Eberron: The Rise of the Empire

Game Master nightflier


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@nightflier

What kind of character are there already in the game? I ask to avoid redundancy.

(BTW I didn't create aliases yet because I'd like to avoid what I call "alias bloat"; i.e.: having a bunch of aliases and never using them... So I prefer to create my alias once I've been confirmed to be accepted in the game. This doesn't mean I won't be posting character concepts, though. ^^).


@Gotcha nightflier. I'll work up a suitably detailed background for Glaive and Tarragon with GMV's permission. I think GMV is asleep right now, but here in Oz there are still hours left until Nod.


What is your idea for party existence and structure this time round?

So I can adjust last few days of background to fit in party formation.


Should have the completed character finished and up this weekend sometime. Hope the backstory was interesting enough.


Just remembered something.

nightflier, in all your games you run, you have rolled Diplomacy and Intimidate into one skill called Persuasion. Though racial abilities and feats may give specific bonuses or penalties specific to diplomacy or intimidate under certain situations, such as in the case of your Morgral race.

Are you going to continue with this tradition of yours?

How you handling Knowledge (local)? Some settings it is general, while others are specific regions, and wanting multiple regions have to take skill for each region.

Dark Archive

Aubrey the Malformed wrote:
How many players are there? Is there room for one more?

There are two players who are grandfathered in, but I haven't chosen the rest. There will be 6-8 players in total.

Dark Archive

Zakmakiv Siraski wrote:

Just remembered something.

nightflier, in all your games you run, you have rolled Diplomacy and Intimidate into one skill called Persuasion. Though racial abilities and feats may give specific bonuses or penalties specific to diplomacy or intimidate under certain situations, such as in the case of your Morgral race.

Are you going to continue with this tradition of yours?

How you handling Knowledge (local)? Some settings it is general, while others are specific regions, and wanting multiple regions have to take skill for each region.

No, I've rolled Bluff and Intimidate into Persuasion, but this game uses straight PF rules.

Knowledge (Local) will be specific for specific parts of Eberron CS.

Dark Archive

Okay, starting Monday I'm gonna finish recruitment. Those of you who applied, please post under your character profiles, so that I can choose the party members. You will have till the rest of the week to fine-tune them. Right now I'm looking for concepts and backgrounds primarily.


2 years ago (can't believe it has been that long ago since I created this character, felt like the other day) I used the Pathfinder Ninja (replacement of Rogue).

I see in the FR recruitment thread to Lemmy about using your new homebrew Rogue (combines Rogue with Ninja into one, using talents for greater choice) as replacement for PF Rogue. Is this option also available here, though I do note you have homebrew scaling feats instead of standard PF feats that class is dependent on.

Dark Archive

Option is still available, but only class itself. Scaling feats will not be part of this game.


Eberron is one of my favorite settings, I'm definitely interested


4d6 ⇒ (6, 5, 5, 1) = 17
16
4d6 ⇒ (4, 3, 4, 3) = 14
11
4d6 ⇒ (4, 6, 4, 5) = 19
15
4d6 ⇒ (3, 4, 4, 4) = 15
12
4d6 ⇒ (5, 4, 1, 1) = 11
10
4d6 ⇒ (6, 3, 4, 2) = 15
13
4d6 ⇒ (2, 4, 5, 2) = 13
11
4d6 ⇒ (3, 3, 3, 6) = 15
12

So I'll drop the 10 and one of those 11s, and that makes for an alright set of abilities

Now, what to do with it.

Dark Archive

Lemmy wrote:

@nightflier

What kind of character are there already in the game? I ask to avoid redundancy.

(BTW I didn't create aliases yet because I'd like to avoid what I call "alias bloat"; i.e.: having a bunch of aliases and never using them... So I prefer to create my alias once I've been confirmed to be accepted in the game. This doesn't mean I won't be posting character concepts, though. ^^).

Two players are already in, but I don't really know what will they play.


Night, how are you handling the various Marked Houses and other organizations? Will you be using how they are presented in the ECS book, or like they are on that site?

Also, just curious, how would Aberrant Marks be received as both for a character concept as well in the game in general?


nightflier wrote:
Option is still available, but only class itself. Scaling feats will not be part of this game.

Thanx, I prefer the talent approach for selecting abilities. Won't cause much changes to what I have already, but opens the door for the style assassin I like to play.


@nightflier - here is the bones of Glaive. Let me know if this needs anything added or elided.

@Tarragon/GMV - let me know what you see Tarragon as - as I said via PM, I'm happy to play sergeant to your commander, or play the captain to your offsider. Feel free to add any more motes to the story.

Glaive:
Background[b]: Bright light and darkness. The light so bright it blinded, the darkness seeming without respite. Dust. Smoke. Screams. The heady slog of battle and the long periods of downtime. Whenever Glaive closed his eyes and tried to rest, these reminders of the Last War returned. Like the symbol on his forehead, an undeletable designation of his link to the hated House Cannith. His makers. His sellers. He was - is - an object.

Glaive relishes the word. Object. Object of pity. Object of hatred. Object of fear. But in the time since the Last War, Glaive has struggled to maintain a new concept. A new paradigm that holds his mind still and creates peace in what passes for his heart. Objective. A beautiful word, a "homonym" he has learned it called - for it too has more than one meaning. On the one hand it means to see things clearly and without bias, on the other it stands for something to be sought and attained. A goal. And one and the same it can be both - a goal of clarity. And ever since the madness of his beginning and the chaos of his time in the Last War, clarity has been his goal.

A soldier born and army borne, Glaive lost almost all his forgebrothers twice - once when they were split up and sold to the highest bidder to fight each other in the mad territorially informed but succession based scrabblings of the Khorvairites, and again on the battlefield, to explosion, flame, impalement, sundering and dismemberment. Glaive's eyes burn with the hundred thousand horrors of hack and burn, pain and loss.

[b]Bonds: Shattered inside, only his link with Tarragon keeps him sane. Shadows of their former selves, the warforged "siblings" have travelled the breadth of the Mournland and into more civilised regions, finally finding employ in Sharn as bodyguards - glorified bouncers - for an arms dealer who is part of no House, and wishes to remain that way. Tarragon, always cleverer and more canny than Glaive realises this latest situation is no more lucrative or sustainable than the caravan guard jobs they had briefly. He sense however that Glaive craves the stability of the job, a focus he can hold onto as he tries to placate the yearnings that an imperfect world will never sate. Both have been approached by the two new "faiths" of their warforged kin, but neither the Becoming One nor The Lord of Blades seek to provide any more than new and nebulous answers - no practical aid, or physical succour. Just more philosophy. And the heavens know Glaive has had enough of that.

Personality: Glaive presents as a fairly intuitive and moderate warforged. Though suffering somewhat from post-traumatic-stress-disorder he keeps a lid on his internal dysfunction and clings to his new objectivity. He has a hunger for learning and education, and an excessive zeal for punishing those who prey on the weak or disadvantaged. Glaive is particularly protective of Tarragon, and can be somewhat one-eyed when it comes to issues relating to the other warforged or himself.
Obviously, Glaive is a male-designation personality.

Training: Glaive was programmed to be a sergeant designation - his training involves sub-command level tactical and strategic positioning and approach. As such he responds well to receiving and giving orders. This does not mean he is rigid - he values out-of-the-box, unorthodox thinking and is always willing to learn new skills and theories of battle. Glaive employs all manner of weapons from blades to axes to polearms, though he is less experienced with ranged weapons and has some trepidation around magic, regardless of its arcane or divine origin.

Physical Description/Deportment: Given his history and emotional response to it, Glaive tends to play down his soldier background as it is a given for so many warforged. He hides his armor and frame under a dun-colored shawl and keeps his head hooded - although it is often seen as a sign of caution or danger, Glaive often keeps his head helmed and ghulra - the unique personal symbol each warforged was given at creation - concealed by a strip of cloth.
Glaive's eyes possess a level of intellect rare for his kind, and his actions are measured and less "artificial" than is usual for a warforged. In battle, his mighty frame and powerful arms give strength to his inherent savagery - he does not look to start conflict, but he does intend to survive it.

Dark Archive

All organizations and dragonmarked houses remain unchanged. Only mechanics are changed - that is, dragonmarked feats.

Aberrant would be welcome in the game, since it provides great role-playing opportunities, but he would be considered an abomination in the game world and DM houses would strive to eliminate him or capture him for study purposes (probably involving vivisection). Although, if his mark was hidden, most people would simply assume that he has some kind of special ability or magic item that allows him to duplicate some spell power. Also, I am willing to allow some other races to develop dragonmarks, especially aberrant ones. Drow of Xen'drik are in fact ideal for this, since they already have tattoos that most people on Korvaire would find strange. I'm pretty open to other possibilities as well, such as tieflings, asimar or other planetouched races.


Oceanshieldwolf wrote:
Grand Moff Vixen wrote:
Oceanshieldwolf wrote:
Nice rolls GMV. I'm leaning more toward warforged myself. Might be interesting to have more Warforged than strict meat-races. I'm thinking a male-personality warforged at this stage. Perhaps Inquisitor or Monk.
Want to do a pair of warforged characters? I always did love intertwined backgrounds.
That would be cool! There is also SamuraiRuy who posted interest in a another warforged concept UPTHREAD...

I just saw your post, If you two are ok with it I will join too, I was thinking in a fighter brawler with Juggernaut future, but I can change if needed.


SamuraiRuy wrote:
Oceanshieldwolf wrote:
Grand Moff Vixen wrote:
Oceanshieldwolf wrote:
Nice rolls GMV. I'm leaning more toward warforged myself. Might be interesting to have more Warforged than strict meat-races. I'm thinking a male-personality warforged at this stage. Perhaps Inquisitor or Monk.
Want to do a pair of warforged characters? I always did love intertwined backgrounds.
That would be cool! There is also SamuraiRuy who posted interest in a another warforged concept UPTHREAD...
I just saw your post, If you two are ok with it I will join too, I was thinking in a fighter brawler with Juggernaut future, but I can change if needed.

Sounds good SamuraiRuy. Glaive would indeed cope with Khorvaire better with another wartime brother-in-arms... Check Glaive's nascent story - we can change things around as needed to fit in with Grand Moff Vixen/Tarragon's and your character concept...


I am indeed ok with your joining. This is going to be fun! I am currently looking over the classes while I begin her background.


Sounds good. I'll adjust Glaive's story to reflect Tarragon's female personality designation and other forthcoming details...


Ok, thanks! I'll post something later, I'm post ing this from my phone and is kind of difficult


SamuraiRuy wrote:
Ok, thanks! I'll post something later, I'm post ing this from my phone and is kind of difficult

Yes, yes it is. I hate posting from my phone. Though sometimes it is all I have. Although, if you have an Android phone there is an app called Wayfinder. It only allows for Paizo PbP campaigns you are actively in, but you can post from your phone easily. Check it out. I use it for all my games I am in.

Wayfinder is for Paizo PbP games only. Just making sure that was said.


As I said in the previous thread I am interested, and I have a bunch of ideas.

I was going to do ninja or artificer but I see those are already taken.

What role seems most needed so far? I have an idea for a goblin psion/alchemist from Darguun.


Nightflier, how do you feel about the Spell-less Ranger class?


Was typing from my phone earlier as I wanted to get those questions out.

This was I meant

Dark Archive

Tenro wrote:

As I said in the previous thread I am interested, and I have a bunch of ideas.

I was going to do ninja or artificer but I see those are already taken.

What role seems most needed so far? I have an idea for a goblin psion/alchemist from Darguun.

The party is not yet formed and I haven't seen any finished characters just yet, so I really can't answer your question.

Dark Archive

Monkeygod wrote:

Was typing from my phone earlier as I wanted to get those questions out.

This was I meant

Oh, you mean prestige points and stuff like that? Well, since those guys did pretty good job with converting Eberron to PF, let's use what they did all the way.

Dark Archive

Grand Moff Vixen wrote:
Nightflier, how do you feel about the Spell-less Ranger class?

It's one of my favorite classes. :)


Hey, nightflier, what do you think of this guy? He's a paladin-ish Oracle of Battle (maybe Cleric, depending on the party's composition) torn between duty and pursuit of strength.

I can't decide between Human, Half-elf or Aasimar (if those are allowed) for his race, though.

Alastor Solrider:

Son of a travelling merchant, Alastor Sallems grew up used to seeing new sights and meeting new people, by age 12, he had already been in more cities places than most people would see during their whole lives.

Being the youngest of 4 siblings, Alastor was never expected to follow his father's trade, as his older brothers would certainly inherit the right to the old man's caravan, so Alastor decided he should find his own path, a righteous path, this led the now 16-years old Alastor to grab his father's old bardiche, say good bye to his family and go out on a journey of his own.

A few months later, Alastor was working as a stable boy on a tavern in a small village name White Lillies. gathering enough money to continue his journey. His days were arduous and repetitive. Until the day Jeremiah Sunbringer walked into the tavern, that is.

A middle-aged vassal of the Soreveign Host, Jeremiah had just moved to the nearby village where he grew up, eager to share the teachings of his 9 gods with the youngest generations, which included Alastor.

Weeks went by without any event worthy of note. Alastor grew more and more certain that serving good in the name of the Soreveign Host was his destiny. He was wrong.

A few months after the arrival of Jeremiah, the village was attacked by roaming criminals, raiders who decided taking things by force was an acceptable trade. They were enough to outnumber whatever small militia the village had, and vicious enough to kill those who decided to fight back.

Only one man stood tall. Jeremiah Sunbringer. The old priest grabbed his old longsword and fought valiantly. He defeated and slayed 4 of the raiders before their numbers managed to overwhelm him and put a blade through his heart in front of the whole village.

He old man was dead, and the villagers were robbed, beaten, raped and killed anyway. That's when Alastor realized. Jeremiah was a fool. He was righteous and brave, but a fool nevertheless. He chose a righteous path, but no longer had the endurance to walk it.

Alastor decided he would follow the man's path, bringing justice and mercy to those who needed it. But that's a heavy burden, and in order to carry it, Alastor would need to grow stronger, faster and wiser than those who opposed those virtues. He can't do any good if he's weak, and he can't do anything at all if he's dead. All dying in a pointless battle does is leave the innocents with one less guardian.

Alastor swore that day that he would always grow stronger, so that whenever it were necessary, he'd be able to do something meaningful. And if ever the time came for him to lose his life, he'd make sure it was worthy something.

After years of training, Alastor became able to manipulate the spark of the divine residing within him. He didn't know why or how eh got these powers, but he didn't care. They were there, and they belong to him. The only thing that matters is that now he was stronger, and his enemies would rue the day they decided to harm the innocent.

Alastor's habit of departing by sunset eventually inspired others to call him Solrider.

So... What do you think?

PS: Don't worry, I'm not planning on using the Paragon Surge exploit. I just really like Oracles of Battle.


Are the playtest hybrid classes allowed?

after reading one of the Eberron novels, I'm really stuck on the idea of a character from Darguun (plus it is one of the few regions I havent played a character originating from).

I'm being pulled in many directions. Sorceror with draconic prophecy leanings, goblin slayer, a goblin who is a bit of a mobile fighter or dodgy fighter, endless possibilities.

Almost certainly goblin, since Eberron is an excellent chance to play an intelligent goblin.


Thinking of using this character, who is related somewhat distantly to the head of House Tarkanan, and is a member of the "house" himself.

However, I would take the Heretic archetype, as Nul worships the Six, Nine and One.

Just out of curiosity, how would you feel about allowing me to reskin the Dragonmark Heir PrC to an Aberrant Mark one?

Yo Ten,

Sup? :) Check out the Dragon Mystery for the Oracle under the class section of that linked site as a possible alt to the Dragon Prophet Sorc.


MG, sup?

actually, that sounds really cool upon first glance.

never played an oracle before, but a goblin oracle who has fallen under the gaze of dragons sounds awesome, especially since they usually would go for dragonmarked races but the prestige class doesnt require a specific race so a goblin can qualify.


Created alias. This should be cool! :D

@Nightflier

What races are allowed? Any house-rule or restriction on Oracles/Clerics/Inquisitor?


4d6 ⇒ (2, 4, 6, 2) = 14 = 12
4d6 ⇒ (6, 1, 3, 5) = 15 = 14
4d6 ⇒ (2, 4, 4, 1) = 11 = 10
4d6 ⇒ (2, 3, 5, 2) = 12 = 10
4d6 ⇒ (3, 6, 6, 4) = 19 = 16
4d6 ⇒ (6, 3, 6, 3) = 18 = 15
4d6 ⇒ (1, 6, 2, 1) = 10 = 9
4d6 ⇒ (6, 3, 3, 4) = 16 = 13

MG, are there any alternate curses? otherwise i will probably go with wasting. it would probably make more sense anyway

Dark Archive

Tenro wrote:

Are the playtest hybrid classes allowed?

after reading one of the Eberron novels, I'm really stuck on the idea of a character from Darguun (plus it is one of the few regions I havent played a character originating from).

I'm being pulled in many directions. Sorceror with draconic prophecy leanings, goblin slayer, a goblin who is a bit of a mobile fighter or dodgy fighter, endless possibilities.

Almost certainly goblin, since Eberron is an excellent chance to play an intelligent goblin.

New classes are allowed.

Dark Archive

Nulmanen wrote:

Thinking of using this character, who is related somewhat distantly to the head of House Tarkanan, and is a member of the "house" himself.

However, I would take the Heretic archetype, as Nul worships the Six, Nine and One.

Just out of curiosity, how would you feel about allowing me to reskin the Dragonmark Heir PrC to an Aberrant Mark one?

Yo Ten,

Sup? :) Check out the Dragon Mystery for the Oracle under the class section of that linked site as a possible alt to the Dragon Prophet Sorc.

Aberrant Heir is interesting idea, so sure.

Dark Archive

Alastor Solrider wrote:

Created alias. This should be cool! :D

@Nightflier

What races are allowed? Any house-rule or restriction on Oracles/Clerics/Inquisitor?

Well, all races are allowed and only restriction is that of a setting. So, you need to familiarize yourself with Eberron gods.


nightflier wrote:
Alastor Solrider wrote:

Created alias. This should be cool! :D

@Nightflier

What races are allowed? Any house-rule or restriction on Oracles/Clerics/Inquisitor?

Well, all races are allowed and only restriction is that of a setting. So, you need to familiarize yourself with Eberron gods.

No problem. I know most of them already, just gotta refresh my memory.

Would an Aasimar with Scion of Humanity be able to take the human favored class bonus? It does count as human for all purposes and effects, including feat prerequisites, but it's unclear if that includes FCB.

Also, are Aasimar's variant bloodlines allowed?

Finally, any feat suggestion for a Bardiche-wielding melee controller? It's been a while since I checked my 3.5 books. (I'm thinking about using maneuvers, stand still, lunge, etc)


hmm, with slayer open again, that opens me back up to my original idea. indecision is killing me! the sneaky-stabby has been done in this thread and so has the oracle, so i am thinking alchemist/??? and looking to take the pyromaniac feat from Psionics Augmented. The picture for that alone was pretty inspiring.


@Grand Moff Vixen & Glaive Monrningstar

This is a small backstory, what you guys think?

Backstory:
Tomp, he remembered when they gave him his name. They makers said that was the sound of his feet hitting the ground when he was charging his enemies, the last sound they would hear. Tomp knew the name was just a way humans could differentiate the machines.
When he was created, his makers used adamantite to reforge his body structure. This was a new kind of war forged who would be used in the front lines to withstand the damage of the front attacks and breach their defenses. Tomp…Tomp.. Tomp.. they would hear and then a sword would cut them.
He met Glaive and Tarragon in the war, just companions like everyone else, but their way of thinking amused him so he usually hanged with them. After the last war and long travels, he understood that something began changing them, maybe the world, maybe the freedom…He adopted more a male personality and developed a sense of adventure, he would put his skills to use and travel but he considered Glaive and Tarragon his family now and he wouldn’t separate from them so easy. He would protect them.
”Yes, I was there when it happened…There was a light, it blinded us and then I woke up on the field surrounded by the mist. If it wasn’t for Glaive and Tarragon I would still be lost in there.” He always told when someone asked about the Last war, ”That day, it changed us…” He always finished in a low voice.

He has a serious personality, always being observant, he likes to analyse things, he is amused with the world and loves to put his fighting skills to use.

His build in the future will be more overrun/bull rush oriented, but this is what I built, any feedback would be nice :)

Crunch:

Init: +3

-------------------- 
Defense 
-------------------- 

HP: 13
DR 2/-
AC: 17
(Base 10/Racial+2/Shield+2/Dex+3)

CMD: 17 (+1 vs bull rush or disarm)

Fort: +5

Reflex: +3

Will: +2

-------------------- 
Offense 
--------------------

BAB: +1

CMB: +5

Melee Longsword +6 (1d8+4 19-20/x2)

-------------------- 
Statistics 
-------------------- 

Str 18(+4), Dex 16(+3), Con 17(+3), Int 13(+1), Wis 14(+2), Cha 9(-1) 
Speed: 20ft

Languages: Common

-------------------- 
Feats 
--------------------

Power Attack

Adamantite Body
Weapon Focus(Longsword)
Improved Damage Reduction

-------------------- 
Skills 
--------------------

Survival +6

Climb +8

Perception +2
Craft(armorsmithing) +5

-------------------- 
Gear 
-------------------- 

Fighters Kit

Longsword
Warforged Repair Kit
Heavy Steel Shield 

-------------------- 
Special Abilities 
--------------------
Humanoid (Living Construct Subtype)
Do not need to eat, breathe or sleep, but do need to rest for 8 hours to regain spells or similar abilities.
Can be targeted by spells and effects that affect objects objects made from metal, stone and wood.
+2 vs disease, death effects, energy drain, exhaustion, fatigue, mind-affecting, nausea, poison, stunning and sicken effects.
+2 racial bonus to checks to remove negative levels and stabilization checks.


Still putting the character together! I should have something up by tomorrow. I would have something up by tonight but alas I got behind on posting in my campaigns because of yesterday's festivities and the previous day being my game night. :/


@SamuraiRuy - looks good. Tomp looks like a stalwart ally!!!

@nightflier - did you check out Glaive's story in THIS post?
I was under the impression we didn't need crunch until next week, but I can finish him tonight if you like... By all means take whichever warforged strikes your interest if you won't take us all...


If we are submitting primarily character ideas, would it be alright to submit two? then crunch up whichever (if any) get selected? I understand if the answer is no.


Added character background and crunch to Alastor's profile. Here is hoping that I get to use it. :).


@nightflier

So, my Oracle has proficiency with medium armor and took a revelation that gives him heavy armor proficiency as well. Would it be possible to trade those feats for Canny Defense?


So now it's a toss-up. Do I choose a gunslinger, or do I choose the spell-less ranger? The options I have between the two are very nice, and each one is different enough to have a unique playstyle.

OSW, and SamuraiRuy, a little help here! Give me some thoughts on each class and some fun aspects you like in both.


Well I'd be much more interested in a gunslinger if they are allowed - a long rifle or sniper would be cool...though I don't know how possible that is - I've never played in a game with guns but I'm very interested to see them in action. I do prefer my ramgers spell-less, but beyond that I can't help you GMV!!!


Grand Moff Vixen, basically it boils down to whether you want to play brashly (Guns are VERY loud! You lose whatever element of surprise you could have by firing, unless you mod the weapon or come up with creative solutions, such as having a silence spell enshroud your gun,) or more balanced (With bows, the traditional weapon of the ranger which I assume you are using considering your two class propositions, you can attempt more stealthy 'sniper' tactics with your bow,).


Hmm... Is there any particular kind of adversary that the character would face more often than others in this game? Or a particular type of terrain? I think this kind of information can help you decide, at least from a mechanical perspective.

For flavor, if you don't mind me saying, I think Ranger is cooler. But as cool as spell-less Rangers are, there are so many fun Ranger spells, including stuff like Longstrider and Freedom of Movement, that I'd have a hard time giving them up. :P

What about Slayer? I can be pretty close to a spell-less Ranger in both flavor and gameplay

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