty pay out, though whatever is on and in the base is free game. You could see that the fire teams were obviously built from single crews. There wasn't many you could trust at this point once the battle is over.


Male Petrifern Phytokineticist | HP 68/68 (nonlethal 6); Burn 1 | AC 26, touch 19, FF 21; CMD 14 | Fort +10, Ref +10, Will +4 | Init +5, Perception +10 (blindsight 30 ft.)

Tek keeps his guns on the boy for a few more moments, then lowers them once Charlie confirms the situation. He gives him a quick grin and spins the pistols as he slots them back into their holsters, rigged under his arms. "Alright, let's get moving then, huh? Charlie, stick in the middle, we don't want a tech expert catching a stray round."


"Your call Captain, but I'm not watching the whelp," Tamm adds as he finishes checking his gear. Looking around he adds, "I'm ready to roll."


All right Charles. Here's how we'll play it. You stay on the up and up with us, we stay on the up and up with the Blackhounds. Stick by me, do as I say when I say it, and whatever happens, stay calm. You panic, you will put the Sunrunners at risk. I wilk take that personally. So, now that we're friends, let's see about finding some goodies.

Taking a look around to see how well the hanger ia secured, he bellows, Hey, hey!! Listen up!! I know we're all looking for a payday and some toys to go along with it. The Sunrunners will play it true with you. I'm asking for the same in return. The Blackhounds were kind enough to provide us with their tech expert Charles. He's going to get us past their firewalls, the floorplan, AND an inventory for the base. All of which will be shared. The way I see it, Leinder wants the artifact. Fair enough. By my reckoning that leaves quite a bit to be shared equally amongst the rest of us. Rio gestures his arms wide, indicating everyone in the hanger. Now, let's finishing cracking this nut. And when we're done, DRINKS ARE ON ME!

Grand Lodge

Stats:
Crypt Breaker Alchemist 1 | HP [0/8] | AC 14, T 13, FF 12, CMD 10 | Fort +2, Ref +4, Will +1 | Melee +0, CMB -2, Range +3 | Init +2
Kobold
Skills:
Appraise +7, Disable Device +6, Knowledge (Arcana) +7, Perception +7, Survival +6, UMD +4, Craft (Alchemy) +10, Linguistics +4

Notice: 1d8 ⇒ 3
Wild Notice: 1d6 ⇒ 5

Brintak just watched the goings-on, keeping an eye on the young man's body language. He had trouble believing that another ship would so willingly grant them use to so useful a resource, but if the captain said it's on the up-and-up, he wouldn't complain.


Male Human Diplomat (Free Agent)

Lincoln listens nonchalantly to the exchange. Normally all this tech-rubbish bored him to tears. He could push buttons, and open menu's, but if it required anything beyond usage... well... that was for others to explore.

He does liven up a bit at the captain proclaiming that the drinks were on him.

"Well tally-ho then. Let's get this show on the road".


Game Master

Charlie nodded and fell into formation immediately. He would be sure to do as the group says.

From the words of Rio, a general cheer rose up in response. A flurry of movement was sparked as the fire-teams headed out.

From the hanger, there seemed to be more then enough routes out. Most of them were the side doors and bays that were attached, though the central door was a massive looking thing, almost as big as the hangar doors themselves but they were securely locked into place. That would be the first barrier into diving into the depths of the base.

Charlie spoke up, pointing a finger at a inconspicuous door a little to the left of the main hangar doors. A little data-pad was anchored on the wall next to it, a red light steadily shining just above the keypad. "I think we should go through there."


Rio nodded as the fire teams headed out, then stared of to where Charlie was pointing, Interesting. It's as good a door as any. Rio walks over to the door, examining the data pad and keypad.


"Let me take a look at that Captain," Tamm insists as he moves to examine the keypad. "I think it's jammed," he concludes.

Computers or Engineer : 1d6 ⇒ 1
Wild: 1d6 ⇒ 1


Rio waits while Tamm fiddles with the keypad.

Looks like this is just the sort of thing Charlie should be able to handle. Rio responds.

Well, Charlie. Time for you to put your credits where your mouth is and demonstrate some good will. Have at it.

Grand Lodge

Stats:
Crypt Breaker Alchemist 1 | HP [0/8] | AC 14, T 13, FF 12, CMD 10 | Fort +2, Ref +4, Will +1 | Melee +0, CMB -2, Range +3 | Init +2
Kobold
Skills:
Appraise +7, Disable Device +6, Knowledge (Arcana) +7, Perception +7, Survival +6, UMD +4, Craft (Alchemy) +10, Linguistics +4

Brintak waited around the door by the captain, his eyes shifting around warily. He didn't trust how quiet their enemies had gotten, all of his instincts were screaming that something was going to happen, above and beyond just their comms going out.

Notice: 1d8 ⇒ 5
Wild Dice: 1d6 ⇒ 5


Male Petrifern Phytokineticist | HP 68/68 (nonlethal 6); Burn 1 | AC 26, touch 19, FF 21; CMD 14 | Fort +10, Ref +10, Will +4 | Init +5, Perception +10 (blindsight 30 ft.)

Tek also remains on overwatch, hands twitching toward his guns every now and again. "So what's the plan here? We go through this door, keep moving forward, looking for a way down to the core? Or just grab a haul and get out?"


If Charlie can get is through this door, hopefully it gets us to something vital, like a command center.


Game Master

Charlie scurried up to the panel that was next to the door and opened his brief case, inside was a tangle of wires and electronic components that only seemed to look like a mess and only the creator knows what the hell was going on.

Grabbing a cord and finding a small slot in the console he plugged it in and then began to type away for only a brief second before the light on the console switched to green and the door opened.

The door itself lead to a open corridor, a bit long and narrow light with white light. It appears to end a good bit down, but you can't tell if it leads to another corridor or not from where you stand.

Brintak:
Unfortunately despite your senses you don't sense anything near you. Though it did seem eerily quiet and it was a bit suspicious.


Looking to Tek, Zack points at the open door and says, "After you my gun toting friend."


Male Petrifern Phytokineticist | HP 68/68 (nonlethal 6); Burn 1 | AC 26, touch 19, FF 21; CMD 14 | Fort +10, Ref +10, Will +4 | Init +5, Perception +10 (blindsight 30 ft.)

Tek grins widely. "Why thank you, my good man." He pulls out a pair of his heavy slugthrowers and proceeds into the room. Despite his joking demeanor with Zack, he moves with practiced discipline, leading with his pistols out and eyes down the sights.

Grand Lodge

Stats:
Crypt Breaker Alchemist 1 | HP [0/8] | AC 14, T 13, FF 12, CMD 10 | Fort +2, Ref +4, Will +1 | Melee +0, CMB -2, Range +3 | Init +2
Kobold
Skills:
Appraise +7, Disable Device +6, Knowledge (Arcana) +7, Perception +7, Survival +6, UMD +4, Craft (Alchemy) +10, Linguistics +4

Pushing the captain behind him, Brintak said, "Stay behind me, Captain. We can't afford anything happening to you."

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