Sable Company Elite Marine

Corindus Droven's page

379 posts. Alias of vayelan.


Full Name

Corindus Droven

Race

Human, AC 17 (T 13, FF 14), CMD 18, Fort +5, Ref +5, Will +1, Init +4, Perception +6, HP 15/27

Classes/Levels

Ranger (Skirmisher) 3

Gender

Male

Size

Medium

Age

32

Alignment

NG

Deity

Desna

Location

Falcon's Hollow

Occupation

Sheriff

Strength 18
Dexterity 15
Constitution 13
Intelligence 10
Wisdom 10
Charisma 10

About Corindus Droven

Male Human Ranger (Skirmisher) 3
CG Medium Humanoid
Init +4, Perception +6
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Defense
AC 17, Touch 13, Flat-Footed 14
HP 27/27
Fort +5, Ref +5, Will +1
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Offense
Speed 30ft
Melee: +1 Handaxe +8 (1d6+5, x3)
+1 Handaxe +6 (1d6+5, x3) and MWK Shortsword +6 (1d6+4, 19-20/x2)
+1 Mithril Ghost-touch halberd +8 (1d10+5, x3)
Ranged: Javelins +5 (1d6+4, x2)
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Statistics
Str 18, Dex 15, Con 13, Int 10, Wis 10, Cha 10
Base Att +3; CMB +7; CMD 18

Traits:
Reactionary: You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly.
Benefit: You gain a +2 trait bonus on initiative checks.

Life of Toil: You have lived a physically taxing life, working long hours for a master or to support a trade. Hard physical labor has toughened your body and mind.
Benefit: You gain a +1 trait bonus on Fortitude saves.

Skills:
Adventuring Skills:
Swim +6 (1 rank, 4 Str, 3 class, -2 armor)
Climb +6 (1 rank, 4 Str, 3 class, -2 armor)
Survival +5 (2 rank, 3 class)
Perception +6 (3 rank, 3 class)
Stealth +6 (3 rank, 2 Dex, 3 class, -2 armor)
Knowledge (Nature) +4 (1 rank, 3 class)
Knowledge (Local) +5 (2 rank, 3 class)
Acrobatics +3 (3 rank, 2 Dex, -2 armor)
Intimidate +6 (3 rank, 3 class)
Heal +5 (2 rank, 3 class)

Background Skills:
Profession (Sailor) +4 (1 rank, 3 class)
Knowledge (Geography) +4 (1 rank, 3 class)
Craft (Carpentry) +5 (2 rank, 3 class)
Profession (Sheriff) +5 (2 rank, 3 class)

Feats:
Dodge
Two-Weapon Fighting
Double Slice
Endurance
Diehard

Special Abilities:
Favored Enemy (Ex): At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.

At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2.

1st Favored Enemy: Animal

Track (Ex): A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.

Wild Empathy (Ex): A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

Favored Terrain: Forest

Gear:
Combat Gear: +1 Mithril Ghost-touch halberd, MWK Shortsword, +1 Handaxe, 2 Javelins, 2 Cold Iron Javelins, Chain Shirt, Cutlass, Handaxe, Potion of Bull's Strength, Aegis of Recovery

Other Gear: Traveler’s Outfit, Ranger's Kit, Grooming Kit, Silver Light Hammer w/ Religious Symbol

Ranger's Kit: backpack, a bedroll, a belt pouch, a flint and steel, iron pot, mess kit, rope, torches (10), trail rations (5 days), and a waterskin.

Wealth: 34gp, 100gp (mix of gold, silver, copper)

Background:
The son of laborers in Kintargo, Corindus was little more than a boy when he fell prey to a Cheliaxian press gang. The rest of his childhood and the entirety of his adolescence was spent enslaved aboard a ship serving the House of Thrune. Once he was a man, Corindus managed to escape the ship during a storm and, against the odds, swam to shore, reaching Andoran.

Nearly dead from exhaustion, he was found by a surveyor, Lyra Heatherly, who took him to Augustana for treatment. Corindus struggled for a couple years more to find a place in society in the port city, but found it too unnerving to be this close to the sea. He traveled inland, eventually reaching Oregent. Bitterly realizing that seafaring was the only thing he knew, he took to serving aboard skiffs, ferries, and barges traveling along the river to Darkmoon Vale.

Appearance and Mannerisms:
Corindus stands at 5'9" - although a habit of straightening his back and squaring his shoulders, as though standing at attention, while in conversation makes him seem larger.

His face is sharply weathered from years of salt wind and hard labor on the sea. His close-cropped black hair looks like it has been bleached by the sun, though his eyes remain the color of darkwood. While he remains very lean from years of deprivation, both aboard the accursed Cheliaxian ship he escaped from and on the streets of Augustana, this does not disguise his muscles, thick as a ship’s rigging.

Corindus always keeps his upper arms covered to hide the slave brand on his right arm. He avoids making eye contact with others, a habit picked up to avoid inviting the wrath of his old captain or various street thugs.

He seldom smiles, self-conscious of the couple teeth he’s lost to fights and past poor hygiene. Nevertheless, he otherwise keeps himself immaculately groomed to distance himself from his rough past.

History/Other with Falcon's Hollow Locals:

Name: Deldrin Baleson
Relationship: Often deputizes Corindus
History: On one of his first stops in Falcon's Hollow on a barge up from Oregent, Corindus stepped in to help Sheriff Baleson fend off a gang of drunken lumberjacks set upon him by Boss Teedum. Ever since, whenever Corindus is in town, the sheriff seeks him out for help keeping the peace.

Other: Baleson recognizes the value of a strong arm possessed by a man who loathes oppression (owing to Corindus' time aboard the Chellish slaveship). The sheriff has repeatedly tried to persuade Corindus to settle in Falcon's Hollow to permanently help in the cold war with the Consortium's goons.

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Name: Kabran Bloodeye
Relationship: Simmering hostility
History: Corindus used to visit the Rouge Lady to unwind during stops in Falcon's Hollow. However, discovering the depths and true nature of Bloodeye's dealings inflamed Corindus, who was banned after knocking out two of Bloodeye's enforcers. The two men remain enemies.

Other: Although still wary of serving as one of Baleson's deputies, Corindus never hesitates to help with tasks that set back Bloodeye's dirtier business ventures. Corindus also now waits until he's saved up enough coin to visit Olfden to enjoy some R&R time.