Sister Maeve |
Am waiting for last opinions to decide to make the last fine tunings, this is my char obviously, but I do wish to hear opinions and make adjustments only as long I believe they fit the character.
Still, I do want Maeve to be as helpful as possible along those lines, so I seriously consider taking a level of Rogue already. Anyway, GM opinion on matter would be helpful, seeing how a few chars have great Dex (18 and so) I could see them multiclass into rogue easier though.
Chainmail, should in your opinion I multiclass at all? And if yes, give up on level 2 spells to already have Disable Device as a class skill from rogue?
Azlain |
Checking in. Back home on friday.
Maeve, second level spells include things like Find Traps. As long as you memorize rogue-y spells, we will probably get a lot more use out of your spells than an extra 3 points in Disable Divice.
Rule One of optimizing casters is Never Sacrifice Spellcasting Progression.
No one says you have to optimize, but if you're trying to get the most mechanical milage out of your character you're better off not multiclassing.
Talon Moonwalker |
I don't know if you would need to multiclass, maybe just take a rank or two and leave it at that. Worst comes to worst, Talon dies off and his younger brother who didn't exist before will come along and will be out for revenge on the humans etc. Its a case of different strokes for different folks, and having someone who has a few ranks in disable device would almost certainly help make us a little more survivable. On the other hand, I don't think any of us want to go anywhere near the sewers again where Talon died, and thus there are arguments for not bothering with the skill at all.
Personally I would say take the skill and then teach it to us all. That way we can Aid another and give you a few more plus points so that traps are even less likely to kill us all
Wilaml Fmelvam |
well they've made an already valid point as to why they shouldn't take it now, so we will just have to look forward to lvl 4 when they multiclass or lvl 5 etc.
As for going back to the sewers i'm on the fence, yes it was tough but not unbeatable. Just less easy for us because of lack in skills. With two clerics though... We could push through, depending on how bad it gets from here. But since we are already out of the sewers its a moot point. :p
Talon Moonwalker |
For a single trap to take out a member of the party has freaked me and Talon out about the sewers. You are right, it was tough but we managed it. With the extra healing that we now have, there is a lot to be said for being able to push through and find all the cool loot.
Stuff it, trial by fire and all that. Plus the loot might be good.
TO THE SEWERS!
Wilaml Fmelvam |
lol, no by the look of it the gods have something more in store for us and the sewers are best left to the hairy people ;D. Besides we've already moved on from the sewers and are on the move to help spider right? better rob the Depot and move on before the backlash comes lol.
Elorin Silentall |
Back on the net now yay.
I am not keen to return to the sewers just yet. and we need more resources. I worry that to much back and forth will get us no where but injured or possibly dead. (and not god bringing us back dead)
Big Hello to the new players. I look forward to meeting you in character.xoxoxo
Sister Maeve |
Okay, I won't take a rogue level yet, I will pick some rogue-y spells for my list though, I will place the Focus on DD after all, those people without spellcasting or minor casting (like rangers or perhaps bards) could do better to multiclass into rogue, I guess a new char with some fighter/rogue levels or similar would also be an option.
Didn't decide yet if I take a rogue level at lvl 4 though, it has a lot of cons and pros. If I do take a level, I will boost the skill rank to the maximum. For now, you guys get two clerics (or more correctly said: an elven cleric, and a witch priestess that is a bit like the squishy wizards)
We could try the sewers, you got healing backup now, and we are just lvl 3 so most likely if we find traps they will be non-magical, allowing me a chance at disarming them. Ofc scouts with good perception and more HP will go first. ^_^
I will make the final adjustments, gearing up, then post in a few hours (not at home atm).
What are the rules for starting cash and gear again? Also, just as with classes and feats, are spells also picked only from the corebook? There are a few spells that aren't in it what would fit well for a priestess of the Witch Queen. Like "Tap Inner Beauty" or "Lover's Vengeance" and "Trail of the Rose".
Talon Moonwalker |
I am certainly going to go down the rogue type bent, trying to take DD myself, although a tad reluctant to go down the multiclassing route. I prefer to play single class characters, although the extra spells from you will almost certainly be helpful.
Honestly, I think we might be onto something to go into the sewers again, but first of all lets make sure Spider is ok
Sister Maeve |
Talon, the issue with DD is that if you have no level in Rogue you can't even try to disable magical traps. Not usually a problem at low levels but still.
However, if someone else with a high Dex does plan to properly take rogue levels and maybe get a focus on DD, I would rather avoid it entirely and take levels only in Cleric
Talon Moonwalker |
Take levels only in cleric if that is your intention. I will work out something with Talon. To be fair, I suppose his whole story would work beautifully for a ranger/rogue hybrid. I just want to take one more level in ranger to get the animal companion and then I am sorted.
Hell, if chainmail is ok with it, perhaps I could give up all the spellcasting of the ranger (something that doesn't fit into the guys story cause I have never thought of him as a spellcaster) and perhaps I could gain the tiny ability to detect and deal with magic traps or something. Its a fairly big switch yes, but Chainmail is a pretty reasonable guy
Sister Maeve |
If the game wouldn't be just 15 point build I could see Maeve take rogue levels, but as it is she doesn't have the physical background to do most things that a rogue is needed for, and the more I look into cleric (and the domains of her) the more I see it would hurt in the long run to take said levels.
Anyway, I hope to be able to finalize her today and post ingame.
Azlain |
Talon would be much better suited to take that rogue level. It would be a big complimentary ability boost for him (skills, Trapfinding, sneak attack), rather than being a hit to a primary class ability like it would be for Maeve.
Sister Maeve |
based entirely on attributes, I believe Suny may be ideal for rogue levels, but she already multiclassed into fighter, and so her bard/casting abilities would also dwindle further on advancement (although if she only takes bard levels after 6th level the 6+Int skillpoint would allow her to keep disable device up to date)
Chainmail |
As a chaotic good god he is quite well aligned with most elves.
Currently I am playing a cleric who has no religion knowledge and tries to get by on instinct. He completely was ignorant of what an Asmodeus holy symbol looked like in an encounter, and has realized that as a cleric that was probably a problem. So he has decided flashcards with smiley faces for good gods, neutral faces for neutral gods, and unhappy faces for evil gods would be a good idea to carry along.
So yes, Labelas is a smiley face.
Thalas Lebarath |
I just took WBL for level 3 of 3000gp. I'd like to think I didn't abuse this liberty too badly: masterwork weapons and armor, and a bunch of scrolls (some of which I can't use) and some potions. I'll let the long-time players comment on if they think that was particularly fair, but Chainmail gave my character the nod and I tried to have this reflected in his biography and mechanics before introducing him to the gameplay.
Sister Maeve |
I just took WBL for level 3 of 3000gp. I'd like to think I didn't abuse this liberty too badly: masterwork weapons and armor, and a bunch of scrolls (some of which I can't use) and some potions. I'll let the long-time players comment on if they think that was particularly fair, but Chainmail gave my character the nod and I tried to have this reflected in his biography and mechanics before introducing him to the gameplay.
thanks, will make the shopping according to that then ^_^
Sister Maeve |
I think I am ready now, a small amount of gold remained and that can be added to party spending later.
I decided not to memorize Detect Traps, reading its text the spell doesn't help us if I cast it anyway, instead I picked Hold Person, but if you want I can replace that for Silence.
Talon Moonwalker |
Hold person or silence both are interesting and might come in useful. I don't think any of us could or should dictate your spell list. Your character is your own, so play it that way. I will take a rogue level or two as soon as I have my animal companion, and from there life will be alright. If we get our arses kicked again cause of traps then tough.
Chainmail |
Looks good, spoiler all but the arrival as it will need to be discovered by the other PCs through interaction with you. Make sure to put the pre-arrival in your character sheet under your background as it makes for an excellent, detailed background.
Sister Maeve |
thanks, but I also consider the intro post here in the discussion part of my background as well :)
also, I placed the story only under spoiler because it was too long. if it is up to me the others (as players) are more than welcome to read it all, it is a different thing that the characters don't know of it.
anyway: approved, confirmed, arrived!
Sister Maeve |
Learning English/anatomy is fun this way, for Maeve I have to look up a lot of words I don't use often in English, like cleavage ^_^
By the way, I do understand that CHA is a mixture of Beauty and Charisma, so while Maeve has just a 14 score in CHA as it is, please consider it treated as a 10 in Charisma and 18 in Beauty. She looks good, but is not leader material.
Talon Moonwalker |
Thats fair enough. I always left Charisma as force of personality and presence, therefore beauty comes into it, although only in a small way.
To be fair, there are a number of leader characters in this group already, but whilst we know roughly what we want to do, please don't let that stop you from providing an opinion. We might disagree, but its not the end of the world.
Sister Maeve |
for me Charisma is partially force of personality, but mainly the ability to lead
Maeve does have some force of personality/presence, but is REALLY not good as a leader, she doesn't even want to be one (partially due to her chaotic neutral alignment), thus if there would be three scores of Beauty/Charisma/Leadership Maeve would have a slightly above average Charisma, a great Beauty, and a low Leadership with negative modifier :)
but I guess I overcomplicate things
Elorin Silentall |
for me Charisma is partially force of personality, but mainly the ability to lead
Maeve does have some force of personality/presence, but is REALLY not good as a leader, she doesn't even want to be one (partially due to her chaotic neutral alignment), thus if there would be three scores of Beauty/Charisma/Leadership Maeve would have a slightly above average Charisma, a great Beauty, and a low Leadership with negative modifier :)
but I guess I overcomplicate things
No I like the way you have broken down the modifier like that. It explains it well. as my friends would put it, you can charm not inspire.