Empire of Night: Way of the Wicked (Vampire Campaign)

Game Master Neil Mansell

In the noble land of Talingarde, the righteous deity Mitra has purged the land of evil cults and undead predators, yet the darkness is set to rise once more. a band of evil outcasts plot the destruction of the people who imprisoned them and a way to attain power for themselves, even if it costs them their humanity.
Power at any price.

Full map of Talingarde

Branderscar Prison - Full Map.


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Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

I'm alive. Just rather tired. I'll to find some time to put together a catch up post, hopefully today.

Q: for spending our cash. Is getting masterwork transformation cast, in bounds (so 300 for mwk +60 for casting service)?


Yes, 60gp sounds correct for hiring a spellcaster.

Welcome back Anton, hope fatherhood hasn't been too exhausting.
I'm not sure if you were accepting the free 'The Bitten' feat or not. Let me know.


Male Human Sorcerer(Sanguine/Umbral) 1|HP 18/18| AC 12(T12/FF10)|CMB +2; CMD 14| Saves Fort +3, Ref +2, Will +0| Initiative +2, Perception +1 (darkvision 60'), Sense motive +1
Abilities:
Spells 5/5, Blood-Drinking 7/7

Join us... join us...

Or not...

Or whatever...


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

Yes. Accepted. Even added to the sheet. Vampirism was a part of his bloodline in the House (he's a dhampir after all). His thought is that it's about time to strengthen that aspect.


Fight over.
Incidentally, that thing was a Vampiric Mist (aberration from Bestiary 2).
It's AC shifted (14 or 16) because when it has temporary hp over its normal max (such as when it consumed some of Sion's blood) it gains +2 dodge AC.
Combine that with DR 5/magic, con dmg touch attacks, blood scent and flight and you have yourself a scary CR 3 baddy.
Woe betide the group that assumes it's an undead and tries to heal it to death.


AC 17/11/16; HP 27/27; DR 2/silver and magic F+4,R+3,W+9; Init.+1, Perc.+12, Sense Motive +11; Darkvision 60'; XP 9400

That was tricky. We could have had the hurt put on us big time there.


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

bloody con damage...


Hi all,
First off, I've put up a full map of Talingarde at the top of the page. It should help give some idea as to locations and distance. You're currently only a few miles west of Branderscar (South-east coast). I might add some details to the map when I get the time.

In regards to combat, I have noticed things can get a bit confusing as to initiative order and where we're up to in the rounds. I recently noticed a different GM insisting that players include Round x (where 'x' is the round we're up to) in their posts to keep encounters on track. I think it's a good habit to get into.


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Sounds like a good idea. We seemed to hold it together ok until last combat, hopefully this should keep a repeat of that from happening.


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

Shotgun sir Balin's full plate!


Level up time again.
This calls for a training MONTAGE! :)

Once you guys have done that, I'll give you the opportunity to craft items and such. I don't see why we need to rush into the next Act.

I consider this a good time to slow things down a touch and ask how the campaign is going. Since this is my first time GMing a PbP, I'd like some feedback if anyone has any advice or suggestions (aside from 'read the posts properly', something I need to do more :/)

All that said, I've noticed Donovan is long gone. Unfortunate. (last post was on the 8th)
I'm not sure about Anton. Still around Anton?


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

I'd say you're doing a good job Blinding Light! :) All things considered, there's one thing that PbP needs more than any other genre (and I've been playing PbP for about 10 years at this point, so hopefully I know what I'm talking about), and that's consistency. Most games that end badly do so because the GM just drops off the map. Really, the fact that I'm able to see one or two posts from you at night assuming other people are posting, and that when I wake up I can expect further development, that's RARE. ...Partially because most of my GM's haven't been in Australia, but you get the idea. :P

Beyond that, there really isn't anything that harsh I could say besides "read the posts properly" and honestly, we all mess that up from time to time.

Quick question though, will we get any other "freebie" vampire traits than the first one, or since the next progression on that open's up at 3rd level, are those who have it expected to pony up for it at this point?


AC 17/11/16; HP 27/27; DR 2/silver and magic F+4,R+3,W+9; Init.+1, Perc.+12, Sense Motive +11; Darkvision 60'; XP 9400

Ive levelled up except for hit points. I think I remember the DM wanted us to roll for them. If I am wrong, please advise, and I'll be happy to take whatever preferred method there is.

1d8 ⇒ 7

Edit: also, what are we going to do with the remainder of the equipment from Sir Belin, including the magic stuff?

Edit again: DM, I am enjoying the campaign. I agree with Dane...just plugging away and being consistent lead to long term success. You are doing a great job so far in my opinion.

I'm still figuring Durova out. Right now, I think he's just a sniveling sycophant for the time being. Developing him further will be fun.


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

We're using the 1/2 HD+1 system for HP Durova.

As for Sir Ballin' and his stuff, I recommended we divy up the stuff as to anything we can actually use first. It's less fair in the short run since someone usually end up with the good stuff (given that it's rare to find more than one good thing at a time), but since we pay full price but sell at half it's best for us to avoid the market as much as we can.

I've been thinking we could use the mithral from the snakes as potential armor metal, if Dane got his hands on a site of Mithral Full Plate I'd never need armor again pretty much.

But regardless of details about who gets what, our goal should be to find a use for everything we can, and sell only the things that we can't do anything with.

For the Full Plate armor, I was thinking Dane could resize it for Sion, and take the previously acquired resources to craft a suit as payment? If Blinding Light would allow it, the resources are probably close enough to make some other kind of heavy armor, so I could maybe use it to put Grumblejack in a suit of Banded Mail, a Buckler, and maybe a nice weapon too. I'm thinking a Lucerne Hammer since large sized creatures and reach weapons are nothing but scary.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

I would like to second Dane's remarks. I've been having a ton of fun in this campaign. And I really appreciate your dedication to it.

Level 2: Monk

HP: 4 (d8=5-2 con+1 favored class)
BAB: +1
Maneuver training
Still mind
Flowing dodge
The dying
(if that one is free as Dane asked)-agile maneuvers
+ 8 Skill points

Edit: @Durova HP is half HD+1.


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

How do you have DR?


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Vampire feats.


Thanks for the responses all.

In answer to some queries, I'm not planning to hand out any more free vampire feats in the near future. At the risk of spoilage, I will concede there is a place in the future (quite distant) where I might give out one more free Vampire Feat. Still, it won't happen often or soon.

Yep, hp is 1/2 HD +1.

Full plate can be resized, certainly. By the core rules, it will cost between 200 to 800 (2d4 × 100) gold pieces.
You need 25 lbs of mithral to make full plate Mithral armour but, alas, you only have 20lbs. Still, you could order more in.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Alright, didn't figure it would be free.

One quick question, with my new ability "flowing dodge," my AC changes according to how many enemies are adjacent to me. How would you like me to handle that? Should I just post my AC each round?


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

Still around. The boy's been a bit of a handful. Looks like being the bard has been handy, just need to inspire courage, lol. I'm hoping to be able to post more often soon.


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

I always personally ruled that the 200 to 800 gold for reshaping a set of full plate was the cost of labor, and the variance is just a way of randomizing both cost of labor and the amount that needs to be done to get it into shape, not new parts since it's mainly beating the suit into a new shape for the use. Since Dane's offering the labor, I was thinking we could bypass that, but if you rule otherwise that's fair.

Also, if I'm paying for 5lbs of Mithral, going by the cost given in the PRD's copy of Ultimate Equipment, that's about 80GP (850GP for 55lbs is what they give it in, 77.27 to be precise for 5lbs). ...That's a dang good deal for a Mithral Full Plate. Anyone mind if I snatch that for armor creation? This definitely brings up the unfair distribution bit I was talking about, but a price like that will certainly save the party as a whole funds in the long run. And having something that good at this point would certainly mean I'd be pretty willing to just pass on my share of the loot for a couple of runs at least. Up to you guys if you just want to pawn it or put it to use. But even if I don't get my personal hands on it, I'd definitely vote we use it for forging someone armor or something, way more bang for our buck.


Glad to see you're still around Anton. I understand as a father your time will inevitably be more limited these days.

Dane: I'm not sure what the resizing cost actually entails... I suppose now I think about it, it's does seem mostly labour (which you can do since you have skills in craft armour). So yeah, it can be handwaved.

I don't feel comfortable about the mithral armour price, it's simply too low. According to the WotW book, 10 lbs of mithral is worth 1000gp. This may be different to the Ultimate Equipment but I'm going for setting specific over the core rules (since it generally factors in specific regional concerns such as availability of resources, transportation, local taxation, etc). So, 5 lbs of Mithral = 500gp.
Then, you craft the armor itself (1/3 of the price of standard Full plate) = 500gp

This is still an extremely good deal since the price has come down from 10,500gp to (effectively) 3000gp*.


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Very good indeed, the other price was honestly somewhat cringe worthy. Though since the 1/3 cost for "material cost" would I still be paying that amount if I got the materials, the Mithral already? Not that I'd argue over a cost of 1,000 GP+Mithral salvage, still up in the air if anyone doesn't want Dane or Sion or whoever gets the shiny armor to take that much of a share of our current loot. And it's still a bargain regardless of 500GP.


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

To buy would be 10,500. To craft would be 3,500gp.
The 3,500 is basically raw material price. How much was the mithral we got worth? If we have enough gold for the difference I say go for it Dane.


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

Unfortunately it will take around 3 years by standard crafting rules...


3 years?? That's too long. I might need to bend the rules a bit here...

So, costs are:
2 mithral cobra remains (20lbs, worth 2000gp together)
Mithral ingots (5lbs, imported in, costs 500gp)
1/3 cost of full plate. (costs 500gp)

I find it strange that it takes 7 times longer to make armor out of mithral than steel. If anything, it should be quicker!

I'm taking the mithral out of the equation, leaving only the cost of the full plate (which is 1500gp) in terms of time needed.

Let's try to work this out the best way possible:
Craft DC: 19 (10 + AC)
Craft modifier: +12
Cost: 1500gp (15,000sp)

Craft take 10 (22) x craft DC (19)
22 x 19
= 418sp progress per week
15000/418
= 35.89 weeks

This is assuming take 10, no assist rolls, no magical boosts or otherwise.

Thoughts?


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Looks good to me. With time given in game to actually do that, having things take time isn't that big of a deal. 14 months is pretty decent.


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

Level 3 Lord of Darkness(Antipaladin)

HP +7
BAB +1
Reflex +1
Feat: Weapon Focus(Greatsword)
Intimidate +1
UMD +1
Sense Motive +1
Disguise +1
Spellcraft +1
Spell Resistance +1
Aura of Obedience (Su)
Cruelty (Su) [Commanded]
Plague Bringer (Ex)
FCB The antipaladin adds +1/4 to the number of cruelties he can inflict.
Second Skin: You have drilled extensively in wearing armor in combat. When you wear armor of any sort, reduce that suit’s armor check penalty by 1 to a minimum check penalty of 0.


AC 17/11/16; HP 27/27; DR 2/silver and magic F+4,R+3,W+9; Init.+1, Perc.+12, Sense Motive +11; Darkvision 60'; XP 9400

Just a note...I took the next Vampiric feat, so I will be sickened in the day time. We will need to amend travel schedules for me and anyone else who selects it.


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

Also taking The Dying feat. At some point we're going to need some Ruprect's and Igor's to guard us and carry us around during the day.

Not sure about the trait. Already have a Bluff trait bonus, so maybe the +2 initiative, just so I can get the inspire up before anyone else goes.


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

We could buy a wagon and horses to carry around some coffins. Heheh.


AC 17/11/16; HP 27/27; DR 2/silver and magic F+4,R+3,W+9; Init.+1, Perc.+12, Sense Motive +11; Darkvision 60'; XP 9400

That's probably not a bad idea, Sion!

Anton and I will create some challenging travel issues, otherwise, I'd wager.


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

I've been watching true blood lately. I have heaps of ideas :P

If i'm the only one not going vampire perhaps I can be 'in charge' of the ones that we get to guard you guys.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Yeah, I think Dane and I are also taking The Dying (I know I am, not sure about Dane).

I've considered a possibility of taking leadership for the purpose of helping to guard (plus I'd get a trait bonus for it). But we'll see.


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

If Thorn gives me a bite, that's my plan.


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

I've lost track of how much gold each we had


Don't forget, Grumblejack would make a fine guardian for your coffins.

Sorry Sion, I don't know how much gold you guys have. I hand it out, but I leave those details to the group.


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Well we each got 914 gold from our prison break. Nothing extra since then. Dane's more or less already spent his lot on a cart, mule, odds and ends, and prepping to get MW full plate, MW Rhomphaia, and MW Buckler. So I'd have to depend on others' generosity to cover the remaining Mithral balance. So it mainly comes down to whether or not anyone thinks it'd be worth it to the team to have Dane in Mithral. The perk of this that's most note-worthy is that Dane would be a guy in Full Plate with a -1 Armor Check penalty when all's told. And given that he's just hit level 3 fighter and got Armor Training 1, treating his full-plate as Medium Armor means that he'd be able to move at full-speed, and be able to carry more loot given the shaved off weight.

But that said, with regular full plate, Dane's still going to be rocking a 24 AC, reach weapon, and DR 2 thanks to Vampiric bonuses. I'm still doing dang good for a 3rd level character without going Mithral. Certainly has some pros to it, but I would have to rely on others contributing their share to me until I can repay it.


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

It'll take almost 36 weeks to make. Are we having that much down time before we continue? You could always begin the process with what we have and get more as we progress.

And Grumblejack & Sion being dayguards works for me. We'll need to outfit them with Rings of Sustenance, so they won't need to sleep much. And we should try to find some kind of protection from sunlight, if such a thing exists.


36 weeks is a long time, but I am no particular hurry to move on to the next part of the campaign. Even according to the book as written, you have at least 3 months downtime and I see no harm in extending it longer.

This additional time allows crafting, which will save you guys a fair amount of gold (as I've mentioned above). I think this helps offset the gold lost from disappearing party members and missed loot.

Incidentally, the pendant collected from Sir Balin is worth (after appraising it) 250gp. A fair prize.

Sorry Dane, but Donovan takes his loot with him (why wouldn't he?)


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

914 gold each. + whatever we got from the test.

Test loot:
MW full plate = 1650
Longsword = 15
Dagger = 2
Heavy steel shield = 20
Pendant = 250gp
silver holy symbol = 25
Potion of CLW = 50
Cloak(guessing of resistance) = 1000
Mithral = 2000

total = 5012

so roughly 1000 each I think. I've taken more than my share for now coz of the armour. And Dane is using the mithral and needs an extra 1500gp to make the rest of the full plate.

Which means to let him make it we need to give him some extra gp for now.


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Just 450 actually, already paid base costs plus masterwork, so 550. And GM said It'd be 500 for full plate, 500 for Mithral.

So if GM let's us get our hands on Donovan's share of the loot, I can take it from that. Otherwise I'd ask someone who equipment isn't terribly important to to consider fronting me a portion.

We could also pull it from the funds you initially out towards getting a suit of full plate yourself, Sion. Though this does raise the question of if we want to put any money towards arming Grumblejack.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

You guys are down another player again?
I could join in with an oracle if you want


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

We dont get Donovan's loot but i'll give you the 450 from my gold if thats all you need.


Grumblejack is proficient with greatclubs and simple weapons, so don't bother buying him a greatsword yet as he can barely use on (-4 penalty to attack rolls). Armour is another matter (but he's not proficient with heavy armour). One a side note, unless he's taken as a cohort, Grumblejack will level up at my discretion.

@Lord Foul II: I think I'm good with 5 players for now. Besides, you're already in a WotW campaign, if I were to seek out a sixth player I would certainly show preference to a player who hasn't had a chance to try out WotW.


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Cool cool, thanks Sion for the cash, I will happily accept, and pass on my share of the loot to everyone else to cover taking more than my share with the money, and the Mithral, though obviously Sion will take priority on that! Will be going for the Mithral Full Plate then. :)

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Fair enough,


AC 17/11/16; HP 27/27; DR 2/silver and magic F+4,R+3,W+9; Init.+1, Perc.+12, Sense Motive +11; Darkvision 60'; XP 9400

If our shares are 1000 go, can I claim the cloak as my share, assuming we get it identified and it is the +1 resistance one?


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

Don't see why not. First in best cloaked. :P


It Is indeed A Cloak of Resistance +1

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