Male Human in Jungle

Eirel Tatenaias's page

118 posts. Alias of Jestem.


Full Name

Eirel Tatenaias

Race

Elf

Classes/Levels

Rg 3 / Dr 2 HP: 30/33 AC:18

Gender

Male

Size

Medium

Strength 14
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 14
Charisma 10

About Eirel Tatenaias

Eirel Tatenaias

Elf Druid 2 Rogue 3

CN Medium Humanoid (elf)

Init +3; Senses low-light vision; Perception +12

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Defense
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AC 18, touch 14, flat-footed 14 (+2 armor, +2 shield, +3 Dex, +1 dodge)

hp 33 (5d8+5)

Fort +5,
Ref +6 (+1 bonus vs. traps),
Will +6; +2 vs. enchantments

Defensive Abilities evasion, trap sense;
Immune magic sleep;
Resist elven immunities

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Offense
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Speed 30 ft.
Melee Heavy Shield Bash +1 (1d4+2/x2) and
. . +1 Bane (Humans) Shortsword +7 (1d6+3+2d6 vs. Humans/19-20/x2)

Special Attacks sneak attack +2d6

Druid Spells Prepared (CL 2):
1 (3/day) Produce Flame (x2), Entangle (DC 13)
0 (at will) Stabilize, Purify Food and Drink (DC 12), Detect Magic, Light

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Statistics
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Str 14, Dex 16, Con 12, Int 12, Wis 14, Cha 10

Base Atk +3; CMB +5; CMD 19

Feats Deft Hands, Dodge, Weapon Finesse

Skills
Acrobatics +10,
Disable Device +16,
Disguise +7,
Handle Animal +5,
Heal +6,
Knowledge (local) +5,
Knowledge (nature) +7,
Perception +12 (+13 to locate traps),
Sleight of Hand +10,
Spellcraft +8 (+10 to determine the properties of a magic item),
Stealth +10,
Survival +10,
Use Magic Device +8

Languages Common, Druidic, Elven, Sylvan

SQ
animal companion link,
bane (humans),
elven magic,
nature bond abilities (who, ape),
rogue talents (trap spotter),
share spells with companion,
spontaneous casting,
trapfinding +1,
wild empathy,
woodland stride

Other Gear
Masterwork Leather armor,
Darkwood shield,
+1 Bane (Humans) Shortsword,
Backpack (5 @ 14 lbs),
Bedroll,
Bell,
Blanket, winter,
Crowbar,
Disguise kit (10 uses),
Everburning torch,
Thieves' tools, masterwork,

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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.

Bane (Humans) +2 & +2d6 damage vs chosen type

Elven Immunities +2 save bonus vs Enchantments.

Elven Immunities - Sleep You are immune to magic sleep effects.

Elven Magic +2 to spellcraft checks to determine the properties of a magic item.

Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.

Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.

Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.

Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.

Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.

Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.

Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Woodland Stride (Ex) Move through undergrowth at normal speed.

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Who
Male Ape
N Medium Animal

Init +3;
Senses low-light vision, scent;
Perception +5

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Defense
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AC 15, touch 14, flat-footed 11 (+3 Dex, +1 natural, +1 dodge)

hp 16 (+3)

Fort +3, Ref +6, Will +2

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Offense
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Speed 30 ft., climbing (30 feet)

Melee Bite (Ape) +3 (1d4+1/x2) and
. . Claw x2 (Ape) +3 x2 (1d4+1/x2)

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Statistics
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Str 13, Dex 17, Con 10, Int 2, Wis 12, Cha 7

Base Atk +2; CMB +3; CMD 17

Feats Dodge, Toughness +3

Tricks Attack [Trick], Down [Trick], Fetch [Trick], Guard [Trick], Heel [Trick], Hunting [Trick], Seek [Trick], Track [Trick]

Skills Climb +13, Perception +5, Stealth +7

Languages

SQ guard [trick], hunting [trick]

Other Gear You have no money!

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Special Abilities
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Climbing (30 feet) You have a Climb speed.

Guard [Trick] The animal stays in place and prevents others from approaching.

Hunting [Trick] The animal has been trained for hunting.

Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Scent (Ex) Detect opponents within 15+ feet by sense of smell.