Grundmoch

Sn0wball's page

66 posts. Alias of twilsemail.


Full Name

Ghirhuk (Not Snowball!)

Race

Koldemar

Classes/Levels

Sorcerer (Primal) 1 AC:18 [T:14 F:14][HP:7/7] Fort:1 Ref:4 Will:4 Perc:+8 Init:+4

Strength 12
Dexterity 12
Constitution 18
Intelligence 15
Wisdom 14
Charisma 19

About Sn0wball

Ghirhuk
Male Koldemar Sorcerer (Primal) 1
LN Small Humanoid (Reptilian)
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Defense:
Init +4; Senses Perception +8
AC 18, touch 14, flat-footed 14 . (+1 armor, +2 Natural Armor, +1 size +4 Dex)
hp 7 (1d6+1)
Fort +1, Ref +4, Will +4

Offense:
Spd 30 ft.
BAB0.5=0CMB +0; CMD 14
Spell-Like Abilities Elemental Ray (7/day) +5 ranged touch, 1d6+3
Sorcerer Spells Known (CL 1):
1 (4/day) Grease (DC 16), Snowball
0 (at will) Detect Magic, Ghost Sound, Prestidigitation, Ray of Frost

skills:
Acrobatics +1
Bluff +9
Climb +0
Diplomacy +5
Heal +7
Knowledge (Nature) +2
Perception +8
Sense Motive +3
Stealth +1
Survival +3
Swim +0

feats:
Eschew Materials; Draconic Aspect

Traits:
Elemental Pupil (Cold), Gnoll Killer, Magical Lineage

Gear:
Silken Ceremonial Armor

Backpack(Bedroll, Blanket(2); Candle(10); Collapsible Plank; Drill; Flint and Steel; Iron Pot; Mess Kit; Soap; Trail Ration(5 days)); Belt Pouch; Spell Component Pouch; Waterskin

Coin:
PP:
GP: 80
SP:
CP:

Race Traits:
Kolkin: Koldemar count as kobolds for purposes of all game rules.
Armor: Koldemar have a +2 natural armor bonus.
Clever: Treat Diplomacy, Perception and Knowledge: The Planes as class skills. Gain a +2 racial bonus to these skills.

Class Traits:
Bloodline Arcana (Primal Water): Whenever you cast a spell with an energy descriptor that matches your elemental bloodline’s energy type (Cold) that spell deals +1 point of damage per die rolled.
Elemental Ray: 7/day; Ranged Touch attack; 1d6+2 Cold damage

Background:
Many years ago… many, many years ago. Ghirhuk was a faithful servant of Vercinthorax. Mighty green dragon of the elder wood. All of Knife Tail served well. Ghirhuk was Talker though. Ghiruk made things work with Knife Tail and Spike Ear and even Not Kobolds.

One day, Ghirhuk found a small pink man thing walking through the Elder Wood. With help from Knife Tails, Ghirhuk takes him. His things, his food, his clothes. All belong to Ghirhuk now. Ghirhuk uses them better than other kobolds.

Ghirhuk spends much time talking to other kobolds, to ogres, even to soft pink man things. Ghirhuk sees many ways world works. Not just Vercinthorax’ way of seeing things. Vercinthorax doesn’t notice. Never notices kobold’s think. Our thinks are ours.

One day, Ghirhuk comes back to camp from talks with Spike Ear. Finds all Knife Tails dead or gone. Finds trail. Tracks. Finds gnolls. Kills gnolls. Is sad. Gnolls were beating up red, hot man-thing. With horns. Ghirhuk decides to let man-thing live. Man-thing tells other way.

Red-Hot tells Ghirhuk about debt. Red-Hot owes Ghirhuk. Ghirhuk follws Red-Hot until the debt is paid. Red-Hot goes to Island, gets a shiny thing. Is told to go kill gnolls.

Ghirhuk will help. Hates Gnolls.

Appearance:
Ghirhuk is rather large for a kobold. Not nearly as wasted looking as his kin. He also has remarkably more force of will thank any might expect. He's never been seen to snivel or cower.

His scales are all snow white and the grey silken robes that he wears have faded to an almost white themselves. Any that might examine the robes carefully will find that they are of gnomish craftsmanship, along with the other items he carries.