| Borondon Thurgund |
| Dungeon Monkey |
For the first time on this adventure Borondon can taste fear. He takes a swing with his new axe:
and is obviously not used to it.
He then takes a 5-foot step back to Y9.
You actually hit Borondon, this thing has a 2E-style Ac number (i.e '3') A crippled kobold could hit it. KILLING it on the other hand...
| Dungeon Monkey |
Round 1 Update:
Svetla: [swing and a hit]
Navorn: 25 [pending]
Divel: 24[arrow strike]
Ingrahild: 21 [casting resistance]
Merzhan: 21 [tossing erl--need D100 roll]
Borondon: 21 [whackidy whackidy--need damage roll]
Sondergang: 19 [casting bless]
Gelatinous cube: 7
Divel:
Merzhan I need a D100 roll from you to see if the oil ignites properly.
The clear gelid mass surges through the hallway, its speed accelerating as the party's attacks wound it. Divel's arrow is swallowed up to the fletching, Svetla's sword carves a transparent hunk from the transparent beast. Up close Borondon and Svetla can see several partially-digested rats within the cube's interior.
It is going to try and engulf everyone within 15' by rolling over you. Please roll a DC 13 Reflex save if you are within three squares of it. If you pass, you will have scrambled back 15' in time and can continue to attack as per normal. If you fail, you are considered trapped in the Gel cube. You can trade your Reflex save for an AoO, but you will automatically be engulfed. All those engulfed take 3 HP damage and have to make a DC 20 Fort save Vs. Poison.
| Borondon Thurgund |
| Dungeon Monkey |
Merzhan pulls a glass flask from his pouch, pulls the stopper from its neck and dexterously fits a treated fuse into its neck. He lights it and lobs it at the advancing ooze. The round globe hits square on, the volatile oil blossoming into a sheet of bright flame. Svetla and Borondon feel as if the air has caught fire. Their vision clears and they are left with with smoldering hair and a few small painful burns on their skin 1 HP ea flame dam. The front of the ooze ripples with flame but it surges on, relentless. The hallway fills with a murderous stink as the gelatinous cube burns.
Divel darts for the skeleton room, but his skill and speed fail him this time. The ooze sucks him in, entombing him in it's clear flesh. Divel's senses turn dull and echoey, as if he was deep underwater. He feels the sting of acid againt his skin and realizes that the beast has him proper. Eldormiel's rich voice flits across his mind briefly:
"The vital humors of a Courinjelvidene are extremely acidic. Wood, flesh and bone dissolve quickly under its assault. The fluids are often in high demand for their dissolving properties, but few would willing search out such a beast."
| Sondergang Wulfsson |
reflex save 1d20=12 but I forgot to add the +1 for the bless so thats 13 which passes..just
Sondergang barely avoids the foul and putrid gel as it lurches forwards ending up behind Merzhan.
"Keep falling back" he cries "The damned things too slow to keep up if we do and the elfs only chance is if we kill it quickly"
Round two
He launches a bolt of acid from his hand at the cube and then moves back a further 5 feet
ranged touch 1d20=15, damage 1d6+1=2...at somepoint I will roll higher than a 1 on a D6 damn you IC
| Dungeon Monkey |
OK gonna roll Svetla's reflex
Svetla manages to evade the flaming ooze as it surges down the hallway, its advance forcing her to the edge of the open pit where Udo the skeleton once lurked.
Divel attempts to move in his prison, but finds his arms and legs wont obey him. Paralyzed for 8 rounds :( . The flames that coat the front of the cube make interesting patterns that he can just see past to the horrified visages of his companions. The sting of the acid fades, and a numbness fills his senses.
The party can see the dim shadow of Divel locked in the huge cube behind the rippling oil flames. Gobbets of burning ooze slough of its front and are reabsorbed by it as it continues its relentless surge towards the party.
NEW ROUND!!!!!
Good news: The cube wont be able to pull the engulf trick this round because of the open pit, so no Reflex roll needed this round. The bad news: Svetla can only jump over the open pit to escape the ooze, so I need a DC 8 Jump check or she ends up in the drink.
| Dungeon Monkey |
Round two
See previous post..funny though its an acid based creature... but does not have immunity to acid.
That is strange
Both Merzhan and Sondergang strike the oozing abberation with conjured bolts, one green, one fiery red. They pound into the clear cube, but it doesn't react, moving ever closer to them.
| Borondon Thurgund |
"Divel we will free you from your gooey prison!" Borondon takes another hack at the creature:
Attack: 1d20+7=13
Damage: 1d10+4=5
He then retreats back another 5 feet.
| Dungeon Monkey |
Svetla leaps across to the otherside of the pit.
Acrobatics: 1d20+DEX = 14
Patrick, per the Acrobatics this is actually a DC 10, cause I'm leaping across a 5ft. pit without 10 feet of room for running.
Thanks KMD! This is the reason I wanted to play this PbP. I forgot about Acrobatics taking Jump over. I didn't realize there was an actual score for a standing 5' jump, I just guessed, figuring 5' isn't all that far, so a DC 8 sounded appropriate. Oh, and you still have an attack left this round ...
Borondon's axe carves out another chunk of gelid flesh from the flame-shrouded ooze as Svetla leaps nimbly over the five-foot pit. The nimble dwarf follows suit as the ooze scrunches up and sends out pseudopods around the open chasm.
| Dungeon Monkey |
I'm kinda confused on Svetla's '02' damage. I'm going to assume she meant 12.
Svetla's sword licks out and carves off a large pseudopod of the ooze.
Going to DMPC Ingra for Larcifer
Ingra, falling back readies her crossbow and fires
The small cleric's bolt fires true, sinking deep into the ooze. Divel watches with stinging eyes as the bolt travels past his head deeper into the cube's interior. The entire mass quakes and shivers, stopping its forward locomotion. As if a wineskin burst, the ooze deflates. A flood of clear fluid rushes down the corridor, swirling around the feet of the party and dripping down into the open pit. The last flickers of oil flame gutter and die, leaving nothing but a choking haze of burnt jelly smoke. Divel's form lies prone, still encased in the remnants of the ooze.
Congrats!
Divel:
| Dungeon Monkey |
Svetla and Sondergang rush to Divel's side. Fortunately much of the thing's mass seems to be draining off into the pit. Divel lies crumpled amid gobs of goo and various coins and stone chips. The elf stares around wildly, his eyes the only thing moving in his head. He breathes shallowly as the group brings him from his gelid prison, but is completely still.
Divel's skin looks as if he was standing in front of a furnace. An angry reddish burn covers his exposed skin. His hair even appears to be shorter than it was. Several of his cloth and leather items smoke lightly.
The ooze's body has also left a longsword and a warhammer behind, their metal polished mirror bright by the aberration's intestinal juices. Dwarven runes twist around the warhammer, and Draconic sigils seem to be inscribed on the blade. A mirror-bright chain shirt winks among the ooze's noisome corpse as well.
| Ingrahild Hammastrum |
"Let me through, let me through, Sondergang, lets attend to this brave elf, oh look at you Divel, you have gone and made a mess of your clothes, go ahead put on a new set and I will launder these, oh you look sore, let me take a look at theat"
Go to [http://invisiblecastle.com/roller/view/1921063/]Heal check=7[/url].
| Sondergang Wulfsson |
| Divel Divellios |
Yeah, its beginning to feel like a party.
Divel clasps the dwarf's hand and shoots for a quick smile. "Better."
Slowly he stands and stretches. Then he checks his bow and arrows. Then his armour and the lesser equipment.
Eventually joins the group examining what has been found inside the monster.
| Dungeon Monkey |
Sondergang and Ingrahild tend to the ooze-encrusted elf. Under Sondergang's magic, Divel's acid burn fades in intesity. The paralysis fades and the sting of the exposed skin once again tingles Divel's nerves. His clothing looks as if it has pinhole burns all up and down it. His chain shirt is streaked with shinier patches, the ooze's acid having taken some of the tarnishing off. Odd gobbets of ooze drip from various places on the elf's body.
Merzhan casts Detect Magic and determines that the two weapons and the chain shirt are indeed magical in nature. The Draconic runes read Xorn Claw.
The others pick through the other leavings and find some items of interest.
Leavings in the goo:
A brass scroll case, which seems to be locked in some way
A large Cat's eye gem.
A metal flask with sloshing contents.
A pair of golden serpentine arm bracelets fashioned in the form of Mermen
| Sondergang Wulfsson |
If we can take a few minutes in the safety of our camp room I will try and determine the nature of our finds. If not then I will take the warhammer.However after this next room I suggest we stop and take stock anyway
Sondergang touches Divels clothing again intoning a prayer to Torag and the holes in the garments close as if they had never been there(thats such a useful ability)
| Divel Divellios |
The elf's face colours slightly at the clothes returning to normal.
He opens his mouth and shuts it again like a trap.
"Good."
Divel can det magic and appraise is one of his key skills now. Like Sondergang he can give stuff the once over when we take a break.
Then he moves over and opens the door he has already checked. The place is in a certain amount of darkness now that his torch has gone out.
"No torches left."