The Forever Man

Donovan Gance's page

83 posts. Alias of ManiaINC.


Full Name

Donovan Gance

Race

Human

Classes/Levels

Sorcerer(Sanguine/Umbral) 1|HP 18/18| AC 12(T12/FF10)|CMB +2; CMD 14| Saves Fort +3, Ref +2, Will +0| Initiative +2, Perception +1 (darkvision 60'), Sense motive +1

Abilities:
Spells 5/5, Blood-Drinking 7/7

Gender

Male

Alignment

LE

Languages

Common, Necril, Infernal, Celestial

Occupation

Gravedigger

Strength 13
Dexterity 14
Constitution 18
Intelligence 17
Wisdom 8
Charisma 19

About Donovan Gance

Crunchity, Crunch, CRUNCH:

Donovan Gance
Human Sorcerer (Crossblooded Sanguine/Umbral) 2
LE Medium Humanoid
Init +2; Senses: Darkvision 60ft; Perception -1
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Defense
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AC 12, touch 12, flat-footed 10 (+2 dex)
hp 18 (10[hd]+6[con]+2[fcb])
Fort +3, Ref +2, Will +0
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Offense
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Speed 30 ft.
Melee: Unarmed +2 (1d3+1)
Ranged: Ray of Frost +3 (1d3)
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Spellcasting
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CL 2*(see bloodline arcana), concentration +6
0-ghost sound, mage hand, ray of frost, detect magic
1st(5/day)-chill touch
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Statistics
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Str 13, Dex 14, Con 16, Int 17, Wis 8, Cha 19
Base Atk +1; CMB +2; CMD 14
Feats: Eschew Materials, Feast Unknown, Silent Spell, The Bitten, Alertness
Traits: Grave Robbery (+1 to confirm critical hits), Trustworthy (+1 to Diplomacy//+1 to Bluff checks made to fool someone)
Skills: Bluff +12, Diplomacy +12, Knowledge(religion) +8, Profession(cook) +3, Profession(gravedigger) +3, Stealth +7
Languages: Common, Celestial, Infernal, Necril
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Special Abilities
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Silver Tongued Humans are often adept at subtle manipulation and putting even sworn foes at ease. Humans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature's attitude, they can shift up to three steps up rather than just two. This racial trait replaces skilled.
A Feast Unknown You can create Ghouls or Ghasts from any dying person (at -1- to –9 hps). Any undead you create have the Scent special quality. In addition, any time you consume the flesh of a sentient creature, you regain 5 hps per HD. You automatically control up to your Charisma modifier in undead created by this feat, but no undead can have a CR greater than your character level. These rites take 1 hour per CR of the creature created, and can only be performed at night or in a location that is not touched by the sun (such as a deep cave). The maximum CR of an undead creature created with these rites is two less than the creator’s character level. Materials to create any undead always cost at least 25 gp per hit die. Creating undead by these method generally requires at least an hour. Special: A first or second level character can create undead equal to their own CR, but each undead creature counts as two for control purposes.
Bloodline Arcana Sanguine - Whenever you cast a spell of the necromancy school, your effective caster level is increased by 1.
Umbral - Whenever you cast a spell in an area of dim light or darkness, your effective caster level is increased by 1.
The Blood Is the Life (Su) At 1st level, you can gain sustenance from the blood of the recently dead. As a standard action, you can drink the blood of a creature that died within the past minute. The creature must be corporeal, must be at least the same size as you, and must have blood. This ability heals you 1d6 hit points and nourishes you as if you’d had a full meal. You may use this ability a number of times per day equal to 3 + your Charisma modifier.

Equipment:

Weapons
Butcher's Knife 1lb
Giant Meatcleaver (dogslicer) 2lb
Wooden Stake x2 2lb
War Razor 1lb
Dagger 1lb
Quarterstaff 4lb
11lb

Kits
Shaving Kit .5lb
Sorcerer's Kit 19lb
Cooking Kit 16lb
36lb

Misc
Iron Circlet
Silver Amulet
Mitran Holy Symbol 1lb
Mitran Holy Book
Skeleton Key
Loaded Dice
Liquid Ice 2lb
Ghoul-Making Materials 100gp
3lb

Priestly Things
Poncho+Mask 3lb
Portable Altar (w/ masterwork backpack straps) 40lb
Incense 1lb
Manacles 2lb
Fetters 2lb
Alchemist's Fire 1lb
Anointing Oil 1lb
Lamp Oil 1lb
Kerosine Oil
Smoke Pellet
Belladonna x2
Perfume x2
Bell
Candle x10
Chalk x10
Charcoal x2
Ink
Inkpen
Parchment x10
Sealing Wax 1lb
Thurible 3lb
Holy Water 1lb
Unholy Water 1lb
Branding Iron 1lb
~58lb

Remaining Funds=23gp, 6sp

Donovan Gance, Gravedigger:
You'd think a man would be awful lonely when his only associates are dead men.

Too tell the truth though, it isn't too hard to adjust to. Maybe in the beggining, a more squeamish man would have some trouble getting used to some of the uglier ones, the incomplete ones, the ones who didn't choose to die of 'natural causes.'

I'm not squeamish though; that never bothered me at all.

And then once you've gotten past the acquaintance stage, once you've really started to spend some time with them, you really get to know them. It's just like meeting new people, except they never say a mean word and they're deathly polite.

Get it? Deathly? Heh.

Some of them have a lot to say too, you'd be surpised at what a stone dead body can tell you about his past ventures. I can't help but confess that I've spent many a long hour deep in conversation with one of my wordless companions. No, even after ten years of grave digging, the loneliness isn't so terrible after all.

But the hunger is.

...

I know you won't believe me, so that's why I'll just tell you the truth.

The Priest always said it ran in my family. Not that I had one, anyways, but he claimed that long ago some vile power must have gotten mixed up in my bloodline. Something of darkness and death and blood and rotting flesh. Something that made me more like my clients than it did their mourners.

I've never understood why so many weep for the dead. A dead man's still a man, and one without pain to boot. You Mitrans will just never understand.

But I understand you alright, yes I do. The Priest made sure of that. He was a good man, the kind who who used the same rites for the prince as he did the pauper. He taught me everything I know in fact. Well, almost everything. But he did teach me what he could, including all about your Shining Lord. That's right, I could recite his tenants right this very instant - in Celestial. One of the 'four cardinal tongues' as the Priest called them. Funny isn't it? A poor, uneducated grave digger who can speak the language of the living or dead, angel or devil. Well, after The Priest died--

I didn't kill him.

--I was free to truly pursue my more... supernatural talents. It was in many ways somewhat liberating, no longer being bound by his command, free to explore power in ways not entirely compatible with the Mitran faith. Whereareas before I could perform merely cheap parlor tricks, I could now begin to tangibly effect both dead and living. The downside, of course, was an increased hunger. With The Priest having passed--

I told you I didn't kill him.

I had no one to temper me. No longer could I be sated by a small yet succulent taste of blood snuck behind his back every now and then. No, the darkness which ran through my veins craved something more. A repast much more... fleshy. Of course, this posed hardly any problem, for was I not alone and surrounded by the source of my cravings? Would you lock a drunkard in a wine cellar and arrest him for blasphemy? Nonsense! And, best of all, my newfound perspective helped me better understand some of the dusty tomes which The Priest had never let me read. Tomes which would help me understand how I could help him, help The Priest--

For the last time, I didn't kill him.

In those final few years I toiled ceaselessly, and finally, finally, one day I succeeded! At what you ask?

Repaying his kindness. Giving him back all he gave me. Just as he helped me stand up from the squalor and fear of the streets, I made him stand up. I gave The Priest life, I--

YOU BASTARDS! THE PRIEST WAS LIKE A FATHER TO ME, I TRIED TO BRING HIM BACK, TRIED TO GIVE HIM LIFE! YOU DESTROYED YEARS OF WORK! YOU KILLED HIM! YOU KILLED HIM! MITRA KNOWS NO MERCY FOR MURDERERS LIKE YOU!

The accused charged with the murder of a Mitran clergyman, multiple counts of grave robbery, and the desecration of said Mitran clergyman through necromantic resurrection. Necromantic abomination has been destroyed. Accused sentenced to death by beheading, followed by burning. Transported to Branderscar to await punishment. May Mitra have mercy upon his wretched, damned soul.

-Sir Balin of Karfield