Full Name |
Eirel Tatenaias |
Race |
Elf |
Classes/Levels |
Rg 3 / Dr 2 HP: 30/33 AC:18 |
Gender |
Male |
Size |
Medium |
Strength |
14 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
14 |
Charisma |
10 |
About Eirel Tatenaias
Eirel Tatenaias
Elf Druid 2 Rogue 3
CN Medium Humanoid (elf)
Init +3; Senses low-light vision; Perception +12
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Defense
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AC 18, touch 14, flat-footed 14 (+2 armor, +2 shield, +3 Dex, +1 dodge)
hp 33 (5d8+5)
Fort +5,
Ref +6 (+1 bonus vs. traps),
Will +6; +2 vs. enchantments
Defensive Abilities evasion, trap sense;
Immune magic sleep;
Resist elven immunities
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Offense
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Speed 30 ft.
Melee Heavy Shield Bash +1 (1d4+2/x2) and
. . +1 Bane (Humans) Shortsword +7 (1d6+3+2d6 vs. Humans/19-20/x2)
Special Attacks sneak attack +2d6
Druid Spells Prepared (CL 2):
1 (3/day) Produce Flame (x2), Entangle (DC 13)
0 (at will) Stabilize, Purify Food and Drink (DC 12), Detect Magic, Light
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Statistics
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Str 14, Dex 16, Con 12, Int 12, Wis 14, Cha 10
Base Atk +3; CMB +5; CMD 19
Feats Deft Hands, Dodge, Weapon Finesse
Skills
Acrobatics +10,
Disable Device +16,
Disguise +7,
Handle Animal +5,
Heal +6,
Knowledge (local) +5,
Knowledge (nature) +7,
Perception +12 (+13 to locate traps),
Sleight of Hand +10,
Spellcraft +8 (+10 to determine the properties of a magic item),
Stealth +10,
Survival +10,
Use Magic Device +8
Languages Common, Druidic, Elven, Sylvan
SQ
animal companion link,
bane (humans),
elven magic,
nature bond abilities (who, ape),
rogue talents (trap spotter),
share spells with companion,
spontaneous casting,
trapfinding +1,
wild empathy,
woodland stride
Other Gear
Masterwork Leather armor,
Darkwood shield,
+1 Bane (Humans) Shortsword,
Backpack (5 @ 14 lbs),
Bedroll,
Bell,
Blanket, winter,
Crowbar,
Disguise kit (10 uses),
Everburning torch,
Thieves' tools, masterwork,
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Bane (Humans) +2 & +2d6 damage vs chosen type
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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Who
Male Ape
N Medium Animal
Init +3;
Senses low-light vision, scent;
Perception +5
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Defense
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AC 15, touch 14, flat-footed 11 (+3 Dex, +1 natural, +1 dodge)
hp 16 (+3)
Fort +3, Ref +6, Will +2
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Offense
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Speed 30 ft., climbing (30 feet)
Melee Bite (Ape) +3 (1d4+1/x2) and
. . Claw x2 (Ape) +3 x2 (1d4+1/x2)
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Statistics
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Str 13, Dex 17, Con 10, Int 2, Wis 12, Cha 7
Base Atk +2; CMB +3; CMD 17
Feats Dodge, Toughness +3
Tricks Attack [Trick], Down [Trick], Fetch [Trick], Guard [Trick], Heel [Trick], Hunting [Trick], Seek [Trick], Track [Trick]
Skills Climb +13, Perception +5, Stealth +7
Languages
SQ guard [trick], hunting [trick]
Other Gear You have no money!
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Special Abilities
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Climbing (30 feet) You have a Climb speed.
Guard [Trick] The animal stays in place and prevents others from approaching.
Hunting [Trick] The animal has been trained for hunting.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.