[FFG Star Wars] End of an Era (Inactive)

Game Master Shadow Bloodmoon

Star Wars using FFG's ruleset.

Die Conversion

Boost Die (Blue Die): D6
1-2 = Blank, 3 = Success, 4 = Success+Advantage 5 = Advantage x2, 6 = 1 Advantage

Setback Die (Black Die): D6
1-2 = Blank, 3-4 = Failure, 5-6 = Threat

Ability Die (Green Die): D8
1 = Blank, 2-3 = Success, 4 = Success x2, 5-6 = Advantage, 7 = Success+Advantage, 8 = Advantage x2

Difficulty Die (Purple Die): D8
1 = Blank 2 = Failure, 3 = Failure x2, 4-6 = Threat, 7 = Threat x2, 8 = Failure+Threat

Proficiency Die (Yellow Die): D12
1 = Blank, 2-3 = Success, 4-5 = Success x2, 6 = Advantage, 7-9 = Success+Advantage, 10-11 = Advantage x2, 12 = Triumph.

Challenge Die (Red Die): D12
1 = Blank, 2-3 = Failure, 4-5 = Failure x2, 6-7 = Threat, 8-9 = Failure+Threat, 10-11 = Threat x2, 12 = Despair

Force Die (White Die): D12
1=6 = 1 Darkside, 7 = 2 DarkSide, 8-9 = Lightside, 10-12 = 2 Lightside


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Ifrit
DM ShadowBloodmoon wrote:

In the interest of keeping us going, I'm rolling init for the rest..

[dice=Caleb Cool GG]2d8
[dice=Tarkazza Cool GY]1d8+1d12
[dice=Zeylud Cool G]1d8

Initiative Order
Player 1 3/1
Player 2 2/0
Enemy 1 2/0
Player 3 1/3
Enemy 2 1/2
Player 4 1/0
Enemy 3 0/1

I will take actions in the order they are posted...remember you have 2 Light and 6 Dark right now...

what range band are they at?


Savage Rifts RotRwT

Oops... for now they are long range and approaching fast.


Male Android Mechanic (Themeless) 2; EAC 13, KAC 14; SP 14/14, HP 16/16, RP 3/3; Fort +3, Ref +5, Will +0 (+2 vs. disease, mind-affecting effects, poison and sleep); Initiative +2; Perception +6, Sense Motive +6

Not wanting to be the one to start a fight, Caleb assumes a more defensive stance, appearing non-threatening but ready to act if need be. He brings to mind his holstered pistol, hoping he will not need to draw it.

Guarded Stance for now.


Savage Rifts RotRwT

Player 1, Caleb, takes the Guarded Stance, added a setback die to any attacks against him. Player 2?


Ifrit

Kutishek will move forward as far as possible, seeking cover.


Savage Rifts RotRwT

Kutishek goes forward, one move to get closer to medium range (takes two to go from long to medium), one to get into cover.

Imperial Officer goes next, using Tactical Direction twice to give each group of troops an extra move.

While Caleb waits to see what the Imperials will do, Kutishek runs forward and gets to cover behind a large metal storage container.

You can see the Imperial Officer pointing in your direction and yelling orders to his troops as they start moving in your direction.

All still at long range. Player 3, either Tarkazza or Zeylud?


Preservationist Alchemist 1 | HP 8/8 | Fort 3, Ref 5, Will 1 | AC 17/14/14 | CMD 11/8 | Perc +7 | Init +3

I was trying to let Tarkazza take the spot as I'm a melee character mostly...


Savage Rifts RotRwT

Left a little extra time for the holidays, going to bot Tarkazza for this round.

Tarkazza draws his bowcaster and takes aim at the Imperial Officer, but does not shoot just yet, awaiting his comrades reactions to the Imperials first. Move to Cover, Aim for 1 Boost Die.

One group of Imperial Army soldiers closes with you, blasters drawn.
Extra Maneuver from Tactical Direction, Two Maneuvers, close to Medium Range.

Zeylud is up!


Preservationist Alchemist 1 | HP 8/8 | Fort 3, Ref 5, Will 1 | AC 17/14/14 | CMD 11/8 | Perc +7 | Init +3

Zeylud moves quickly to cover and pulls out his light pistol, double checks that it is still on stun and takes a bead on one of them and fires.

Light Ranged GGGvsPP: 3d8 - 2d8 ⇒ (5, 4, 2) - (1, 7) = 3 3 Success, 1 Advantage vs 2 threat so looks like I'm taking a strain but Doing 8 stun to an imperial


Savage Rifts RotRwT

Zeylud shoots his blaster on stun and though it would have been an accurate shot, he too late realizes that the stun setting on his blaster shortens its range as he watches the energy dissipate harmlessly.

The other group of troopers also close with you, taking up positions of cover as they can.

Remember Stun setting only works at Short Range. The trooper are still at Medium and the Officer is at Long from you guys.

Round 2, Player 1 and 2 up!!

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