| Dungeon Monkey |
Initiatives Rd 1:
Skeletons: 16
Svetla: 12
Navorn:11
Divel: 10
Eldon: 9
Ingrahild: 7
Merzhan: 7
Borondon: 7
Sondergang: 5
The bony inhabitants swarm towards the frozen form of Divel. Raising rusty warhammers, the undead dwarves attack.
I am going to assume you were all right behind Divel, but he was in the doorway. Post up your actions and I will fashion a new map today.
Merzhan Al-Kahadiim
|
| Borondon Thurgund |
Assuming Divel retreats from the doorway. Borondon will step in to take his place.
| Dungeon Monkey |
The three skeletons closest to the doorway attempt to strike Divel
1d20+1=15, 1d6+1=7, 1d20+1=9, 1d6+1=4, 1d20+1=8, 1d6+1=2
Their warhammers strike the door and the lintel, leaving Divel unhearmed.
Svetla rushes up to assist the elf
Moves to Z10 and attacks:
Svetla's blade doesn't manage to reach the skeletons. The blade strikes sparks off the wall as she tries to get a good angle on the undead foe.
I'll give Navorn/Seeker a chance to post, then move to the other actions.
Wellard
|
Sondergang grips his hammer and intones a curse upon the undead.But torags power is still weak within him
1d6=1...how many more 1s can I roll for this
Will save DC14(I have been forgetting my trait which adds two to the check DC)
| Dungeon Monkey |
The skeletons are hit with Ingra's and Sondergang's blasts of divine energy. The positive energy smashes into the rank of skeletons, causing six of them to turn and head for the back of the room.
I'm assuming that things will be a mite slow until Christmas is over. I'll post up a revised map soon.
| Dungeon Monkey |
Hope everyone had a good holiday. Best wishes for the final year of the Aughts!
A cobwebbed-bedecked dwarven skeleton emerges from the room, its eyesockets aglow with a red fire. The tatters of armor gird its bony body, clanking with a dissonant sound. It raises its hammer, ready to attack. Several others crowd behind it.
Merzhan Al-Kahadiim
|
Taking careful aim, Merzhan fires another bolt through the open door at one of the skeletons Z11
1d20+2=16, 1d6+1=7
| Borondon Thurgund |
Borondon will still try to do his original action.
Assuming Divel retreats from the doorway. Borondon will step in to take his place.
I think we lost Eldon. Joey hasn't posted under any of his aliases in about a month.
| Dungeon Monkey |
That's who I was worried about. Too bad, I liked Joey's character Eldon. I'm sorry I didn't move your icon over Borondon, I shall do so.
Borondon squeezes through the narrow corridor to strike at the cobwebbed skeleton. His axe just misses, sending a shower of sparks up as it hits the side of the hall.
| Dungeon Monkey |
OK I am assuming Joey is AWOL for the time being, so I will run the halfling as an NPC for now.
Eldon crowds close to Ingra, realizing his dagger will be useless against the animated bones. Merzhan's firebolts set two skeletons aflame
I will redo the map, we are headed to Rd 2 now. Post new actions and I will have the new map up soon
Initiatives Rd 2:
Skeletons: 16 [attacking]
Svetla: 12
Navorn:11 [inspiring courage]
Divel: 10 [Holding defensive]
Eldon: 9 [holding defensive]
Ingrahild: 7
Merzhan: 7 [firebolt 2]
Borondon: 7
Sondergang: 5
The ancient bones begin to swarm out of the room, looking to drag some adventurers down to hell with them.
On Svetla: 1d20+1=18, 1d6+1=6, On Navorn: 1d20+1=2, 1d6+1=3, On Borondon: 1d20+1=10, 1d6+1=3
The skeleton facing Svetla lands a crushing blow to the young warrior. The skeleton on Navorn attempts to hit him, but its hammer drops to the ground, along with the bony undead's wristbones. Borondon's foe swings and misses.
| Borondon Thurgund |
Borondon takes a swing at the skeleton in Y9.
dwarven waraxe attack: 1d20+7=27
crit confirmation: 1d20+7=15
damage: 1d10+5=10
crit damage: 1d10+5=8, 1d10+5=9
That should get past the DR.
| Sondergang Wulfsson |
| Dungeon Monkey |
Initiatives Rd 2:
Skeletons: 16 [attacking]
Svetla: 12 [flanking manuvers]
Navorn:11 [inspiring courage]
Divel: 10 [Holding defensive]
Eldon: 9 [holding defensive]
Ingrahild: 7 [protecting Merzhan]
Merzhan: 7 [firebolt 2]
Borondon: 7 [swing and a hit]
Sondergang: 5 [holy rolling]
Borondon takes a swing at the skeleton in Y9.
That should get past the DR.
except that skeletons are immune to crits from slashing weapons
D'OH!
Borondon's axe shatters several of his opponent's rib bones, the yellowed shards tumbling through the air. Sondergang raises his hammer symbol and chants loudly once again. Another wave of energy crashes about his stout form. Two of the skeletons turn and begin to shamble down the hallway.
Ingra manages to switch places with the sinewy sorceror, her sheild affording him some protection from the swarming dead.
| Dungeon Monkey |
Svetla's blade whips out in a tight arc and separates one of the dwarven skeleton's skull from its neck vertebrae. The small round yellow orb arcs towards Navorn, who knocks it aside with a well-timed flick of his weapon. The red fire dies from its sockets as it rolls along the corridor.
Suddenly there is a loud shriek. Divel turns and sees Eldon running down the corridor, pelting pell-mel for the entrance. The small halfling looks like he's seen a ghost (and mayhap he has).
Round Three!
| Borondon Thurgund |
Merzhan Al-Kahadiim
|
"Thank Ingra,"
Taking advantage of the cover provided him by the stalwart dwarf maiden, Merzhan lines up his next shot, firing at the next skeleton to attempt to pass through the door.
Ranged touch 1d20+2=10, 1d6+1=6
"Divel, what in the hells is wrong with Eldon?"
| Dungeon Monkey |
Initiatives Rd 3:
Skeletons: 16 [attacking]
Svetla: 12 [pending]
Navorn:11 [inspiring courage]
Divel: 10 [looking for a blunt instrument]
Ingrahild: 7 [protecting Merzhan]
Merzhan: 7 [firebolt 3]
Borondon: 7 [swing and a hit]
Sondergang: 5 [pending]
A few more skeletons emerge from the room. One still smokes from Merzhan's earlier fiery attack. One goes after Borondon, the other targets Sondergang
Borondon's 1d20+1=8, 1d6+1=2, Sondergang's: 1d20+1=20, 1d6+1=3
The hammer of the undead dwarf on Sondergang finds its mark, thudding into his side. Borondon's still-smoking adversary hits nothing but air with its blow.
Merzhan's bolt sizzles past his previously-scorched foe, barely missing him and splashing against the rock wall of the hallway. Borondon's swing separates the spinal vertebrae of the charred skeleton, the burnt old bones crumbling to dust.
Divel if you want an improvised weapon there are enough old table legs and such piled about for an ersatz club
| Sondergang Wulfsson |
| Dungeon Monkey |
Going to advance Svetla's attack:
Svetla's attack cuts through the charred neck vertebrae of the burnt skeleton. Its head drops to the ground, its red eyes fading as it hits the floor.
Man that no blade crit is a bytch huh?
Sondergang strikes his foe, shattering its ribcage. It staggers, but remains animate.
Round four!
Merzhan Al-Kahadiim
|
| Borondon Thurgund |
| Dungeon Monkey |
Initiatives Rd 4:
Skeletons: 16 [attacking]
Svetla: 12 [pending]
Navorn:11 [inspiring courage]
Divel: 10 [ready to club]
Ingrahild: 7 [protecting Merzhan]
Merzhan: 7 [firebolt 4]
Borondon: 7 [swing and a hit]
Sondergang: 5 [pending]
More skeletons emerge after the party kills the last ones, their bony feet crunching on the remains of their comrades in undeath.
Divel wades into battle, nimbly eeling around the pit, a large table leg clutched in his hand.
Looking at the SRD it says:
A character who uses a weapon with which he or she is not proficient takes a -4 penalty on attack rolls.
Assume the table leg does the damage of a club
Merzhan's firebolt sizzles over Ingra's and Sondergang's heads to engulf a recently-arrived skeleton in flames.
Borondon strikes the adjacent skeleton and his axe shatters it into a million shards. Another comes into the hallway to take its place.
Nice shot B
| Svetla Eisenheim |
ATTACK: 1d20+3+2 = 21 Flanking. BD
DAMAGE: 1d8+3 = 8
Svetla's assaults the zombie that she now flanks with Divel's help.
Sorry about no 3rd round post. I'm sharing a computer with two other family members, plus my nieces were driving me nuts the other day. I should have my own computer back soon.
| Dungeon Monkey |
Sorry about no 3rd round post. I'm sharing a computer with two other family members, plus my nieces were driving me nuts the other day. I should have my own computer back soon.
It's all good, you swung well last round. :)
Svetla's sword whickers off a few rib bones from the skeleton Divel fights. The lithe elf swings an intricately-carved cobwebbed ironwood table leg, almost fossilized from the dungeon air and extreme age. The old furniture piece goes whizzing past the small skeleton's legbones, turning Divel with the force of the swing.
| Dungeon Monkey |
Just need Sondergang then it's on to rd 5
The skeletons fight in eerie silence, the only sound the clack of their dry yellow bones and the rusty squeal of their tattered armor. Their empty eyesockets glow a baleful red and their bony jaws clack rhythmically as they swing their warhammers.
| Dungeon Monkey |