
| Rafael The Silent | 
 
	
 
                
                
              
            
            The brightly painted walls of this small chapel, probably meant for personal prayer and reflection, stand out as unusually garish for  the  otherwise  reserved  architecture  notable  elsewhere  in the  monastery.  On  the  walls,  numerous  rectangular  wooden plates traced in gold filigree depict a strapping warrior battling creatures  of  fire,  riding  a  chariot  on  the  wind,  and  engaging in other acts of noble heroism. It is the same figure depicted elsewhere  in  the  monastery,  but  the  sheer  number  of  images here  suggest  that  this  shrine  was  especially  important  to  the clerics  who  honored  him  as  a  saint  of  Sarenrae.  Perhaps  a quarter of the gold plates have been pried away or hacked apart by long-absent vandals. Opposite  the  door,  dominating  a  section  of  the  north  wall, stands a man-sized statue of the warrior, its face marred by what look like numerous blows from an axe. The statue holds both hands in  front  of  him,  bent  at  the  elbow,  palms  up,  as  if  expecting  an offering. Several deep rents from similar axe blows make it clear that someone tried to hack the arms from the statue decades ago, but was unable to do so. 
As you examine the Shrine Ghirhuk you notice small grooves on the floor next to the statue indicating that it can be moved to reveal something under.

| Beinir Hammerfall | 
 
	
 
                
                
              
            
            Beinir begins catching Bahram up on everything he has seen, but then notices that Ghiruk had wandered off, "I'll explain it all once we all have a few moments together to concentrate. Let's catch up to Ghiruk." Seeing Vardishal again, Beinir quickly relates that he seems to be a saint of Sarenrae to whom this monastery was dedicated. "What do you see there Ghiruk?"
Perception 1d20 + 4 ⇒ (15) + 4 = 19

| Beinir Hammerfall | 
 
	
 
                
                
              
            
            Oh, I see. Here let me help you." Beinir leans his shoulder into it. Strength 1d20 + 3 ⇒ (1) + 3 = 4 Completely misjudging the angle, he tries again. Strength 1d20 + 3 ⇒ (9) + 3 = 12 "Better, let me try once more." Strength 1d20 + 3 ⇒ (18) + 3 = 21

| Sn0wball | 
 
	
 
                
                
              
            
            Ghirhuk attempts to assist the dwarf. He doesn't have all that much to contribute. It takes him a while, but in the end his help actually means something.
Aid Another: 1d20 + 1 ⇒ (5) + 1 = 6
Aid Another: 1d20 + 1 ⇒ (5) + 1 = 6
Aid Another: 1d20 + 1 ⇒ (11) + 1 = 12

| Bahram the rogue | 
 
	
 
                
                
              
            
            Bahram tucks the sword away and goes over to see what is going on.
the others seem intent on moving the statue.
Bahram immediately begins to search for some sort of operating mechanism if it does indeed move.
perception search: 1d20 + 3 ⇒ (8) + 3 = 11

| Rauve Adelbero | 
Rauve comes back from checking up on Farra and Saresha's war horse to find everyone gone.
I was only gone a minute and they leave me great.
Hearing the sounds of grunting Rauve makes his way over to the shrine to see everyone trying to push a statue.
"Oh, so you guys just leave me for this statue, thanks. Heh." Rauve jokes, though there is a bit of a bite to these words. "Let's see if I can help out then."
Aid in pushing the third time.: 1d20 + 4 ⇒ (5) + 4 = 9

| Rafael The Silent | 
 
	
 
                
                
              
            
            Beinir helped by Ghirhuk and Rauve moves the statue in the third attempt revealing a hole in the floor leading inside the undercrypt. After that as there is nothing more to see in this room you all move to the vestibule, finding nothing of interest there except for some wall carvings depicting events well-know to the believers of Sarenrare, you move to an austere octagonal chamber with a tall roof and an aerie of
leering gargoyles perched atop each point where a wall meets another wall. An unholy stench of rotting meat, dried blood, and animal excrement hangs heavy in the air, no doubt from the  fine  crust  of  gore, animal  carcasses,  matted  leaves,  and guano covering the floor, from the mess in the floor three Stirges fly towards you with clear intention of attacking.
S11d20 + 16 ⇒ (15) + 16 = 31
S11d20 + 16 ⇒ (12) + 16 = 28
S11d20 + 16 ⇒ (1) + 16 = 17

| Saresha | 
 
	
 
                
                
              
            
            Saresha gets her sword out and shoos the shorter people behind her. She peers about as she heads down into the stinky crypt, wrinkling her nose.
"Gross." She notes grumpily as she descends. This place is not doing too much for her mood.
Perceptin': 1d20 - 1 ⇒ (18) - 1 = 17
She charges down the last couple of steps to chop at the stirge she sees on the floor, "Watch out!" She yells.
CAHRGE!: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Damages: 2d6 + 4 ⇒ (6, 3) + 4 = 13

| Rauve Adelbero | 
We should probably be rolling unless we have surprise round. Either way Here is mine. 1d20 - 1 ⇒ (16) - 1 = 15
Perception: 1d20 + 8 ⇒ (17) + 8 = 25
"Careful, Saresha, there is another hiding in the carcasses a bit farther in, don't over extend!" Rauve moves in farther to cover Saresha readying an action to hit any stirges that come next to him.
Knowledge (Nature): 1d20 + 5 ⇒ (18) + 5 = 23 Are stirges animals or vermin?

| Bahram the rogue | 
 
	
 
                
                
              
            
            for when the time comes Init: 1d20 + 4 ⇒ (4) + 4 = 8
sure hope there are no traps down there Bahram mumbles.
he draws his Rapier ready to descend.
 
	
 
     
    