Rainkin

Galonor the Mighty's page

217 posts. Alias of Batpony.


Full Name

Galonor the Mighty

Race

Half-Orc Fighter 4 HP:38/38 | AC:21 T:12 FF:19 | CMB:8 CMD:20 | Saves F:+9 R:+5 W:+5 | Init:+4 | Per:+1 |

About Galonor the Mighty

Backstory:
Galonor was born of a daughter of a chieftan of the smaller but more backward tribes near to Urgir, where many "pinkskins" frequent for the purposes of trade. The story of his heritage is one of misfortune.

His mother fell into forbidden love with one of the crusaders who making his way past Urgir. The tribal members viewed their love as treachery to the horde and attempted to ambush and murder them when she was with child. The orc chieftan caught wind of the plan and attempted to intercept to save his own daughter, but his arrival late, and blood shed begun. In attempt to save the unborn child, the crusader and chieftan worked together and sacrificed themselves in hope that Galonor's mother would find safer haven away from the horde.

Galonor grew up hearing tales of heroics of father and grandfather, and vowed to take up arms travelling the lands to prove his might, and protect the discriminated. Having grown in a more human friendly environment, he favours the sword as his primary weapon, but continues to learn the ways of orc, using a flail attempting to follow in his grandfather's steps.

His journey has now brought him to the legends of the emerald spire, and the story continues today..

Galonor the Migthy (Fame:12)
Fighter 4
NG Medium humanoid (Half-Orc)
Init +4, Senses Dark vision 60ft, Perception +1
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DEFENSE
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AC 21, touch 12, flat-footed 19 (+9 Armor, +2 Dex)
hp 38
Fort +9, Ref +5, Will +5 (+1 vs fear)
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OFFENSE
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Speed 30 ft (20ft with Armor)
Melee Greatsword +10 (2d6+6/19-20)
Heavy Flail +8 (d6+6/19-20)

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STATISTICS
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Str 19 Dex 14 Con 16 Int 7 Wis 13 Cha 7
Base Atk +4 CMB +8 CMD 20
Traits Reactionary, Indomitable faith
Feats Endurance, Power Attack, Cleave, Cleaving Finish, Combat Reflexes
Skills Survival +8, Climb +10/+5[with armor], Swim +9/+4[with armor]
Languages Common, Orc
SQ
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GEAR
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Armor:Full Plate Belt Body Chest Eyes Feet Hands Head Headband Neck Ring Ring Shoulder Cloak of Resistance +1 Wrist
Other Gear: Mwk Greatsword, Heavy Flail, Full Plate, Backpack, Grappling Hook, Flint & Steel, Silk rope, Mirror, bedroll, Wand of CLW(50)

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SPECIAL ABILITIES
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Orc Blood (Racial Trait) Count as both human and Orc for any effect related to race.
Shaman's Apprentice (Racial Trait) [ARG] Endurance as a bonus feat
Sacred Tatoo (Racial Trait) [ARG] +1 Luck Bonus to saving throws
Chain Fighter (Racial Trait) [ARG] Proficient with flails and heavy flails; fire flails and spike chains are treated as martial weapons
Bravery (Ex) +1 bonus on Will saves against fear
Armor Training (Ex): Reduce ACP by 1, max Dex bonus +1. Normal speed while wearing medium armor

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CHRONICLE BOONS (active & unused)