Etella (Inactive)

Game Master Tobaris

Etella map
Dawn of Worlds Rules
Etella Game Document


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Karmesh wrote:

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EDIT: I started a design document on GoogleDrive where we can collect writeups and more details on the world than this game allows for. I PMed Tobaris to put the link into the game description, but in case anyone is interested you can access the file here.

Huh, the link he put up doesn't work for me, though yours here still does. I've been trying some small updates at my stuff. Nothing too detailed, but getting there.


Same here. the link at the top isn't working.

Also what turn are we on now, I'm not sure if I've lost track somewhere, turn 5?


Male Deity of Celestial (Sky), Destiny (Herald), Fire (Wrath), Law (Pact), Nobility (Leadership), Sun (Light).

We are at turn 5 right now. The link above has a blank space in for some reason, I send a PM to Tobaris with a correction.


I had kind of been hoping you guys would let everyone who did for the next few thousand years rot. That was Eyero's first mistake, I didn't think about you all acting so soon.
I hope that out if character no one is bothered by what I did, and I apologize if they are, I did not mean my turn to be frustrating but I see now that it might have been.


Eyero wrote:

I had kind of been hoping you guys would let everyone who did for the next few thousand years rot. That was Eyero's first mistake, I didn't think about you all acting so soon.

I hope that out if character no one is bothered by what I did, and I apologize if they are, I did not mean my turn to be frustrating but I see now that it might have been.

No worries. Like I said, Omaz Almas might have been vexed, but forcing him to deal with souls is like when a guy with a gardening obsession has unwelcome guests at the door. :)

Out of character, I thought it was a totally cool play on Eyero's part. If anything, I almost feel bad we all dog piled so fast and possibly spoiled your fun.


NG Female Deity Age 2, Turn 2 Complete 1 point remaining
Domains:
Good, Magic (Divine), War (Tactics), Protection (Defense), Sun (Day), Community (Family, Home)

Certainly not mad OOC. Also a turn in the first age is a long time. I'm certain a large number of beings from all races took undeath over hell. Also, not to stomp on your fun, but Atresse would never just let that stand. She's like the overprotective mother bear in some ways.


Power level 4 (Age: 2 Turn: 3 done); Death (Murder), Evil (Fear), Fire (Arson), Madness (Insanity), Destruction

I'm not mad, I'm glad actually as I had completely forgotten about the afterlife until you did that.


Male Dwarf (strong blooded) Fighter 3; AC: 20, HP: 37(Current)/49; Saves F+10, Ref +8, Will +8 (2 Hero points)

It took a while, but the Vesper can now finally visit topside again. :) Hopefully that will make Belisious happy as she can do more damage either for or agin em ;)


N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

Nimeton understands that even as a deity, power is limited, so seek power from the source that will most likely give it. Acknowledge and respect all of the deities, and know they have an intermediary if they need one. "Ask the right person for the right answer, know and use your resources and proper tools."


Male Deity of Celestial (Sky), Destiny (Herald), Fire (Wrath), Law (Pact), Nobility (Leadership), Sun (Light).

Like everyone said, Eyero taking action was surprising, but in a good way. I dare say that few worlds in existence got as many afterlifes as this one within a single turn :)

Regarding our map, I think we might want to create a second one at some point to trace all the not-earthshaping business, and perhaps show the other planes of existance? It's getting increasingly hard to find empty spots or make additions without moving other parts around, but maybe that's just my famous clumsiness.


Hard part might getting said map up. None of us have DM level control on this


Nimeton, I saw in the write up you were looking for a name for your insects. Maybe something like Bzzkrt for sounds they might make? Or just 'The Swarm'? (Might be a bit too zerg like there but hey)


Have updated the map and design document a little. glad my little stunt came over well. It would be nice if we could maintain the gates with future plains and save me going through the work again...


N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

Nimeton could really care less about the name in all honesty, so any races I create can be named by the race that first encounters them.


I think Eyero and the Twins still have their turn 6 to go, and then it's turn 7 first come first serve.


NG Female Deity Age 2, Turn 2 Complete 1 point remaining
Domains:
Good, Magic (Divine), War (Tactics), Protection (Defense), Sun (Day), Community (Family, Home)

Working on my turn now.


Male Deity of Celestial (Sky), Destiny (Herald), Fire (Wrath), Law (Pact), Nobility (Leadership), Sun (Light).

Eyero, do you have any plans we should incorporate into the next rounds, in case you're absent?


Okay, Omaz Almas might neglect to say it, but I will...thanks to Zurakar and others who who are filling in the landscape. I may have to stop expanding into the sea just to fill in the blanks we do have before then. :)

Poor Drym has gotten caught up in the metaphysical aspects and building up the Vesper so didn't contribute much there, the slacker.


Karmesh wrote:
Eyero, do you have any plans we should incorporate into the next rounds, in case you're absent?

I would like to create an avatar, and I have plans too build a city in the caves, which could be retconned later if you guys are okay with that.

On the other hands, Eyero has no problem stocking lots of power. He is sure to do something devastating with it later.


Male Deity of Celestial (Sky), Destiny (Herald), Fire (Wrath), Law (Pact), Nobility (Leadership), Sun (Light).

Ok, I'll keep away from the poison caves then.

Do we want to set a limit for how long the first age should go? 8 rounds? 10 rounds? I mean there are still a few spaces left on the map, and a few other basics one might to include (moons, sea currents, perpetual storms, volcanos,...), but I am very eager to see the age of races.

Speaking of races, I just noticed that I forgot to include initial alignment for the sireath and the azzaruki/wendigo (p.8 in the PDF). That would be 1 good for the sireath, neutral for the azzaruki, and -1 evil for the Wendigo.


Well, I overlooked this, but apparently at round 5, IF the majority wished it, we could have moved onto the age of races. HOWEVER... after round 10, only ONE person is needed to force the next age on. So at this point, with your vote of one, it looks like we move onto the age of races after round ten. :) Sound fair? :)


Oh, and since Eyero's plans to make an avatar and city in the caves don't effect anything for others, my take would be if he wants to recap phase 7 and 8 for those.


Power level 4 (Age: 2 Turn: 3 done); Death (Murder), Evil (Fear), Fire (Arson), Madness (Insanity), Destruction

My vote would go towards moving onto age #2 actually, so we have two votes for it now.


2 out 7 players so far for moving on. Two more, and the vote passes.

Myself, I'd vote for sticking out till 10 but then Omaz is doodling so its selfishly motivated ;) I just hate blank hexes of 'flat nothing'


Power level 4 (Age: 2 Turn: 3 done); Death (Murder), Evil (Fear), Fire (Arson), Madness (Insanity), Destruction

Well we need oceans, and we don't have to stop altering the land after Age 1 it will just become a little bit harder.


Belisous wrote:
Well we need oceans, and we don't have to stop altering the land after Age 1 it will just become a little bit harder.

Oh, I wasn't going to expand in the oceans any more. I meant the blank land hexes. Like the 4+ northern part of the eastern land, frex.


Male Deity of Celestial (Sky), Destiny (Herald), Fire (Wrath), Law (Pact), Nobility (Leadership), Sun (Light).

I think they are not really blank, but just nondescript landscape compared to the special hexes we all filled with custom stuff. And as Belisous said, it just gets a bit more expensive, that's all. We created a lot of things so far, it's time for some destruction :)


I wouldn't worry about trying to sway me. You're very likely to get two more players to vote that way soon :)


Power level 4 (Age: 2 Turn: 3 done); Death (Murder), Evil (Fear), Fire (Arson), Madness (Insanity), Destruction
Karmesh wrote:
I think they are not really blank, but just nondescript landscape compared to the special hexes we all filled with custom stuff. And as Belisous said, it just gets a bit more expensive, that's all. We created a lot of things so far, it's time for some destruction :)

I could just hug you for saying that. It feels like only 2000 years ago you were advocating for peace, but now my little sun god is all grown up. I'm so proud right now. *sniff* I promised myself I wouldn't cry *sniff*.


Male Deity of Celestial (Sky), Destiny (Herald), Fire (Wrath), Law (Pact), Nobility (Leadership), Sun (Light).

Aww, you're saying the nicest things, good ol' Belisous! Don't forget, I have Fire (Wrath) as one of my domains, and I've been thinking of burning those damn poison forests down for some time now. And everyone else who gets in my way.

Seriously, I just spilled my tea... :)


NG Female Deity Age 2, Turn 2 Complete 1 point remaining
Domains:
Good, Magic (Divine), War (Tactics), Protection (Defense), Sun (Day), Community (Family, Home)

I think I'm going to be the only one consistently advocating for peace, and I'm the one with the war domain...

(Her war domain is totally wars of self (or country/race) defense, however.)


Female Deity of Animal (Fur), Darkness (Night), Death (Undead), Healing (Resurrection), Plant (Decay, Growth), Strength (Ferocity).

I don't know what the "norm" is for this game, but it feels to me we have quite a lot progenitor races, and they don't become extinct or all rare and mysterious by themselves. War is coming upon Etella, I am pretty sure of that.

Right now I am thinking of some way to bring Azzaruki and Wendigos to the western continent. The other races shouldn't be denied the joy of meeting them.


Power level 4 (Age: 2 Turn: 3 done); Death (Murder), Evil (Fear), Fire (Arson), Madness (Insanity), Destruction
Karmesh wrote:
And everyone else who gets in my way.

Now you're just trying to compliment me aren't you :) Belisous can't wait for Age #2 to come around.


Atresse wrote:

I think I'm going to be the only one consistently advocating for peace, and I'm the one with the war domain...

(Her war domain is totally wars of self (or country/race) defense, however.)

So, your vote... want to last till round 10 in this first age or move on? :)


Male Deity of Celestial (Sky), Destiny (Herald), Fire (Wrath), Law (Pact), Nobility (Leadership), Sun (Light).

This is seriously disturbing, but I just had an image in my mind that Karmesh and Belisous would have a fling resulting in catastrophically fire elemental children with the self-righteousness of Karmesh and the lust for destruction of Belisous... I need some soap now.


In many mythos, children born of gods are world changers, and often become gods themselves even to the point of replacing their predecessors so yeah, be afraid :)


Male Deity of Celestial (Sky), Destiny (Herald), Fire (Wrath), Law (Pact), Nobility (Leadership), Sun (Light).

It would make for great mythology, wouldn't it? Hm...


Power level 4 (Age: 2 Turn: 3 done); Death (Murder), Evil (Fear), Fire (Arson), Madness (Insanity), Destruction

A new race of fire elementals influenced by good fire, and by horrible fire? Might have to happen in the second age as Karmesh looks for a way to destroy the poison forests.


Male Deity of Celestial (Sky), Destiny (Herald), Fire (Wrath), Law (Pact), Nobility (Leadership), Sun (Light).

Deal! Yikes, but deal!


NG Female Deity Age 2, Turn 2 Complete 1 point remaining
Domains:
Good, Magic (Divine), War (Tactics), Protection (Defense), Sun (Day), Community (Family, Home)

Atresse and Zurakar want one more turn in age one, then we're good to go on.


I'll let the ages roll by as they may.


Okay, with our favorite Undead Tyrant Lord unlikely to be able to vote anytime soon, and i'm not sure when Nimeton's player will be on to vote... plus this comment below...

Atresse wrote:
Atresse and Zurakar want one more turn in age one, then we're good to go on.

I'm going to go ahead and start turn 8 as the last round of the First Age. Then I'm going to change my vote (making it 4 votes as thats' when the Twins player will want to change) so that we end the first age after we've all gone (or passed) on turn 8 and The First Round of the Second Age (The age of Races) begins.

That way, I get one more round for cheap land sculpting with Omaz Almas. The Twins players get to do whatever they had planned on Turn 8.

And then, after everyone's done their last turn in the First Age, we move onto the age of races that Belisious and Karmesh are hungry for :)

If anyone objects to this, please speak up in the next thirty minutes after this post otherwise I'm going to consider it a 'better to beg forgiveness than ask permission' kind of thing ;0)


Okay, turn 8 is up, so get your easy nature acts down before going into the (*Shudder from Omaz Almas*) "civilized" ages ;)


NG Female Deity Age 2, Turn 2 Complete 1 point remaining
Domains:
Good, Magic (Divine), War (Tactics), Protection (Defense), Sun (Day), Community (Family, Home)

Ok my turn 8 is done, when everyone's is done we'll move on to the second age assuming we still have 4 votes.


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NG Female Deity Age 2, Turn 2 Complete 1 point remaining
Domains:
Good, Magic (Divine), War (Tactics), Protection (Defense), Sun (Day), Community (Family, Home)

You picked a fight in a way that Atresse will never let go of it.


Female Deity of Animal (Fur), Darkness (Night), Death (Undead), Healing (Resurrection), Plant (Decay, Growth), Strength (Ferocity).

Not that I'm picking sides here, just on observation: Belisous is acting as one deity, and Atresse and Zurakar so far have always pooled their ressources, allowing costly investments. Not that we need to play fair IC, but OOC I think it need mentioning...


NG Female Deity Age 2, Turn 2 Complete 1 point remaining
Domains:
Good, Magic (Divine), War (Tactics), Protection (Defense), Sun (Day), Community (Family, Home)

Everyone knew that I'd be playing two closely aligned gods since they posted in the recruitment thread. What exactly is the issue? Also, this whole human/giant city thing was where I was going to start separating their actions with Zur keeping focus on the angels while Atresse worried about the human/giant coalition. That kinda got shot to piss.


Wow. You turn your back on a goddess of insanity and destruction for just a moment and BAM... ;)

For my two cents Atresse is right, Hexavos knew the twins would be a set at the start. That could be very dangerous for anyone taking them on but fortunately for her,Bel has means of raising an ally up eventually judging by the way the other game has gone. You make an avatar, then an event or two and they ascend. I think of us those playing two are already filled up so we can't do that, but for those with just one its a possibility. I may have to double check on that, but I think more than one player in the other campaign did it and I think we're still using them as rolemodels.

Though Eyero may get his two last turns as kind of a retcon (for mostly internal matters I'd guess) IIRC, I think everyone else has gone (even if only to gather power) so we're finally at Round one of Age Two.
Prices for landshifting now go up. Prices for races go down, etc etc.

"If you'll all turn to your deity budgeting guide on page seven..." ;)


N Deity Turn 2:3 complete, 5 points remain
Domains:
Domains: Community (Family), Healing (Resurrection), Death, Knowledge (memory), Repose (ancestors).

That was an exciting last round. WOW!


Male Dwarf (strong blooded) Fighter 3; AC: 20, HP: 37(Current)/49; Saves F+10, Ref +8, Will +8 (2 Hero points)

Okay, sorry Dyrm's post took so long. Darn site bugged things up TWICE.
(Yes, I'm bitter)

Hope folks don't mind me advancing civilization in the area of surviving. It just seemed to fit humans in most fantasy worlds (Just how many orc invasions, dragon attacks, and undead uprisings do they manage to live through anyway ;) )

Of course, Dyrm might have offended Two goddesses with this move. One for taking away some of her population (Which will rebuild fast I imagine), and the other for saving them from being exterminated (Possibly EVER given their gift). Oddly there's no malice in Dyrm for this move, and not that much kindness either. He just doesn't want the toys all gone too quickly.

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