The Sunrunners
Eclipse
Ship Type: Cruiser
Size: Medium (10)
ACC/TS: 45/600
Climb: 2
Toughness: 30(7)
Mods: 30
Crew: 15
4x Heavy Lasers
Attack: +0
Range: 150/300/600
Damage: 4d10
RoF: 1
Shots: 100
2x Medium Autocannons
Attack: +0
Range: 50/100/200
Damage: 3d8
RoF: 3
Shots: 300
2x Light Missiles Bays
Attack: +0
Range: 200/400/800
Damage: 6d6
RoF: 1
Shots: 60
Remaining Mod Slots: 6/30
AMCM (1): Anti-Missile Counter Measures are integrated jammers
and decoys. They add +2 to Piloting or Knowledge (Electronics) rolls
made to evade missile attacks (and Tractor Beams).
Large Assets
Walker
Walker
This walker in particular has been with the ship since you bought it. A relic is some eyes but it was one of a few models ever produced. It's unique design and loadout makes it a very versatile machine and it is highly sought after.
Model: Exigence
Chasis: Medium
Size: 8
Pace: 18
Strength: d12+6
Toughness 25(6)
Mods Available: 8/25
Installed Mods:
AMCM
Deflector Screens
Jump Jets
Sensor Suite
Sloped Armor
Weapons for Walker
Dual Linked Mass Driver 4
Attack: +1
Range: 100/200/400
Damage: 4d12+2
RoF: 1
Shots: 30
Dual Linked Super Heavy Laser
Attack: +1
Range: 150/300/600
Damage: 6d10+2
RoF: 1
Shots: 200
Dual Linked Heavy Flamethrower
Attack: +1
Range: ----
Damage: 3d12+2
RoF: 1
Shots: 60
Power Armor / Exo Suit
Exo Suit
Exo-suit come in all variety of shapes and sizes, some are more slim and form fitting while others are bulkier like the displayed model. For what you have is an exo suit designed for front line battle. So the model is heavier, slightly bulkier but is heavily armored and has its own jet pack to help make long distance launches a possibility. The jets usually are used for decelerating atmosphere drops but can be used as a versatility utility.
Model: Excaliber MK II
Type: Medium
Size: 2
Armor: +10
Mods: 8
Pace: 8
Weight: 200
Mods: 0/8
Installed Mods:
Anti-Personnel System
Jump Pack
Pace
Sensor Suite
Signal Booster
Weapons for Exo Suit
1x Grenade Launcher
Attack: +0
Range: 24/48/96
Damage: 3d6
RoF: 3
Shots: 20
1x Minigun
Attack: +0
Range: 24/48/96
Damage: 2d8+4
RoF: 4
Shots: 1000