Elven team in Campaign Elves vs Dwarves -- Dwarves and Gnomes Keep Out (Inactive)

Game Master Chainmail

An old school homebrew campaign for a party of Elves. They will interact with a party of dwarves on an increasing basis.
Current map


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f Elf bard/4. Init +2/Low-Light Vision/Perception +11/ AC16, T12: FF14/

ah it happens, and the confusion is sorted.

hehe I like the puzzle, fights aren't my strong point but things like that i like.


HP 40/45, AC 21*, Fort +4, Ref +6, Will +8, ArcRes 2/8 Active Effects: Heightened Senses, Defending Bone (45), Extended Shield, Unseen Servant,

Oh, I'm still around. I'm pretty much always around. I just haven't had a lot to add.

I really like my concept, but he doesn't get a lot of time to shine in this sort of game especially with Wil hogging all the duels :). Don't worry about me feeling left out though. I'm a pretty patient player.

At this point I've assumed I'm probably covering Wil from somewhere, just in case they turn out not to be very honorable.

GM, does that sound right to you, or would you rather have Azlain be somewhere else?


Per +5, Low-Light Vision | HP 33/33 | AC 20, Touch 11, Flat 19 | F +4, R +2, W +10
Azlain wrote:

At this point I've assumed I'm probably covering Wil from somewhere, just in case they turn out not to be very honorable.

GM, does that sound right to you, or would you rather have Azlain be somewhere else?

We're both covering Wil. I cast Bull's Strength on you right as Wil was going out to challenge the guards, so you've got a good 3 minutes left on it still.


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

Oh trust me, Wil won't be dueling for a long time. Twice now its backfired. He's done officially with the whole being noble and trying to avoid bloodshed. These cultist and their minion want blood then they'll get it...

WElcome back you two :) glad to see your still here. Can't wait to see Azlain devastate the next people we 'duel'.


HP 40/45, AC 21*, Fort +4, Ref +6, Will +8, ArcRes 2/8 Active Effects: Heightened Senses, Defending Bone (45), Extended Shield, Unseen Servant,

Thanks. :)


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

@CM PM replied and sent back to ya boss man!

:D I was really worried when you guys were suddenly gone but Azlain is the strong silent type anyways lol so I thought you were still lurking. ;)

Both Elorin and Azlain's characters are well made and fit a solid niche in the party, besides with my luck as of late I don't think I should attempt
anymore diplomacy anytime soon. ;-;

So hopefully we come out on top and get this mission done...

So in the words of Captain America (Me... Possibly... not really... :p) to Hulk (Azlain w/Bull Strength :D)

Hulk! ._.

HMPH! >:D

Smash! >:[

RAWRSAUCE! D:<


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

Granted I wasn't meaning everyone else wasn't well made. >.>

<.<

Damn text being hard to interpret...

Everyone is well made!

Wil is average!

And heals things dams it! >.<;

End silly weird posting remark!


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Oh no! You don't get away that easily!

*Suny bounces over and hugs Wil for expressing such nice things about her. *

Here? Which bits of me d'ye think are the best-est? Which bits d'ye think I could, perhaps, improve upon?

*Wiggles nekkid self all about for Wil's comments.*

(^_^)


Let's see who is still active before we continue.

Delayed three, and that makes combats definitely harder.


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

*Waves a 'Hello'*

(^_^)


f Elf bard/4. Init +2/Low-Light Vision/Perception +11/ AC16, T12: FF14/

Still catching up. As I said feel free to NPC Elorin.


HP 40/45, AC 21*, Fort +4, Ref +6, Will +8, ArcRes 2/8 Active Effects: Heightened Senses, Defending Bone (45), Extended Shield, Unseen Servant,

Sorry. Fridays are always busy for me.

I don't seem to be on the map. Where am I?


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

Updated the map for Wil sprinting instead :) Thanks CM.

@Suny a response is coming soon, you devious person you. >.>;


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

*Giggles* (^_^)

Now, whut ever is it ya could mean...?


I shall be busy this weekend till Sunday night. See you all in a few days.


HP 40/45, AC 21*, Fort +4, Ref +6, Will +8, ArcRes 2/8 Active Effects: Heightened Senses, Defending Bone (45), Extended Shield, Unseen Servant,

At A20 on the map, where it says Fighter, is that the guy Wil was dueling that I took down earlier, or is that a new enemy?


Sorry, should have him down. Only dogs left, two normal, two infernal.


HP 40/45, AC 21*, Fort +4, Ref +6, Will +8, ArcRes 2/8 Active Effects: Heightened Senses, Defending Bone (45), Extended Shield, Unseen Servant,

Thanks.


Hi

I have a lot of things on and a deadline coming up this week, sorry everything is happened at once for me and my schedule just went from easy to dam near impossible!

Ive not ran off, im still here just got very busy. NPC her for the fight and ill be back as soon as I get out from the undertow.


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

All the best! *hugz*


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

Still here as well :)


HP 40/45, AC 21*, Fort +4, Ref +6, Will +8, ArcRes 2/8 Active Effects: Heightened Senses, Defending Bone (45), Extended Shield, Unseen Servant,

Rules Question-

In the Overrun rules, it states that an Overrun can be done as a Standard action, or as part of a Charge.

Do you interpret that as "You may make an Overrun attempt against a target instead of an Attack while Charging" or as "You may attempt to Overrun a creature who is between you and the target of your Charge."

I ask because I have a Charge line to the Mastiff next to Eirel, but he is in the way. I'd like to be able to Overrun her and have him simply choose to get out of the way so I can end my movement where he's standing.

Since he hasn't moved this round, it might also be possible for Azlain just to yell "gang way" and have Eirel 5' adjust out of the way or something, but I figured the Overrun question was worth asking anyway. :)


Cannot overrun a separate target than the charge. The intervening body prevents the charge. You may be able to bull rush and charge the same person, but I am not 100% sure. Will killed the mastiff with his roll, so I think it is academic.

Path of the observed retreat path of the hhounds is shown on map, and they are trailing blood.


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

does a flaming blade shed enough light as a torch or is that a brilliant energy weapon......


Male Elf Rg 3 / Dr 2 HP: 30/33 AC:18

Thats a brilliant energy weapon


HP 40/45, AC 21*, Fort +4, Ref +6, Will +8, ArcRes 2/8 Active Effects: Heightened Senses, Defending Bone (45), Extended Shield, Unseen Servant,

Flaming blade damn well should shed light.

In the section on magic weapons it says all of them have a chance of glowing when they are found. Seems like it's one of those GM calls. Does this fire behave like normal fire, or is the blade just really hot without flames?


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

yeah it'd ne nice but no bigge. :)

just need to enchantt it with brilliant energy :)


I always ruled flaming weapons shed light as a normal torch.


My life is back on schedule now. Im back baby! lol


Also my first post seems to be shouting at people. yikes, erm I'm not horrible honest guys.


HP 40/45, AC 21*, Fort +4, Ref +6, Will +8, ArcRes 2/8 Active Effects: Heightened Senses, Defending Bone (45), Extended Shield, Unseen Servant,

1d10 ⇒ 8


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17
Little Finder wrote:
Also my first post seems to be shouting at people. yikes, erm I'm not horrible honest guys.

Stressful, and Elorin is nothing if not passionate. Looks like we did OK.

5th level! A fine milestone for Seltyn, not to mention everyone else. 3rd level spells are nice to have. Thalas will agree.


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

Good thing you had some ahead of time lol! :-D

I will get wil level up by tomorrow morning.


HD/2+1 pathfinder style.


I owe you the 'flavor post '

Like the end game cinematic in a video game.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Yup!


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

"Free" spells: Fireball, Summon Monster III

Learn from scrolls (DC 18):
Dispel Magic: 1d20 + 13 ⇒ (19) + 13 = 32
Displacement: 1d20 + 13 ⇒ (19) + 13 = 32
Fly: 1d20 + 13 ⇒ (3) + 13 = 16

No Fly for another level.

90 gp. each, so he'll have to wait to get the cash to copy them. He's broke.

Are Crafting feats OK? If so, we could use some wondrous items.


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

Hp +7 (5+1+1)

SP:
2

+1 BAB

TBD

Divine Bond:

Weapon or Animal Companion~

What Animal Companion types are available and are there any especially for the elves CM?


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Actually, I think you get 8 hp. 1/2 HD +1 = 6, +1 con, +1 favored class bonus, unless you put it in a skill point.

We don't seem to really ride mounts anywhere. I'd go with the weapon buffs, myself, but that's up to you, of course. Both options are good.

PFS rules are d6=4hp, d8=5hp, d10=6, before adjusting. Also, you guys with low con might want to look at the toughness feat. You gotta be built to last in this game! lol

I'm guessing the dwarves all have really good con scores. We can't beat them in a toe-to-toe.


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Who says we gon'a 'beat' 'em int'a anything?

We'll completely win 'em over with our awesomeness of wits and charmin'! (^_^)


Per +5, Low-Light Vision | HP 33/33 | AC 20, Touch 11, Flat 19 | F +4, R +2, W +10

Sadly, Dwarfs don't know a thing about either of those things.


HP 40/45, AC 21*, Fort +4, Ref +6, Will +8, ArcRes 2/8 Active Effects: Heightened Senses, Defending Bone (45), Extended Shield, Unseen Servant,

Went with Mobility as my 5th level feat.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17
Azlain wrote:
Went with Mobility as my 5th level feat.

He's shaping up nicely! Sorry he didn't get a whole lot of action in that little episode, but Azlain looks ready to wreak some havoc when the time comes.

I'll be prepping a lot of haste spells. Don't wander too far off...

Just so we all remember what it does, here's the spell, again.


Per +5, Low-Light Vision | HP 33/33 | AC 20, Touch 11, Flat 19 | F +4, R +2, W +10

BAB and saves unchanged, Channel goes up to 3d6, and I get 3rd level spells (Domain = Speak with Dead or Magic Vestments) and a feat (Improved Initiative).


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

@Chainmail So Wil wasn't able to secure one of those whips? I had hoped I could so we could Identify it and see what the enemy might use against us. But If I have to choose between that or the alter I would still destroy the alter. :)


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

Granted I was being greedy trying to grab them all but one would suffice ;)


HP 40/45, AC 21*, Fort +4, Ref +6, Will +8, ArcRes 2/8 Active Effects: Heightened Senses, Defending Bone (45), Extended Shield, Unseen Servant,

Not being able to do much was mostly my own fault. I decided to stay on the outside as Wil's second during the duel while the rest of you went looking around.

Azlain's habit of being quiet means I get in the habit of posting less often. It's bit me in the ass twice now. I need to not do that.

I did get to take down the two soldiers one after another though. That was fun.


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Will try and get Suny up a level in Fighter soon.

Should I maybe shift into an archetype? Is that even allowed?

Am now on a week end after four twelve hour days....

Yay work! *collapses under exhaustion*


Male Elf Rg 3 / Dr 2 HP: 30/33 AC:18

No archetypes, they aren't in the core rulebook.


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

*Rolls over and dreams of other things to do with a level in Fighter....*

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