Echos of The Desert (Legacy of Fire AP)

Game Master Rafael Bronzatti

Pbp of The Legacy of Fire AP, using pathfinder rules. (5 Players).


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male Image human rogue 1
Spoiler:
HP: 10/10 | AC: 17; FF: 12; T:15 | Fort: +1; Ref: +6; Will: +0 | Init: +4 | Perc: +4

What? of course your not Haleen. oh and like just woke up this morning and said gee wouldn't it be great to get killed by a wad of snot lying the floor? of course I'm not going try and get hit by one of those again

Once he got himself together, he tells Rauve Haleen is an old friend that used to always be there when I needed her back when we were groing up in the orphanage

ha looks around the place
this place seems out of place, I wonder if it is original or was converted recently


Stats:
AC 17/12/15 (19/14/15 vs Gnolls) HP11/11 F+5 R+2 W+6* Init +2 Per +4

"Definitely doesn't look like a temple of Sarenrae, even a splinter group. Glad you're ok Bahram. You might be right, maybe a later development. Let's see what else we've got here." Beinir helps to continue searching the area.
Perception 1d20 + 4 ⇒ (12) + 4 = 16


F Ifrit Paladin / 1

"Well, it may once have been a temple to Sarenrae..." Saresha clanks back onto her feet, apparently relieved that Bahram is alright. "But even her temples may be corrupted by the unrighteous." Saresha isn't a paladin of Sarenrae ... but that doesn't mean she isn't incensed that anyone would use her holy places thus. Her reddish face is stern.


There is nothing more of interest in the laboratory most of the instruments were destroyed or stolen and all that remains are broken objects, and mold.


Stats:
AC 17/12/15 (19/14/15 vs Gnolls) HP11/11 F+5 R+2 W+6* Init +2 Per +4

"Doesn't look like anything else here. Since Bahram seems to be all right, should we go back upstairs?"


Just to remember there is a door in the laboratory. XD


F Ifrit Paladin / 1

Saresha has clunked over to that door to check it out.


Spells Prepared:
0-Level (3/at will) Create Water, Detect Magic, Light 1-Level (2/day) Speak with Animals, Obscuring Mist
Rauve:
AC: 16/9/16 HP: 9/11 SAVES: 5/-1/6 INIT: -1 PER: +8 DV: 60ft
Farra:
AC: 16/12/13 HP: 13/13 SAVES: 5/6/0 INIT: +3 PER: +4 LLV, Scent

Finding nothing else interesting in the room, Ruave falls into step behind Saresha.


male Image human rogue 1
Spoiler:
HP: 10/10 | AC: 17; FF: 12; T:15 | Fort: +1; Ref: +6; Will: +0 | Init: +4 | Perc: +4

do you guys need me to check things out at the door? I have learned a few tricks in my day and I would hate to have something like that hurt your pretty features

Bahram will take 20 checking the door for traps for a 24


F Ifrit Paladin / 1

Saresha snorts at Bahram's comment, but does step back to let him look over the door.


Koldemar Sorcerer (Primal) 1 AC:18 [T:14 F:14][HP:7/7] Fort:1 Ref:4 Will:4 Perc:+8 Init:+4

Ghirhuk tosses the useless papers over his shoulder and makes his way to the door. What you find? Oh! Street Rat not dead! Good.


Spells Prepared:
0-Level (3/at will) Create Water, Detect Magic, Light 1-Level (2/day) Speak with Animals, Obscuring Mist
Rauve:
AC: 16/9/16 HP: 9/11 SAVES: 5/-1/6 INIT: -1 PER: +8 DV: 60ft
Farra:
AC: 16/12/13 HP: 13/13 SAVES: 5/6/0 INIT: +3 PER: +4 LLV, Scent

Rauve replies to Bahram in a sardonic tone, "Oh, you think I have pretty features? Well, I'll be, I am just totally speechless right now." He blinks his eyes rapidly for longer than necessary. Rauve then looks back at the laboratory rolling his eyes a sigh coming from under his breath.
What is it with good looking people?


Stats:
AC 17/12/15 (19/14/15 vs Gnolls) HP11/11 F+5 R+2 W+6* Init +2 Per +4

Beinir joins everyone else congregating near the door, ready to start swinging his hammer again if trouble emerges.


male Image human rogue 1
Spoiler:
HP: 10/10 | AC: 17; FF: 12; T:15 | Fort: +1; Ref: +6; Will: +0 | Init: +4 | Perc: +4
Rauve Adelbero wrote:

Rauve replies to Bahram in a sardonic tone, "Oh, you think I have pretty features? Well, I'll be, I am just totally speechless right now." He blinks his eyes rapidly for longer than necessary. Rauve then looks back at the laboratory rolling his eyes a sigh coming from under his breath.

What is it with good looking people?

I was talking to the lady, but if it makes you feel better I'll call you pretty also.

he then returns to the task at hand.


Sorry about the delay, Resterday I spent the entire day fixing a broken pipe, and cleaning the mess it made.

The double door in the room is simple a wooden door, without any kind of trap, it is actually half open. Beyond it you see a wide stone corridor, littered in the floor are skeletons some still with their clothing other naked. Once you advance trough the corridor you find a series of ten-foot-wide rough-hewn passages dug in a double-cross formation. An eerie silence pervades the cool subterranean network, you have found the monastery crypt which must contain the bodies of scores—if not
hundreds—of honored worshipers of Sarenrae in shallow niches carved into the walls of the east-west passages. Many of these skeletal remains have been roughly tossed from their niches, and countless bones and skulls line the floor.

Perception 15:
You notice the skeletons on the main corridor where the result of a fight which occurred in it.

Perception 15:
Among the dead you find a skeleton wearing a simple leather armor, with a masterwork dagger in his hand.

Perception 17:
You find a skeleton wearing the robes of a priest clutching a mace in pristine conditions

Perception 20:
Among the dead combatants you find one wearing a cape, fastening it, there is a golden brooch.


F Ifrit Paladin / 1

Saresha goes marching into the main hallway, clanking. She doesn't even bother examining the skeletons for valuables, scandalized as she is that they've been disturbed. Looks like the Paladin is stopping here to put them all in order. She even sets her sword down.


Koldemar Sorcerer (Primal) 1 AC:18 [T:14 F:14][HP:7/7] Fort:1 Ref:4 Will:4 Perc:+8 Init:+4

Perception: 1d20 + 8 ⇒ (8) + 8 = 16

Ghirhuk knows better than to mess with Red-Hot's faith. He waits nearby, ready to blast any danger to her that might arise. If she's willing, he'll hold her sword to let her do her thing.


Spells Prepared:
0-Level (3/at will) Create Water, Detect Magic, Light 1-Level (2/day) Speak with Animals, Obscuring Mist
Rauve:
AC: 16/9/16 HP: 9/11 SAVES: 5/-1/6 INIT: -1 PER: +8 DV: 60ft
Farra:
AC: 16/12/13 HP: 13/13 SAVES: 5/6/0 INIT: +3 PER: +4 LLV, Scent

Rauve enters the room and is speechless for several moments looking at all the skeletons strewn about, "Hmmmmm, grave robbers?" Rauve asks to no one in particular. He then begins picking his way through the mess careful not to disturb any of the bodies and bones.

Perc: 1d20 + 8 ⇒ (5) + 8 = 13
Not seeing anything of interest Rauve returns to the laboratory and begins meditating.


F Ifrit Paladin / 1

Saresha lets Snowball hold her sword, though the greatsword is comically oversized for the Kobold. She carefully rearranges what skeletons she can find, and tries to put them back into their nooks where they belong. Again, though she doesn't worship Sarenrae herself, she does feel the sacrilege to the noble dead quite keenly, and she does respect all goddesses ... particularly those that support Paladins as hers does.


Stats:
AC 17/12/15 (19/14/15 vs Gnolls) HP11/11 F+5 R+2 W+6* Init +2 Per +4

Perception 1d20 + 4 ⇒ (16) + 4 = 20
"There is something strange that has happened here. Not just grave robbers. A fight. Saresha, I will help you reconsecrate this place, but let's see if we can learn what happened here. It may provide clues to Kelmarane. Or at least what happened to the monastery."
Knowledge (religion) to see if Beinir can learn anything from the raiment and symbols. 1d20 + 7 ⇒ (3) + 7 = 10


male Image human rogue 1
Spoiler:
HP: 10/10 | AC: 17; FF: 12; T:15 | Fort: +1; Ref: +6; Will: +0 | Init: +4 | Perc: +4

perception: 1d20 + 3 ⇒ (12) + 3 = 15

Bahram carfully examines the remains on the floor at least the best he can as red-hot is returning the graves to normal.

he even assists where he can

to GM:

slight of hand to pocket the masterwork dagger: 1d20 + 11 ⇒ (6) + 11 = 17


You guys take the equipment or not

Beinir you notice two types of skeletons in the ground, the priest of the temple, and what seems to be the skeletons of a mob of villagers, since they are wearing different cothing, including some poor others wearing rich silk.


Koldemar Sorcerer (Primal) 1 AC:18 [T:14 F:14][HP:7/7] Fort:1 Ref:4 Will:4 Perc:+8 Init:+4

Ghirhuk does not disturb the rest of the dead by taking their final possessions. Most of his energy is channeled into keeping the sword off the floor for now.


Spells Prepared:
0-Level (3/at will) Create Water, Detect Magic, Light 1-Level (2/day) Speak with Animals, Obscuring Mist
Rauve:
AC: 16/9/16 HP: 9/11 SAVES: 5/-1/6 INIT: -1 PER: +8 DV: 60ft
Farra:
AC: 16/12/13 HP: 13/13 SAVES: 5/6/0 INIT: +3 PER: +4 LLV, Scent

Nope didn't take anything.


F Ifrit Paladin / 1

Saresha doesn't take anything either, too busy putting them to rights.


Stats:
AC 17/12/15 (19/14/15 vs Gnolls) HP11/11 F+5 R+2 W+6* Init +2 Per +4

"Look here. Some of these bodies are clearly not from the monastery. It looks like a mob of villagers descended on the priests here." He looks up and sees Saresha tending to the skeletons. "Saresha. Would you bury those who destroyed the Sarenraens side by side with them? You may be inadvertently sowing evil in a holy place. Torag preaches our patience. Please, we will reconsecrate this crypt. But let us do so properly."


You work in putting the bodies taken of alcoves back, then putting the priests in their resting place, finally leaving the villagers. You can either bury them with the rest, or you can explore the rest of the temple and remove them later with Almah's party so you can bury them elsewhere.


Spells Prepared:
0-Level (3/at will) Create Water, Detect Magic, Light 1-Level (2/day) Speak with Animals, Obscuring Mist
Rauve:
AC: 16/9/16 HP: 9/11 SAVES: 5/-1/6 INIT: -1 PER: +8 DV: 60ft
Farra:
AC: 16/12/13 HP: 13/13 SAVES: 5/6/0 INIT: +3 PER: +4 LLV, Scent

Rauve prepares Speak with animals while the group fixing up the tomb.


F Ifrit Paladin / 1

Saresha listens to Beinir, acknowledging his wisdom. Hers is always somewhat lacking when she's angry about something, and nods, following his lead on where to put things. She thinks the villagers, mobbing priests or not, should be buried properly, too, but she'll save that project for later.


Spells Prepared:
0-Level (3/at will) Create Water, Detect Magic, Light 1-Level (2/day) Speak with Animals, Obscuring Mist
Rauve:
AC: 16/9/16 HP: 9/11 SAVES: 5/-1/6 INIT: -1 PER: +8 DV: 60ft
Farra:
AC: 16/12/13 HP: 13/13 SAVES: 5/6/0 INIT: +3 PER: +4 LLV, Scent

Once Rauve gets his last spell prepared he gets up and moves to help the others with the remaining bodies. "Sorry I wasn't much help with this. I was getting more prepared for our little excursion in this place."

Once everything and everyone is ready Rauve goes back upstairs and heads east down the hallway south of the library.


I'm moving on and assuming everyone follows Rauve
The dark corridor leads you to a cloister with a series of archways lining the north wall, looking in on the monastery’s massively overgrown courtyard. The southern wall bears a bas-relief sculpture in the form of a triptych. In the first scene, a heroic-looking bearded figure takes leave of four similarly attired companions, who rise off into the heavens, leaving him to stand vigil over the large mountain in the background. The next scene depicts the bearded figure in battle with a flaming half man, half snake creature wielding a spear. The fire spirit transfixes the bearded hero with the spear, seemingly striking a killing blow. In the final scene, the hero appears twice—once on the ground with a wound in his back and once standing over this form, looking down upon it sadly.

Bahram:
When you see the courtyard a memory comes to mind, you are burying a scimitar in the garden, soon the memory fades, but you feel a strong compulsion to dig the spot you saw in your memory.


F Ifrit Paladin / 1

Saresha is still too distracted and agitated to look too carefully at the reliefs. She stumps around the courtyard, mostly making sure nothing is going to attack them, and lets the others investigate.


Stats:
AC 17/12/15 (19/14/15 vs Gnolls) HP11/11 F+5 R+2 W+6* Init +2 Per +4

After promising Saresha to help bury the villagers properly later, Beinir joins the others upstairs. He takes great interest in the triptych sculpture, curious about the story it represents.
Knowledge (history) 1d20 + 7 ⇒ (10) + 7 = 17
Knowledge (religion) 1d20 + 7 ⇒ (15) + 7 = 22


male Image human rogue 1
Spoiler:
HP: 10/10 | AC: 17; FF: 12; T:15 | Fort: +1; Ref: +6; Will: +0 | Init: +4 | Perc: +4

Bahram enters the courtyard surveying the area. stooping down to examine the overgrowth. looking like a hunter tracking his prey.

perception: 1d20 + 3 ⇒ (4) + 3 = 7

He moves about the courtyard a bit scanning the ground until he apparently found something.

Bahram quickly starts to dig.


Sorry about the slowness, there is a lot going on my life now, and it will probably go on during this entire month, I think I can still manage posting once a day for weekdays but I will probably not be able to scan the net as I would like to do. And I not sure about what my posting frequency for weekends will be.

Bahram:
While once the courtyard was probably beautiful, nowadays it is a complete mess of greenery gone wild, as you head to the digging spot you notice some branches throw together in a corner of the place, but your desire to dig out the weapon overrides your curiosity. You dig with your hands and a broken branch you find near, soon you uncover a beautiful scimitar, it's sheath decorated with images of a djinn fighting while riding the wind. The handle tough had no decorations except for an inscription the name of the weapon "Tempest" the word escaped from your mouth as you read the inscription. As you drew it to see the blade, blood began to flow from your hand wrapping your hand and the weapon together. You body moves from it's own volition and you cut at the air in front of you making use of fighting stances you never learned. Then you put the weapon back in it's sheath and suddenly the blood in your hand dryes and cracks becoming dust in the wind.

Beinir:
You cannot recognize nothing in the carving, but you know that the man there is no god, angel or any other kind of celestial denizen which means he was probably a saint. Curious you make your way around the cloister, in the north part you recognize the five figures as a group of legendary genies know as the Templars of the Five Winds. Their names are written below each figure: Kardswann (The one wielding an axe), Pazhvann, Vardishal, Zayifid, and Davashuum (The one with the staff). In the east part you recognize a depiction of the war of genies that cast this region in chaos hundreds of years ago. You also recognize Vardishal in the others reliefs making him the theme in the cloister.

North Cloister:
A sweeping bas-relief sculpture along the north wall depicts five bearded, larger-than-life humans riding the wind with triumph carved upon their faces. Though some of their arms and hands are missing, each is clearly meant to wield a distinctive weapon. One of the five warriors holds a large axe, while another holds a fragment of what must once have been a regal staff. In the distance, an ominous mountain looms over the quintet. East of the wall decoration, two open arches lead into small rooms off the north wall. The south wall is little more than a series of open arches that look out into an open-air courtyard.

East Cloister:
The eastern cloister walk abuts what must be the outer wall of the monastery itself. The lengthy wall bears a marred sculpture depicting the five figures from the north cloister mural in battle against numerous creatures of evil demeanor. Several of the creatures appear to be composed at least partly of fire, while others are much more difficult to define, being outright monsters of unknown origin or unusual warriors with weapons bonded into their flesh like organic tools. In the background Pale Mountain looms large, and over it two titanic figures lock in a deadly wrestler’s embrace. One has the demoniac visage of a noble efreeti, while the other is a gorgeous woman who could only be a djinni princess. Opposite the sculpted wall, a series of open arches leads out into an open-air courtyard.

West Cloister:
The outer wall of the west cloister passage bears a massive carving. The central figure—the heroic man with the pointed beard—preaches to a variety of human clerics from throughout the long history of the monastery. The first image depicts the figure manifesting in a spiritual manner to a small group of pilgrims of Sarenrae. Another shows the figure conversing with a man in religious finery while the monastery itself is being constructed in the background. Thereafter follows a procession of similar poses, each depicting a visit by the bearded man and the leader of each era of the temple. The depictions of these clerics often also bear an identifying inscription, complete with dates that span the last several hundred years. The most recent carving is from thirty years ago, and while ample room remains for additional carvings on the west wall, the last thirty feet or so are completely blank. Two open arches on opposite ends of the west wall lead out into the ruined nave.

You either follow Beinir along his exploration of the cloister or go see what is Bahram doing, your choice.


Spells Prepared:
0-Level (3/at will) Create Water, Detect Magic, Light 1-Level (2/day) Speak with Animals, Obscuring Mist
Rauve:
AC: 16/9/16 HP: 9/11 SAVES: 5/-1/6 INIT: -1 PER: +8 DV: 60ft
Farra:
AC: 16/12/13 HP: 13/13 SAVES: 5/6/0 INIT: +3 PER: +4 LLV, Scent

Rauve gazes across the courtyard in his own little world for a moment looking at all the painting but not really taking them in. He doesn't break his trance until Bahram starts fervently digging at a random spot in the ground halfway into the empty space. "Hey! Watchu find over there!" Rauve limps over to Bahram in time to see him pull out a sword from the ground. "Ooh, nice find. Good eye."

Then Bahram starts doing all sorts of fancy fencing moves to an invisible opponent. Probably checking the balance of the weapon. "I didn't realize you were so handy with a sword. Where'd you learn that?"


Koldemar Sorcerer (Primal) 1 AC:18 [T:14 F:14][HP:7/7] Fort:1 Ref:4 Will:4 Perc:+8 Init:+4

Ghirhuk keeps an eye on Saresha and follows her. He's a bit out of his element with all of this.


F Ifrit Paladin / 1

The grumpy Paladin has trailed along after Bahram. She looks at him a bit oddly as he starts to dig, but then is quiet and curious as he uncovers the sword. When it seems to possess him though, she startles into action, too late to knock it out of his hand. She blinks a few times, "What just happened?" She asks sharply of the rogue.


So i sent a PM to both Bahram and Beinir.


male Image human rogue 1
Spoiler:
HP: 10/10 | AC: 17; FF: 12; T:15 | Fort: +1; Ref: +6; Will: +0 | Init: +4 | Perc: +4

Bahram at first looks a bit confused. but when others question him.

he turns to look at them Tempest

knowledge local to recognise the sword name: 1d20 + 5 ⇒ (19) + 5 = 24

rauve asks about his skill huh? I didn't never learned to use this style blade. maybe it just comes naturally. he looks back at the blade i don't know

suddenly Bahram remembers something.

He hurries to the pile of branches he noticed before digging. looking to investigate

Perception: 1d20 + 3 ⇒ (18) + 3 = 21 +1 more for traps


You discover that the pile of branches is a nest with three white eggs large as watermelons.

Knoledge Nature (12):
You recognize them as eggs of a Geier a Katapeshi carrion bird well known for both its size and aggressive nature.

Appraise (20):
You recognize them as eggs of a Geier a Katapeshi carrion bird, you also know it fetches a good price of 50 golden scarabs when sold.


male Image human rogue 1
Spoiler:
HP: 10/10 | AC: 17; FF: 12; T:15 | Fort: +1; Ref: +6; Will: +0 | Init: +4 | Perc: +4

appraise: 1d20 + 1 ⇒ (17) + 1 = 18

bird eggs.. bahram leaves them where they are.


F Ifrit Paladin / 1

Saresha peers at the eggs, has no idea what they are, and shrugs similarly to Bahram.


Stats:
AC 17/12/15 (19/14/15 vs Gnolls) HP11/11 F+5 R+2 W+6* Init +2 Per +4

Meanwhile, back in the cloister, Beinir has become consumed with looking over the carvings. He slowly makes his way through each of the ordinal directions, barely registering that Bahram and others have made their way into the courtyard, "Fascinating." he murmurs. "This Vardishal..." he goes on still failing to notice the others have moved on. I'm not familiar with the whole story, but he was some sort of genie, part of a group called the Templars of the Five Winds, was slain in a great genie war that took place in this area hundreds of years ago." He pauses to look further. "But, he came back. Either risen from the dead or more likely as a servant or saint...yes, it must have been as a saint of Sarenrae. He continued to provide guidance to the monastery for many years. Right up to whatever happened here thirty years ago. I wonder if he knows what happened. I wonder if there is some way we can reach him." Excited, he turns around to see that everyone (or most everyone at least) has vanished into the courtyard. Moving through the closest opening he looks around for everyone else and calls out. "Where did you all go? I think I've found more about the history of the monastery. Perhaps even a way for us to figure out what happened here thirty years ago!"


male Image human rogue 1
Spoiler:
HP: 10/10 | AC: 17; FF: 12; T:15 | Fort: +1; Ref: +6; Will: +0 | Init: +4 | Perc: +4

Bahram looks to Beinir What did you say?


Spells Prepared:
0-Level (3/at will) Create Water, Detect Magic, Light 1-Level (2/day) Speak with Animals, Obscuring Mist
Rauve:
AC: 16/9/16 HP: 9/11 SAVES: 5/-1/6 INIT: -1 PER: +8 DV: 60ft
Farra:
AC: 16/12/13 HP: 13/13 SAVES: 5/6/0 INIT: +3 PER: +4 LLV, Scent

"Intersting... ﺲﺻﯿﭶ ﭓﭡﭹקּ" Cast Detect Magic on the Sword
As Bahram moves to the next place of choice, Rauve follows close behind hoping for another old sword to maybe shed some light on what this place is.

Knowledge (Nature): 1d20 + 7 ⇒ (12) + 7 = 19
"Yes, indeed those are bird eggs. Eggs of a Geier, large birds, obviously..." Rauve waves a hand at the large eggs. "Though I do have to wonder where the mother is off to. Probably gathering food. I'll wait around a bit and have a chat with her to see if we can find out what else is around here."
Survival: 1d20 + 10 ⇒ (12) + 10 = 22 To know where she is and how long she has been gone, if possible.

Beinir wrote:
"Where did you all go? I think I've found more about the history of the monastery. Perhaps even a way for us to figure out what happened here thirty years ago!"

Rauve calls back as he is walking north towards where he left his camel, "I'll be back in a bit, gonna go and get Farra and hopefully wait for this Geier to come back."


Rauve:
You feel a slight magical aura surrounding the weapon but you cannot discover more, as for the nest you notice some claw marks made recently which means the geier flew off not much time before, and since geier generally keep any nests in a region it will probably take some time, perhaps a week, untill it returns from its hunting and checking other nests.

Now there are just a few rooms yet left to explore in the monastery its chapel, and two rooms which you caught a glimpse off while eploring the courtyard and cloister, one seems to bea vestibule with another door in the other side, the other seems to be a shrine.


Koldemar Sorcerer (Primal) 1 AC:18 [T:14 F:14][HP:7/7] Fort:1 Ref:4 Will:4 Perc:+8 Init:+4

Ghirhuk scurries into the shrine, convinced he saw something glittering inside. It doesn't even dawn on him that he's left his meat shields behind.

Perception: 1d20 + 8 ⇒ (14) + 8 = 22

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