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Zifan peeks into the room and sees the spider webs, "I'm all out of fire. Anyone?"
She will also make sure all the items on the table are picked up.

GM DevilDoc |

The group picks up both the magical and mundane weapons before moving on. Looking through the door the team hesitates, clearly unwilling to challenge more spiders until Uhvat boldly strides within, peering around. He sees some small spiders scuttling around, but nothing of any note.

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Gadrielle rolls her eyes beneath the helmet. "Noone" she says patiently as she steps through the web-strewn room. "He's making up names so that he can make his phrases sound nice." Placing herself in a ready position by the next door, she comments: "We should check this room thoroughly once we've checked the entire level for spiders, bugs, undead or any combination of the three. Whenever you're ready Galonor. Open the door. Gently. Please."

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"We should check this room thoroughly once we've checked the entire level for spiders, bugs, undead or any combination of the three."
"And Freddie. We also need to make certain Freddie's alright. And if he is, perhaps we need to kill him, I'm not sure."

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Spending most of his life within the monastery, Uhvat may not know very much of the world, but he knows people. He inevitably breaks out into a grin despite the tense surroundings. "Come on, stop teasing him," he beseeches good-naturedly.

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Zifan almost snickers, "Freddie? He's the invisible guy who decides if you are ready to open a door or not. You can blame him for everything. It's great. He never talks back."

GM DevilDoc |

Uhvat: 1d20 + 2 ⇒ (14) + 2 = 16
Gadrielle: 1d20 + 2 ⇒ (11) + 2 = 13
Zifan: 1d20 + 3 ⇒ (18) + 3 = 21
Chinchi: 1d20 + 1 ⇒ (17) + 1 = 18
Black Sun: 1d20 + 4 ⇒ (7) + 4 = 11
Swarm: 1d20 + 3 ⇒ (11) + 3 = 14
The team forms up and moves through the room, small shapes scuttling through the webs as you disturb the room. Reaching the other door, you begin to move through it when you suddenly feel a presence looming behind you as millions of spiders turn their gaze upon you as one!
"Bold May Post"
Galonor
Zifan
Chinchi
Uhvat
Swarm
Gadrielle
Black Sun

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Uhvat quickly grabs a vial of acid and flings it at the swarm (see red explosion marker), then takes a step forward to spread out from Zifan.
acid vs swarm TAC: 1d20 + 3 ⇒ (8) + 3 = 11 dmg: 1d6 ⇒ 2 miss direction: 1d8 ⇒ 6

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"I am really getting to respect these spiders for their tenacity! But they won't defeat our heroes today!"
Chinchi starts up a song to inspire his friends, not having much else that can prevent being overrun by a swarm.
Everyone gets a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

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Thoroughly confused at the conversation, Galonor forehead wrinkles excessively. But at the sight of a new threat, he does what he does best! Taking his giant sword, he test it's might against the foe. "Graahh!"
Greatsword,PA,IC: 1d20 + 6 - 1 + 1 ⇒ (17) + 6 - 1 + 1 = 23S: 2d6 + 6 + 3 + 1 ⇒ (1, 4) + 6 + 3 + 1 = 15

GM DevilDoc |

Uhvat brings out a vial of acid, tossing it at the surging tide of spiders. It goes wide.. and far.. but splashing onto the edge of the swarm.
Chinchi starts up her wailing pipes, while Galonor moves in and swishes his greatsword uselessly though the masses of spiders.
Zifan holds back for a moment..
The swarm moves up into the webbing, completely engulfing Galonor!
Dmg: 1d6 ⇒ 1
Galonor Fort: 1d20 + 8 ⇒ (8) + 8 = 16
The many bites take their toll, but the big half orc fights off the burning feeling in the wounds.
"Bold May Post"
Galonor- 1 dmg
Zifan x2
Chinchi
Uhvat
Swarm- 1 dmg
Gadrielle
Black Sun

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Withstanding the pain and realising his sword slices through without impacting the swarm mass, Galonor drops his trusted greatsword to withdraw his flail! "Grrruuhh!!"
5ft, Move to draw heavy flail, standard to attack!
Heavy Flail,2H,PA,Flank,IC: 1d20 + 6 - 1 + 2 + 1 ⇒ (5) + 6 - 1 + 2 + 1 = 13B: 1d10 + 6 + 3 + 1 ⇒ (2) + 6 + 3 + 1 = 12

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Black Sun concentrates...
Gravity Blast, courage, melee penalty: 1d20 + 3 ⇒ (4) + 3 = 7
bludgeons-swarms-with-kinetic-impunity damage: 1d6 + 5 ⇒ (6) + 5 = 11
...and crumbles a small gargoyle jutting from the wall into near-sand. It was ugly and amateurishly-carved and she did not like it.

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Uhvat curses silently under his breath at his bad throw. He pulls out another vial, this time of alchemist fire. But he finds nowhere he can throw without its splash also hitting one of his ally as well. So he holds onto the vial, waiting for a chance to throw it.
move action to withdraw vial, ready action to throw into any square of the swarm that doesn't won't cause splash to his allies once they move.
I may be wrong but I don't think there's a penalty for shooting in melee for a swarm, because the swarm is technically not in melee?

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Gadrielle sees Uhvat grabbing ahold of one of his flasks, this one filled with liquid fire. Shifting her weapon to one hand, she grabs for a flask of oil and pours it all over the creature before snarling: "Do it. Hit me."
Fine with taking splash. The oil will burn with the alchemist's fire right?

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I may be wrong but I don't think there's a penalty for shooting in melee for a swarm, because the swarm is technically not in melee?
That's my interpretation as well, as I ruled for my weekly f2f AP session.

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"There's nothing I can do for a swarm of spiders. I'm out of fire." Zifan yells in frustration.
Going to continue to delay. I have nothing that will hurt a swarm.

GM DevilDoc |

Good catch on that, Uhvat and Galonor. Yall are correct: No negatives because Swarms aren't technically in "combat".
Yes Gadrielle, the two will compound to make a bigger boom.
Also moved Uhvat to within the 10' range of thrown weapons. Galonor, I am going to assume you are ok with taking a bit of splash. If not, please let me know and we can retcon.
The team scatters around the chamber, Chinchi's song beginning to fade into echoes. Galonor drops one weapon and brings out another, but once again the few spiders he smashes makes little impact on the swarm as a whole.
Black Sun blasts away, but even without the threat of hitting her allies, she is unable to connect.
Gadrielle pulls out a flask of oil and begins dumping it onto the spiders, while Uhvat readies a throw to light things of in a big way. The flask flies wide once more.. and though both Uhvat and Galonor get singed a bit, the liquid fire lands in the spreading pool of oil, igniting in a whoosh of heat and glare!
Oil: 1d3 ⇒ 3
Zifan holds back, unable to be effective against this particular enemy!
The spiders scuttle forward towards the threat, encompassing both Uhvat and Galonor!
Swarm: 1d6 ⇒ 6
Galonor Fort: 1d20 + 8 ⇒ (8) + 8 = 16
Uhvat Fort: 1d20 + 5 ⇒ (10) + 5 = 15
The scuttling horrors continue to get crispy wit it! Finally, the fire drives the mass of spiders away, most trailing wisps of smoke to one degree or another!
Fire: 1d3 ⇒ 2
When yall are ready:
You open the door to reveal another hallway, this one "L" shaped with doors at either end.
Galonor- 8 dmg
Uhvat- 7 dmg

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"That was a mess. You both look a bit like burnt toast. I can't help your burns much, but..."
Chinchi starts humming a tune while directing an imaginary orchestra. He looks ridiculous to start, but as he continues, the clothing and items on Galonor and Uhvat begin to repair and clean themselves.
Casting prestidigitation and mend spells to make them look presentable again.
"There, now you look the part of heroes again!"

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"Now I can help." she uses the wand on both Galonor and Uhvat. "I'm out of channels for the day already."
CLW Galonor: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Uhvat: 1d8 + 1 ⇒ (6) + 1 = 7

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Galonor thanks the pair and picks up his beloved greatsword. "Much thanks, these spiders seem to have got the better of me. The creatures are immune to my sword and my attacks as of the matter, which is a disappointing discovery."
Once the group recuperates, he leads them down the next door. "Is everyone ready?"

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"You have my thanks, my lady."
Turning to Galonor, he nods. "Indeed. Shall we?"

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Gadrielle, marching to set herself up besides Galonor, adds the relatively mediocre outcome of that fight to her list of personal failures. Nice. Forget to bring alchemist fire to help them out. Why not forget to bring armor next time Gads? "We will either have to supply ourselves with more liquid fire like agent Balanos, or look to magical ways with which to deal with swarms like this in future" she comments sternly, readying herself. "Regardless, we will do better next time. Agent Galonor, on your mark."

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"I'm glad I was able to heal you. Let's finish this level, and find some rest. I'm getting tired of spiders." She takes her place in line waiting to see what's inside the next room.

GM DevilDoc |

The team takes a moment to regroup.. healing their wounds and mending and cleaning their clothes thanks to the industrious magic of both Zifan and Chinchi. When everyone is ready, they once more stack up on the door and proceed forward through the ancient halls.
Galonor leads the party along the left hand path to another corridor, revealing the far door to lead back to halls already explored. Turning to the right, however,
This large room has a wide hole in the center of its floor. A heavy, welded steel ladder descends straight down from the lip of this shaft. The extent and depth of the space below are concealed behind the many crisscrossing, whitish-gray spider webs filling the pit.
This entire room is considered difficult terrain with the expansive and intricate webbing covering pretty much everything
Uhvat: 1d20 + 10 ⇒ (11) + 10 = 21
Gadrielle: 1d20 + 6 ⇒ (6) + 6 = 12
Zifan: 1d20 + 8 ⇒ (13) + 8 = 21
Chinchi: 1d20 + 6 ⇒ (10) + 6 = 16
Black Sun: 1d20 + 5 ⇒ (2) + 5 = 7
GM: 1d20 + 10 ⇒ (17) + 10 = 27
GM: 1d20 + 10 ⇒ (3) + 10 = 13

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"Heads up, folks!"
Chinchi steps back and starts playing a lively version of Moon Spider (to the tune of Moon River).
We don't have an initiative yet, but I figure getting some morale boosted ain't a bad move.

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"It's another spider." She gives it the Evil Eye.
-2 to Attack Rolls for 7 rounds unless it makes a DC 15 Will save then it's one round.

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As a small admission of lassitude, a small groan escapes the otherwise impassive grey maiden helmet.

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Uhvat steps up beside Galonor, similarly raising his writhing ectoplasmic lash, ready for the upcoming battle.

GM DevilDoc |

Yea.. in retrospect, initiative should have been assumed and rolled for! *facepalm
Will Save: 1d20 + 3 ⇒ (16) + 3 = 19
The team begins to set themselves for yet another battle with Chinchi providing the soundtrack as Zifan gives the spider the evil eye! Unfortunately, the beast is able to stave off most of the effects, but remains a bit shaken from the effort.
Uhvat: 1d20 + 2 ⇒ (11) + 2 = 13
Gadrielle: 1d20 + 2 ⇒ (15) + 2 = 17
Zifan: 1d20 + 3 ⇒ (11) + 3 = 14
Chinchi: 1d20 + 1 ⇒ (17) + 1 = 18
Black Sun: 1d20 + 4 ⇒ (9) + 4 = 13
Spider: 1d20 + 6 ⇒ (11) + 6 = 17
Surprise round for hidden spider:
As the team concentrates on the left side of the room, a ball of webbing flies into Uhvat from the right! Another spider, previously unseen, dangles from the webbing above the southern door!
Web: 1d20 + 11 ⇒ (13) + 11 = 24
The ball encapsulates Uhvat, entangling him in the sticky morass.
DC 19 strength to break, 10 hp, DR 5/slashing
"Bold May Post"
Chinchi
Spiders
~Red- Evil Eye x1, 15 ft in air
~Blue- 15 ft in air
Gadrielle
Galonor
Zifan
Black Sun
Uhvat- Entangled
Active Conditions:
Inspire Courage +1/+1

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While Chinchi's music continues, he weaves in another harmony, giving the crew a chance for a moment of greatness!
Each creature affected by this spell is given the potential for greater success and glory. If the affected creature is benefiting from a morale bonus of any type, it can double that morale bonus on one roll or check, before making the roll. Once an affected creature uses this spell’s effect, the spell is discharged for that subject.

GM DevilDoc |

Chinchi changes his song slightly, and a greater sense of courage and strength infuses the heroes for their battle.
The spider to the left slings a ball of web at Galonor, and despite the lingering effects of the Evil Eye, the ball hits the half orc hard!
Web: 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17
The spider to the right moves in on what it believes to be captive prey, striking at Uhvat with fangs dripping with venom. The fangs tear into the Oread's arm leaving gaping wounds, but his strong immune system fights off the burning poison.
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Dmg: 1d6 + 1 ⇒ (4) + 1 = 5
Uhvat Fort: 1d20 + 5 ⇒ (12) + 5 = 17
"Bold May Post"
Chinchi
Spiders
~Red-, 15 ft in air
~Blue- 5 ft in air
Gadrielle
Galonor- Entangled
Zifan
Black Sun
Uhvat- 5 dmg, Entangled
Active Conditions:
Inspire Courage +1/+1
Moment of Greatness

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Zifan takes a step behind Chinchi, and gives the Evil Eye to the blue spider again. This time she's targeting it's AC.
-2 to AC for 7 rounds unless it makes a DC 15 Will save then it's one round.

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As Black Sun concentrates on the nearer spider, those around her momentarily feel a mysterious falling sensation despite being (more or less) on solid ground...suddenly, it passes as spacetime itself lurches violently in the spider's direction!
Gathering Power as a move action.
Pushing Gravity Blast, Shadow Speaker, courage, soft cover, melee penalty vs blue: 1d20 + 4 ⇒ (8) + 4 = 12
magical bludgeoning damage: 1d6 + 5 ⇒ (6) + 5 = 11
bull rush (maximum 5 feet back) on hit: 1d20 + 4 ⇒ (11) + 4 = 15

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Uhvat moans in pain as the poison courses through his body but his unearthly flesh resists the efforts. He struggles to break out from the webbing but fighting off the poison had momentarily weakened him.
strength: 1d20 + 4 ⇒ (2) + 4 = 6

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Galonor wriggles as he gets caught in the web, but doesn't try to break from it. Instead, he struggles and readies himself for a potential spider attack!
Ready action to attack if a spider comes adjacent.
Greatsword,PA,Entangled, Ready Action: 1d20 + 6 - 1 - 2 ⇒ (6) + 6 - 1 - 2 = 9S: 2d6 + 6 + 3 ⇒ (4, 5) + 6 + 3 = 18

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Gonna be hard to keep singing of your greatness if you all keep rolling like that... :)
The song again takes a twist, this time calling a mite from other realms...
Starts casting summon nature's ally I, 1 round cast time.

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"Remind me" grunts Gadrielle as she swings her lucerne hammer "to bring bug repellent next time."
Hammertime? vs Blue (w/ Cover): 1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 22
Damage: 1d12 + 4 ⇒ (5) + 4 = 9

GM DevilDoc |

Will save: 1d20 + 3 ⇒ (18) + 3 = 21
Zifan tries again to give the spider the evil eye, but it is able to fight off most of the effects.
Black Sun gathers her power to her, creating a temporary shift in the physics around her before blasting at the spiderr attacking Uhvat. Unfortunately, she is too careful to avoid her friend and the blast goes wide!
Uhvat struggles against his bonds to no avail. Meanwhile, Galonor resists the urge to fight the webbing and instead readies an attack against the spider if it should come into range.
Chinchi changes her tune once more, beginning an invocation of calling, hoping to bring an ally into the fight!
Gadrielle takes a swing at the creature, bemoaning the infestation of insects. Her hammer lands a solid blow to the spiders carapace, sending cracks running across the creatures back.
The spiders continue their assault on the team, fangs flashing as they drip deadly venom. The blue spider once again slashes into the captured Uhvat, and the red one darts under Galonors heavy slow swing to pierce his tough hide as well! Both mens blood flows freely from the wounds as the poison courses through their veins, robbing them of their strength!
Blue vs Uhvat: 1d20 + 4 ⇒ (14) + 4 = 18
Red vs Galonor: 1d20 + 4 ⇒ (16) + 4 = 20
Uhvat: 1d6 + 1 ⇒ (2) + 1 = 3
Uhvat Fort: 1d20 + 5 ⇒ (8) + 5 = 13
Galonor: 1d6 + 1 ⇒ (6) + 1 = 7
Galonor Fort: 1d20 + 8 ⇒ (5) + 8 = 13
Uhvat Str dmg: 1d3 ⇒ 2
Galonor Str dmg: 1d3 ⇒ 3
"Bold May Post"
Chinchi
Spiders
~Red-, 5 ft in air
~Blue- 9 dmg 5 ft in air
Gadrielle
Galonor- 7 dmg, -3 Strength, DC 15 Fort save, Entangled
Zifan
Black Sun
Uhvat- 8 dmg, -2 Strength, DC 15 Fort save, Entangled
Active Conditions:
Inspire Courage +1/+1
Moment of Greatness
Entangled: DC 19, 10 hp, DR 5/slashing
Galonor: poisoned x5 or save x1
Uhvat: poisoned x5 or save x1

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Chinchi finishes his spell, and a little blue gremlin called a mite appears behind the blue spider (giving Gadrielle flanking). The mite looks around, and smiles as it sees a spider to eat.
It attacks with its dagger.
Attack, inspired, flanking: 1d20 + 0 + 1 + 2 ⇒ (18) + 0 + 1 + 2 = 21
Damage: 1d3 - 1 + 1 ⇒ (3) - 1 + 1 = 3
Because the effects of the inspiring music are beginning to fade, Chinchi jumps back into the well known tune that keeps everyone motivated.
You are all probably thinking "I really hate that damn song..."
Bardic music to inspire courage, renewing the effects for another 3 rounds.

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fort save: 1d20 + 5 ⇒ (2) + 5 = 7 str dmg: 1d3 ⇒ 1
Uhvat moans in pain as he feels the poison continuing to sap his strength. He decides to give up trying to break out from the chain-like webs, and instead turns his focus onto the attacking (blue) spider.
concentration, burst of adrenaline vs DC16: 1d20 + 6 ⇒ (3) + 6 = 9 Sigh...
Getting desperate, Uhvat calls forth from within a surge of adrenaline to strengthen him for the attack, but the binding strands of web disrupt his concentration and the spell fizzles out. Instead, he focuses on Chinchi's inspiring music, for a moment of greatness!
+1 ectoplasmic lash vs blue, entangled, -3 str, IC, moment of greatness: 1d20 + 7 - 2 - 1 + 2 ⇒ (8) + 7 - 2 - 1 + 2 = 14 dmg: 2d6 + 7 - 1 + 1 ⇒ (3, 6) + 7 - 1 + 1 = 16

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"Black Sun can you give me room to get to Uhvat? I'd like to heal him with the wand."
She'll hold her action until there is a space for her to move up and tap Uhvat with the wand.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

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"Arggh!" Galonor yells in frustration as he feels the venom of the spider weaken his physical strength. But being a stubborn half-orc, he lifts his greatsword once more and decides to harness Chinchi inspiration, like Untir, and create a moment of greatness to slay the spider from the entanglement of the web! Vs Red!
Fort DC15: 1d20 + 8 ⇒ (20) + 8 = 28
Greatsword,PA,IC,Moment of Greatness,-3Str, Entagled: 1d20 + 6 - 1 + 2 - 1 - 2 ⇒ (13) + 6 - 1 + 2 - 1 - 2 = 17S,-3Str,IC: 2d6 + 4 + 3 + 1 ⇒ (1, 4) + 4 + 3 + 1 = 13

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Black Sun finds herself surrounded by the press of massive bodies, now with someone else demanding in - what else is there to do in such a dilemma than go nowhere?
Not 'not move' - go nowhere....
Using Basic Chaokinesis to give myself +4 to jump.
Acrobatics to jump, Shadow Speaker: 1d20 + 16 ⇒ (11) + 16 = 27
Intended destination marked; if I make it, please move me.