Fall of the Void (Inactive)

Game Master Vinsomner

Galactic Map
Sector: Centuria Sector Therian Nebula
Solar System: CS-X102
Planet: III

Space Battle Map


Story:

Wars ravage the known galaxy, ripping apart planets and solar systems. Governments and corporations alike battling each other for the newly discovered alien artifacts of a superior race long gone. Control of the artifacts give their owners unparalleled power and technological advancements that were only dreams of.

These alien artifacts are littered throughout the galaxy and thus causing the corporations and governments to expand, to war, to conquer for these things. The destabilization of peace has wrought a new age of mercenaries and pirates. Lawless space growing between the borders of once great nations and ideas. All now torn apart for the quest for the ultimate power and technology. The new age has arrived.

This story will begin in near a planet known as LL-001 within the Centuria Sector. The hired guns have just confirmed the transfer of agreed upon credits. Their ship's engines flare to live as they begin their orbit run.

They were not alone, thousands of lights come to life as one after another engines started. Ships of all sizes and shapes were converging on the planet before them. It was a glorious sight... a glorious sight to the beginning of the battle for this once forgotten planet.

It was an important battle, a lot of money was being tossed around and a lot of bodies were hired for this precious little planet. It was discovered that this planet held a massive alien structure that corporation Xul tried to lay claim to. The ones that were paying you, Leinder Hulls, wanted it for themselves and are making a move.

The importance of this battle could be immediately seen from just the roster of ships present, particular one of them. The dreadnought Liara which belonged to the Black Wolf's, the largest and disputably the most powerful mercenary outfit in the Centuria Sector.

Combat:

Everyone will be given to the end of day to post their combat. By the end of the day all enemies will take their turns. If you have not posted your combat by the end of day, you will be essentially 'delayed' and can act normally after enemies take their turns. This does not grant you an extra turn in the next combat round.

All enemies will be lumped together in one initiative, players will act as a group initiative. Post when it is the groups turn in any order. This is to help streamline combat and make it easier in the PbP setting.

The Sunrunners Inventory Log:

The Sunrunners

Eclipse
Ship Type: Cruiser
Size: Medium (10)
ACC/TS: 45/600
Climb: 2
Toughness: 30(7)
Mods: 30
Crew: 15

4x Heavy Lasers
Attack: +0
Range: 150/300/600
Damage: 4d10
RoF: 1
Shots: 100
2x Medium Autocannons
Attack: +0
Range: 50/100/200
Damage: 3d8
RoF: 3
Shots: 300
2x Light Missiles Bays
Attack: +0
Range: 200/400/800
Damage: 6d6
RoF: 1
Shots: 60

Remaining Mod Slots: 6/30
AMCM (1): Anti-Missile Counter Measures are integrated jammers
and decoys. They add +2 to Piloting or Knowledge (Electronics) rolls
made to evade missile attacks (and Tractor Beams).

Large Assets

Walker
Walker
This walker in particular has been with the ship since you bought it. A relic is some eyes but it was one of a few models ever produced. It's unique design and loadout makes it a very versatile machine and it is highly sought after.

Model: Exigence
Chasis: Medium
Size: 8
Pace: 18
Strength: d12+6
Toughness 25(6)
Mods Available: 8/25

Installed Mods:
AMCM
Deflector Screens
Jump Jets
Sensor Suite
Sloped Armor

Weapons for Walker
Dual Linked Mass Driver 4
Attack: +1
Range: 100/200/400
Damage: 4d12+2
RoF: 1
Shots: 30
Dual Linked Super Heavy Laser
Attack: +1
Range: 150/300/600
Damage: 6d10+2
RoF: 1
Shots: 200
Dual Linked Heavy Flamethrower
Attack: +1
Range: ----
Damage: 3d12+2
RoF: 1
Shots: 60

Power Armor / Exo Suit

Exo Suit
Exo-suit come in all variety of shapes and sizes, some are more slim and form fitting while others are bulkier like the displayed model. For what you have is an exo suit designed for front line battle. So the model is heavier, slightly bulkier but is heavily armored and has its own jet pack to help make long distance launches a possibility. The jets usually are used for decelerating atmosphere drops but can be used as a versatility utility.

Model: Excaliber MK II
Type: Medium
Size: 2
Armor: +10
Mods: 8
Pace: 8
Weight: 200
Mods: 0/8

Installed Mods:
Anti-Personnel System
Jump Pack
Pace
Sensor Suite
Signal Booster

Weapons for Exo Suit
1x Grenade Launcher
Attack: +0
Range: 24/48/96
Damage: 3d6
RoF: 3
Shots: 20
1x Minigun
Attack: +0
Range: 24/48/96
Damage: 2d8+4
RoF: 4
Shots: 1000

Locations:

Current Crew Location
Sector: Centuria Sector Therian Nebula
Solar System: CS-X102
Planet: III

Past Locations

Known Factions:

Xul Incorporated
Leinder Hulls