
Talon Moonwalker |
I am going to put the extra point into Con, therefore meaning I am on 10 Con. Gets rid of my negatives which is nice. Also taking Entangle as my first spell ever.
Was debating whether to get the animal companion or whether to take the hunting companions feature. I have decided that taking an animal companion might be more useful too us, although I would like to hear any and all opinions on the matter.
Levelling up, and also taking the extra point in Con, I believe takes me to positive HP. If this is the case then I will be going around basic life on the ship, and if I see Wil getting too mopey, will either slap him, or will shoot him with the bow as part of his training.
That we lost Elorin sucks. We might well need her again in the future. Relations with the humans might be strained if she were to remain dead for example. I would advocate reviving her therefore.
I would also therefore recommend returning home. We are too wounded to be a credible mission force right now. One person dead, many of us fully wounded. Unless Thalas can spare all his channels and get us back to full HP, then with the creature still following us, I would say just go home.

Thalas Lebarath |

I am going to put the extra point into Con, therefore meaning I am on 10 Con. Gets rid of my negatives which is nice. Also taking Entangle as my first spell ever.
Entangle is fantastic, especially when you cast it on/near/around Dwarfs because they've never heard of Dex bonuses. You can ask Chainmail for more details! ;)
Was debating whether to get the animal companion or whether to take the hunting companions feature. I have decided that taking an animal companion might be more useful too us, although I would like to hear any and all opinions on the matter.
Animal Companion is the bomb-diggity. Especially the wolf, because it will Trip enemies all day long. The other option to spending a move action to grant us +1 attack/damage against ONE enemy for two rounds is lame: you may as well make a full-round attack, and likely effect more damage.

Seltyn Sevenleaf |

Agree with Thalas about Talon's choice. We've got other ways to get bonuses.
I think some people just c+p their character sheet from herolab, and it ends up looking crappy. Use the provided statblock with spoilers, then CM can find your info easily.

Thalas Lebarath |

Agree with Thalas about Talon's choice. We've got other ways to get bonuses.
I think some people just c+p their character sheet from herolab, and it ends up looking crappy. Use the provided statblock with spoilers, then CM can find your info easily.
I don't think the HeroLab output is necessarily "bad", so much as it's very incomplete. My goal is to get all of my characters' sheets looking like my most recent characters, Hermann von Rabenstrange and Maegge Weissam. It just takes a bigger chunk of time than I typically have to get everything so organized.

Talon Moonwalker |
In the most recent patches, the herolab bbcode output actually became pretty good. I still formatted it a lot to make it read more like a list, but its usable.
Chainmail, in the confusion I am actually not sure how many HP I have. I think that I am actually at full. I was on the boat with 2 HP, then got beaten down to -4 with the last grab. Levelling up put me to +1, and then the Channeling means that I went up by 28 to full HP i think. Correct me if I am wrong.

Wilaml Fmelvam |

Nice. :)
I'm working on changing up all my character sheets but Herolab is more portable and accessible then my PDF's. It makes the whole process a lot easier on me since I travel more, but I agree with its incomplete nature, it would be nice if it showed the ranks and such. I'm going to include all the Body Slots for magic items. It should look a lot better, but personally I dislike a ton of spoilers and it costed me more then one PBP recruitment as well so I try to avoid it unless its a length/wordy section.

Wilaml Fmelvam |

Lol when I meant warning shot I meant like put an arrow or two across their deck or into their hull to let them know we aren't going to go quietly. Let's not start shooting people yet! Points for enthusiasm though Talon. :D

Seltyn Sevenleaf |

When I originally signed on for this, I was going to play a dwarf. There weren't enough elves at the time though, so I switched sides. Glad I did, this is a fun group.
I can only guess they're on hard mode, too. They've probably got more hit points than us, though...
They're naturally resistant to magic, but not arrows. How we fare against them will depend on how prepared we are. We can use self-buffs and spells that don't allow them saves.

Wilaml Fmelvam |

Suny its an oar powered vessel they may not have a rudder. =/ But I wish Azlain luck in his crazy action! :) If we get te upper hand and kill most of them we should take there vessel as a prize :D make gretchen row. :P
That will most likely not happen sadly...

Suny |

Suny its an oar powered vessel they may not have a rudder. =/
It's a boat. ALL boats have rudders. Whether an 'Oar stock' such as a Viking Serpent boat or Knarr would have or a Greek or Roman galley. (Which is what this craft seems closer to be) (^_^)

Thalas Lebarath |

It's a boat. ALL boats have rudders. Whether an 'Oar stock' such as a Viking Serpent boat or Knarr would have or a Greek or Roman galley. (Which is what this craft seems closer to be) (^_^)
I find myself surprised at the depth of your knowledge of both equestrianism and naval history.

Suny |

?
Um...no one's ever Googled about Roman, Greek or Viking boats?
Heck, you want a surprise? Go have a search for Japanese and Chinese 'Turtle' boats. Now there's an amazing oar set up!
(^_^)
Much cheers to all.

Wilaml Fmelvam |

Wikipedia is awesome :)
Character is finally updated :( Sorry about that!
He's all good no, been a long couple of work days i've got another 10 days left... Yay~ At least its good money. :/

Azlain |

Something occured to me when I was thinking about this before falling asleep.
The catapult fired a burning stone at us earlier, right?
Where's it's ammo? How much is there? Can I light it?

Seltyn Sevenleaf |

You can, but it'll take a lot of move actions. I'd try to take out the guys using it. No crew, no catapult.
If we could kill the baddies, and don't kill the rowers, we'd have a ship for the elves. That could be worth something. Maybe a Raise Dead and a few goodies, on top. I, for one, am seriously under-looted.

Azlain |

I already have about a gallon of burning oil in my hands. It shouldn't take much more than dropping it on something to set it on fire, especially if it's something that is designed to catch fire.

Azlain |

Ok, so apparently my whole idea won't work because our ship doesn't have a crossbeam.
Ok. In that case, I guess I'll just hurl them.
The plan is to light them and whip them around in a circle by their ropes like a sling, then let go sending them scattering all over the back of the enemy ship.
Normally the range increment is 10. I'm hoping the addition of the ropes will increase that.
There's 10 pints. They'll probably break apart like a cluster bomb as they fly. I'm aiming for the general area of the catapult.
Do I need to make more rolls, or can I use the awesome ones from my last post?

Chainmail |

The range increment of a single oil pint is 10' and your are going to throw 10 pints of oil in one throw all tied together? I just want to be sure, that is much more difficult to do than to throw a single pint of oil. I am not trying to stifle creativity, but if 10 flasks of oil were as easy to throw as one, no one would throw just one. The max range would be at least one tenth the max range of a single flask of oil.

Azlain |

I'm not aiming at a person. I'm aiming at an enormous object that should be just about impossible to miss at this range.
Imagine that This holds a pint of liquid.
Now imagine tying ropes to the handles of a bunch of them and trying to hit the house across the street.
How many do you think you could throw at a time?
Technically, any particular patch of ground has a base AC of 5. (10 plus the penalty for an AC of 0)
By my calculations, the catapult deck is between 50 and 60 feet out. That's 5-6 range increments, which is a penalty of -8 or -10. The equivalent of an AC of 15. With non-proficiancy penalties I'd to hit an AC of 19, which is what I rolled.
Even if I miss, I still get grenade-scatter, putting the oil on the ship somewhere near by.
I should be able to hammer-toss a gallon of oil that distance with almost no real chance of failure.
The reason I broke it up into multiple flasks instead of one big one was so I could have more grenade-scatter chances. Basically, more small fires over a wider areas, rather than one big one.

Azlain |

Also, I can mitigate the distance a bit by simply waiting. Since the ships are passing each other, I can and throw when the distance is a straight line rather than a diagonal.
That reduces the range to 40 feet, which is only a -6 to hit.

Chainmail |

I have an explosives expert I can ask. Wait while I ask him. Consensus on the forums is splash damage is all they can do if they survive the 50-50 fuse roll. I don't want to be the GM that arbitrarily says no. Stationary squares do have an AC 5, but this is a moving situation.
Anyway, should post the results this evening.