EM - [PFS] Baby It's Cold Outside (Inactive)

Game Master Evil Minion

A series of 6 PFS scenarios... starting off in Absalom and ending up, for an extended stay, in the frigid environs of Irrisen, the Linnorm Kingdoms, and the Realm of the Mammoth Lords.

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Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Maybe you could make more or help us to find more? I wouldnt mind taking a ride on this canoe! she says with a smile.


"Ov course, could make more." Natalya retorts, offended. "But the process takes veeks, and supplies only available in my homeland."

She glances at Masym. "Do you haf veeks?"

"Does Skelg?" She adds, a moment later, worriedly.

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

"I'm no healer, but I'm guessing he might have hours, not weeks.. Hopefully there's enough there to get us back to him... Will you come with us, or you want us to bring him here?"

Liberty's Edge

Active Conditions:
Resources:
Bolts 17/20, Cold-Iron bolts 10/10, Silver bolts 10/10
Male Human Slayer 6 (Vanguard archetype) HP 55/55 | AC 21 , T 15, FF 16 | F: +7, R: +10, W: +4 | CMD 22 | Perc. +10 | Init. +4

Masym shakes his head sadly in response. "Wei Tchak is right, Missus. His curse is far more advanced than mine is. I believe he only has hours of life left."

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

"What if we brought the whole ship back?"


"Hours!?" She seems distraught.

"The Beacon, it can only take the sheep one place, Glacier Lake." She says, shaking her head at Jones' suggestion.

"You must bring Skelg here. We must all travel together, da?"

"He has sayfed me. Now we must sayf him!"

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

Jones turns to the rest of the party, "Well, it looks like we go get Skelg and bring him here."

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

"But I don't think we have enough oil to do that and to also move the ship." Malusha looks frustrated.


heh, you have no idea how much oil is in the Beacon. Dramatic tension!


Male Human

On page 6 you said that the lantern appeared to have not much fuel remaining. I took that to mean that there isn't much left.


There isn't... but as to how much that is, or how much the various functions use up, remains an unknown.

Once you guys decide on a path, let me know =)

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

I think I will write a song about this as she pulls out her mandolin and tests a cord.

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

I think the only choice we really have is to send someone through the portal to grab Skelg and bring him here as quick as possible.

Liberty's Edge

Active Conditions:
Resources:
Bolts 17/20, Cold-Iron bolts 10/10, Silver bolts 10/10
Male Human Slayer 6 (Vanguard archetype) HP 55/55 | AC 21 , T 15, FF 16 | F: +7, R: +10, W: +4 | CMD 22 | Perc. +10 | Init. +4

I agree with you Dead-Eye. Masym could not do it because he is Fatigued. I recommend you and Wei Tchak go get him since you are the strongest among us.

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

I'm good with that. Someone needs to hold the portal open for us unless the portal is still open.

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

What's the little bit of wisdom? ... Oh yeah, Don't split the party! Maybe we all should step through the portal get Skelg then all come back. Unless you all are ok with splitting the party...


Malusha turned off the lantern. Which shut the portal. Theoretically, you should be able to open it up again if you take the lantern to the mast location.

"Ve must hurry!" Natalya says urgently.

She stands and goes to study the ice for a moment, a worried frown on her face. "Ve vill still haf to clear ice." She points towards the ice wall by the hatch, beyond which is the front of the ship.

"De Beacon must hang from bowsprit."

"You haf fire? Am unsure if I haf enough to clear dat far. De glacier, it fights back." She starts to look concerned as she ponders the logistics of it. "Vill take time."

You have roughly 6-8 feet of solid ice to clear through, to get the lantern in position (whether Natalya can get there on her own, will come down to the dice gods =))

Also, at last report, Skelg was unconscious and not responding... so might need more than one person if you fetch him... and possibly convincing Tyros to let you.

might need to delegate =)

Oh, and 'don't split the party' is the most ridiculous bit of wisdom ever. I always ignore it when it makes no sense RP-wise.
I always picture little kids playing soccer, where all of them run in a little swarm following the ball around. Adorable, but ultimately an unrealistic way to play soccer effectively =)

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

"I can probably carry him, I'm stronger than I look, but I'm not good at persuasion... someone else at least should come with me to talk his servant into letting us take him... He might insist on coming with, and i have no objections to that, just to be clear in advance."

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Yeah, you tell us not to worry about splitting the party and then whoops! the lamp runs out of oil and you can't get them back. Too bad. :-) But yes, I agree, from an RP point of view it doesn't make sense.

"Ok. Let me try opening the portal here. You two can go back and get Skelg. Or at least that plan makes sense to me." Malusha looks at Tchak and Jones to see if they agree. Since it looks like they do he holds the lamp up, lights it how?, and opens the smallest shutter.


Pretty sure you'll end up trapped on the same side! =)

Malusha is able to get the lamp lit, and after messing with the shutters for a second, gets the mid-sized beam to shine out onto the mast.

The portal appears once more, exactly where it was last time.

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

Tchak goes through the portal, hoping to end up in front of the tapestry again, turns and steps out of the way so Jones doesn't run into him coming through.

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

Jones follows Wei Tchak through the portal and heads straight for Skelg. If Tyros tries to intervene, Jones tells him, without breaking stride, "The only way to save him is to take him through the portal, and time is of the essence. We don't have time to argue about this. You can follow us through a well, but don't get in the way. Masym is sick and waiting on us as well."

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

Tchak, as soon as JOnes comes through, goes to Skelg's room and lifts him gently but firmly, cradling him like a child, wrapped in his blankets, not that they will keep him warm. "I have him, let's go." He heads back toward the portal. If Tyros gets in the way, he will barrel his way through, hopefully with Jones' help. "You can come along to make sure he is treated well and uncursed but do not try to stop us."


You will indeed find Tyros in Skelg's room.

He stands up as you enter, his face one part hopeful, one part angry.

"So you made it back through? Did you find it?"

As Jones and Wei Tchak start to gather up his master, he starts to get upset, and moves to intervene.

"What are you doing?! Stop that! Its bad enough you left even more of those murdering ruffians in the house without mentioning it it, but now this?! They were bleeding all over the Qadiran carpets!"

Jones brushes him off, ignoring the man's protests.

"I called the guards again! They'll be here any minute!"

He continues to protest, as you take Skelg back downstairs, though does not seem to quite work up the nerve to physically try to stop you.

One of you roll a diplomacy roll please. (You can try intimidate too, but the result of a success there will be the same as not rolling at all =))

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

"We are taking him to be cured... You are welcome to come along and watch the process... make sure we do what we say we do... but we must do this, for Skelg, and for our friend Masym."

He attempts via the above speech, to assist any diplomacy attempt that Jones makes.

diplomacy assist, dc 10: 1d20 - 1 ⇒ (3) - 1 = 2

... and utterly fails.

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

Diplomacy: 1d20 - 1 ⇒ (12) - 1 = 11

Still not breaking stride, Jones speaks at Tyros one last time, "As I said, you can follow if you like."


Tyros calls one last "Stop" Before Jones and Wei Tchak are once more standing on the frozen ice of the uppermost ice cave.

Malusha is still there, a look of relief on his face, as they reappear, carrying Skelg. As the unconscious man hits the cold glacier air, he starts to moan slightly, though doesn't wake up.

No one else follows them through.

o o o o o

While they are gone, Natalya has the remaining Pathfinders clear the furniture away. Once done, she says some arcane words, and a large ball of fire appears against the side of the ice wall.

Flaming Sphere, for those that care about such things

She continues to press it up against the wall, and slowly, the ice begins to melt. It is clear she's done this before, though if the rest of the ice caves are any indication, she usually takes a little more care. But this time, she goes in a straight line for the bow of the boat, ice melting as she goes, rivulets of water streaming down the sides only to freeze again, forming an icy sheet across the floor.

She has to recast her spell 3 more times, until eventually she sags, her magic spent.

Spoiler:
60d6 ⇒ (5, 6, 4, 5, 2, 1, 5, 6, 2, 4, 1, 1, 4, 5, 5, 6, 6, 6, 2, 2, 3, 2, 4, 1, 5, 3, 5, 4, 2, 4, 3, 2, 2, 1, 3, 5, 3, 3, 4, 6, 4, 4, 3, 6, 4, 2, 3, 4, 5, 1, 1, 2, 5, 5, 5, 5, 1, 3, 3, 1) = 210
1d20 ⇒ 19

Ah... only 5 2/3rds feet! That's sad, exactly average.

"I'fe no more." She says sadly. "You will haf to use muscles for rest."

When Jones and Wei Tchak return with the Skelg, all her attention turns that way, as she has them lay the man on her bed and sits by his side, one pale hand resting on his wheezing chest.

"He is so cold." She whispers quietly.

But she gets you close enough, and with a few more minutes of manual labor, you are able to get the lantern attached to the bow of the ship.

I would like *everyone* to make me a fortitude save please. DC 15. Jones gets a +2

If you Fail:

The cold of the inside of the glacier is finally starting to catch up to you. You take 1d6 ⇒ 6 cold damage, and are fatigued.

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

fort save dc 15: 1d20 + 4 ⇒ (15) + 4 = 19


Apparently feathers are good insulators =)

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

FORT: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22

Liberty's Edge

Active Conditions:
Resources:
Bolts 17/20, Cold-Iron bolts 10/10, Silver bolts 10/10
Male Human Slayer 6 (Vanguard archetype) HP 55/55 | AC 21 , T 15, FF 16 | F: +7, R: +10, W: +4 | CMD 22 | Perc. +10 | Init. +4

Fort save DC 15: 1d20 + 3 ⇒ (16) + 3 = 19

Once Skelg is brought aboard Masym gives him a look of regret.

And to think I called ye a thief. Can you forgive me?

Once again the cold threatens to overwhelm his body but by sheer effort of will (and the presence of several warm bodies) He manages to stave off the chill for a while longer.

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Fort Save: 1d20 + 3 ⇒ (9) + 3 = 12

Malusha grins with relief when Jones and Tchak return through the portal carrying Skelg. He quickly closes the lamp. But suddenly the cold of the ice cave catches up with him. "Brrr" he says. "I'm feeling so tired all of a sudden."

I was all prepared to cast my Endure Elements spell if the cold started to catch up to me. Guess I just didn't notice it...


Heh.. will be every hour or so while you're in the glacier here.

You can cast it whenever you want. Once the source of the cold goes away, you can heal the non-lethal damage normally (or just wait 6 hours) and the fatigue goes away with it

Let me know when you folks are ready to turn the Beacon to 11!

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

Fort (DC 15): 1d20 + 5 ⇒ (20) + 5 = 25

Though unused to such temperatures, Nella is mindful to try and keep herself warm through movement and thus is more than happy to help the others dig the rest of the way through to the bowsprit. "The cold isn't too bad if you keep moving," she pants. "But it's not a long-term solution. Let's hope this works and we can all get out of here!"

Once Tchak and Jones return with Skelg and the tunnel through the ice is completed, she kneels down to check on his condition once more. "Malusha and I are both priests; the Dawnflower and the Eternal Rose, respectively," she explains to Natalya. "We'll do our best to keep everyone alive and kicking until we're ready to open the big portal."

Heal (Skelg): 1d20 + 9 ⇒ (16) + 9 = 25

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

"If everyone is ready I will open the large shutter and I guess we'll see what happens." Malusha reaches to the lantern hanging on the front of the ship. His fingers find the lever to open the shutter. "Just let me know when."

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

The half elf nods.

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

Jones nods and motions to Skelg and Masym, "Do it, we don't have much time."

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

This is really fun

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

"Here goes." Malusha flips open the largest shutter.

what happens?


Since you didn't, I will! =) Phoebee Fort: 1d20 + 1 ⇒ (15) + 1 = 16. Phoebee is managing!

Nella will be able to tell that Skelg is suffering from severe hypothermia. Masym also, though not as severe yet. She also notices that Malusha seems to be adapting poorly to the cold climate as well.

.......

Its not pretty, but you manage to drive a narrow tunnel to the bow of the boat, though you're basically crawling the last foot or so once Natalya's fire reaches its limit. You get the Beacon positioned on its hook on the bowsprit and are ready to go.

Malusha is basically laying on his belly on the ice, as he pulls all the shutters back, and lights the lantern.

Malusha wrote:
what happens?

Chaos!

The intense bluish-white light that emits from the lantern is almost blinding. The surrounding ice picking it up, diffusing it, and projecting it everywhere at once.

A shimmering silvery pane forms out in a spiral at the front of the ship, similar the smaller one you saw on the mast and the tapestry, but exponentially larger. It seems to cut through the ice like a hot knife, and the glacier howls in protest.

There is the briefest of pauses, as the ice seems to groan as if its trying to to maintain its hold on its prize... and then the ship is elsewhere.... and brings part of the glacier with it.

Huge chunks of ice cascade down around your heads like giant boulders as the ship lists hard to left and then rocks back even harder, flinging everyone like a catapult across the deck.

Natalya's furniture, including the bed that Skelg is laying on, skitters across the deck and crashes into the rail. Only Natalya diving across him at the last minute keeps the unconscious man from sailing over the railing.

You hear the sounds of wood snapping, as all the oars on the starboard side snap off from the strain, and the gunwale on the port side is crushed beneath the falling ice.

The sounds are almost deafening, and seem to last forever. But eventually the chaos seems to settle down, and everyone is able to get back to their feet amazingly all still in one piece.

Masym:
The instant the portal finished forming, and the ship and everyone on it were pulled through, you felt the cold in your heart release its icy grip. You are still suffering from hypothermia... but for now, all the cold is external, not internal, like it should be!

Still fatigued, still with the non-lethal damage, but now it can be fixed in the usual ways


The first thing you notice is the light has changed. Without the ice to filter and diffuse it, the sun shines down on you from high in the sky. The second thing you notice is the bitter cold. Even colder then before. Made even worse by a constant wind blowing across the deck from the southwest.

Looking around you, you realize you are floating on a vast body of water, with large chunks of ice floating along side. Even more than can be accounted for by your recent egress. There is land a short distance to the north, and far off to the south.

Natalya slowly gets to her feet, looking around her eyes wide. She seems entirely unaffected by the cold, despite wearing little more than a fancy dress.

She says something quietly in another language (not Skald, but similar) then adds in her accented common.

"Glacier Lake."

She points towards the back of the boat, past the large, wagon-sized piece of ice that still surrounds the mast.

"Vhitethrone! My home!"

Following her finger you see, far off in the distance, on the shore of the lake a few miles east, the spires and and rooftops of a very large city.

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

"Is that where we're headed then? How will we get there, or anywhere, without a full crew of rowers and no oars on one side?"


Natalya raises an eyebrow. "Nyet. You do not vant to visit Vhitethrone." She says, shaking her head. "Pathfinders not velcome there at all."

She shrugs ruefully. "And vhat is not velcome ..." She leaves that last comment unfinished.

"They vill see sheep from distance soon. Vill send guards to investigate. I vill be fine."

"Perhaps best you are not here vhen they do."

She goes over to check on Skelg, a worried frown appearing on her face.

"How come he does not vake up?" She asks, looking back towards Nella. "The curse, it is gone, da?" She glances at Masym.

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

In shock and awe the bard watches these things take place. She is having the time of her life.

Seeing Masym asleep she says, in response to the Natalya Maybe it is like those stories where the princesses needs a kiss to be woken from the magical sleep. I don't see any princes around here so I guess I will have to do. she says as she kisses Masym on the sleep Wakey, wakey, eggs and bakey

Liberty's Edge

Active Conditions:
Resources:
Bolts 17/20, Cold-Iron bolts 10/10, Silver bolts 10/10
Male Human Slayer 6 (Vanguard archetype) HP 55/55 | AC 21 , T 15, FF 16 | F: +7, R: +10, W: +4 | CMD 22 | Perc. +10 | Init. +4

Masym nods slowly, and pulls his cloak around him tightly. "Aye, I no longer feel the cold in my heart, but it still be too cold out here! Skelg must also be freezing to death, like I am!"

EDIT: Phoebee, I think you mean Skelg here, though Masym won't object to a kiss :P

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

"Perhaps he needs some healing now that the curse is gone. And if we can leave here... perhaps taking the portal back home, why don't you come with us, so you and Skelg can be together? You will lose your ship, but perhaps love is a more potent possession?"

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

See! I woke him! I am glad I didnt turn into a toad though when I kissed him. I should have thought about that before I did


Masym's wasn't unconscious, Skelg was =)

Natalya's eyes flash sudden realization, at Masym's comment, apparently having not considered the cold at all.

"Oh my." She says, before saying a few arcane words over the unconscious Ulfen man.

When there is no change, she looks annoyed for a moment when she realizes that unconscious people can't really offer feedback. She then turns and casts the same spell again, this time touching Masym.

She casts Endure Elements on Skelg, then does the same on Masym

"Better, da? He can vake up now?"

Just as an aside, you might as well use the potions of cure moderate wounds... save me having to describe how you use them later, as you can't keep them between scenarios =) And they were Skelg's to begin with.


She nods as Wei Tchak mentions the portals.

"Da. Beacon should send you home." She says. "Though I must stay. Haf great deal to discuss with family."

One hand still rests of Skelg's chest, his breathing now almost normal compared to where it was.

"He vill probably go to, da?" She says quietly suddenly sad at the realization.

She looks up at the Pathfinders. "Perhaps he could be convince to stay?" She suggests hopefully as she looks around at the icy lake and beyond. "This vas his home too, once."

Liberty's Edge

Active Conditions:
Resources:
Bolts 17/20, Cold-Iron bolts 10/10, Silver bolts 10/10
Male Human Slayer 6 (Vanguard archetype) HP 55/55 | AC 21 , T 15, FF 16 | F: +7, R: +10, W: +4 | CMD 22 | Perc. +10 | Init. +4

Masym takes one of the potions and gently forces it down Skelg's throat, and drinks the other potion down.

"Why don't you ask him yourself Miss Natalya?"


Protected from the elements... internally, and externally... the healing magic of the potions are able to do their work.

Masym is suddenly as good as new, all traces of the curses effects finally gone, including the ache and tiredness in his body.

Masym: Non lethal damage healed, fatigue gone.

Although it will be a while before he is fully better, Skelg too seems to improve. His eyes flutter open, and he looks around at the open sky above him, and the ice covered ship deck... none of which his brain can immediately make any sense out of. Needless to say, there is a hint of confusion there.

But they stop once they alight on the Irrisen woman.

"So I died then?" He says, the tiredness evident in his voice.

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