Technomancer

Zachariah Tamm's page

45 posts. Alias of Gaming Ranger.


About Zachariah Tamm

ZachariahPicture Link

Name: Zachariah Tamm
Race: Human
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Toughness: 5
Current Status: Normal
Parry: 4
Pace: 10 +1d10
Charisma: -3
Jumping: 3” or 5” (+1” on a successful strength roll)
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ATTRIBUTES
Agility: d6
Smarts: d8
Spirit: d6
Strength: d8
Vigor: d6
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SKILLS
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Fighting: d6
Knowledge (Engeneering): d6
Knowledge (Computers): d6
Notice: d6
Piloting: d6
Repair: d8
Shooting: d6

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EDGES
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Cyborg: Cyborgs are humans (or other organic species) who have been augmented with mechanical parts. Sometimes this is done by choice; sometimes it’s the only way to save a badly wounded but still valuable asset. The character’s Maximum Strain is doubled (see page 29). This does not stack with Cyber Tolerant, he may have one or the other. The individual must take an additional Major or two Minor Hindrances to compensate for this powerful Edge. Typically, this should relate to the story of how the hero became a cyborg.
Geared Up: This Edge may only be taken at character creation. Your character has up to $10,000 worth of possessions each time this Edge is taken. This is a one-time only benefit—if the gear is lost, it’s lost.
Heavy G-Worlder: The character comes from a dense world with very heavy gravity. He starts with a d6 in Strength, doubles normal jumping distances, adds +2 to his Pace, and his running die increases one step. The character must take an additional Major Hindrance or two Minor Hindrances to balance out this particularly powerful Edge.

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HINDRANCES
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Enemy (Major): Captain Drakor Khan, Captain of the ship that was destroyed when Zachariah received his cyberware. Someone out there hates the character and wants him dead. The value of the Hindrance depends on how powerful the enemy is and how often he might show up.
Ugly (Minor): Zachariah has scars all over his body do to the accent that made him rely on cyberware. Unfortunately, this individual hit more than a few ugly sticks on his way down the tree of life. His Charisma is lowered by 2, and he is generally shunned by members of the opposite sex.
Quirk (Minor): Zachariah always wears his space suit, indoors, plantside, ect. Your hero has some minor foible that is usually humorous, but can occasionally cause him trouble.
Delusional (Minor): Zachariah believes that the ship talks to him. Your hero believes something that is considered quite strange by everyone else. Minor Delusions are harmless or the character generally keeps it to himself.
Habit (Minor): After chewing gum Zachariah places the used gum on his helmet. Your warrior has an annoying and constant habit of some sort. Your hero suffers a –1 Charisma.
Quirk (Minor)): always wears a knife. Your hero has some minor foible that is usually humorous, but can occasionally cause him trouble.
Loyal (Minor): Zachariah is loyal to the SunrunnersYour character may not be a hero, but he’d give his life for his friends. This character can never leave a man behind if there’s any chance at all he could help.

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EQUIPMENT
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Wall Walker System: (2 lb, $300)
Sensor Suite (small): (2 lb, $500)
Commlink: (1 oz, $100)
Personal Data Device (PDD): (1 lb, $500)
Cyber Deck: (2 lb, $1000)

Weapons
Stun Gun: $300 (1 lbs)
Laser SMG: $500 (4 lbs)
Bayonet: $25 (1 Lbs)

Armor
Spacesuit, Combat (with thrusters): (26 lb, $2500)

Credits: $275
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Cyberware
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Slots 4
Cost 8K
Attribute Increase (Strength): Each time this implant is chosen, an attribute may be increased a die step. (Increased to 1d8). (Slot: 2; Cost: $3K)
Leg Enhancement: The character gains +2 Pace and increases his running die one step. He also increases his jumping distances by 1”. (Slots; 2; Cost: 5K)

Background:

Zachariah Tamm was promoted to Chief Engineer of the Frigate Osprey two weeks before his twenty-sixth birthday. It seemed like almost immediately he and Captain Drakor Khan disagreed about the ship, its maintenance schedule, and its capabilities. It should come as no surprise that Khan ignored Zachariah’s warning that the Captain was pushing the ship too hard during maneuvers. Unfortunately, Zachariah was right and the resulting explosion ruptured the hull sucking Zachariah into the void. Providentially, the Osprey was able to launch a shuttle and recover Zachariah quickly. However not before he sustained massive damage to his extremities from the explosion and vacuum exposure.
As a result of the injuries he sustained he needed cybernetic reconstruction of his arms and legs. Captain Khan was relieved of his command and blames Zachariah for his downfall. Hunting him across the Galaxies seeking revenge.

Appearance:

Zachariah stops on his way to the galley as he catches his reflection in the interface screen of the life support systems. He takes a second and considers his image and smiles at his likeness, it was a crooked and broken smile that did not win him many friends or admirers. Zachariah mused that while he was a little over 30 years old the reflection looking back at him seemed older and more competent or experienced then his years. He stood a little over five and a half feet tall and as usual was wearing his ARIES Mark VII Spacesuit.

As Zachariah continued looking at his reflection he noticed his eyes, they are same color of the sky right before a storm, but it is more than their color that draws his attention, it is his piercing gaze that stands out. His eyes are set in a misshapen and pale head which is devoid of any hair except for a dark soul patch under his lip. His skull and face are crisscrossed with scars, the longest of which begins at his chin and ends at the back of his head.