Ratfolk Troubleshooter

Kaine Skyreach's page

22 posts. Alias of Ken Marable.


Male Shifter Ranger 2 | HP 16/16 | AC 18, FF 14, Touch 14 | F +3, R +7, W +1 | Init +4, Perc +6, LowLight

About Kaine Skyreach

Male Shifter Ranger (Divine Marksman, Urban Ranger) 2
NG Medium Humanoid (Shapechanger)
Init +4; Senses Perception +6, low light vision

18 touch 14, flat-footed 14
hp 16
Fort +3, Ref +7, Will +1
Drawback -2 save vs charms

30 ft. (Climb 20 ft. when shifting)
Ranged Masterwork Composite (+1) Longbow +7 attack, 1d8+2 (20/x2), 110 ft.
Ranged Dagger (3) +6 attack, 1d4+2 (19-20/x2), 10 ft.
Melee Dagger (3), +4 attack, 1d4+2 (19-20/x2)
Melee Rapier +4 attack, 1d6+2 (18-20/x2)

Point Blank Shot: +1 within 30 ft.
Bullseye Shot: move action for +4 bonus on next attack

14, Dex 18, Con 10, Int 14, Wis 12, Cha 12
Base Atk +2; CMB +4; CMD 18

Acrobatics +9
Climb +7
Diplomacy +7
Disable Device +13
Know (dungeon) +7
Know (local) +9
Perception +6
Stealth +11
Survival +6

Background Skills
Craft (painting) +8
Sleight of Hand +10

Situational Skill Bonuses:

Acrobatics +2 balance and jump (trait)
Acrobatics +1 when shifting
Bluff +1 to fool someone (trait)
Climb +8 when shifting
Diplomacy +4 urban tracking
Disable Device +1 when shifting
Perception -2 wsee thru dosguise
Sense Motive -2 see thru disguise
Sleight of Hand +1 when shifting
Stealth +1 when shifting
Survival +1 follow tracks

Skill math:

Skill points/level:
Class 6
Int 2
Favored 1
Background 2
Total 12

Acrobatics: 2 ranks, 3 class, 4 Dex
Climb: 2 ranks, 3 class, 2 Str
Diplomacy: 2 ranks, 3 class, 1 Cha, 1 trait
Disable Device: 2 ranks, 3 class, 4 Dex, 2 race, 2 masterwork tools
Knowledge (Dungeoneering): 2 ranks, 3 class, 2 Int
Knowledge (Local): 2 ranks, 3 class, 2 Int, 2 race
Perception: 2 ranks, 3 class, 1 Wis
Stealth: 2 ranks, 3 class, 4 Dex, 2 race
Survival: 2 ranks, 3 class, 1 Wis
Craft: 2 background ranks, 3 class, 3 Int
Sleight of Hand: 2 ranks, 3 class, 4 Dex, 1 trait

Child of the Streets: +1 trait bonus on Sleight of Hand checks, and Sleight of Hand is always a class skill for you.

Trustworthy: +1 trait bonus on Bluff checks made to fool someone; +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you.

Soaring Sprinter: +2 trait bonus on Acrobatics checks to keep your balance or jump, and Acrobatics becomes a class skill for you.

Lonely: –2 penalty on Sense Motive checks and on Perception checks to see through disguises, and on saving throws against charm spells and spell-like abilities.

Urban Tracking: You gain a +4 competence bonus to any Diplomacy check used for Urban Tracking (see Skills). Also, while conducting Urbran Tracking checks, you can make a single Knowledge (local) check to learn things about your quarry even though they are not yet present. While this check is treated like a normal Knowledge check for learning the abilities of monsters, it can only provide what information that the subject of your search has shown while in the community you are searching. (Level 1)

Bullseye Shot: You can spend a move action to steady your shot. When you do, you gain a +4 bonus on your next ranged attack roll before the end of your turn. (Divine Marksman bonus)

Point Blank Shot: +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. (Bonus level 1)

Precise Shot: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll. (Ranger combat style level 2)

Languages Common, Goblin, Halfling, Orc


Masterwork composite longbow (+1)
3 daggers
+1 studded leather armor
Masterwork thieves tools
Patchwork cloak
Adventurer's Sash
Book, journal
Drawing & painting supplies (cost estimated at 20gp)
Rogue's Kit - This kit includes a backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves’ tools, torches (10), trail rations (5 days), and a waterskin.

21 gp

Racial Abilities

Child of the Streets: +2 racial bonus to Disable Device, Knowledge: Local, and Stealth

Shifting (Su): Cliffwalk +2 racial bonus to Dexterity and gains a Climb speed of 20'. 1/day, free action, 4 rounds (2x level).

Class Abilities

Favored enemy: (Undead) +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type; +2 bonus on weapon attack and damage rolls; Knowledge skill checks untrained when attempting to identify these creatures.

Track: add half his level (minimum 1) to Survival skill checks made to follow tracks.

Combat style: (Archery)


Kaine grew up in Sharn, poor and homeless - at least most would consider his life that way. However, despite growing up in an urban environment, Kaine's parents instilled in him the typical shifter self-reliance and love of wilderness. In their case, the wilderness was the cityscape of Sharn. Climbing and swinging from walkways and towers hunting vermin to live off of, Kaine's childhood was not unlike a normal shifter upbringing except the trees are stone and prey are tracked through disturbed crowds rather than foliage. Traveling from district to district staying one step ahead of debtors and the Watch, Kaine grew up not thinking himself homeless because the entire city of Sharn itself is his home. After his parents were arrested and pressed into service during the Last War, Kaine continued life on his own traveling throughout the city learning the hidden paths over and along the outsides of the towers.

He continued to master his archery skills feeling the common shifter calling of the bow and living his nomadic life throughout several districts of the city. His sparse money needs were met by selling his services as a messenger and occassional spy to various merchants and lesser wealthy residents. Although they rarely have work for him, he frequents many of the House Lyrandar airship docks. He is utterly fascinated with the airships and ability to soar through the sky, but has yet to venture on a trip. One pilot in particular, Oarsen d'Lyrandar finds him amusing and likes to show the awestruck shifter the ins and outs of the airships. (Possible disappeared NPC hook?)


Kaine is quite friendly to all who haven't crossed him. Those who has gotten on his bad side are rarely ever trusted again. Life in the wilds (of Sharn) is too precarious to take those sorts of risks. Most striking of his personality, however, is his deep love and affinity for the city itself as a living thing. The faith of Boldrei resonates deeply with him although his own knowledge of it is primarily from overhearing sermons while lurking outside temples and then filling in his own interpretations and ideas. He sees Sharn as a living ecosystem as deep in his soul as the most nature-focused druid or ranger wandering the Eldeen Reaches.

His absolutely most enjoyable activity is climbing near the top of a tower (whatever one he can without being caught), and watching the sun set through the city and the shifting from day to night as lights spread throughout the city. He has even taken up painting trying to capture this twilight transition, but so far is not overly pleased with the results. That doesn't faze him, however. No tower was built in a day and he is already scouting out art studios with good perches he can hang from outside to observe and learn. Like a hunter studying an animal in order to mimic it's natural behaviors and movements, Kaine studies various citizens of Sharn to learn new skills and how to mimic their abilities.