Valeros

Mordesel's page

358 posts. Alias of Been-jammin.


Full Name

Mordesel Corwin

Race

Dailies:
Redirection 4/4; Ki Pool 6/6

Classes/Levels

Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Gender

Male Human Map of Balentyne

Age

25

Alignment

LE

Deity

Asmodeus

Languages

Common, Infernal, Celestial, Goblin, Draconic

Strength 14
Dexterity 20
Constitution 4
Intelligence 13
Wisdom 18
Charisma 16

About Mordesel

Appearance

A man stands before you, his brown hair hanging loosely down his neck. His clothes are fine, the tunic is a deep blue silk with ties at the neck. A jade pendant with a moon and star design cut into it rests on top of this. A small silver clasp, in the shape of an arched lightning bolt, holds his belt together. The red cotton pants are well made, allowing him to move gracefully across the floor. He is thin, but his muscles flex with each movement, showing his strength. His eyes look around at his surroundings, his flattened nose crinkling in disgust, the corners of his lips turned down.

Stats
Exp:9000
Init +5; Senses Perception +15; Darkvision 60'
Speed 30 ft. hp 19/19

Defenses:

AC 22, touch 20, flat-footed 17 (+5 Dex, +4 Wis, +2 Nat. Armor, +1 Class Bonus)
DR 2/sliver, magic
CMD 25 (27 vs. trip)
Fort +1, Ref +9, Will +8 (+2 vs. enchantment)

Offense & Weapons:

Melee Unarmed strike +5 (1d8+2);
Masterwork quarterstaff +5 (1d6+2/1d6+2)
Ranged +8
Special Attacks flurry of blows
CMB +6 (+8 trip)

Feats:

•Blind-Fight
•Improved Trip
•Improved Unarmed Strike
•Nightmare Fist
•The Bitten
•Alertness
•The Dying
•Toughness

Traits:

•Masterful demeanor
•Sedition
•Expert Forger

Skills:

•Acrobatics +12 (+14 while in magical darkness)
•Bluff +10
•Climb +6
•Disable Device +9
•Escape Artist +9
•Intimidate +8 (+10 while in magical darkness, +11 against non-human humanoids)
•Linguistics +4 (+6 to make or detect forgeries)
•Perception +15
•Profession(scribe) +11
•Sense Motive +10
•Sleight of Hand +6
•Stealth +10

Special Abilities:

AC Bonus +5 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Blind-Fight Re-roll misses because of concealment.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full rd action.
Improved Trip You don't provoke attacks of opportunity when tripping.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Nightmare Fist While fighting in magical darkness, you deal +2 damage
Redirection (4/day) (DC 16) (Ex) As an immediate action, a flowing monk can attempt a reposition or trip combat maneuver against a creature that the flowing monk threatens and that attacks him, or his allies. If the combat maneuver is successful, the attacker is sickened for 2 rounds
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Evasion If a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage.
Unbalancing Counter (DC 15) A flowing monk's attacks of opportunity render a struck creature flat-footed until the end of the flowing monk's next turn (Reflex DC 10 + 1/2 the monk's level + Wisdom modifier negates).
The Bitten You gain darkvision 60 ft. and the alertness feat, however your Constitution score is lowered by two permanently
Alertness You gain a +2 on Perception and Sense Motive skill checks.
Darkvision 60' You are able to see with no light source at all out to a distance of 60'.
The Dying Your natural armor improves by +2, you gain a +2 racial bonus to Perception and you gain the toughness feat. You also gain DR 2/silver and magic.
However your Constitution score is again lowered by two permanently. Further, in full daylight you are sickened.
Flowing Dodge You gain +1 dodge bonus to AC for each adjacent enemy up to maximum of Wisdom Modifier
Maneuver Training Use class level as BAB for your CMB.
Still Mind +2 on saves vs. enchantment spells or effects.
Slow Fall (20') If the monk is within arms reach of a surface while falling, he treats the drop as 20' shorter.
Ki Pool (Magic)(6/day) As long as he has at least 1 point in his ki pool, he can make a ki strike. Ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. In addition by spending 1 point from his ki pool, a monk can make one additional attack at his highest attack bonus when making a flurry of blows attack, increase his speed by 20 feet for 1 round or give himself a +4 dodge bonus to AC for 1 round. Each of these powers is activated as a swift action.

Gear:

Combat
•Quarterstaff (4 lbs)
•4 Daggers (Hidden DC 23 to find) (4 lbs)

Other Gear
•Iron Circlet
•Silver Holy Symbol of Asmodeus
•Courtier's Outfit (With 50gp worth of jewelry) (7 lbs)
•Masterwork Backpack (2 50' Lengths of Rope, Scrivener's Kit, 2 Vials Ink, Journal, 10 Pieces Paper, Blanket, Bedroll, 50' Twine, Shaving Kit) (4 lbs, 20 lbs, 1 lb, -, 1 lb, `-, 3 lbs, 5 lbs, -, .5 lbs)
•Belt Pouch (Masterwork Thieves Tools, Skeleton Key, 2 Potions CLW, 2 Oils Magic Weapon, Potion Enlarge Person, Vial Alchemist's Fire, Flint and Steel, Gold) (.5 lbs, 2 lbs, -, -, -, -, -, .5 lbs, 3.5 lbs)

Total Weight: 56.5 lbs/66 lbs (Light Encumberance)
Wealth: 1849 gp, 6 sp, 9 cp

Background:
Mordesel looked after the man he had just sent away. Geoff was week, and easily influenced. He would lead a rebellion within the week. If all went well, there would be a power vacuum to fill and Mordesel would be there. He had come a long way from after his parents were killed in the purge as worshipers of Asmodeus, and he would go even farther. Even if things went poorly . . . well, Mordesel had plans in place for that possibility. Mordesel had convinced the authorities then that, being young, it was not his fault he followed Asmodeus, and with proper guidance, he could be a follower of Mitra. It had taken all of his prowess since then to leave behind the image of an orphaned heretic and rise to a position of prominence in a minor noble house. But he had done it.

He began going through his plans again as he made his way back to the Ferren manor, where he was employed as advisor. He would soon have the ear of some of the most powerful people in Talingard, but for now, he still had his time there to consider how it would be done.

***
It had taken longer than he’d thought. He’d been hearing rumors of Geoff’s rebellion for a few weeks now. And Mordesel had needed to occupy himself with more duels. He had been dueling since he was a young man, but the rise of house Darius had changed that. Mordesel still dueled, but he had to be more discreet about it now. He hadn’t killed anybody in a duel in quite some time, but it was still best to be cautious. Though this last week, he had almost been careless.

But finally it seemed that today would be the day. Mordesel approached the guard house at a run. A man stepped out of the guardhouse, barring Mordesel’s way. Mordesel controlled his face, keeping it from showing the excitement inside, ”An uprising!” he yelled as he ran straight to the guard. ”They’ll be here soon. You must keep them from harming the king.”

The guards eyes widened. He began passing out orders. Mordesel slipped to the side. Now to wait and see who will win. Mordesel smiled as he slid down an ally with a view of the square.
***
In the end, it hadn’t even been a battle. The fool Geoff had only collected a couple dozen peasants and charged the palace. Well, Mordesel’s plans would move forward anyway. He approached the guardhouse again as the guards checked to see if any members of the mob were still living. ”You did well,” Mordesel said, ”Thank you for protecting the king.”

The guard looked at him for a moment before recognition came, ”Oh, you are the one who told us about the uprising.”

A small nod.

I’ll have you meet with the high chancellor and see you rewarded. What is your name?

Mordesel bowed to hide the smile spreading across his face. By the time he had straightened, there was no trace of a smile. I am Mrodesel Corwin, advisor to house Ferren. And I live to serve.
***
Mordesel walked to the palace. After a week, the high chancellor had finally had time for Mordesel. As he approached the guard house again, he slowed. There were more guards than usual. He came closer and the head guard—the one he had approached before—came out to meet him. Mordesel, thank you for coming. he placed an arm around Mordesel’s back, leading him on, Unfortunately, there has been a change of plans. We were able to find a living man among the mob. His name was Geoff.

Mordesel turned attempting to escape the man’s arms. He was able to hit a few guards, attempting to escape—his many years of training with Master Finn kicking in—but it was too late. The other guards around the gate seized Mordesel’s arms and threw him to the ground. You are under arrest for sedition. There seemed to be a hint of pleasure in the guards voice as he said it. Mordesel’s arms were jerked back and he felt cold iron around his wrists.

Personality:
Mordesel is not a cruel man. He enjoys fighting, and he will kill when it meets his needs, but never wastefully. A dead person is one less person that Mordesel can manipulate and control. His interest is in power. He feels that he knows best, but he is not so arrogant as to not be able to cooperate occasionally. He knows that only through organization can anything great be achieved. But if he sees a chance to rise within any organization he will seize it.

Mordesel often has a sober disposition, interspersed with small bouts of riotous living--after all, what is the point in life if it is not to be enjoyed on occasion.