
Sister Wu Chen |

40 gp. Slightly richer than the average nun! The system worked!
(Will reduce to 35 gp without whining if we're supposed to start with average $, or something else other than 1d6 x 10.)

Kinshara Medaan |

It doesn't change much else, but an interesting tidbit about Shelyn if you want your character to worship her: in Tian Xia, she is known as the Lady of Chrysanthemums.
In addition, if you didn't catch it already you should read the history bit for Shelyn. Her story in relation to her brother Zon-Kuthon is pretty awesome.

Sister Wu Chen |

I'll check it out. Also, feel free to click Wu Chen's name to read her profile. It includes a small piece of her history based on my extremely limited knowledge of in-game geography and religion.
The Sacred Touch trait inspired the story. The Earth equivalent of her ethnicity would be half-Chinese, half-Japanese, if anyone is curious. The Pathfinder art works for me.

Sister Wu Chen |

@Kinshara,
That is awesome. And she's actually strikingly similar to the Chinese goddess I looked up before--a spear dancer. Only I like her myth better. Instead of backing up the Monkey King as his sidekick, my character's goddess is the heroine!

DM Azure_Zero |
1 person marked this as a favorite. |

Here is a fragment of the idea I mentioned on Tuesday
If you like the idea I'll proceed with it.
After you get back there will be a bit of a celebration (and a few other things),
And then a 7 year time skip,
During the time skip players would have the option of; Getting married (and having kids), or remaining single.
I'll also be filling in other events during the time skip
There will be time skips between modules to the point where if your character dies and was married you'd have a heir character ready for the next module.
Heirs would have randomised race; gender, and point-buy randomisation of stats. But the player would control the rest.
Mary - Human Barbarian
Lady Cirthana - Human Cleric
Eve - Changeling Sorceress
Vona - Changeling Skald
Noya - ?? Monk
Mina - Half-minotaur (??) Barbarian
Joanne - ??
Both Noya and Mina will give access to special racial options for heirs,
but the two or three racial selections that'll be your race will be random.
As Legendary Sidekick is just joining, he has a number of starting options. If the group whats to proceed with the idea.

Sister Wu Chen |

I have a thought. Something about Mary. But being the new guy, I won't step on toes if someone's PC has his eye on the barbarian. Or her eye.

DM Azure_Zero |

I have a thought. Something about Mary. But being the new guy, I won't step on toes if someone's PC has his eye on the barbarian. Or her eye.
Ha, nice movie reference, even if it was unintentional.
Legendary Sidekick is onboard with the idea, and wondering about your thoughts on the idea, and I know I might need a make a few more NPCs, but that'll be more for Kinshara....
Added Recruitable NPC height ref at top.

Sister Wu Chen |

Intended.
[/confession]
Is Mary the blonde or the redhead? (I'm assuming at least two of the ladies in back are barbarians.)

DM Azure_Zero |

....
There will be time skips between modules to the point where if your character dies and was married you'd have a heir character ready for the next module.
Heirs would have randomised race; gender, and point-buy randomisation of stats. But the player would control the rest.
...
Fixing some stuff I forgot to add.
Heirs would have randomised; race (and controlled Racial traits), gender, Height and weight(based on parents), Some Looks (hair and eye color) and point-buy randomisation of stats.
But the player would control the rest (Class, feats, skills, equipment, Extra Languages).
Now I will give you the option as playing as a young heir in the next module or when you wish to switch between modules.
If you opted for being single (not married) you can choose to be an heir of a recruitable NPC, and follow the same rules as other heirs, but you all can't choose the same recuitabe NPC.
I'll Add that Noya and Mina will be the only ones with heirs that can or will gain a template.

Sister Wu Chen |

What do you mean but point-buy randomization?
Do you mean...
A.) You choose the attribute scores using 20 points, aiming for a rough mix of the parents' scores. And those are our stats.
Or
B.) You choose each attribute score based on parental averages, and we can adjust using point-buy rules. So +/-1 costs +/-1 point, but the cost goes up if you adjust by more than 3.

DM Azure_Zero |

It's basically B, but I'll be using Dice to move stats Up and Down, there is no player control for this part,
but I'll allow the player to select of ONE ,maybe TWO, stats that can either be locked, lowered only, or raised only from the average.
And if there are points left over I'll give the player a few options of what can be raised (as it's easier to increase a stat then reduce with point buy, as I'll aim for a 18-20 point buy with the dice added randomisation, and the few points left over can raise a weaker stat.)
It's the same system I've made and used before and it can generate some interesting results.

DM Azure_Zero |

Guess I should use an example
Stats: Require the pre-racial level 1 stats of each parent, then they get averaged
i.e.
Soloman's:14,14,14, 11,12,12 (Assumed Stats based on 20-PB)
Bridget's:14,14,13, 13,12,12
Average : 14,14,13, 12,12,12 (Round .5's down) (19-PB)
Roll 2d4, 2d6 or 2d8 and assign one die as positive the other as negative, roll these two dice for each stat adding the two dice together,
noting the sum's sign and value.
i.e.
Point Adjust:-2,+5,0,-2,0,0
After all the PB adjustments are rolled add it to the Average stat's point-buy value
(can re-roll if value is invalid i.e PB=5, and roll +1).
Write the new PB stats and check if it matches the PB of the parents (Child PB = Parent PB).
If it does not, it'll be based on how much is off; if it's 1->3, you can adjust it by hand. if more then, 3 re-roll a stat or two until it's in the 1->3 diffence.
Check to make sure it is 20 BP and then add the racials (for human and Half-elf you can roll the floater or place it by hand (or put in player control))
i.e.
Point Stats: 13,16,12,11,12,12 (20-BP)
Final Stats: 15,16,12,11,12,12 (Racial Added)
For the Height I do an average of the parents and roll 2dX (X >=6) with one positive and one negative and add their sum to the Average Height.

Sister Wu Chen |

Interesting to note: changelings guarantee a girl and I think have obviously dad-like features.
I'm debating whether to have a little Wu Chen or save her for another game. Skald is a class I was considering, and Changeling and Nymph are both races I was considering.
Maybe it's best to see what other players pick, and I'll go from there.

DM Azure_Zero |

I guess I could use a More current game based example
Male PC: 1d2 ⇒ 1 Corindus (Human)
NPC: 1d6 ⇒ 6 Mina (1/2 Minotuar (Drow))
I'd do a twin check, but I'll skip it
Stats (Pre-Racial)
16,15,13,10,10,10
10,15,12,14,12,12
Average
13,15,12,12,11,11 (16-PB)
STR: 1d6 - 1d6 ⇒ (6) - (5) = 1
DEX: 1d6 - 1d6 ⇒ (5) - (1) = 4
CON: 1d6 - 1d6 ⇒ (2) - (5) = -3
CHA: 1d6 - 1d6 ⇒ (2) - (1) = 1
WIS: 1d6 - 1d6 ⇒ (3) - (2) = 1
INT: 1d6 - 1d6 ⇒ (5) - (6) = -1
14,16,10,11,12,12 (20PB on the spot)
Gender: 2d4 ⇒ (2, 2) = 4 Female
Inherit 1/2 Minotaur: 1d10 - 1d10 ⇒ (10) - (10) = 0 same, so as Mother.
Race: 1/2 Minotaur Half-Drow (also using half-drow racial stat (3PP))
Stats: 26,18,16,11,12,14 (With Racial Mods)
Mother's Height entry will be special due to specific template.
Height (inches): (69 + 108)/2 = 88
Height: 88 + 1d10 - 1d10 ⇒ 88 + (10) - (7) = 91 91 inches
7 foot 7 inches
Then I'd rand which color traits from each parent come through using opposing rolls

DM Azure_Zero |

Interesting to note: changelings guarantee a girl and I think have obviously dad-like features.
I'm debating whether to have a little Wu Chen or save her for another game. Skald is a class I was considering, and Changeling and Nymph are both races I was considering.
Maybe it's best to see what other players pick, and I'll go from there.
Changelings don't always give birth to new changelings or daughters, it'll be a 50% chance.
Only Hags have that guarantee.And just so you know there are Monk Archetypes that Key off Charisma and Not Wisdom.
Heck there is even a ranger Archetype that has Cha based AC

Sister Wu Chen |

Oh? What archetypes would have CHA for monks? I'd like to look into that.
Also, I have a few thoughts on what to do regarding this heir thing, though I'm not sure which of these I can do.
* * *
1) Wu Chen will be 6 after the time-skip.
2) I'll play a different child who will probably not be human.
3) She's 12 now, mom died (I have a backstory idea for how that leads to her Sacred Touch), and moving west with dad. Dad falls for Available NPC Lady and, post time-skip, Wu Chen has a half-sister or half-brother. If I still play Wu Chen, the NPC is her step mother she's accepted as mom over that seven-year interval. (Wu Chen will remain manless, so he half-sib would be her heir.)
4) Any players want a PC daughter? I'd be at your mercy for a name, and you'd have a kid who is being RP'd very realistically at the age level. (My girls are 5, 8 & 10.)
5) I could just play Wu Chen.
* * *
My personal preference is #3, if GM approves, in part because I can jump in the game pre-time-skip and still partake in the heir thing AND keep Wu Chen a maiden. If another player WANTS #4, I'd seriously consider it so the offer's there unless I come to my senses before editing time runs out!

DM Azure_Zero |

...
1) Wu Chen will be 6 after the time-skip.
2) I'll play a different child who will probably not be human.
3) She's 12 now, mom died (I have a backstory idea for how that leads to her Sacred Touch), and moving west with dad. Dad falls for Available NPC Lady and, post time-skip, Wu Chen has a half-sister or half-brother. If I still play Wu Chen, the NPC is her step mother she's accepted as mom over that seven-year interval. (Wu Chen will remain manless, so he half-sib would be her heir.)
4) Any players want a PC daughter? I'd be at your mercy for a name, and you'd have a kid who is being RP'd very realistically at the age level. (My girls are 5, 8 & 10.)
5) I could just play Wu Chen.
.....
Points; 1, 4, 5, 100% go ahead
Point 2, if from recruitable NPCs made already, no guarantees.Point 3, Half-sib as heir somewhat defeats the definition of heir I was implying, but I'll let it through, though I'll add some caveats when I can think it over carefully.

Sister Wu Chen |

Okay... I like scaled fist, and it would negate my need for Weapon Finesse, as I'd need to make STR and DEX roughly equal.

Sister Wu Chen |

My thought on point 3... if you decide it's not what you want for heirs, you can just say no one married Wu Chen's dad and I end up with just Wu Chen, same as option 5.
I would take no offense, and would just see the heir and/or step mom as a bonus. This also means I can jump in-game without a care regarding who ends up with the dad, if anyone.
I'm thinking dad is a bodyguard (samurai) and daughter Wu Chen is a dancer at the festival. I want to adjust stats to fit Scaled Fist. And I'll stat up the dad.

Sister Wu Chen |

I can't tell if this time-skip is a definite thing. As the new guy, I don't want my "vote" to influence any decisions of the original party. I'm cool with whatever the rest of you want to do.
In any case, I'd like to jump in the game with Wu Chen as a dancer at the celebration. My preference is to keep her young, but technically an adult, when she's expected to go into combat. I'm not sure if I should have her enter the game at 12 (if we're skipping), 19 (if we're not), or 16 (so either way she's youthful, but also an adult according to PF).
Are some modules going to have short time-skips so our characters can level before they get old?

DM Azure_Zero |

I've been browsing the proposal and thinking it over. I'll also make a decision as soon as I can.
pun unintented I take it...
And I agree this direction does require some time to think over.
If you need a hand on looking in the marriage candidates I can put up their backstories, and Personalities.
Also what jobs they may do in town.

Sister Wu Chen |

I think I have the necessary info in my profile, including what shows up when I post.
I added a back-story-ish scene called "For the Birds." It's Wu Chen dancing and basically talking to herself as she dances. For those who read it before, I changed the ending to hint at how Wu Chen got her Sacred Touch (faith trait).

Sister Wu Chen |

Also, added description of outfits. The goddess' color is white and rainbow, so I have a sort of Pink Floyd Darkside of the Moon-inspired design for the gi. Will commit to age and possession of wine before I enter the game. I'm assuming I will come in after it's been decided whether we time-skip or not.
To be more clear on my position, I like the concept, but my preference is to play the character I designed. (AZ, your advice on CHA-based monks is much appreciated!) Wu Chen has no plans to be a mother, and no interest in male companionship. Not ruling out female companionship, but as of her entry into the game, it's not a side of herself she has explored. (Or knows about yet, depending on her age.)
In my other PF game, I just escaped slavery, so a character I'm not playing here can empathize with ex-slaves in the party. Good reading while I wait!

Sister Wu Chen |

Test: 1d20 + 2 ⇒ (4) + 2 = 61d6 + 5 ⇒ (3) + 5 = 8
Want to see if rolz.org coding works. Nothing fancy--just semicolons so hit+damage is rolled at once. If so, I'll set up my profile for quick copy-pasting of die rolls.
2nd test: can I hit enter and roll on two lines for ease of reading?
1d20 + 2 ⇒ (10) + 2 = 121d6 + 5 ⇒ (2) + 5 = 7
(fail)
3rd test: are comments allowed?
Power Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 + 5 ⇒ (4) + 5 = 9
I trust this^ is sufficiently pretty.
Final test: ignore slap/punch/kick/combo. That's just for me. The "slap" is something I might use in a provoked AoO situation. Otherwise, I'll always power attack, gambling that the 5% less chance of a hit is worth the risk for the pay-off of higher damage.
Attack: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Punch:
Power Attack: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Kick:
Power Charge: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Combo:
Power Flurry: 1d20 + 1 ⇒ (10) + 1 = 11
Damage: 1d6 + 5 ⇒ (6) + 5 = 11
2nd Hit: 1d20 + 1 ⇒ (4) + 1 = 5
Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Bonus test! ...because of my nat.20!
CC:
Power Attack: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Sister Wu Chen |

Note: my editing window ran out, and I just noticed I did not roll a nat.20, but a 20 with the bonus.
That said, I did learn (from repeatedly editing in new tests), that die roll results don't change as long as you post new rolls under existing rolls. I imagine the only reason to edit in a new die roll would be to confirm a crit.
Good to know I can do that without changing any results (a.k.a. cheating).

Darion The Diviner |

I understand the concept of how the merged stats appear “both parents influencing the outcome”
However it seems like a lot of work to get scores that are not much different. Also I feel as if it takes away from one of the few things that the PCs can control (stat generation).
As far as getting married and all that I don’t have an opinion on it.
I feel as if I just created my character. I literally have only cast my daily allotment of spells once. Everyone is just first level still so I feel as if my adventuring career has just started. I would really like to play my character in to higher levels 3-7 because I feel like that is when the wizard spells start to get fun.
I suppose an heir could be fun if we wanted/needed a certain class for an adventure but I don’t want to abandon my character to retirement just yet either. So as long as I could choose which character to play I would be for this idea

Sister Wu Chen |

I want to say, I'm with Darion on this.
A 7-year time-skip where we level up our characters and some (or all?) of us have a family tie is cool, but I want to play Wu Chen from Lv.1-20. I realize we may not level up that many times, but I mean I'd like to spend the game as a youthful character working toward that goal.
And I do like having control over my character stats, which is why after a couple days, I've narrowed my five options down to the two that let me play a teenage monk.

Sister Wu Chen |

Question, since I now realize I can't start with Power Attack. (I forgot Monk BAB starts at zero, not +1.)
Would Death From Above work if I make a successful Acro check when attacking at charge distance? It would be fun to add a Flying Kick to my arsenal. (Roll Acro, Roll Charge with a higher bonus, but what's my penalty if I fail the acro check?)
If I can't start with anything cool, I'll probably just start the game with Improved Grapple (which I can otherwise get at Lv.2 as a Monk Bonus Feat).
PS- @AZ, Thanks for cluing me in on Dual Talent. (In my current PF game, we stick to CRB-only, so there are several options/feats I'm unfamiliar with.)

Sister Wu Chen |

Yeah, looked like it was made for flying creatures. I'll start with improved grapple and dual talent for +STR & +CHA. My profile is already set up for that, and as you can see (in the text above Wu Chen's head), my grapple CMD is 20 (normal 18).

DM Azure_Zero |

Oh before I forget again
I understand the concept of how the merged stats appear “both parents influencing the outcome”
However it seems like a lot of work to get scores that are not much different. Also I feel as if it takes away from one of the few things that the PCs can control (stat generation)....
I ran this generation system on a few times with Parent characters that were Physical stat heavy Barbarians, a rare few results were Mental heavy children with little in physical stats. So you can't really always tell what your getting from this system.

Sister Wu Chen |

When Wu Chen enters the game, can I assume she noticed the personalities (as noted in the last gameplay post)? I'll bet you can guess who she'll want as a step-mom, considering the info given.
In case a half-sib happens: Mr. Kojima has black hair, black eyes (actually called black on my wife's Hong Kong ID--it's a very dark brown, noticeably darker than European brown eyes like mine).
If you're interested in knowing how Eur-Asian mixtures look, I have five in my family (age 1-10)... my daughters are half Chinese, and my cousin's kids are half Japanese. The daughter has blonde hair, and her eyes were blue, though the might have changed to browner. I'll know in a week.
My hair is dark (passes for black), so what my daughters inherited for hair were textures: wavy brown (Irish), fine black (Chinese), curly dark (Italian).

DM Azure_Zero |

When Wu Chen enters the game, can I assume she noticed the personalities (as noted in the last gameplay post)? I'll bet you can guess who she'll want as a step-mom, considering the info given.
...
I'm not good a picking up subtle...
You'll be able to pick up their personalities a bit after you join in at a certain scene/event.
Sister Wu Chen |

Nothing to pick up on, really. Noya is described as "motherly" and she's a monk who fights unarmed with preference to kicks.
Basically, common class + motherly = if Noya isn't being pestered by drunk men, she'll be pestered by a teenage girl who really wishes her dad would settle.

DM Azure_Zero |

The other Question is also what type of lady would Kojima-San prefer.
I thought he'd perfer the Motherly and Reserved Vona.
With Noya's demon blood being a put off for a Honourable Samurai.
Edit: Crap ... forgot to Add Motherly to Vona...
Thought I included it....
And should of removed the end part of Noya's backstory as that was more a GM note...
edit:
what I get for blindly doing cut and paste.... at times.....

DM Azure_Zero |

I should add that certain NPCs will have NPC competition.
Mainly for the ladies Noya and Eve (two NPCs of interest), with Lady Cirthana having one NPC interest.
On the Male side, Duke and Hu (two NPCs interest), with Locksly having one NPC interest.
I've kept hidden what stat(s) each NPC is looking for, if their is competition I'll roll a stat check and the better wins, some will prefer matching stats others will like different stats.
So best to list two or three NPCs (top(first) to bottom(last)).
this is also encase of two or more PCs looking at the same NPC at same priority

Sister Wu Chen |

True, the dad's interest would matter most in the end. I'm not so sure he's that honorable... but I'll play him when it makes sense to. I hope to focus on the daughter's PoV 90+% of the time dad's around.
But if there's no competition for the hulking changeling, that might help Wu Chen get a word in. She'll tell her story to whoever will listen.

Sister Wu Chen |

...after you join in at a certain scene/event.
I take it you'll let me know when to jump in.
You can give me the cue here -OR- in a GM post, as I do read the gameplay thread whenever new posts are up.