Shae

Yukio the Shadow-Binder's page

92 posts. Alias of Xentik.


Full Name

Yukio

Race

Human

Classes/Levels

Sorcerer 9 / DD 8 | Ninja 2 / Swash 5 / Shadowdancer 10; 266/266 HP; Init +16, Percept. +35; AC 47/29/33; Fort +21, Ref +33, Will +19; Ki 11/11, Pan 10/10, MP 9/9, LP 2/2

Gender

Female

Size

Medium

Age

???

Alignment

Chaotic Good

Languages

Common, Tien, Celestial, Draconic, Infernal, Protean

Strength 12
Dexterity 34
Constitution 20
Intelligence 20
Wisdom 10
Charisma 30

About Yukio the Shadow-Binder

Aeliastraza, Keeper of Secrets - Umbral Dragon Shadow and Herald of the Lady in Black

Ink'kalii the Watcher - Silvanshee Dread Wraith, Familiar of Yukio

Crunch:

Yukio the Shadow-Binder

Female Human Gestalt Sorcerer (Draconic/Shadow) 9 Dragon Disciple 8; Ninja 2 Swashbuckler 5 Shadowdancer 10
CG Medium Humanoid (Mythic, Human)

Init +16; Senses Darkvision 60, Blindsense 30; Perception +35

Defense
AC 47, Touch 29, Flat-footed 33 (+6 armor + 12 dex + 2 dodge + 12 natural armor + 5 deflection)
HP 266/266
Fort +21 (+23), Ref +33 (+35), Will +19 (+21)
Defensive Abilities improved evasion, improved uncanny dodge, cloak of shadows, defensive roll, slippery mind
DR 10/- (in dim light) Resist cold 10

Offense
Speed 40 ft.

Melee Avidarel's Shadow (Haste & Ki Attack) [+35/+35/+35/+30/+25 hit (13 BAB + 12 dex + 5 enh + 4 morale + 1 w. focus + 1 haste + 3 w. train - 4 PA), 1d8 + 30 + 1d6 cold + 5 precision + 1d6 sneak attack , 15-20/x2] (30 = 12 dex + 5 enh + 3 w. train + 2 spec + 8 PA)
Melee Avidarel's Shadow [+34/+29/+24 hit (13 BAB + 12 dex + 5 enh + 4 morale + 1 w. focus + 3 w. train - 4 PA), 1d8 + 30 + 1d6 cold + 5 precision + 1d6 sneak attack , 15-20/x2] (30 = 12 dex + 5 enh + 3 w. train + 2 spec + 8 PA)

Special Attacks sneak attack +1d6, breath weapon (1/day, 30' cone, DC 28, 17d6 cold), blindness on crit (1d6 rnds, in dim light only), fleet charge

Spell-Like Abilities (CL 17):
Constant--heroism (enduring blessing), nondetection (CL 20)
Contingency-- mirror image (At half health)
5/day--silent image (CL 10, DC 25)
4/day--greater shadow conjuration (CL 10, DC 31)
2/day--shadow evocation (CL 10, DC 33)
1/day--form of the dragon i (CL 21, as white dragon)

Spells Known
7th (4/day) – greater shadow conjuration, project image, elemental body iv, teleport, greater
6th (8/day) – shadow walk, mislead, cold ice strike, contingency, battlemind link
5th (8/day) – shadow evocation, mirage arcana, prying eyes, seeming, sending, fickle winds
4th (8/day) – shadow conjuration, dimension door, phantasmal killer, shadow projection, greater invisibility
3rd (8/day) – displacement, haste, phantom steed, heroism, fireball, ki leech, gaseous form
2nd (9/day) – bestow insight, darkness, pilfering hand, invisibility, mirror image, resist energy. protective penumbra
1st (9/day) – comprehend languages, disguise self, floating disk, shield, silent image, true strike, unseen servant, mage armor
0th (at will) – arcane mark, dancing lights, detect magic, ghost sound, message, mage hand, open/close, prestidigitation, read magic

Statistics
Str 12, Dex 34, Con 20, Int 20, Wis 10, Cha 30
Base Atk +13; CMB +14; CMD 36

Feats Eschew Materials, Eldritch Heritage (Arcane), Skill Focus (Knowledge: Arcana), Slashing Grace (Katana), Dodge, Mythic Weapon Finesse, Craft Wondrous Items, Tenebrous spell, Spell Focus (Illusion), Greater Spell Focus (Illusion), Improved Familiar, Intensify Spell, Weapon Focus (Katana), Combat Reflexes, Mobility, Skill Focus (Stealth), Power attack, Skill Focus (Perception), Weapon Specialization (Katana), Improved Critical, Spell Perfection (Shadow Evocation), Mythic Eldritch Heritage
Traits Magical Knack (+2 sorcerer CL), Magical Lineage (Shadow Evocation), Nemesis (Story Feat)
Skills Acrobatics +36, Appraise +9, Bluff +36, Climb +5, Diplomacy +16, Disable Device +36, Disguise +34, Escape Artist +20, Fly +36, Intimidate +14, Knowledge(Arcana) +35, Perception +35, Perform +19, Ride +16, Sense Motive +4, Sleight of Hand +36, Spellcraft +29, Stealth +56, Swim +5, Use Magic Device +34
Languages Common + 5 TBD
SQ Charmed Life, Defensive Roll, Slippery Mind, Poison Use, Hide in Plain Sight, Ki (11/11), Panache (10/10)

Combat Gear Haramaki +5, Avidarel's Shadow, Boots of Striding, Stalker's Mask, Belt of Physical Might (Dex/Con) +6, Headband of Mental Prowess (Cha/Int) +6, Amulet of Natural Armor +5, Robe of Arcane Heritage, Cloak of Resistance +5, Bracers of Sworn Vengeance, Gloves of Dueling, Ring of Sustenance, Ring of Protection +5
Other Gear Tome (+4 Dex, Used), Tome (+4 Cha, Used), Handy Haversack, 2500gp to be spent

Special Abilities

Silver Tongued: +2 Diplomacy/Bluff. Can shift attitude 3 ranks instead of two with Diplomacy.
Focused Study: Gain free Skill Focus Feat at 1, 8 and 16. Choices: Knowledge (Arcana), Stealth, Perception

Wall of Darkness (Su): (12/day, DC 28) Summon 1'x10'x10' wall (or smaller) of shadows within 30'. Lasts 1 round and gives 20% concealment, creatures walking through are dazed if they fail a Will save.
Shadow Mask (Sp): (17 min/day, swift action) +9 enhancement bonus to stealth, 20% concealment.
Draconic Resistances (Ex): Resist Cold 10, +4 Natural Armor Bonus
Deeper Shadows (Su): Spells with shadow descriptor are 10% more real.
Cloak of Shadow (Su): 10' radius (5' in natural daylight), gain full concealment vs those outside radius, your own vision unaffected. Illusions +2 DC and 20% more real within radius. Lowers ambient light by one level, counts as level 9 darkness spell.

Natural Armor Increase (Ex): +3 increase to Natural Armor bonus
Ability Boosts (Ex): +4 str, +2 con, +2 int
Breath Weapon (Su): (1/day, DC 28) 17d6 cold damage, 30' cone
Blindsense (Ex): 30' range, automatically detect presence of creatures within range if has line of effect.
Dragon Form (Sp): (CL 21, 1/day) As form of the dragon i

Ki Pool (Su): (11 pts) (1 Ki, swift act.) Extra Attack, (1 Ki, swift act, 1 rnd) +20' mv, (1 ki, swift act, 1 rnd) stealth +4
Shadow Clones (Sp): (1 Ki, std act, 10 min)
Poison Use: Can't poison self when applying poison.

Panache (Ex): (10 pts)
Deed - Opportune Parry (Ex): (1 pt, AoO) When attacked may roll AoO. If greater than enemy's attack roll, attack negated. -2 penalty to AoO roll per size larger opponent is. If successful and have 1 or more panache left, as immediate action may attack that enemy.
Deed - Precise Strike (Ex): Add swashbuckler level to damage.
Swashbuckler's Finesse (Ex): Gain Weapon Finesse with one light or 1-handed weapon. Use Cha instead of Int for Combat Expertise.
Charmed Life (Ex): (3/day) Add Cha to saving throw before it's rolled.
Nimble (Ex): +1 dodge bonus when wearing light or no armor.
Swashbuckler Weapon Training (Ex): +1 attack/damage with chosen weapon, improved critical for weapon.

Hide in Plain Sight (Su): Use stealth as long as within 10' of dim light, even when observed.
Summon Shadow (Su): Call shadow servant.
Shadow Jump (Su): Teleport from shadow to shadow as dimension door, up to 320' per day, 10' used minimum per jump (i.e. 5' jump costs 10').
Defensive Roll (Ex): (1/day) Reflex save w/ DC equal to damage taken to avoid being reduced to 0 HP or lower. Must be aware of attack and not denied dex.
Improved Uncanny Dodge (Ex): Cannot be caught flatfooted, cannot be flanked except by character with >14 rogue levels.
Slippery Mind (Ex): Re-attempt failed save vs enchantment spell or effect on next round.
Improved Evasion (Ex): Saves that allow reflex for half damage give no damage on successful save and half damage on failed save.
Shadow Illusion (Sp): (CL 10, DC 23, 5/day) As silent image
Shadow Call (Sp): (CL 10, DC 28, 4/day) As greater shadow conjuration
Shadow Power (Sp): (CL 10, DC 33, 2/day) As shadow evocation
Shadow Master (Su): DR 10/- and +2 luck to saves, and crits cause blindness for 1d6 rounds when in dim light.

Arcane Bond (Su): Gain Familiar
Metamagic Adept (Ex): (3/day) Cast spell w/ metamagic without increasing cast time.
New Arcana (Ex): Add 3 new sorc/wiz spells to your list of spells known.
School Power (Ex): +2 DC to Illusion Spells

Mythic Abilities (Trickster)
Hard to Kill (Ex): Auto-stabilize when below 0HP. Die at HP < 2x Con score.
Mythic Power (Su): 9 pts, regain at start of day
Surge (Su): (+1d6, 1pt) Add surge value to a d20 roll as immediate action, can be done after knowing results.
Amazing Initiative (Ex): Add mythic tier to initiative. (1pt, free action) Gain additional standard action during turn.
Recouperation (Ex): Resting heals all your HP after 8 hours. (1pt) Rest 1 hr to gain half your HP back and regain per-day abilities.
Fleet Charge (Ex): (1 pt., swift act.) Move up to your speed, make one attack at highest BAB during move.
No One of Consequence (Su): Permanent nondetection, creatures must succeed in Will save (DC 23) to recall anything but vague details about you.
Improbable Prestidigitation (Su): Sleight of Hand (DC 25) to store up to 3 cubic feet of material in extradimensional space. (swift act.) Store item. (mv act.) Retrieve Item. (1pt, swift act.) Retrieve any number of items.
Path Dabbling: Enduring Blessing (Su): When you cast a spell with duration 10min/lvl or longer, you can change the duration to 24 hours. Each creature may only have one such effect on them at a time.


Relic: Avidarel's Shadow:

Description: A blade made of shadow-stuff stolen from the corpse of Avidarel, forged in the Plane of Dreams and tempered in the light of the Seven Heavens. In dim light the weapon appears as an inky black katana whose form seems to flicker and sway like the shadows cast by a candle. In these conditions the weapon seemingly weakens the boundary separating it from its home, infusing illusions cast in its presence with the shadowy essence of its realm. When the weapon is exposed to bright light, however, the weapon's form ceases to waver and it's edge takes on the wicked sharpness of a shadow in the sun. Due to the weapon's unique construction it cannot be held by any normal sheath, instead Yukio uses her own powers to sheath it within her own shadow.

Base Statistics: +5 courageous ghost-touch frost dueling impervious katana (+8 bonus total)
Hardness: 60 (20 base * 2 unyielding + 2 * 5 enhancement * 2 impervious)
Hitpoints: 120 (6.66 base * 3 unyielding + 10 * 5 enhancement * 2 impervious)
Sunder CMD: (Mythic Only) 46

Legendary Item (Rank 3)

Mythic Bond: Bonded to Yukio. Bond required to use legendary powers.
Legendary Power: 2 LP, recharges each day.
Legendary Surge: (1 LP) +1d8 to attack roll or combat maneuver check using weapon.

Unyielding: 2x hardness and 3x HP. Immune to non-mythic sunder attempts.
Upgradeable: Can be upgraded as if had craft magic weapons.
Undetectable: Bonded user is undetectable when invisible and in contact with weapon. Detection spells and scrying spells automatically fail.

Leveling Summary:

1 - Sorc|Ninja - d8 HD; 8 skill; Feats: Combat Reflexes, [Race] Skill Focus (Arcana); Abilities: Wall of Darkness, Poison Use, Sneak Attack +1d6; Fav Bonus: +1 hp, 1 skill point
2 - Sorc|Ninja - d8 HD; 8 skill; Abilities: Ki Pool; Tricks: Combat Trick: Dodge; Fav Bonus: +1 hp, 1 skill point
3 - Sorc|Swash - d10 HD; 4 skill; Feats: Eldritch Heritage (Arcane); Abilities: Swashbuckler's Finesse, Deed(Opportune Parry), Shadow Mask, Arcane Bond(Familiar); Fav Bonus: [i]+1 hp, 1 skill point
4 - Sorc|Swash - d10 HD; 4 skill; +1 Dex; Abilities: Charmed Life 3/day; Fav Bonus: +1 lvl 1 spell, 1 skill point
5 - Sorc|Swash - d10 HD; 4 skill; Feats: Craft Wondrous Item; Abilities: Deed(Precise Strike), Nimble +1, Metamagic Adept; Fav Bonus: [i]+1 lvl 1 spell, 1 skill point
6 - Sorc|Swash - d10 HD; 4 skill; Feats: [Swash] Slashing Grace; Fav Bonus: +1 lvl 2 spell, 1 skill point
7 - Sorc|Swash - d10 HD; 4 skill; Feats: Mobility, [Sorc] Spell Focus (Illusion); Abilities: Swashbuckler's Training +1, Improved Critical; Fav Bonus: +1 lvl 2 spell, 1 skill point
8 - Drgn|Shadw - d12 HD; 6 skill; +1 Dex; Feats: [Race] Skill Focus (Stealth); Abilities: Hide in Plain Sight
9 - Drgn|Shadw - d12 HD; 6 skill; Feats: Tenebrous Spell, [Drgn] Quicken Spell; Abilities: Evasion, Darkvision, Uncanny Dodge, Draconic Resistances
10 - Drgn|Shadw - d12 HD; 6 skill; Abilities: Shadow Illusion, Summon Shadow; Talent: Ninja Trick(Shadow Clone)
11 - Drgn|Shadw - d12 HD; 6 skill; Feats: Greater Spell Focus (Illusion); Abilities: Shadow Call, Shadow Jump (40'), New Arcana
12 - Drgn|Shadw - d12 HD; 6 skill; +1 Dex; Feats: [Drgn] Power Attack; Abilities: Defensive Roll, Improved Uncanny Dodge
13 - Drgn|Shadw - d12 HD; 6 skill; Feats: Improved Familiar; Abilities: Shadow Jump (80'); Talent: [i]Weapon Training
14 - Drgn|Shadw - d12 HD; 6 skill; Abilities: Slippery Mind
15 - Drgn|Shadw - d12 HD; 6 skill; Feats: Intensify Spell; Abilities: Shadow Jump (160'), Shadow Power, Deeper Shadows, New Arcana
16 - Sorc|Shadw - d8 HD; 6 skill; +1 Dex; Feats: [Race] Skill Focus (Perception); Abilities: Combat Trick: Weapon Specialization; Fav Bonus: +1 lvl 5 spell, 1 skill point
17 - Sorc|Shadw - d8 HD; 6 skill; Feats: Spell Perfection (Shadow Evocation); Abilities: [i]Improved Evasion, Shadow Master, Cloak of Shadows (Robe of Arcane Heritage), New Arcana (Robe of Arcane Heritage), School Power (Illusion); Fav Bonus: +1 lvl 6 spell, 1 skill point
18 - Sorc|Swash - d10 HD; 4 skill; Abilities: Charmed Life (4/day); Fav Bonus: +1 lvl 7 spell, 1 skill point
19 - Sorc|Swash - d10 HD; 4 skill; Feats: TBD; Abilities: Nimble +2, Deed(Dodging Panache); Fav Bonus: +1 lvl 7 spell, 1 skill point
20 - Sorc|Ninja - d8 HD; 8 skill; +1 Dex; Abilities: No Trace +1, Sneak Attack +2d6; Fav Bonus: +1 lvl 8 spell, 1 skill point
21 - ATrk|Dlist - d10 HD; 4 skill; Feats: TBD; Abilities: Canny Defense, Precise Strike, Ranged Legerdemain
22 - ATrk|Dlist - d10 HD; 4 skill; Abilities: Imp. Reaction +2, Parry, Sneak Attack +3d6
23 - ATrk|Dlist - d10 HD; 4 skill; Feats: TBD; Abilities: Enh. Mobility, Impromptu Sneak Attack (1/day)
24 - ATrk|Dlist - d10 HD; 4 skill; Abilities: Grace, Sneak Attack +4d6
25 - ATrk|Dlist - d10 HD; 4 skill; Feats: TBD; Abilities: Riposte, Tricky Spells (3/day)
26 - ATrk|Dlist - d10 HD; 4 skill; Abilities: Acrobatic Charge, Sneak Attack +5d6
27 - ATrk|Dlist - d10 HD; 4 skill; Feats: TBD; Abilities: Elaborate Defense, Impromptu Sneak Attack (2/day), Tricky Spells (4/day)
28 - ATrk|Dlist - d10 HD; 4 skill; Abilities: Imp. Reaction +4, Sneak Attack +6d6
29 - ATrk|Dlist - d10 HD; 4 skill; Feats: TBD; Abilities: Deflect Arrows, No Retreat, Invisible Thief, Tricky Spells (5/day)
30 - ATrk|Dlist - d10 HD; 4 skill; Abilities: Crippling Critical, Surprise Spells, Sneak Attack +7d6

* Sorc = Sorcerer, Swash = Swashbuckler, Shadw = Shadowdancer, Drgn = Dragon Disciple, ATrk = Arcane Trickster, Dlist = Duelist

Background:

Portfolio: Just Retribution, Darkness, Illusion, Deception, Freedom
Domains: Good, Chaos, Darkness, Trickery, Retribution (3pp)
Servitors: The shades of Avidarel, non-evil Umbral/Shadow Dragons (rare)

Sefira: Daat

Titles

The Lady in Black -- Mortals interacting with Yukio find it difficult to focus on her and often only remember being visited by a woman in a black hooded cloak.

Shadow-Binder -- When fighting, Yukio relies heavily on illusions, many of which are infused with shadow to grant them a physical presence. She also carries a black blade which is kept sheathed within her own shadow, and is attended at all times by the shade of a dragon.

Thiever-of-stars -- Legend has it that in order to battle her brother, the Sun King, Yukio snuck into the heavens to steal the star Avidarel, which she used to forge her blade.

Divine Realm

Yukio has made her home in a portion of the abandoned plane of Avidarel, partly due to her need to remain hidden from her brother, and partly due to her affinity to the place. The shadows that taint her bloodline allow her to move mostly unmolested throughout the plane, which has given her the opportunity to build a temple and library there in which she stores the knowledge and magical items she has stolen. It is there she prepares for the coming battle with her brother, one which will decide the future of the plane.

The temple is tended by free-willed shades, fallen followers of the dead god Avidarel. They were originally bound in service to the Umbral Great Wyrm Aeliastraza the Black-Hearted, child of the fallen Gold Dragon who had served as one of Avidarel's Generals. When Yukio and companions came to steal the material for Avidarel's Shadow, they fought and slew the dragon, and Yukio used an ancient ritual to bind it within herself. Doing so granted her a portion of the wyrm's power and the service of those shades within the plane which hadn't succumbed to madness yet. The shade of Aeliastraza serves Yukio now as her chief servitor and accompanies her on her trips outside the plane.

Appearance
When encountered out in the world, Yukio appears as a humanoid woman in a black cloak surrounded by a swirling mass of shadows. Her face is covered by a mostly featureless white porcelain mask, and her hair seems to be comprised of wisps of shadow. She doesn't appear to carry any equipment other than that, although when forced into combat she can reach into her shadow and draw her blade, an inky black katana known as Avidarel's Shadow.

In the company of those she trusts, she appears as a human woman with jet-black hair, cream colored skin and Tien facial features. Her eyes vary between hazel and black depending on the level of light around her. She dresses in a loose fitting black silk robe bound with a laquered black and red haramaki bearing her family crest. On her back is a small pack with her few belongings.

Personality

Background Synopsis

Yukio and her twin brother were born as heirs to a small kingdom whose rulers descended from a clan of assassins and shadow-magic users. When they came of age, her brother staged a coup, slaying their father, but failing to kill Yukio. When she fled, she took many of the clan's sacred manuscripts with her, denying her brother much of the knowledge he sought.

As the years passed, Yukio studied the manuscripts in exile while her brother consolidated his power. Styling himself as "The Sun King", her brother expanded the boundaries of his kingdom through conquest and founded the Empire of the Seven Suns. The name of the kingdom referred to the light of the Seven Heavens, an ironic choice for an oppressive and militaristic empire that sought domination of the world. When she had finished her training she returned to the borders of the empire and began an insurgency, using her shadow magic to strike at the empire and evade capture.

During this time her brother recieved a prophecy which fortold of his ascendance to godhood, and the means by which he would do so. As the prophecy required his sister to remain alive until the time of his ascension, he diverted significant resources to tracking her down and capturing her. Unprepared for her brother, who had gone to great lengths to develop magics that countered her shadow-magic, Yukio was captured and entombed deep underground in a chamber filled with the light of a thousand suns, so that no shadows could exist within it. Bound by a spell that preserved her, she lay trapped within for a thousand years as her brother continued to expand the empire and pursue his goal of apotheosis.

Eventually a group of adventurers discovered the location of the tomb and raided it, freeing Yukio. Once freed, she immediately sought knowledge of the prophecy, something her brother had let slip in his gloating prior to her imprisonment, and began preparing for her eventual confrontation with him. As part of her preparations, she set out with her companions to craft her blade, Avidarel's Shadow. While normal shadows are dispelled by light, the blade--A weapon of shadow crafted from the remains of a god of light--instead gains strength, strength she'll need when she confronts the Sun King.