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So are we killing of distracting?

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Nella sucks in a breath as a shout goes up from the towers and arrows begin raining down on her friends. Instinctively she ducks behind a rock and motions for Malusha and the goblins to try and do the same. When Storc mentions the word 'Icetooth' she latches onto it.
"Icetooth? A tribe like the Frostfur? What are they like?" she hisses, hoping to find out if there's any way to salvage the situation or if they should try to help the others.
Diplomacy (If Necessary): 1d20 + 8 ⇒ (16) + 8 = 24
Nella is maintaining her current position to try and talk to Storc for now.

EM±GM |

Mogs chatters on for a moment, then Storc adds. "Boss Mogs know this Icetooth land." (1d20 + 7 ⇒ (12) + 7 = 19) Though you're pretty sure based on his tone, and sideways look, that Mogs knew no such thing, and it was Bloodgash who brought up this information.
"Now we go help new bosses!" Storc exclaims, as he starts to unwind the rope from his belt.
There is a small cheer of excitement from Fritz and Deiter, as they both start hauling up their pants and hoping towards the towers. Bloodgash kicks Fesgus, trying to wake him up, and Mogs nods and tries to look like this was all her idea.

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The half elf will move up 30 and shoot an arrow at the blue goblin, hopefully she will be able to take advantage of cover from where she is.
1d20 + 1 ⇒ (17) + 1 = 18
damage if she hits 1d6 ⇒ 2

EM±GM |

As mentioned, only the green and blue ones are visible to you at the moment (the towers are 50' high), so you can't shoot at yellow... so will pick the one that shot Masym (aka blue)!
Also north is to the left. Terril is at the western tower =)
Jones steps forward, trying to get a clearer shot on the goblins as he returns fire. His arrow is deadly accurate, striking one of the goblins in the eastern tower despite it trying to take cover behind the battlement. It screams in pain.
Phoebee follows his lead with an arrow of her own at the same foe, but although her aim is good, the cover of the crenelations manage to get in the way deflecting her shot just before it would have struck the goblin as well.
Ranged vs FF Jones: 1d20 + 4 - 2 ⇒ (13) + 4 - 2 = 15, 1d4 ⇒ 3
Terril charges across the snow managing to get up to the base of the western tower, before another goblin pops into view on the eastern one, firing an arrow at him which hits! (1 damage to Terril)
A fourth goblin fires an arrow from his hidden position on the western tower towards Jones. (3 damage to Jones).
Terril, now that you're up close, you'll notice the closed doors are not the original tower portals. But instead some sort of more recently added barrier of crude goblin construction.
---- Round 1 -------
ITYellow, Frostfurs, ITBlue (-5), ITGreen
Jones (-3), Nella, Terril (-1), Phoebee
ITRed, ITPink
Malusha, Masym (-4) <-- We are here!
Bold can go!

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How close was her roll?

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I forgot to say this earlier but Masym would have dropped his pack back in camp so he is not encumbered. Consider him not carrying anything in his Kit.
Masym glances up at the tower tops squinting his eyes against the harsh glare of the sun. Seeing Terril select the tower to clear out first he quickly hustles behind the Suli.
Full Round action: Run to position on map.

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Malusha watches the other four move slowly and stealthily up towards the two towers. The brightness of the snow makes it hard for him to focus too long on their progress. As he turns away to check on the goblins behind him he sees a dark shape pop up above the tower crenellations and fire an arrow into the approaching group. Then more arrows rain down. He sees Dead-eye react as the arrow scores a hit.
"Oh no!" he says to Nella, "Jones just got hit with an arrow. And Terril too!"
He rushes for cover, joining Nella. Mogs and Storc make some comments about the Icetooths and then begin to rally as if they are going to help fight. Malusha looks with intensity at Nella, "We can't let them go up there an help! Can we?"

EM±GM |

You start to notice greasy black smoke starting to drift up from the top of the western tower, although at the moment the wind is dissipating it before it rises too high.
Ranged vs FF Masym: 1d20 + 4 ⇒ (5) + 4 = 9, 1d4 ⇒ 2
Masym follows Terril's path as he rushes up to the base of the western tower as well.
Jones and Phoebee can no longer see either goblin in the eastern tower, but the sight of arrows arcing through the air from there towards the two men at the base of the other tower indicate where they went. Though Masym manages to avoid getting hit.
One of the goblins on the western tower also disappears from view, but another goblin's head pops up, this one wearing a fancy headdress of some sort. The new goblin reach over the edge of the tower and drops something, that falls down to crash on Terril below. Flame erupts all around both him and Masym, though Terril seems to ignore it. (1 splash damage to Masym, and Terril is on fire (you took no damage this round due to resistances))
Right now, only the pink and yellow goblins are visible to Phoebee, Jones, and all points north. Terril and Masym can see blue and red.
At the sight of the fire bursting up at the base of the tower, Fritz and Deiter let out a loud cheer and suddenly are charging through the snow towards the action yelling excitedly. From somewhere, you notice one of them has produced a small sword (or perhaps a medium dagger), while the other has a large jagged rock in hand.
Storc gives Malusha a cheerful toothy grin. "Frostfur show Icetooth and bosses!" He says as he quickly follows. Mogs and Bloodgash follow suit, though the latter seems to stumble briefly as he sets out, allowing for Mogs to take the lead before he recovers and follows in her wake. Fesgus awakens for a moment... then rolls over and goes back to sleep.
---- Round 2 -------
ITYellow, Frostfurs, ITBlue (-5), ITGreen
Jones (-3), Nella, Terril (-1, on fire), Phoebee <-- We are here!
ITRed, ITPink
Malusha, Masym (-4)
Bold can go!

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Jones uses a move action to activate Martial Flexibility and gains Deadly Aim. He'll then take a shot at Red.
Comp Longbow: 1d20 + 7 - 1 ⇒ (8) + 7 - 1 = 14
Damage: 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7

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Taking no heed of the flames engulfing him, Terril tries to "circumvent" the shoddy goblin craftsmanship and kicks down the door.
Strength: 1d20 + 4 ⇒ (12) + 4 = 16

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Nella's Round 2
"Don't think we have much choice!" Nella groans as most of their charges surge forward, intent on joining the fight. "Come on, after them!"
Shrugging off the load she was carrying the priestess hustles forward through the snow after the goblins, pulling out one of her wands as she goes.
Can't move myself on the map at the moment but Nella will drop the bulk of her load and move forward as well, drawing her wand of Bless in the process.

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The half elf will begin to inspire her companions singing a song, Where there's a whip, there's a way.
Where there's a whip, there's a way.
Where there's a whip..
We don't wanna go to war today
But the Lord of the Lash says: "nay, nay, nay!"
We're gonna march all day, all day, all day!
Where there's a whip there's a way!
while taking a shot at Pinkie goblin
1d20 + 1 + 1 ⇒ (15) + 1 + 1 = 17
damage if she hits 1d6 + 1 ⇒ (6) + 1 = 7
1/16

EM±GM |

Jones, as mentioned, you can not see either of the goblins in the eastern tower, due to height and the battlements. Will direct your arrow at pink instead, though it misses regardless =)
Phoebee, starting a bardic performance at your level, is a standard action, so you won't be able to attack too this round. (Maintaining in future rounds is a free action, so you'll be good after this)
Jones continues to provide covering fire, though the goblins are proving difficult to hit due to the cover of the towers. His target quickly ducks out of sight, so only the goblin that dropped the alchemist's fire remains visible from Jones' current position.
Ranged at ff Masym: 1d20 + 4 ⇒ (2) + 4 = 6, 1d4 ⇒ 2
GC+: 2d20 ⇒ (9, 6) = 15
PC+: 2d20 ⇒ (18, 12) = 30
Terril ignores the flame that burns all over his body, though not without cost, as the heat proves a little much even for his natural resistances. (Terril takes 1 point of fire damage (rolled a 6!))
Still, he makes a intimidating sight as he puts one solid kick to the crudely made barrier, and it collapses into the room. As he steps into the tower, he sees a goblin about half way up the ladder, climbing down, who looks down to look at him, eyes wide with surprise. It seems to be considering climbing back up again, but a second goblin starts down as well, blocking his way.
Both Green and Pink are on the ladder, about 25' up. The yellow one is still up above.
Outside, the goblins on the eastern tower continue to fire at Masym, though he avoids getting hit again.
Nella sighs as her goblin charges (mostly) all charge forward apparently intending to help. She moves quickly trying to catch up to them, but only manages to pace Bloodgash, who is not running pell-mell like the rest.
Phoebee starts an inspiring song, affecting all who can hear her.
---- Round 2 -------
ITYellow, Frostfurs, ITBlue (-5), ITGreen
Jones (-3), Nella, Terril (-2), Phoebee
ITPink, ITRed
Malusha, Masym (-4) <-- We are here!
Active Buffs: Inspire Courage (+1 to hit/damage)
Bold can go!

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Malusha watches in horror as the goblins rush towards the towers. "No! Wait! he shouts at them. Since they show no signs of stopping he has no choice to follow them. He stumbles through the snow for the first couple of steps but then picks up speed. This feels just like running through sand -- and I hated trying to do that!
Close on Nella's heels he chases after them running towards the tower. When he gets close enough to Nella he says, "Looks like we're going to be fighting these things afterall."
Double move.

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GM: Masym took 1 point of Splash damage so he should be down 5 hp total.
Masym notes the approach of the Frostfur goblins with a grimace. Damn, I was afraid of this!
Stepping into the tower and around Terril he glances upward. Hefting his spear he looses it at the closer goblin on the ladder.
Round 2:
Move: Move to position on map.
Attack: Throw shortspear at the green goblin (?).
Shortspear, range, inspire: 1d20 + 5 - 2 + 1 ⇒ (10) + 5 - 2 + 1 = 14
damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

EM±GM |

Masym steps in after Terril and out of the line of fire of the archers on the eastern tower. Seeing the two goblins clinging to the ladder up above, he hefts his spear and throws it at the closest one twenty five feet up. Unable to dodge while clinging to the ladder, the goblin, already a little stressed by the flaming warrior that burst open the door, can only watch wide-eyed as the spear seems to head straight for him. But luckily for him, gravity takes over, and its trajectory drops just at the last minute striking only the wall with a shower of sparks.
(That only missed due to the range penalty =))
The goblin immediately tries to go the other direction, but the second goblin starts yelling at him and kicking at his head. Somewhere up above, you see the goblin with the headdress poke her head over the trapdoor, yell something as well, then she starts to chant. Both goblins hold their positions, calling down to the Pathfinders below, though what they are saying can only be guessed. (probably not compliments though)
Meanwhile, outside the tower, the others see the goblin with the headdress disappear from view.
Malusha rushes to catch up to Nella and the goblins, but the goblins at least don't seem inclined to slow down.
Seeing Terril literally catch on fire and kick the tower door down, the Twins go crazy, inspired by his example! The continue to charge towards the eastern tower with renewed vigor, screaming like madmen (goblins?) and waving their weapons the entire way until they reach the door. One of them is hitting his larger rock with a smaller one, apparently trying to light his brother on fire before they kick their door down.
Mogs veers off to the right, heading towards the tower that Terril and Masym just broke into, while Bloodgash gives Nella a somewhat sinister looking grin, and follows his boss at a more leisurely pace.
Storc comes to a screeching halt however, as soon as Phoebee starts singing, turning to glare at her.
"Storc best singer! Storc mighty goblin warchanter!" He exclaims indignantly. He stands there, thinking for a moment, then breaks into his own song, apparently making it up on the fly, but screaming it as loud as he can, apparently trying to drown out Phoebee's song.
Storc me sing a mightier song!
Better then Feebee, who sings it wrong!
Other goblins they'd sing to!
If they knew the words to spew!
(Too bad he's not actually a bard, I'd have him doing countersong now! =))
One of the goblins in the eastern tower, hearing all the racket, moves back over to the front, and seeing all the incoming Frostfurs, takes a shot at Mogs as she runs by, but misses.
Currently the blue goblin is the only one visible to all those not in the west tower
---- Round 3 -------
ITYellow, Frostfurs, ITBlue (-5), ITGreen
Jones (-3), Nella, Terril (-2), Phoebee <--- We are here
ITPink, ITRed
Malusha, Masym (-5) <-- We are here!
Active Buffs: Inspire Courage (+1 to hit/damage)
Bold can go!

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The bard, continuing her inspiration will pot shot at the goblin in the Eastern tower
1d20 + 1 + 1 ⇒ (20) + 1 + 1 = 22
Confirm 1d20 + 1 + 1 ⇒ (4) + 1 + 1 = 6
1d6 ⇒ 4
2/16

EM±GM |

Phoebee continues to sing, despite Storc's attempts to drown her out.
Invigorated by her own song, and in spite of the distance and cover of the battlements, she manages to thread an arrow through the crenelations and strike the goblin shooting at Mogs. He drops without a word, (1d8 ⇒ 8) his bow tumbling from his lifeless hands to fall to the base of the tower at the feet of Fritz and Deiter down below.
Nice shot!
Currently no more goblins are visible to any of those outside the tower
You also notice the trail of smoke snaking up from the top of the western tower is getting a little thicker.
---- Round 3 -------
ITYellow, Frostfurs, ITGreen
Jones (-3), Nella, Terril (-2), Phoebee <--- We are here
ITPink, ITRed
Malusha, Masym (-5)
Active Buffs: Inspire Courage (+1 to hit/damage)
Bold can go!

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The damage would have been 9 then correct?
I like this Phoebee

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oh okay,

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Terril throws his javelin at the bottom most goblin on the ladder.
Attack, inspire courage: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
Damage, inspire courage: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10
He then draws another.

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Nella's Round 3
Nella continues huffing and puffing along after the goblins, now trying to kick up an additional burst of speed to close the gap between herself and the towers...
Not sure if the terrain is considered difficult or not, but Nella will double-move towards the towers if it is and flat-out run if it isn't. She'll head towards the tower that the twins are trying to breach!

EM±GM |

Terril follows Masym spear with a javelin of his own. This time the goblin hanging off the ladder is not so lucky, and lets out of a small gurgling scream as the missile pierces his back and he falls off the ladder to land with a thump at Terril and Masym's feet.
The other goblin looks down not sure whether to go back up or down, doing nothing.
delaying the pink goblin to go with the others
Nella picks up the pace, and runs towards the eastern tower, as does Jones, though neither of them quite get there.
The ground is not preventing running.
Neither makes the tower this round! (I know Jones is moving at a 20, is Nella after dropping her pack? If not, you can move her up to Jones and the Twins, as she gets another 40' in)
Ranged vs ff Mogs: 1d20 + 4 ⇒ (6) + 4 = 10
2d20 ⇒ (14, 4) = 18
Meanwhile, the last remaining goblin on that tower continues firing arrows at Mogs, though his aim is poor, he yells something at the other tower, but no one immediately answers back and he pulls back away from the battlements out of sight.
---- Round 3 -------
ITYellow, ITPink, Frostfurs
Jones (-3), Nella, Terril (-2), Phoebee
ITRed
Malusha, Masym (-5) <--- we are here!
Active Buffs: Inspire Courage (+1 to hit/damage)
Bold can go!

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Masym grunts in irritation as his spear misses. Reaching down to pick it back up he readies another throw at the remaining goblin...
Round 3:
Move: Pick up shortspear
Attack: Throw shortspear at the pink goblin.
Shortspear, range, inspire: 1d20 + 5 - 2 + 1 ⇒ (11) + 5 - 2 + 1 = 15
damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

EM±GM |

OK, going to assume Malusha just rushes forward to catch up to everyone.
Malusha hurries across the snow, trying to catch up.
Masym retrieves his spear and throws it again, but once more, he doesn't judge the range quite right, and the weapon just misses his target.
Once again, miss due to the -2 range penalty
On the top of the tower, the smoke continues to rise, getting thicker.
Outside, you see Mogs hurry into the western tower, and Bloodgash picks up the pace for the last dash across and reaches the doorway as well, peering inside carefully.
One of the Twins sees the bow that fell down from above and picks it up, calling triumphantly, as he holds it over his head. The other twin, suddenly lets out a cry of protest, trying to grab it from him. The next thing you know, the two of them are rolling around in the snow, fighting over the weapon, one trying to take it from the other, the other trying to bash the first over the head with it. It does not even seem to matter that neither has any ammunition for it. Their plan to breach the door apparently momentarily forgotten.
Storc, deciding that he has put the upstart Phoebee in her place as to who the better singer is, turns and jogs along to catch up to Nella, smiling up at her, as he continues to 'sing' heartily, if not well.
Will Terril: 1d20 + 0 + 1 ⇒ (10) + 0 + 1 = 11
1d20 + 1 + 1 + 2 ⇒ (8) + 1 + 1 + 2 = 12
Both Masym and Terril are suddenly overcome with an overpowering drowsiness, and both slump to the floor.
The goblin on the ladder lets out a triumphant cry, and quickly descends the rest of the way. The goblin shaman starts down as well.
Just then Mogs comes through the shattered doorway, and takes in the scene before her with a look of surprise.
She says something to the Icetooth goblin at the bottom of the ladder, then screams in anger and rushes forward and jumps on him and the two start struggling yelling at each other, the icetooth trying to get a weapon out, Mogs trying to bite his ear off.
Bloodgash too reaches the doorway, though just stands there, observing for the moment, clearly pondering something.
---- Round 4 -------
ITRed, ITYellow, ITPink, Frostfurs
Jones (-3), Nella, Terril (-2), Phoebee, Malusha, Masym (-5) <--- we are here!
Active Buffs: Inspire Courage (+1 to hit/damage)
Bold can go!

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Jones takes a 5' step to the door, changes his martial flexibility feat to Power Attack, and kicks through the barrier.
Damage: 1d6 + 2 + 2 + 1 ⇒ (6) + 2 + 2 + 1 = 11 Power Attack and Inspire Courage

EM±GM |

Jones puts a boot to the makeshift door kicking it hard. It splinters and cracks, almost coming off its supports but manages to hang together... barely.
2 hit points short due to hardness!
---- Round 4 -------
ITRed, ITYellow, ITPink, Frostfurs
Jones (-3), Nella, Terril (-2), Phoebee, Malusha, Masym (-5) <--- we are here!
Active Buffs: Inspire Courage (+1 to hit/damage)
Bold can go!

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Malusha continues running through the snow to get into one of the towers. "I have to get into that tower." he says to himself. He sees that Nella is closer to the east tower so he veers towards the west. [i]If there's going to be people fighting, and getting hurt, it will be best if Nella and I support each side.[i]
I think you said that we are not hampered in the snow so we can run. And I thought you also said you assumed that we dropped our bags so we didn't need to say so. Malusha did drop his traveling gear (not his weapon or symbol) back when everyone stopped to observe the tower. So, using my move to get all the way to the west tower door. If I "run" I don't get a standard action too, do it?

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The Phobee will make a double move while keeping up her song
3/16

EM±GM |

Phoebee, I think you moved too far for a double move.
Nella, am skipping you here... But it shouldn't effect what happens... I can.insert an action for you later, if you want. Just bored waiting for the ferry, so wanted to do an update.
Phoebee maintains her song and moves closer to the towers (and the action). Malusha, deciding to cover Masym and Terril in the western tower since Nella seemed to have those by the other, has to hoof it a bit to close the distance.
He comes up behind Bloodgash peering through the doorway and is dismayed to see both Masim and Terril layed out on the floor unmoving. He has time to notice Mogs and one of the Icetooth goblins struggling together in the back of the room when suddenly the entire scene is consumed in fire.
Bloodgash pulls back from the doorway as a few flames lick out that far, but everyone else in the tower is not so lucky.
1d4 ⇒ 4
mr: 1d20 + 3 ⇒ (4) + 3 = 7
ir: 1d20 + 2 ⇒ (5) + 2 = 7
mm: 1d20 + 1 + 1 + 5 ⇒ (9) + 1 + 1 + 5 = 16, 1d2 + 1 ⇒ (2) + 1 = 3
ia: 1d20 + 2 - 2 ⇒ (2) + 2 - 2 = 2
fa: 1d4 + 1 ⇒ (3) + 1 = 4
da: 1d4 + 1 ⇒ (2) + 1 = 3
1d20 ⇒ 6
Inside, the goblin shaman up on the ladder seeing all the folks down below, gets a wicked little smile on her face. She quickly climbs down a little further and loops one arm through the ladder to steady herself before she starts chanting again.
Seemingly unconcerned about her fellow Icetooth down below she sends a cone of fire to envelope everyone!
Busy struggling with each other, neither Mogs nor her foe manage to dodge the blast. Masym and Terril are not moving at all, so neither do they. (Masym takes 4 points of damage which wakes him up. Terril takes no damage due to resists... But then also doesnt get woken up)
The goblin below finally manages to get his sword drawn and tries to skewer Mogs, but she she has a hold of his arm and he can't quite get it around. In response she head buts him catching him right under the chin. He teeters back in shock before falling over and collapsing to the ground.
Mogs gives out a triumphant shout, as she reaches down and picks up his sword.
Bloodgash sees Malusha behind him and almost looks disappointed. He gives the Garundi man a wicked grin then ducks into the tower and starts searching about as well, coming up with the other goblin's blade.
Then you wake up... And like the last time, you feel pain! But this time, it's not cold. It's because you actually are on fire!
You hear goblin voices nearby.
Over at the other tower, Jones' kick at the barrier seems to draw the twins out of their mini feud over the bow. They look at each other, give out a happy shout and both charge the door as well. One hacks at it with his sword (now that you see it closer, its clearly a dagger made for someone larger), but that does not do the job. The other twin laughs at him, then charges in an whacks the barrier with the bow. Not surprisingly, that doesn't do much either, except break the bow. The thing cracks and the tension from the string does the rest as one half whips around nearly hitting him in the head. Fritz... Or is it Deiter... finds his brothers misfortune even funnier... which irks Deiter... Or is it Fritz?... And soon the two of them are tussling with each other again.
Storc wanders up to the others and says to Jones, "Me sing song to make you smash doors better!"
Longshank's might is not so good.
Kept outside by piece of wood.
But goblin song make Lonshank's boot
Kick door harder and make it moot!
The smoke on the tower continues to grow.
---- Round 5 -------
ITRed, ITYellow, Frostfurs
Jones (-3), Nella, Terril (-2), Phoebee, Malusha, Masym (-9) <--- we are here!
Active Buffs: Inspire Courage (+1 to hit/damage)
Bold can go!

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Nella's Round 4
"Got...to buy...a damned mule next time!" Nella groans as she reaches Jones and the Twins just as Jones aims a big kick at the door. Seeing it very nearly splintered through, she draws her quarterstaff and takes a step forward as she attempts to use it to punch the rest of the way through.
Damage (Inspire Courage): 1d6 + 1 ⇒ (5) + 1 = 6
Yeah, Nella basically dropped everything but her weapons and her wrist-sheath (with her cure wand in it) before charging forward so she would've just made the eastern tower last round :)

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Masym struggles to his feet trying to shake off the feeling of disorientation. As he draws his sword he sees the goblins squaring off against each other.
Silently glad he had memorized the clothing their captives are wearing, he steps forward to swing at the goblin, but seeing Mogs handle the goblin turns his attention to the unconscious Terril. Slapping him hard he grunts in pain as the flames grow closer.
"Rise and shine! Nap time's over!"
Move: Stand up, draw longsword as part of Move action.
Standard: Wake up Terril.

EM±GM |

you can not draw a weapon during any move action. Only as part of actual movement. So you cant do all those things.
Turns out my ferry got canceled due to high winds... For the rest of the day... Just as Iwas loading... After waiting 2.5 hours. In another country so cant go back. So have to take a different ferry to a different city, then drive for two hours to get to where the first one should have gone. Bah!
Gonna be a late night.
Back on terminal wifi waiting again. Sigh.

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Malusha gasps at the sight of Masym and Terril on the ground and then jumps back as the flames erupt. He quickly grabs his crossbow and loads a bolt into it.
One move to wield and one move to load

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Nella's Round 5
Secretly glad that several of the goblins seem more interested in fighting each other or showing off rather than trying to fight the enemy goblins, Nella raises the wand in her hand and waves it in an arc.
She then gives Storc and the Twins a 'thumbs up' gesture before heading inside after Jones.
Nella will use her wand of Bless (putting it at 47 charges) which should hopefully at least get herself, Jones, Phoebee, the Twins, and Storc. She'll then head inside and start following Jones up the stairs.

EM±GM |

there are no stairs
Entering the tower, Jones is greeted by a horrid smell and piles of junk. He sees only a crude ladder leading fifty feet up to an open trapdoor and the sky above.
3d20 ⇒ (4, 13, 11) = 28
He is about to step further in when the slightest of noises warns him, and he turns just as a goblin comes bursting out from under a pile of garbage and tries to stab him with a sword. He is able to step aside at the last minute and the attack misses.
That was a readied action on the goblins part as you came in. So Jones would still have a standard action to respond with.

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Jones kicks at the goblin that attacked him.
Unarmed Strike: 1d20 + 4 + 1 - 1 ⇒ (20) + 4 + 1 - 1 = 24
Damage: 1d6 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6
Confirm Crit: 1d20 + 4 ⇒ (17) + 4 = 21
Crit Damage: 1d6 + 2 + 2 + 1 ⇒ (6) + 2 + 2 + 1 = 11
Inspire Courage and Power Attack

EM±GM |

OK then, got my old man's computer going, so keyboard! Much easier to type on!
Going to assume Masym just stood and woke Terril, no weapon yet.
Also, Phoebee, I'll assume maintains her song and moves to one of the towers of her choice. =)
As Nella takes out the rest of the barrier with her staff, Storc doesn't miss a beat, adjusting the lyrics of his door busting song to fit.
But sometimes stick is way to go
Knock down doors with mighty blow!
So now we know it won't stand long
When powered by my goblin song!
Jones steps through the opening and gets jumped by one of the Icetooth goblins, who'd been laying in wait to ambush him. However the goblin was not as sneaky and Jones far too alert. He turns and stomps on it with his goblin-song inspired boot before it can do much more than squeal in surprise. It does not get up.
Nella quickly follows him inside, followed by Fritz and Deiter, who immediately start rummaging about.
In the other tower, Mogs, still smoldering slightly from the flames she was hit by seems content to have gained the sword, and yells what you can only assume are insults of some sort up at the Icetooth shaman clinging to the ladder above.
2d20 ⇒ (5, 9) = 14
The shaman, for her part, sees all the foes down below still standing after her fiery spell. She gets a distressed look on her face, and immediately starts hurriedly climbing back up again. Unfortunately, her foot slips on one of the rungs in her haste, and she doesn't get nearly as far as she'd hoped. Bloodgash, retrieves the bow and some arrows from the dead goblin that Terril hit with the javelin earlier.
Up top, the tower continues to smoke.
---- Round 6 -------
ITYellow, Frostfurs
Jones (-3), Nella, Terril (-2, prone), Phoebee, Malusha, Masym (-9) <--- we are here!
Active Buffs: Inspire Courage (+1 to hit/damage)
Bold can go!

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Masym glares up at the goblin shaman and mutters, "Yer not gettin' away that easy!" He then moves to the ladder and begins climbing up after her while watching every movement closely.
Round 6:
Move: Climb up ladder. Climb: 1d20 + 7 - 1 ⇒ (4) + 7 - 1 = 10
Move action: Use Studied Target upon the goblin shaman.

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Malusha steps into the room and scans the area at the bottom of the tower. He quickly guesses what is going on. He takes aim at the goblin on the ladder and fires his crossbow.
crossbow,inspire: 1d20 + 1 + 1 ⇒ (18) + 1 + 1 = 20
damage: 1d8 ⇒ 4